Demon's Souls - PS3 game review

Demon’s Souls has been out for awhile now in the US, but only recently has gotten released in some other locations. I put off picking this up because while it looked and sounded good, I tend to wait until games are a bit cheaper to acquire them. Additionally, the game is always being touted as insanely hard, and in my ‘old age’ I’ve grown to enjoy slightly less taxing games. Sure, as a kid I walloped on Ghosts & Goblins, the Ninja Gaiden games, Contra without the 30 lives code and plenty of others. However, I’ve gotten to a point where getting my butt handed to me by lines of code does sometimes get frustrating and I wasn’t sure I wanted to take this particular plunge.



However, I can say after giving this game a good long play, it was a lot of fun – despite some frustrating moments along the way. That said, I feel like the game can be had at an incredible value, if you are someone who can enjoy a challenging game without getting too frustrated with it.



Graphics – 8.5:

The animations sometimes feel just a shade off, but the magic and fire effects are nice, and the world is imaginatively presented. I’ve also seen some slowdown at odd times; and a world of lag and slowdown when one of my matches got invaded. That might fall under something other than graphics, but it was graphics that seemed the most affected (I was blocking but taking huge damage from a guy who also appeared to be blocking. Things were just not lining up at all). That said, the rest of the game looked really good, with some very impressive scenes – some of which really stood out (like the dragon sweeping the bridge to burn everyone on it).



Music and sound – 9.0:

All in all, it sounds good. Narration is solid, sound effects are somewhat varied with voice acting at most interactions. The voice acting is not always great, and I wish I could just skip through the repetitive people sitting in the Nexus. I have surround sound however, and it should be noted that it has been a lifesaver for me at times in this game; on par with the zings of Modern Warfare’s bullets. The music is also very impressive. It fits the theme of the game wonderfully.



Gameplay – 8.5:

This is a tough one for me. The game responds pretty well most of the time, though the lock-on mechanism can get you in trouble early on until you master it. As I’ve mentioned, the game can be hard. Now, I don’t think it’s quite as hard as some people make it out to be, but there are some cheap deaths in there (a pit you see that it looks like you should be able to descend but actually leads to death, any time something knocks you back when you’re on stairs/a ledge, or a ridiculously hard enemy you have no business fighting but might not have any idea of).



Intangibles – 9.5:

New game plus is cool, if brutal. Tons of customization. A deep game that makes you feel like you’re genuinely learning as you play. I mentioned above that there were cheap deaths, but most of the time it’s just your own fault for not handling the situation properly. Also, the online aspects really deserve to be mentioned. There’s a unique, almost beautiful in my mind, system of online play where you can see bloodstains on the ground and see the final moments of a player’s life. There’s been several times I touched it and watched someone barrel ahead only to get dropped from an attack they never saw coming – but I did thanks to that experience. Also you can leave messages that you can rate as useful as well. There was one part with a bridge and a dragon swooping down where the advice saved my arse. The PVP aspects I’m kind of down on. It’s creatively handled when you can invade someone else’s realm, or they can invade yours, but almost every time it’s happened my game stuttered and broke up pretty badly. I’ve seen others complain about the same thing and the general response from others is: play offline. In my opinion, you’re doing yourself an overall disservice if you do so. It adds a tremendous sense of ‘life’ to your world when you see ghosted images of other players, bloodstains and messages on the ground.



Overall – 8.75:

Demon’s Souls is hard. It’s meant to be hard. There is no easy mode. It doesn’t hold your hand or give you easy replays like Final Fantasy 13 does. It does however create a challenging, atmospheric adventure that if you can play without getting too frustrated, will provide you with a good deal of accomplishment as you conquer new tasks. The online features are pretty unique and for the most part they’re enjoyable, if not perfect. Adding to the game’s value in my mind is how much cheaper it has gotten of late. Gamestop had new copies for $40 and used for $26. Not bad for a game that many people thought of as Game of the Year for the PS3. I’m not sure I’d give it that particular title this year or last, but it is a solid action-RPG game that gives you a lot to do on your adventures.

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2 comments:

  1. "Demon’s Souls is hard. It’s meant to be hard."
    I have a friend that bought this game when it came out, and he called me a few times, so I could look up some things for him online.

    He didn't have the internet at the time, but I do remember him saying how he thought the game was extremely hard, and how he thought it was made for co-op play.

    He did finish it by himself though, and he really enjoyed it. Perhaps I should add the game to my list of future games.

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  2. The online presents some pretty cool co-op too. I'm usually not much of one for online co-op, but there are places where it *really* helps in this particular game. The other online elements where you see people ghosting in and out, leaving messages, etc - pretty cool and adds a ton of atmosphere imo.

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