Homefront takes place in the near future in rural USA where North Koreans have successfully invaded (and occupied) parts of the western coast of the United States.
You are thrown into the role of the protagonist (who, in a shock, is not a silent protagonist, he actually speaks throughout the game), Robert Jacobs, a pre-war pilot that the Resistance recruits to help them with a number of different missions.
Graphics – 8:
The graphics in Homefront are adequate; better than some shooters at the time it was released, though, not as good as some. Draw distances are impressive and there isn’t much in the way of unnecessary fog. Character models are lifelike, though the ragdoll physics are at times more comical than not. I did experience a few graphical glitches where the environment would simply not be there, only to turn around and it would pop back into view.
Sound & Music – 7:
Gameplay – 6.5:
Needless to say I detested the controls in Homefront, though, not for their lack of responsiveness or due to poor performance, but primarily for the fact that the game doesn’t actually utilize the full controller. The D-Pad, specifically, only has two options, the Left D-Pad arrow is to bring up your weapon’s attachment and the Up D-Pad button is to bring up your binoculars. For a game that tries desperately to provide a realistic atmosphere, there are no multiple fire modes on weapons that, in reality, have alternate fire modes. The one saving grace is that you can go prone!
Intangibles – 6.5:
Review by Robert
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