Fast paced and amazing colors, Subdivision Infinity looks amazing. Check out the trailer below because it will probably do more justice than me going on and on about it!
Subdivision Infinity DX Takes Off on Nintendo Switch, PlayStation 4, Xbox One, PC in Early 2019
SYDNEY, NSW – Oct. 2, 2018 – Subdivision Infinity DX, the immersive and pulse-pounding sci-fi 3D space shooter from developer Mistfly Games and publisher Blowfish Studios, will blast onto Nintendo Switch, PlayStation 4, Xbox One, and Windows PC in early 2019.
Step into the cockpit of an intergalactic fighter and explore the great expanses of outer space. With more than 40 engaging story missions and sidequests spanning several star systems, Subdivision Infinity DX is an action-packed journey brimming with dogfights, boss battles, and more set against the stunning wild outer reaches of the cosmos.
The story begins when contractor Sgt. Jed Riddle is brought in to investigate a mining facility that has mysteriously gone radio silent. A tense shootout ensues, leading Riddle to take a closer look into what exactly is going on and the dark secrets lurking in the shadows.
Beyond the core narrative and exhilarating feeling of piloting a nimble spacecraft on the fringes of the galaxy, Subdivision Infinity DX features an array of optional content to allow players to explore the stars to their hearts content while taking on bounties, mining asteroids for rare minerals, unlocking new ships, and crafting increasingly powerful upgrades along the way.
“Exploring outer space in Subdivision Infinity DX is an absolute blast,” said Ben Lee, founder, Blowfish Studios. “We look forward to allowing players to live out their sci-fi fantasies in the game when it launches for PC and consoles early next year.”
Blowfish Studios will showcase Subdivision Infinity DX at PAX Aus 2018 alongside other titles from the publisher’s catalogue. The game will support English and Russian language options.
To learn more about Subdivision Infinity DX, please visit the game’s official webpage.
Article by Pierre-Yves