Planet Crafter - PC Review


Planet Crafter by developer and publisher Miju Games—PC (Steam) review written by Valerie with a copy provided by the publisher. 


Estimated reading time:  6 minutes.


The game opening music has a light-hearted discovery aspect to it that enticed me into the game and onto the planet. Planet Crafter is an open world, space survival, crafting and terraforming game that has given me tonnes of fun and aggravating situations as you read through this review.

Other than the fact that the name of the game said 'crafter' and 'planet', I was immediately hooked. So much to explore and so much to do! There's so many ways this organized and yet scatterbrained adventurer can gather, access and use in this game that when I hit a snag I find my way around it, or get right into it. The hostile environment is the only enemy I have to deal with.

When you open your eyes into your first view, you are greeted with a Mars type planetscape out the door of your crashed escape pod. You are given supplies in a crate and a tool you have to upgrade to progress through the game. You are a convict who in turn for becoming a 'planet crafter' for Sentinel Corps has her/his sentence commuted. Oh! And there's more to this story in this game as you'll find out once you get a pair of items built! I find that awesome how they implemented the story into this game!


One of the things that bugged me was not having a tool belt on my hud to access my food by hitting a number key. I am so used to that in other games that it frustrated me a bit in my learned process of healing myself quickly. So—ya, my first game I died and started a new one. This time I used the relaxed mode so I could work through the segments of progressing through the tiers of living and exploring.

The main reason I died in my first game was from not hitting certain markers of progression that you can keep track of by logging screens. Imagine yourself as an astronaut in your newly built space station where everything has a purpose and everything is tracked, logged, and accounted for. So, the computer that would be keeping track of your station's systems are screens in this game. They look sleek and spiffy when set up on furniture that you do have access to at the beginning. All you need is to gather the resources needed to build them.

Next we come to the resources. They are scattered all over the place and here's the other part that aggravated my progress. You don't have much inventory space when you start in this game. It was a challenge to gather and use in an expedious way that I longed for even just one item to stack in a batch of 5. I just have to keep in mind that each game is unique and you can't have everything that other games account for. However, as I think further on that thought, maybe they accounted for that later in the progression! One can hope! At least I know that storage isn't a problem, and you can label them!


Power. Everything in my base needs power to run and yes I am a numbers person as well, so I was very thankful for a screen to cover that, but I still use my head to add and subtract as I went along. I am so grateful for solar panels and was very glad to use them in this game. They helped in both balancing my power use and the space I took up laying down my power grid. Of the earlier items you unlock is a beacon. I noticed that as you mark more places with those beacons that you can't turn any of them off leaving just the marker on the map instead for reference.

The graphics in this game are well suited and I'm glad they made the resources like iron and magnesium look like it came from someone chipping away at an ore mine and leaving them lying around for me to pick up. A few times I did wish for a third person view of myself in my space suit, but maybe I'll see that later as I explore further or pop into my friends game. Yes, there is multiplayer now and I am looking forward to that once I get more experience in my own game and learn all the ropes I can.

Ok, another thing that made my teeth grind is damage. I'm used to repairing buildings that get beaten upon by a meteor shower which happens in this game. Not a dent or a scratch appears, but there is some of the rock that actually penetrates your base thereby stopping you from getting to, let's say, your newly made 'garden' room. It does clear away when the shower stops and more resources are left lying on the ground for easy pickup and use. However, adding another layer of stuff to do in this game might put my brain on overload for multi-tasking and getting through content.


Once you find a wreck to search for resources and food you will notice a lot of scattered ship parts and furniture that make navigating through the wreck a little more challenging. Back to those scattered items; I was sad to find out I couldn't salvage or recycle them. Only designated items that your tool interacts with to tell you if you can or can't and how to go about deconstructing it.

When you unlock the map then the world's yours to explore and terraform into a living and breathing planet! One thing a friend of mine found not appealing about the map is the arrows at the bottom for searching around it. Clicking them takes up time where using the mouse to right-click and hold on the map to move it around would be better.

You are also aware from the outset of the game that your oxygen, health and energy gets used up fast at the beginning and then slower as you unlock upgrades to your equipment and suit. There's also fall damage, so make sure you keep your footing and your eyes peeled for cliff edges as you run around.

 

This game is amazing from a team of six people from France. Miju Games, you are an awesome team to make such an expansive world that is keeping me on my toes to survive as well as my adventurer’s spirit to explore. I love the building aspect which appeals to my organizational habits to hold all my items as I find them. I’m also a bit of a pack rat so having that space to put all my ‘finds’ makes me very happy.

If you’re a fan of open world and survival with base building, you’ll love this game even with it’s little hiccups that had bothered me. Miju Games did a fantastic job captivating base builders and terraformers like me and my friends. I can't wait to see what else is in store from them!

 


Score: 8.5 / 10


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Challenge Your Skills in Color Road on the Nintendo Switch!

April 8th - Warsaw, Poland | QubicGames has announced that Color Road by Voodoo will be released for the Nintendo Switch on April 12.

Official eShop Description:

Race around the track and collect the balls of your color to get as far as possible! Sounds easy? You wish!

Each time you jump over the ramp, the color of your ball changes! Pay close attention to the color of your ball and only touch the balls on the track that match yours. If you don't succeed, the ball bounces, and the game is over! As if that wasn't enough, the further you get, the faster your ball will start moving, and you'll have less time to react!

Looking for a greater challenge? Look no further! Up to 45 different challenges await you! Get a certain number of points in time, change the ball's color 10 times, or smash 15 red balls! You'll be rewarded with ball skins and roads for completing these challenges!

Play with a friend to compete in multiplayer mode and see who gets the farthest!


Features:

- roll the ball on the road as far as possible
- only touch balls of the same color as yours
- watch out for gates and color-changing ramps
- face off against another player in local multiplayer mode!
- complete all 45 challenges
- change the skins of balls, tails, and roads
- collect coins to buy additional lives
- train your reaction time to perfection!

How far will you be able to roll the ball? It's time to start the challenge!
Article by: Susan N.
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Dinosaur Polo Club Welcomes Amie Wolken as CEO!

WELLINGTON, New Zealand – April 10, 2024 – Dinosaur Polo Club, the award-winning team behind Mini Motorways and Mini Metro, the best-selling minimalist strategy traffic management sims with nearly 12 million combined players, welcomes Amie Wolken as CEO following the handover from former CEO Chantelle Cole, who now serves as Programme Director for the NZ Game Development Sector Rebate (GDSR) at NZ On Air.



Amie Wolken steps into Dinosaur Polo Club’s CEO role after more than four years at Wētā Workshop’s Game Studio, where she most recently served as Studio Director. Prior to her work as Studio Director, Amie was the lead game programmer for Tales of the Shire and developed augmented reality experiences, including The Makeup Mirror at Wētā Workshop Unleashed and Dr. Grordbort’s Boosters for the Magic Leap 1 AR device.


In 2015, Amie co-founded GEO AR Games, best known for Magical Park - an augmented reality product created to encourage children to actively engage with the outdoors using mobile devices. Now as CEO of Dinosaur Polo Club, Amie joins the studio helming Mini Motorways and Mini Metro, where she will fit right in with the team’s distinctive game style and people-first culture. Be on the lookout for upcoming updates and news from these titles and more as the Mini series expands!


“I’m incredibly excited to be welcomed as the newest Dino,” said Wolken. “Expanding on the success that this talented team has had with their Mini games is a huge opportunity! Dinosaur Polo Club is the coolest little studio in the coolest little capital in the world, and I can’t wait to discover what we do next.”


“We’re so thrilled to have Amie join our evolving team as we look ahead to what the next few years hold for our studio and our games,” said Robert Curry,  Co-Founder of Dinosaur Polo Club. “She’s worked on incredible projects with talented people from all over the country, and we know she’s going to lead Dinosaur Polo Club to bright places.”


For more information on Amie and the titles Dinosaur Polo Club has created, please visit the Dinosaur Polo Club website, follow @MiniMetroGame on X as well as the studio on XFacebook, and Instagram, or search for #MiniMotorways and #MiniMetro on social media.


About Dinosaur Polo Club


Dinosaur Polo Club is an independent game development studio based in beautiful Wellington, New Zealand. Founded in 2013 by brothers Peter and Robert Curry, the studio first made waves with their award-winning and BAFTA-nominated debut Mini Metro. Created in collaboration with Disasterpeace and Jamie Churchman, Mini Metro explores relaxed and minimalist subway design. The second game developed by Dinosaur Polo Club introduces a brand new type of city management with colorful road-building and resource management found in Mini Motorways. Combined, Mini Metro and Mini Motorways make up two parts of an expanding Mini-series with more to come. 


With an inclusive and supportive culture that believes in giving back to its creative community, the studio has grown and is now home to nearly 30 dinos as it works on new titles with relatable simplicity.

Article by: Susan N.
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Experience Ancient China in Pathless Woods on Steam!

April 3, 2024 - Aniya Games is excited to announce that Pathless Woods is out now on Steam Early Access at a price of $19.99 USD | 19.50 EUR and with a 10% discount during the first week. The game introduces players to a vast open-world experience, merging the essence of ancient Chinese culture with sandbox survival gameplay.


Pathless Woods draws players into a world that reflects the rich cultural and architectural heritage of ancient China. Players are invited to embark on a journey where they can construct everything from simple bridges to magnificent pagodas, gather resources, engage in traditional Chinese farming, and protect their homelands from adversaries. Pathless Woods also introduces a co-op multiplayer mode, allowing friends to come together to explore and enjoy a world where adventure meets tranquility.
The developers at Aniya Games said: “In a market flooded with many similar games in this genre, Pathless Woods' distinguishes itself with its unique ancient China theme. It combines elements of construction, exploration, and survival in a beautifully crafted world. There's a wealth of content to explore and engage with, and we're genuinely looking forward to seeing the creative endeavors our players will undertake in this world!”

Main Features

Build Your Dream Home - Let your creativity take center stage and craft beautiful structures that capture the spirit of ancient Chinese architecture. From simple wooden homes to grand mansions and pagodas, the sky's the limit!

Co-op Multiplayer Adventure - Join forces with up to three friends in an engaging co-operative experience. Explore, build, and survive together, with each contributing in their own special ways to the collective adventure.


Endure the Wilderness - Carve your own path and withstand the forces of nature alongside the threats posed by inhabitants. Adaptability is key, as you use the environment to your advantage to thrive.

Explore the Mysteries - Immerse yourself in breathtaking sceneries and engage with the local NPCs while unraveling the secrets hidden within ancient ruins. The journey is filled with potential discoveries and treasures waiting to be found. 

Protect Your Homeland - Prepare for the continuous menace of the Jaer cultists, determined to disrupt your tranquility and deplete your resources. Remain alert and protect yourself and your allies from their unyielding assaults to safeguard your land and preserve your quality of life.
 
Farm & Harvest - Embrace traditional Chinese agricultural practices to cultivate your crops, mastering the art of water irrigation, fertilizer use, and temperature control. Enjoy the rewards of your harvest, indulging in the exquisite tastes of Chinese cuisine.


ABOUT ANIYA GAMES STUDIO

Aniya Games Studio is formed by a duo based in Guangdong, China. They began their journey as individual creators and found companionship in each other along the way. United by a shared passion for gaming, they have created Pathless Woods, a game inspired by the essence of Byron's poetry. The game seeks to capture the serene joy found in untamed nature, offering players an endless spring of inspiration and a canvas for unbridled expression within the natural world.
Article by: Susan N.
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Eiyuden Chronicles: Hundred Heroes - PS5 Review

Eiyuden Chronicles: Hundred Heroes by developer Rabbit & Bear Studios and publisher 505 GamesSony PlayStation 5 review written by Pierre-Yves with a copy provided by the publisher. 

Estimated Reading Time: 10 minutes. 


With our appreciation to all JRPG fans

- Eiyuden Chronicles: Hundred Heroes 

I don't think there were better words to lead into this adventure. I have waited a long, long time for what is essentially the spiritual successor to the Suikoden series by no other than those that made those original incredible journeys possible. 

I also want to thank Rabbit & Bear Studios for their work, especially the late Yoshitaka Murayama who passed away in early February. Their work will forever mean the world to me. It was hard to not tear up starting off this adventure and knowing they wouldn't get to hear just how much I, and I'm certain hundreds (ok thousands, but it's Hundred Heroes) of others, loved their latest work and are extremely grateful for it's experience. Thank you for all of these incredible adventures. 

Now that I’ve managed to wipe away a few more tears, between writing this and going through the epilogue and the credits, what do you need to know before getting started? Not much actually. While I strongly recommend playing the prequel Eiyuden Chronicles: Rising, because it’s fun, it's not necessary to fully understand everything going on in Hundred Heroes. What is worth mentioning is that if you do, you'll get a better understanding of certain characters and get a few small bonuses for importing your save data.

Otherwise? This is a complete love letter to JRPGs of old and new. It was hard to not keep smiling throughout and it has a feeling of coming home. Other than a few good adventures in the last few years like Chained Echoes and Rise of the Third Power? “They don’t make them like they used to”. Likable and detestable characters? Check. Mini games? Check. Fishing? Check. Larger dungeon maps with save points right before things are about to get real? Check. Castle Town to rebuild from the ground up? Better Believe it! 

Hundred Heroes has everything a classic Suikoden would have had and then some. Where Hundred Heroes really shines though is in how it takes that classic JRPG feeling from the PS1 era and makes it feel at home all the way over in 2024. It's smooth. It has quality of life features that are unlocked as time goes by. Not everything is just given to you, you'll have to explore and go out of your way for some of these. 

Starting off with the story, while conceptually nothing new, it is well told through the variety of characters that join up with our main protagonists. The “Evil” empire comes to lay claim to the land and a band of meddling heroes rise up to fight them. It gives you focus, it gives you directions, and with a hundred heroes to uncover? Plenty of different perspectives and motivations!

If you've played through Rising, then some of the names will ring a bell. For returning potential recruits, it's nice to see how far they've come or what they’ve been up to in between. For returning bad guys, it just makes you want to show them just what the forces of good are made of. And by that I mean a good old fashioned butt kicking. Our main protagonists however, are solely from Hundred Heroes. Nowa, Seign and Marisa. CJ, Isha and Garoo from Rising are present among so many others, but only one has a bit of a front row seat. The others are yours to discover. 

Of our three protagonists, you'll mainly be in control of Nowa and his journey. From the first day on the job as a member of a local watch to leader of an entire resistance turned alliance against the forces of the empire, it's a wild ride with ups, downs, laughs and tears. It's not to say that Seign and Marisa do not get their own limelight and specific scenarios that are theirs and theirs alone, but unlike Suikoden 3 where there's an even split of the three protagonists and their chapters, plus the castle building interludes with its own side protagonist, this is Nowa’s show. 

For the show itself, there's a set curtain rise and fall. Everything in-between depends on how much effort you put in. At a few strategic points, you'll be told to go explore and recruit more allies. Whether you recruit one or six, it doesn't matter. It's really up to you. Obviously you'll want to recruit them all, or you should want to recruit them all, but if you want to play on hard mode and limit your options, that's a choice as well.

What's neat about those you can recruit is how they are going to be useful to you. Can they participate in battle? Are they more of a support role? Or are they simply there for base operations? Each character has their strong points and what I truly appreciated was that just because you recruited someone in the opening hours doesn't mean they become useless in the final ones. I had a party member from start to finish just because of how seriously hard they can kick the enemies. And I literally mean kick! 

To get from curtain to curtain, you'll need to cross roads, forests, towns, cities, mountains, caves and enemy encampments. Each of these have their secrets so it's always worth looking absolutely everywhere as you're never quite sure what you can find. New equipment is nice, but speed shoes or an ally that boosts your movement speed by double? That will really help you get moving. Best part? And what a lot of other developers can learn from, faster movement speed does not mean more battles. It just means more ground covered between battles. THANK YOU! 

As for battles, there are a few varieties. Normal battles, the ones you'll spend most of your time with, play out in an initiative turned based affair. Split between a front and a back row of three participants, enemies included, those with the fastest speed will go first unless an action dictates otherwise. From there, characters fall into three classes, short, medium or long range attacks. Short range should be the front, long in the back, medium wherever they are best deemed for action.


In terms of actions, characters can simply attack, defend, shield up or dodge, use skills or magic. Skills and magic come from the combination of permanent and optional runes that can be equipped for all sorts of various functions. Armor piercing attacks, wide spread fire or darkness attacks, healing winds and water, stacking up your own armor or HP valudes. Runes can basically do it all, the only limit is how many a character can equip and the level of the rune that can be equipped. 

If this wasn’t already enough, and there is a long list of possibilities as the adventure moves forward, there are also gimmicks that can appear. What’s a gimmick? Gimmicks can be anything from a treasure chest with an item that can be opened to a game of whack a mole against a boss. It could be hitting a level to let the water out of a room and use a harpoon that was just hidden under the waves. Or? It can be a set of icicles that form above your heads giving you the opportunity to defend yourself before they drop for a decent amount of damage. 

Once you win? Experience points! Oh, so glorious experience points. Again making me smile, Hundred Heroes uses the classic 1k exp limit from Suikoden. Every level requires 1k exp to be accumulated. The higher the level? The less you get. The lower the level, the faster that they can be caught up as long as they survive the fight. I always enjoyed this system and was happy to see it back as it makes it very easy to keep track of numbers, especially when there are so many characters to choose from.

If this wasn’t enough, you’ll also have to go through war scenarios. United under important characters in the story, each squad or legion will again have its own strengths and weaknesses. Each legion also has its own abilities that can be used in order to turn the tides in your favor. Increasing strength, boosting defense, provoking enemy legions to turn towards a specific one instead of their initial target. While very limited in use, these are worth saving for when you think the moment is right. Sometimes? That moment is right out of the gate! 

Finally, there are duels which I was also very happy to see return. Duels are… dicey. Each character has a health bar and three actions. Attack, Counter, Break. Attack is basically throwing caution to the wind and going for it. Counter is to try to take as little damage as possible when you know an attack is coming. Breaks, unlike the other 2, are only available once a gauge has been built up and ready for use. It’s also possible to screw this one up so just make sure that it’s the right time to use it. 

Outside of all of these exploration and story plot elements, there are all, and I mean alllllllllll the distractions that you could want. And then some as I finished Hundred Heroes and still haven’t unlocked them all. Card games, its own spin on Beyblade known as Beigoma, fishing and more. Seriously, not only is there a ton of mainline and side quest content, there are all of these options on top making you wonder, just what else can you find once you explore further into the world?

Some of these are completely off the beaten path. Others are literally where you’ve already walked before, you just need to walk there again. And some are quite literally at your front door. You never know where things will come from which is what makes this really neat. Walking, running, moving twice as fast or teleporting, exploring the world isn’t just a one time thing and plenty opens up as you move forward in the adventure. 

So it’s a bit here that I have one of my biggest issues. I CAN’T FIND THE DAMNED WHEEL-EYE BREAM TO GET THE FISHERMAN TO JOIN. I don’t know if this fish is luck based, or if I’ve just seriously not found its fishing location yet, BUT WHERE IS IT!? Because of that, I have at the time of this writing, three or five people to recruit that need that one fish to be given to this one person so that I can set up this one node in my castle town. I have everything else after that, but without this one key random fish? I can’t move that forward. 

Short of these small blocks in progress, which can also affect the exploration of certain areas, everything else is damned near solid. Do I wish the speed of battle was a bit faster? Yes. Do I wish that the auto-dialog could be toggled on and off as needed instead of through a menu? Yes. And, do I wish that item transfers would be batch instead of one by one, again, yes, but, these are all very small things that you can just accept and move on.

So on a final note, I hope you’re ready for just how much love and care has been put into Eiyuden Chronicles: Hundred Heroes. The music as the kids nowadays call it slaps. Battle musics, epic scores, exploration softness, it has it all. To top all of that off, every, single, character has a voice. I did not expect this going in, but everyone, regardless of how big of a role they play, has a voice and it just makes the adventure that much more awesome to experience and have the emotions carry over. 

Eiyuden Chronicles: Hundred Heroes is truly a love letter to JRPG fans. Whether you’re just getting to experience this style of adventure now, or you’ve been around long enough like some of us who could happily call this Suikoden VI, this is for you. Awesome story telling, great dialog, amazing music and plenty of gameplay options, there is no reason not to dive into Rabbit & Bear Studios' excellently penned love letter. 

Score: 8.5 / 10

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Botany Manor - PC Review

Botany Manor by developer Balloon Studios and publisher Whitethorn GamesPC (Steam) review written by Valerie with a copy provided by the publisher. 

Estimated reading time: 4 minutes


Yay! A puzzle game fell into my lap recently and I'm here to say I did finish to 'The End' and roll credits!

In Botany Manor, you are Arabella Greene of a long line of Greenes and a retired botanist. In this puzzler game you play in first person view. No you don't have an actual hand in view to pick up and inspect items, just the key commands and click of the mouse.

I am impressed by the puzzles which gave me a feel like I was in a derivative of a Myst game (another all time fave series of mine). Even though the puzzles were fast to get through, I still had an enjoyable time reading and learning about the plants in England.

You start the game in the conservatory where you are given a book to record your research. You seek out the seeds, clues, and locations where they are from which gets entered into the book. With that seed you plant it in a pot and figure out how to make it blossom! As you complete the page about that particular plant, you go on to the next one. The book you record your research and clues in is divided into chapters. A great way to introduce more brain teasing puzzles to solve and progress you along. At the very beginning of the book is a maps section which is a big help in solving the puzzles.

The setting of the game is in a Victorian English Manor, quite the sprawling building of rooms with peaceful outdoor areas. The gardens, conservatory and orchard net some nice surprises as you progress through a book that you fill out with your research/clues on the various plants. There are not one, but two ponds here where one is enclosed in cement, while the other is in a natural setting.

Life back in the 1800s was a lot of hard work and peaceful times. Botany Manor brought back memories of my anticipation of receiving a letter in the mail. Something I still experience with a couple of friends who feel the same way. I loved the use of these letters to impart clues and the story of Arabella with her passion for botany. Throughout the game you realize Arabella had the drive and did all that hard work only to hit a barrier that a lot of women faced during that time period.

The music was so relaxing that I must admit to 'resting' and taking in the views a lot. Many screenshots have been taken too! With the music was an abundance of sound from running water to birds singing that brought out some olfactory memories of a manor I had visited years ago, and the smells associated with that time.

I absolutely loved that section with the camera and flash powder! Awesome as that's my trade and I adore any photographic paraphernalia! I remember at a museum here in my town where they had a similar setup and the story of how the flash powder caused the photographer to sneeze and knock his setup over.

I loved the artwork both in the game and of the game design. The artist that I also embody as I paint in watercolor from time to time was a joy to see around the manor. I long for my own painting room, alas, not to be had for a while, but I can dream as I played the game. Throughout the game I experienced that calm that comes with an organized life of a scientist appealed greatly to me throughout my progress through the game.

A few times I went overboard in picking things up and placing them in other spots, but that made me feel right at home! Part of gardening to me is creating an asthetically pleasing and peaceful area to sit and enjoy. One can ponder one's own life and what is to come next.

All in all, if you want to relax and enjoy a few mental challenges for a couple of hours, go get this game. Balloon Studios put out an awesome game and Whitethorn Games gave us all the means to buy a copy to play. My only little wish is that there were more puzzles as I am a puzzle hound! Great story suitable to the times, and the location and scenes were soothing to my ragged and haywire senses the day this dropped in my lap. I forgot all about my problems each time I opened the game to continue on after my regular daily tasks.



Score: 9.5 / 10



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CUPID PARASITE: SWEET AND SPICY DARLING Preorders Go Live On APRIL 25

Dialogue Screenshot Batch And Sysytem/Sound Website Updates


LOS ANGELES, CA., April 18, 2024 – Are you ready for dessert? Preorders for the otome visual novel Cupid Parasite: Sweet and Spicy Darling go live on April 25! Along with the preorder start date announcement, fans can also head to the official website and check out new dialogue screenshots in the Gallery and the new System and Sound pages. The dialogue screenshots are a peak into the minds of each love interest from the game.

 

LEARN ABOUT THE SYSTEMS AND SOUNDS OF CUPID PARASITE: SWEET AND SPICY DARLING WITH THE LATEST WEBSITE UPDATES

Fans can check out the latest website update to learn about the Modes and Basic Systems of Cupid Parasite: Sweet and Spicy Darling, including the After Drama, New Parasite, and Bonus Episode modes.

Alongside the System update, fans can also check out the credits for the music of Cupid Parasite: Sweet and Spicy Darling with the latest Sound update.

Story  


While working for a major marriage agency named Cupid Corporation, Cupid the goddess of love herself, strived to become the top bridal advisor. She was assigned five hopeless clients known as the Parasite 5!

Even after guiding them through mock dates, matchmaking seminars, and the reality show "Parasite House," all five abruptly canceled their memberships!

Yet their departures brought all their personal challenges to the surface. As she confronted these issues with them, they overcame many unexpected obstacles...

And she fell in love with "him."

This is the continued love story of the goddess of love, Cupid, experiencing love firsthand. It's the tale of when she becomes a goddess "only" for him.

Marriage wasn't the end goal, but the start of a new chapter. Whether they began dating or got married, the only thing awaiting them is a series of unexpected challenges!

A mysterious new creature has appeared in Los York! Could it be a divine message or evidence of an unknown civilization?

A love story so sweet, it'll make your heart melt! The whirlwind of feelings taking the world by storm is far from over!

An endearing, joyful, and chaotic tale that's richer and more exhilarating than ever! This romance featuring a former goddess is so sweet and spicy, it'll make your teeth ache and set your soul ablaze!

And in Merenice Levin's route, her days as Cupid are far from over! A romantic and comedic story in the world of matchmaking is set to unfold!

Key Features

  • Sweeter and Spicier! – Return to Los York with the original cast of Cupid Parasite, plus an all new-character Merenice Levin. Rendezvous with seven of the sweetest and spiciest bachelors in up to 3 game modes and unlock over 80 CGs, including some that may be too hot to handle!

  • All Different Flavors to Choose From – Pick from three different modes that can satiate anyone with a sweet tooth. Select “After Drama” mode to follow-up with the original Parasite 6 and pick up from where you last left off. Go with “New Parasite” mode for a chance to experience Merenice Levin's perspective of the events that take place after the common route of Cupid Parasite. You can also explore routes you unlocked in “Bonus Episode” mode for six bonus episodes with their own unlockable CGs!

  • In Sweetness and In Spiciness?! – You must choose the flavor of the next course. Will you go with the sweet? Or will you go with the spicy? When prompted with the choice during gameplay, select between sweet or spicy to impact the ending of your selected route. Manage to balance the flavors for a chance at something really appetizing.

  • Rich, Decadent Visuals and Savory Scenarios – The original scenario writer and illustrator of Cupid Parasite return! Ririka Yoshimura (scenario writer) and Yuuya (illustrator) join forces once again to bring fans a delectable addition to the Cupid Parasite universe.

Product Information

Title: Cupid Parasite: Sweet and Spicy Darling
Console: Nintendo Switch™
Release Date: May 28, 2024
Release format: Physical, Digital
Developer: IDEA FACTORY/DESIGN FACTORY
Publisher: IDEA FACTORY INTERNATIONAL
Genre: Visual Novel
Player(s): 1
Voiceover option(s): Japanese
Language Format (Subtitles): English
ESRB: T



Article by: Susan N.



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Future Games Show Summer Showcase Returns on Saturday, June 8 2024

World premieres, exclusive gameplay reveals, developer deep dives and more from across the gaming landscape

London, Wednesday, April 10 2024, 16:00 BST:

Hot on the heels of the Future Games Show Spring Showcase in March, which reached 8.5 million live viewers, the Summer Showcase will return on Saturday, June 8. Featuring more than 40 exciting upcoming games on PS5, Xbox, Switch and PC, the broadcast will be the most ambitious showcase yet on YouTube, Twitch, Facebook, X, TikTok and GamesRadar.
 

The Future Games Show is a multiformat games event with a mission to help viewers discover something new. The Spring Showcase in March, debuted nine world premieres including city-builder-with-a-twist Worshippers of Cthulhu, the genre-defying Blue Prince, and anticipated sequel Knights in Tight Spaces, plus many more.  The Summer Showcase promises more updates on blockbuster games and deeper dives into some of the most anticipated titles.
 

The Future Games Show has accumulated over 120 million views in 2023 across all shows and platforms, featuring over 550 amazing games since the event’s inception in 2020. The Summer Showcase is expected to be the biggest, most varied show yet. Expect the return of the post-show Expansion Pack, demo drops in the Ones to Play section, new entries into the Ones to Watch yearbook, and more surprises, exciting hosts and special guests.
 

The Summer Showcase will be the second of three shows taking place in 2024, with an additional show planned for August 22, 2024.
 


Daniel Dawkins, Content Director - Games, Video and Digital Events said:

“The Future Games Show Summer Showcase is a highlight of the digital showcase season, and a fantastic way to see new games. Our recent Spring Showcase reached 8.5 million live viewers , with amazing feedback from our rapidly growing network of over 200 notable co-streamers from across the globe.

“Every show’s multi-format games line-up is painstakingly hand-curated, with a growing reputation for celebrating innovation, and titles that defy genres. A city builder for worshippers of Cthulhu? We’ve got your back. From fresh updates on AAA blockbusters, to debuts of daring indies, we showcase them all on the Future Games Show.”

Developers and publishers who wish to showcase their upcoming projects can submit their games for consideration now through to Friday, April 26 2024 by filling out this form. The show also invites streamers to apply to become partners of the show by filling out this form.


Look out for more exciting announcements about the Future Games Show Spring Showcase in the coming weeks via GamesRadar, X, Facebook, TikTok or visit futuregamesshow.com.
 

About Future

Connectors. Creators. Experience Makers.

Future is a global multi-platform media company and leading digital publisher, with scalable brands and diversified revenue streams. It connects over 300 million people worldwide with their passions, through expert content, world-class events and cutting-edge proprietary technology. Every year Future attracts millions of consumers to its brands’ websites, magazines, events and social spaces. Its factual production company Barcroft Studios specialises in producing amazing content, enjoyed and shared by millions of people worldwide.
 

Its market-leading portfolio of over 220 brands spans technology, games, TV and entertainment, women’s lifestyle, music, creative and photography, hobbies, home interest and B2B sectors. Brands include Techradar, Gamesradar+, Country Life, woman&home, Marie Claire UK, Classic Rock, Guitar Player, FourFourTwo, TV Times, Homebuilding & Renovating, Decanter, Digital Camera, Guitarist, How It Works, Total Film, What Hi-Fi? and Music Week. In print Future’s brands have a combined global circulation of over 3 million.

Article by: Susan N.



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Unleash Your Inner Flame: Eagerly Anticipated Action-RPG 'Gestalt: Steam & Cinder' Launches May 21st

LONDON, UK – April 10, 2024 – Embark on a gripping mission to reforge humanity's future in Gestalt: Steam & Cinder, an eagerly anticipated, stunningly handcrafted action-RPG, launching May 21st on Steam.
 

Developed by Metamorphosis Games and executive produced by gaming personalities Jesse Cox and Dodger, Gestalt: Steam & Cinder invites players to unleash their inner flame as Aletheia, an elite mercenary of the Steam City of Canaan, in an all-new adventure inspired by classic Metroidvanias and action-RPGs.
 


A seemingly routine job catapults Aletheia into a whirlwind journey to uncover long-buried secrets lying at the heart of Canaan and fight for mankind’s survival as the Steam City teeters on the brink of war.

 

Take up arms as Canaan's top Soldner, wielding long-lost tech to engage monsters and machines in deadly combat. Enter a world of rust and ruin to challenge powerful rivals, smash through hordes of Clockwork automata, and work with allies new and old to uncover powerful lore. Upgrade your abilities, take on side jobs to earn extra scrap, and delve into a history lost to time on a journey to hunt ancient enigmas threatening the very foundation of Canaan.
 

Watch the new Release Date Announcement trailer, revealed first at The Triple-i Initiative

Features:

  • Unleash Your Inner Flame – Discover the long-buried past of Canaan and uncover secrets lost to time on a thrilling, unpredictable journey.
  • Become a Soldner – Join Aletheia on a heroic quest filled with challenging encounters. Combine close-quarters melee with lethal ranged gun combat to unleash staggering combos in epic feats of skill.
  • Unlock Powerful Skills – Discover and upgrade new abilities and skills to become an unstoppable force against enemies both new and long-forgotten, trading scrap for new accessories to customise your character build.
  • A Beautiful, Handcrafted World – Meet a vibrant cast of characters and journey through a world of stunning pixel art and spectacular handcrafted animations.


"Gestalt: Steam & Cinder is a heartfelt ode to classic Metroidvanias and action-RPGs, featuring enthralling combo-driven combat, a beautifully handcrafted world, and a story filled with incredible twists and turns," said Jesse Cox, Executive Producer. "After years of anticipation, I can’t wait for players to finally discover Aletheia’s adventure for themselves when Gestalt: Steam & Cinder launches on Steam next month."

 

"Working with Metamorphosis Games on the production of Gestalt: Steam & Cinder has been an incredible experience," added Dodger, Executive Producer. "From the very beginning, the team has been committed to creating an exciting action-RPG that keeps players captivated with an engaging story and stunning pixel art. I’m thrilled  for the game to be shared with the world on May 21st."
 

Gestalt: Steam & Cinder can be added to your Steam Wishlist now. For the latest info, follow @GestaltGame and visit fireshinegames.co.uk. For more on The Triple-i Initiative, visit iii-initiative.com, @iii_initiative, and check out the Triple-i Initiative Steam Sales page

About Metamorphosis Games

Metamorphosis Games aims to rekindle the feeling of late nights curled up with corded controllers and chunky pixels in the soft glow of a CRT. The team’s first title is Gestalt: Steam & Cinder, an epic narrative driven 2D action-adventure inspired by 16 and 32-bit classics.


About Fireshine Games 

Fireshine Games is a global publisher of digital and physical videogames based in London, England. Originally established in 2014 under the name Sold Out, Fireshine Games works with studio giants such as Team 17, Rebellion and Frontier Developments as well as introducing new indie dev studios to the world like Pugstorm, Stonewheat & Sons, Spiral Circus, ColePowered Games and many more - publishing for physical and digital distribution. Fireshine is also part of the EG7 group of companies. For more information on Fireshine Games and its upcoming titles, visit the official website at fireshinegames.co.uk.


Article by: Susan N.



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