• Battlestar Galactica: Scattered Hopes - PC Review

    Battlestar Galactica in all its incarnations has been part of the bedrock of Western science fiction for nearly half a century. Alt Shift’s newest entry Battlestar Galactica: Scattered Hopes aims to capture the franchise’s feeling of courage in the face of relentless pursuit and overwhelming odds, and it does it well.

  • Minos - PC (Steam) Review

    The tower defense genre is one that doesn't tend to innovate much with static maps, various traps, and its simple to grasp gameplay loops. At least, that is until Minos with a mighty laugh to prove you wrong.

  • MOTORSLICE - PS5 review

    Are you ready to slice and dice in some mechanical mayhem? Do you love exploring abandoned megastructures full of traps looking to kill you? DO YOU DO PARKOUR? Well then, may I introduce you to MOTORSLICE.

  • Volontes - Nintendo Switch Review

    Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...

  • John Carpenter's Toxic Commando - PC Review

    Toxic Commando harkens back to video games years ago when they were fun and innovative while giving the player freedom to explore among the waves of enemies in a 4 player chaotic onslaught of combat and driving mechanics.

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • People of Note - PS5 Review

    ...I love music in general. After playing the People of Note demo, I knew I had to play the full game.

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  • Starship Troopers: Ultimate Bug War - XBXS Review

    Are you ready to do your part for the United Federation and join in the most realistic depiction of war ever created? Today we join General Johnny Rico and Major Samantha Dietz as they present the first ever game created under supervision by FedDev for the enjoyment of those on the path to citizenship. Ultimate Bug War follows the path of Dietz during the First Bug War 25 years ago.

  • Soulmask - PC Review

    Soulmask enters the increasingly crowded world of multiplayer-capable survival crafting games with a launch that has bundled its first DLC pack as a free download for anyone buying it within the first month. Featuring some striking Egyptian-style graphics...

Mandated Fate by Indie Developer Tetrarchy Studios Launches Demo on Steam!

France, April 2026 | In a world where the truth is dangerous, and loyalty is mandatory, how far will you go to survive?


Indie developer Tetrarchy Studios has announced that Mandated Fate, an upcoming dystopian narrative thriller, will open playtesting ahead of its public demo launch in early May on Steam. To participate in the playtest, gamers can join the Official Discord server and request a Steam key, or request access via the Mandated Fate Steam page. Within the game itself, there will be an option to fill out a completely anonymous feedback form.

Blending investigation, political intrigue, and high-stakes decision making, Mandated Fate puts players in the role of an Imperial inspector navigating a towering technocratic regime where every action is monitored - and every choice has consequences.

A System Built on Control (and Merit Score)

Set in an alternate 1985, Mandated Fate drops players into a society obsessed with technological dominance and absolute unity. Tasked with investigating a mysterious murder in a resistant district, players quickly uncover a web of secrets, surveillance, and conflicting loyalties. 

Through deep dialogue systems, environmental exploration, and faction manipulation, players must decide whether to uphold the regime, or quietly dismantle it from within.
  • Interrogate suspects and uncover hidden truths
  • Navigate a dense, vertical city with seamless exploration
  • Make morally complex decisions that shape multiple outcomes
  • Balance personal survival against political consequences


Wear the Mask. Keep your Soul.

Balance your Merit Score - the Empire’s cold, official metric of your worth - against your Loyalty, the hidden fire of your true convictions, in a world that never stops watching. Every word is a gamble: Navigate the rigid protocols of bureaucratic NPCs who only see your file. Earn the trust of desperate Dissidents or evade the gaze of zealous Loyalists who smell your true intent.

Will you become a model citizen to survive, or maintain a flawless public image while secretly feeding the flames of rebellion? In the Empire, the most dangerous weapon is the one they can’t see on your record.
Playtesters Wanted - Help Shape the Investigation

Ahead of its public demo, Mandated Fate is actively seeking players to help refine the experience.

The team is specifically looking for:
  • Steam Deck testers to evaluate performance and handheld playability
  • Controller users to refine input feel and accessibility
  • Narrative-driven RPG fans ready to stress test choices, dialogue, and outcomes

Player feedback will directly influence polish, balance, and overall immersion as the game moves toward release.


Step Into the System Before the World Does

With its blend of noir detective work, branching narrative, and oppressive dystopian atmosphere, Mandated Fate challenges players to operate inside a system where breaking the rules isn’t optional - it’s expected.

The public demo launches in Early May, but those who join the playtest will be the first to uncover its secrets and shape how the story unfolds.


About Mandated Fate

Mandated Fate explores a future where humanity’s grand technological dreams have collapsed into systems of control. Drawing inspiration from classic dystopian storytelling and noir science fiction, the game presents a bleak yet compelling world where gravity manipulation powers an authoritarian society. Built almost entirely by a solo developer, the project reflects a passion for sci-fi narratives in which humanity ultimately becomes crushed under the weight of its own ambitions.

If you’re interested in staying in the loop on all things Mandated Fate, you can join the Official Discord Server, where feedback and suggestions are always welcome!

Article by: Susan N.


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Hellslave II: Judgement of the Archon Releasing in Q3 This Year!

Montpellier, France – April 27, 2026 | French independent developer Ars Goetia and publisher Dear Villagers are proud to announce that dark fantasy dungeon crawler HellSlave II: Judgement of the Archon will be releasing in Q3 2026 for PC via Steam.


Solo developer Baptiste Miny (Ars Goetia) fueled this new installment in the series with all the feedback received on the first title and delved deeper into the handcrafted Demon World he gave life to with HellSlave. This new opus offers a darker, more immersive, open, and ambitious experience.
“HellSlave II is the result of listening to the players while trying to surprise them and offer them even more than they could expect.”
- Baptiste Miny, solo developer.
Thousands of years of demonic warfare have torn the world to shreds. Six demon lords, locked in an endless war, have brought ruin to all. Tired of this infernal chaos, the heavens have unleashed the Archon of Judgment, an unstoppable force set to destroy everything. 

Players will choose between six classes to create their character, from spectral assassin to plague-bearing mage to fight off demons. New Demonic Powers will also be granted to players due to the corruption from Demon Lords, introducing new skills and multiplying character customization opportunities. Mixing and matching skills and powers from the flexible talent trees will prove essential in the battle to save humanity.


Players will also travel through an immersive top-down overworld, and explore dungeons, ruined villages and sanctuaries to do quests, gather loot and uncover lore and secrets. Combat remains a core feature in HellSlave II, and the classic Turn-Based HellSlave combat system is featured in this entry as well, and includes improvements and new mechanics, while still taking time into account for each action to balance aggression and survival.

Follow Dear Villagers on social media:


Follow Ars Goetia on social media:


About Ars Goetia

Ars Goetia explores and narrates tales of the dark atmosphere lingering in the Demon World. The studio has shaped and designed stories and experiences from this twisted universe, such as Blind Prophet – Blood of the Apostle and Hellslave which were both praised for their art direction. Ars Goetia is a solo endeavor founded by Baptiste Miny and is now on the path of its next tale: HellSlave II: Judgement of the Archon, set to release in 2026.

About Dear Villagers

Based in the South of France, in sunny Montpellier, we are a boutique publishing label composed of a team of twenty people. Open-minded and versatile, Dear Villagers offers handcrafted marketing and production guidance. Our mission: We tell memorable stories through memorable games.


Article by: Susan N.


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Battlestar Galactica: Scattered Hopes - PC Review

Battlestar Galactica: Scattered Hopes by developer Alt Shift and published by DotemuPC (Steam) review written by Hayden with a copy provided by the publisher.

Estimated reading time: 9 minutes


Battlestar Galactica in all its incarnations has been part of the bedrock of Western science fiction for nearly half a century. Alt Shift’s newest entry Battlestar Galactica: Scattered Hopes aims to capture the franchise’s feeling of courage in the face of relentless pursuit and overwhelming odds, and it does it well. While placing the player in command of a Gunstar (think mini-Battlestar) that has more limited resources and capabilities than the titular ship of the show, it balances that against foes appropriate for the scaling to good effect. As you try to hold off waves of attackers long enough for your handful of ships to escape, the game has you counting down the seconds until you can jump to safety, while trying to make sure that you don’t leave anyone behind.

Graphically, Battlestar Galactica: Scattered Hopes draws on the aesthetics of the 2004 reimagining of the franchise, with the vaguely horseshoe-shaped Cylon Raiders leading the charge to try to end your little chunk of humanity. Battles have ships and weapons fully animated, while between-battle scenes use a vignette style of art as you navigate around. From thruster flares to nebula clouds and slowly rotating planets, down to onboard fires and dozens of unique character portraits, Alt Shift have picked out the essential pieces of the franchise to make Battlestar Galactica: Scattered Hopes feel alive.

Gameplay in Battlestar Galactica: Scattered Hopes separates in two main areas: real time (pausable) combat, and fleet management. The player’s overall goal is to survive long enough that their handful of ships can regain the Battlestar Galactica and its main fleet - to do that, however, requires balancing combat performance actively destroying incoming ships with non-combat decisions that determine what resources are available at a given time. When combat starts, you’ll find yourself watching the timer count down until you can jump away from the numerically superior enemy. When you’re in between combats, you’ll be trying to figure out the best way to use your limited time and resources to repair and improve before the next combat round find you again. Oh, and you’ll be trying to balance relations with political factions within the fleet, responding to emerging crisis points, and trying to balance whether paying the costs to resolve an issue today is worth the opportunity costs of forgoing an upgrade or taking a penalty for a few jumps.


Within the combat sequences of Battlestar Galactica: Scattered Hopes, the player’s Gunstar is always anchored in the bottom left of the screen, and the Cylon capital ship anchoring the attack is always in the top right. Accompanying your Gunstar will be two of your half dozen civilian support ships, and between your Gunstar’s onboard weapons and up to three units of combat craft you need to keep everyone alive. A central trope of the franchise is that the attacking Cylons will overwhelm the defenders given enough time, so all combats have a timer counting down. When it completes after a few minutes, your fleet can jump away for another short stint of safety. But wait, there’s more! Your combat craft (fighters, etc.) can’t jump, so you need to get them back on board before you leave, and while you do that they aren’t shooting down enemy craft or intercepting missiles. You do have some weapons on the Gunstar to help, but these aren’t generally constantly active or able to cover everywhere at once, so you have to choose when and where to deploy them for best effect.

Overall, the combat sequences in Battlestar Galactica: Scattered Hopes feel very well tuned to creating a sense of urgency that creeps up on you. In any given one-on-one matchup, your combat craft will generally be able to deal with an opposing Cylon unit with minimal difficulty. Of course, those Cylon units are rarely alone, and the area in which they can approach your fleet to attack your Gunstar or the civilian ships is large enough that you will rarely feel that you have every angle covered. And then they start coming in bigger groups with support vessels that hang back to shoot while you deal with the closest ones first. And then the capital ship starts firing missiles that need to be intercepted. Now your jump timer is about to go off and its POP QUIZ, HOTSHOT - you’ve got two squadrons of your best pilots still fighting in space that will be destroyed if you leave them behind and half a dozen enemy units and a missile coming that will hit your ships if you stick around long enough to dock your fighters. WHAT DO YOU DO?

The moment you jump away, the entire pace of Battlestar Galactica: Scattered Hopes changes. There is no timer, not real-time action that needs to be dealt with. Your panic and adrenaline can subside, and instead you are confronted with the other half of the game - fleet management. Every system you jump into will have a number of points of interest that can be explored or exploited for resources, crisis and decisions that affect your ships, and a limited number of turns available to do them in. You can take your time deciding, however, as there isn’t anything forcing your hand during this phase at least. Also available during this phase is the ability to upgrade your ships, configure and improve your combat craft, buy and sell from traveling traders or isolated stations you encounter, and have conversations with your command staff and trusted people in the fleet. This is also when your civilian ships become more than just dead weight to be protected, as they generate the supplies and material needed to repair and upgrade.


All is rarely well in your little fleet, however from breakdowns on ships never meant to be away from maintenance this long to conflicts among the various factions of people in your fleet, there’s almost always something to grab your attention. Should an empty cargo bay be turned over to your pilots and marines for R&R after risking their lives fighting the Cylons, or should the space be turned into a makeshift hospital to help keep everyone healthy? Should you divert resources to rebuilding an area damaged by a fire immediately, or accept degraded performance while maintenance restores it bit by bit? Different groups will gain or lose influence depending on your decisions, and the overall health and maintenance of the fleet might be impacted as well. The long term implications start to add up - sending in the marines when you heard about a black market ring now means that the remaining black marketeers are starting to work against you, while the military now has more influence and control over fleet operations day to day. I’m sure that’s fine though, right? I mean, what could go wrong with having the military in control of key points throughout your fleet when you need to decide on their next special request? Navigating through decisions and balancing faction opinion and influence becomes some of your main concerns during these non-combat phases,

At the heart of resolving crisis, leading your forces, and investigating points of interest in Battlestar Galactica: Scattered Hopes are your command staff. Notable people, civilian and military alike, they bring their skills and experience to give you options. Some will excel when used in dangerous negotiations, shifting the odds in your favour or eliminating the worse outcome options altogether. Others will excel in leading your combat craft or acting as crew for systems on your Gunstar, making things move faster, hit harder, and generally trying to tilt the balance of power in your favour. Unfortunately, Cylons can look like humans, and so you’ll also have to balance the paranoia in your fleet with the possibility that one or more of your staff are enemies in disguise. If you do find a Cylon agent, however, would you toss them out the airlock? Keep them for questioning? Trust that they still have control of their own actions and let them roam free? Resolving these dilemmas have impacts on morale and crew performance, beyond the direct impact of potentially losing a person you’ve come to count on, and invite you to look beyond the lens of video game into the core questions of ‘what is humanity / what makes someone human’ that the Battlestar Galactica franchise as a whole wrestled with.

As a rogue-like, Battlestar Galactica: Scattered Hopes is built around the idea that what you do during each playthrough can help you on your next playthrough. Each battle you win accumulates Fate points that can be used to unlock upgrades, resources and generally improved starting conditions for future runs through the game. As a result, it's easy to feel overwhelmed on your first run, as you are at the weakest you will ever be. Don’t despair - survive as long as you can, and come back stronger.


Overall, Battlestar Galactica: Scattered Hopes is a game that captures the feeling of the Battlestar Galactica universe, and keeps itself grounded by limiting the player to a small piece of it. This isn’t a game about endless resource gathering and giant fleets, it's a game about the more personal struggle to survive against all odds. Be prepared for combat sequences that will get your stress levels up, and non-combat interludes that make you really think about where every resource is best spent. The space battles are graphically appealing, and the static character art outside of combat works to convey what it needs to, while not distracting from the choices it is asking the player to make. It might not hold my attention for hundreds of hours, but there is quite a bit of replayability here, and it is well worth your time.


Score: 9 / 10


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Roguelike Deckbuilder 'Stabjack' Demo Available on Steam Now!

U.S.A. April 27th, 2026 | Indie developer Cosmic Cog LLC and publisher Zemore Indie Games have announced that Stabjack, their upcoming roguelike blackjack deckbuilder, demo is already available now on Steam.


Blending the tension of blackjack with the strategy of deckbuilding roguelikes, Stabjack throws players into a dark, comic-noir world where every hand could be their last - and cheating might be the only way to survive.

What is Stabjack?

In Stabjack, players take on the role of Jack, a man pulled into a supernatural mystery after the brutal death of his wife. Armed with a sentient knife that whispers in her voice, players must navigate a world of demons, deception, and deadly encounters, unraveling a story where nothing is as it seems.

At its core, Stabjack reinvents blackjack as a tactical combat system. Players draw cards to power actions like attack, defense, and preparation, aiming to hit 21 for maximum impact while avoiding a devastating bust. Unique mechanics allow players to “cheat” by storing cards, manipulating outcomes, and building powerful synergies through modifiers, items, and deck customization.


What to Expect in the Demo

Players can play Stabjack’s Demo and experience:
  • A fusion of blackjack mechanics and roguelike deckbuilding
  • First-person, high-impact knife combat with cinematic flair
  • Investigation-driven storytelling with multiple cases to solve
  • Deep deck customization with supernatural twists and strategic cheating
  • Striking comic book inspired visuals set in a dark noir world

Designed for fans of deckbuilders and roguelikes alike, Stabjack offers a fresh spin on the genre, where risk isn’t just part of the game, it is the game.

Stabjack is currently in development for PC via Steam. Players can wishlist the game now and prepare to test their luck, and their nerve.

For more information and to access the demo, visit the Official Steam page.

Article by: Susan N.


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Try Playground Pigeon's Demo Release of a Dark Adventure Fishing Game 'The Wake' on Steam

Starting April 24, anyone can check out the free PC demo for The Wake, an indie game blending fishing, combat, and dark adventure in a Lovecraftian setting. The full version of The Wake is expected to launch on PC in 2026. Future plans also include releases for PlayStation 5 & Xbox Series X|S.


The Wake is being developed by Playground Pigeon, an independent two-person studio from Germany. Ultimate Games S.A. is the game's publisher.

The Call of the Sea Beasts Awaits...

The Wake is a unique game where gameplay combines fishing, combat, exploration, and dark adventure in a world inspired by the works of H.P. Lovecraft. The player is caught in a supernatural storm and washes ashore on a mysterious island chain filled with ancient ruins.

The waters surrounding the islands are teeming with unknown and primordial fish species. In this Lovecraftian fishing game, the player must discover the habitats, diets, and weaknesses of individual fish. Various fishing rods, hooks, and baits will prove helpful in achieving this.

In The Wake, each fish features unique attacks and wields different arcane powers. The player's goal is to dodge attacks and gradually drain energy from enemies using combat skills, diverse debuff attacks, and finishing moves.

Proper combat tactics and target prioritization are crucial for survival here. The restless waters in The Wake also bring numerous other threats.

While exploring the islands, the player will find useful resources to upgrade their fishing rods, weapons, and ship. The Wake also features primordial magical energy that provides advantages in fishing and combat. Runes allow for the customization and enhancement of magical incantations.


Free Demo of The Wake is Now Available

A free demo for The Wake is already available on Steam starting April 24. The demo offers a taste of the full release and allows players to experience the core gameplay elements of Playground Pigeon's project.

In The Wake Demo, the player arrives at an archipelago of dark islands, attempts to survive the eerie waters, and hunts selected species of mutated sea creatures.

The Wake Demo – Key Features:

  • Fishing and combat;
  • Dark adventure in a Lovecraftian setting;
  • Resource gathering and equipment upgrades;
  • Eerie waters in an open world;
  • Primordial magic system.

The full version of The Wake will first launch on PC in 2026, though the exact release date has not yet been set. Further plans include releasing the game on PlayStation 5 & Xbox Series X|S consoles.

Article by: Susan N.


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Akuma Rise for PC & Consoles: Adventure through the Shadow Realm with three princesses!

May 8, 2026 - KEMCO proudly announces the release of Akuma Rise for Xbox consoles, including Xbox Series X|S, Xbox One and Windows devices, Steam™, PlayStation®5 / PlayStation®4 (supporting Cross-Buy) and for the Nintendo Switch™ family of systems set to hit each regional storefront today. Standard price is USD 19.99. A special edition including full game and all available add-ons is also made available for Xbox and PlayStation®. Please check each store for available launch promotions.

Overview

Set in the demon realm of Adribune, this story-driven JRPG follows Kaine, a demon who awakens with no memories after washing ashore on a remote island. With the Overlord gone, rival nations clash and heroes from the Radiant Realm invade, seeking to dominate the Shadow Realm. Joined by three demon princesses and a strange mascot, Kaine searches for fragments of his lost past while fighting to protect a world on the brink of collapse.

Featuring classic turn-based RPG gameplay, battles play out in a side-view command system that rewards strategy and timing. Equip and grow magical orbs to learn powerful skills, unlock new abilities, and customize your party. Each character also wields unique POW skills that can turn the tide of battle when used at the right moment. With deep progression, charming companions, and nostalgic JRPG flair, this fantasy RPG delivers a satisfying experience for fans of turn-based battle games.

A delightful tale from the Shadow Realm
 

A realm of demons, Adribune.

The Overlord who once ruled this world has suddenly vanished. The three nations and the ruling state, four countries in total, seize the chance to start fighting among themselves. In the growing chaos, the Radiant Realm sends its heroes to take control of the Shadow Realm.
Amid the turmoil, a lone demon named Kaine washes ashore on a remote island nation. Kaine has lost all memories and remembers only his name and the need to search for fragments of his past.
Iroha, who has been caring for Kaine, witnesses the immense power hidden within him. Hoping to save her country from the heroes' advance, she begs Kaine to lend his strength.

Learn magic through orbs

Some of the orbs Kaine and his allies can equip contain built-in skills. As these orbs grow in battle, their skills become stronger and may even unlock new ones. Keep training them and unleash powerful strikes.

Unleash decisive POW skills

Battles unfold in a side-view command format. Along with orb skills, each character has unique POW skills. Build up the gauge and strike at the perfect moment.

Charming companions

Your journey includes an adorable (perhaps) mascot and three captivating princesses. Fulfill their requests along the way to grow closer, and you might find special memories awaiting you. What will become of Kaine? What choices will he make?

Age Ratings

ESRB Teen: Fantasy Violence, Suggestive Themes | In-Game Purchases
PEGI 7: Mild Violence | In-Game Purchases

Links

Official Page | Official Trailer (PC) | Microsoft Store | Microsoft Store (Special Edition) | Steam Store | Nintendo Website (US) | Nintendo Website (UK) | PS5/PS4



Article by: Susan N.


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Drill Deep announced - a game that lets you dig your way into madness


May 7 - Paris, France Crossbridge Games, a developer behind Salty Dogs and Lost Railway, is thrilled to announce Drill Deep, a coalpunk Lovecraftian roguelite clicker. Coming to Steam in 2026, Drill Deep invites players to pick up a pickaxe and descend toward something that was never meant to be found.

Roguelite nature of Drill Deep will have players descending into the Mine time after time to mine coal, ore, whatever else the earth is hiding there. Remember to work fast: soon the corruption will take hold of you, your canary and all the operation on the surface. At this point, take what you managed to unearth and use it to craft permanent upgrades for the next run. The cycle begins anew and you descend once again. Maybe this time you’ll be able to last at least a minute.

Watch the Official Announcement Trailer: https://www.youtube.com/watch?v=Oh9CBx-HKlo

Drill Deep begins in the familiar flow of incremental progress. You click away at the blocks while also managing the operation by expanding the surface base, optimizing and upgrading. The surface camp grows, smokestacks rise, progress charts tick upward. It's almost cozy out there. Definitely better than the gallows.

Yet there is something else down there. As you descend, the rock gets older and the reality warps. You start finding unusual formations, otherworldly fossils, even inscriptions in unknown languages. The workers don't comment on them. At first, neither do you.

And then you stop sleeping well. The Mine is calling you.

Horror doesn't chase you in Drill Deep. You're walking toward it one block at a time, and you won't notice until you're already lost. The dread scales with progression: reality strains quietly, incrementally, the deeper you go. No jump scares, no monsters chasing you. Just the growing certainty that something was down here long before humanity even existed, and that it knows you're coming.

Wishlist the game on Steam: https://store.steampowered.com/app/4268970

Drill Deep is a coalpunk idle clicker about digging the world's deepest hole. You start with a cozy incremental loop, descend into madness of haunted mine and end somewhere you shouldn't have gone


Key Features:

  • Idle-clicker with real depth - a simple loop that gradually unfolds into a layered upgrade and building system with meaningful choices

  • Surface base building - construct and expand your industrial camp to unearth what lies below

  • Buried lore - every unearthed object and broken block hints at a world that existed long before humanity came to existence. Some of it bites back.

  • Incremental dread - horror that scales with progression. The deeper you dig, the more reality strains at the seams

  • Horror for non-horror players - no jump scares, no punishment for exploring. The dread just waits for you to reach the bottom

  • Roguelite mode - high replayability with procedural generation for those who want to return to the dark

ABOUT US

GAMES BUILT WITH PASSION & PURPOSE

Crossbridge Game Studios is an independent studio driven by a love for bold storytelling and unforgettable gameplay. From precision RC simulators to chaotic underwater co-op and pixel art adventures, we build across genres without compromise.

Our team brings together artists, designers, and developers united by one goal: craft experiences that resonate long after you put the controller down.



Article by: Susan N.


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Medieval Fantasy Game 'Kingdom Loop' Debuts on Steam then on Consoles

Kingdom Loop, an independent strategic roguelike with deck-building mechanics, will soon debut on PC. The medieval fantasy game releases on April 28. It combines roguelike, city-building, and classic turn-based gameplay. Kingdom Loop will later arrive on PlayStation 5 & Xbox Series X|S.


The game was developed by independent studio RootGame and published by Ultimate Games S.A.

Roguelike Meets Tactical Turn-Based Strategy

Kingdom Loop is a strategic roguelike with 3D graphics and an isometric perspective, where the player leads a hero in a massive clash for the Grail within an endless loop. There are two factions: humans and the undead. Each requires a different playstyle, as humans rely on a classic economy, while the undead's strength comes from the souls they collect.

The game is inspired by the cult hit Loop Hero, as well as JRPG-style turn-based strategies and Heroes of Might and Magic III.
“We wanted to create a roguelike where the player loses only because of their decisions, not due to randomness. Judging by the testers’ reactions, we succeeded,” highlights Ignat Moroko, CEO of RootGame.

Build, Fight, and Survive the Endless Loop

Gameplay in Kingdom Loop is based on kingdom building, resource management, army development, and combat.

Over 200 tiles with unique effects can be developed around the Grail Temple. These tiles transform using a deck of cards, allowing players to construct buildings, manage resources, and recruit units.

In Kingdom Loop, each loop repetition and kingdom expansion make enemies stronger. The player must adapt or fall, but failure can serve as a valuable lesson for the future.

Turn-based battles with dynamic mechanics play an important role. Selecting the right units, positions, and targets is crucial. The human and undead factions each offer 4 heroes and over 20-unit types. Every hero features unique stars and abilities, making the experience more varied.

The game offers high replayability and diverse tactics. The card system, combined with randomization, lets players experiment with kingdom building and create synergies between buildings, artifacts, and resources.


Kingdom Loop – Key Features:

  • Tactical roguelike with deck-building mechanics;
  • Endless loop gameplay;
  • Card-based kingdom building;
  • 2 factions and 8 heroes with unique attributes;
  • Tactical turn-based combat;
  • Resource management and synergy creation;
  • Collect powerful artifacts;
  • High replayability.

The PC (Steam) release date for Kingdom Loop is April 28, 2026. The game will release later on PlayStation 5 & Xbox Series X|S

Article by: Susan N.
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Filiokus Launches Demo of Roguelite Deckbuilder with a Mouse!

April 29, 2026 | Independent Norwegian studio Filiokus today launched the free public demo for Talystro. This roguelite deckbuilder challenges players to think differently about combat by turning mathematics into its core weapon. Talystro combines dice rolls, cards, and creative arithmetic, casting players as the unlikely Math Mouse standing against the evil Necrodicer and an army of corrupted numbers brought to life.


In Talystro, combat isn’t about slowly chipping away at enemy health. Instead, players must match the exact value of their enemies to defeat them instantly. Each card contains unfinished calculations, variables and modifiers, while dice rolls dynamically shape the possibilities available each turn. Success depends on understanding the order of operations, adapting to shifting probabilities and making strategic decisions as each encounter unfolds.

The demo drops players straight into the Wildlands, the first act of Talystro’s world, for a complete run of seven levels, culminating in a boss fight that puts everything learned to the test. Including two modes playing on Normal or Expert, a full run takes around 45 minutes, packed with decisions, dice rolls and the satisfying click of a perfectly matched calculation.

The studio’s signature hand-drawn, frame-by-frame animation style has expanded throughout the experience, with new animations woven into the moment-to-moment flow of play. Music and full sound design are now part of the game, adding a layer of personality and charm that brings the world of Talystro to life in a way the closed build only hinted at.

“Talystro is built on our belief that mathematics is fundamentally creative,” said Martin Lothe Sæterdal of Filiokus. “With this demo, we’re inviting players to experiment, adapt, and discover the beauty of problem-solving through play. The best feedback we’ve received so far? ‘This is the most fun I have ever had doing math.’”

What’s in the Demo

  • A complete first act run through the Wildlands, across seven levels, including a boss fight
  • Around 45 minutes of play per run, with Normal and Expert modes available from the start
  • Dice and card combat where creativity and arithmetic are your only weapons
  • A growing collection of cards, upgrades and artifacts to discover across each run
  • New unlocks that carry over between runs, rewarding continued play
  • Hand-drawn, frame-by-frame animations and full music and sound design throughout
  • Accessible by design, no time pressure, no camera movement, built for thoughtful play 



Availability

The Talystro free demo is available now on Steam for PC. The full game is in development with a release planned for later in 2026.

Download the demo and wishlist the full game at: store.steampowered.com/app/3524740/Talystro

About Filiokus

Filiokus is a Norwegian game studio on a mission to rethink what educational games can be. Viewing games as artistic systems driven by mathematics, the studio focuses on highlighting the creative, strategic, and expressive sides of math through interactive experiences. Talystro is the team’s second title, continuing their exploration of how probability, arithmetic, and play can come together to create something both meaningful and fun.

Article by: Susan N.
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Soulgame and Lance Are Proud to Present Guns 'n Goblins on PC!

April 24, 2026. Toulouse, France | French independent developers Lance joined forces with Minishoot' Adventures game designer Séverin Larose to present Guns 'n Goblins. In development for PC, the game is an incremental horde-based survivor FPS where players will blow up monsters by the thousands with the only mission to defend their castle. As the swarms grow crazier, players will level up and upgrade their arsenal from a simple gun to devastating weapons capable of taking down dragons!

"The project began with a simple question: why isn’t there an incremental FPS built around massive hordes to destroy? From this idea, the collaboration between Lance and SoulGame quickly took shape. Maxime’s engineering made it possible to render thousands of monsters on screen simultaneously ; Florent’s untamable creativity brought a vibrant world made of cute monsters to life and Séverin’s experience in game design brought everything together. What started as a straightforward concept has evolved into a fully realized game designed in a way that players won't be able to put down!" -  Séverin Larose (Game designer and co-founder at Soulgame)

The Story

“With every rising moon, tides of monsters wash over the land.

Long ago, a king constructed the Bell Bastions to draw these hordes away from the defenseless.

That kingdom has since fallen to ruin, but one single Bastion still stands.

You are the last Bell Ringer.

And this is your first night.”


MAIN FEATURES

  • Try to survive waves of monsters with thousands of units on screen.
  • Dictate the pacing by ringing the bell to call even more monsters at once.
  • Unlock new weapons to grow your arsenal and reveal their potential at higher tier.
  • Level up your character to gain stats and life changing skills perks.
  • Meet a cast of colorful and shady characters that will help improve your cozy bastion.
  • Enjoy fruitful runs and permanent progression where nothing is lost on death.

About the Developers
Soulgame x Lance

Séverin Larose is Minishoot' Adventures game designer and Lance is a collaboration between two friends, Florent Réfrégé and Maxime Vican, centered on video game experimentation in the 2010s, their studio was officially founded in 2017 to develop Onde in collaboration with 3-50 studio.

Article by: Susan N.


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Toll Booth Simulator Has Debut on Steam with Plans to Release on Consoles Later!

On April 27, Toll Booth Simulator debuts on PC. Developed by a one-man studio, the game puts the player in charge of a toll booth on a desert highway. Routine work is part of the fun, as you can also grow strange fruits, sell drinks, take care of your base, and do much more. Everything in Toll Booth Simulator is packed with absurdity and crazy action. Plans include releasing the game on PlayStation 5 and Xbox Series X|S.


Toll Booth Simulator is a game by the one-man studio SifDev from Azerbaijan. Ultimate Games S.A. is the publisher.

Barriers, Mutants, Cocktails, and Total Absurdity!

In Toll Booth Simulator, the player manages a toll booth on a desert highway. This job requires checking passports, collecting tolls, and deciding who may pass and who may not. However, routine work is only part of the fun. This unconventional simulator blends various genres, creating a mix of simulation, chaos, humor, and survival.

On one hand, it is a standard job simulator, but it also includes farming and survival elements where you can mix drinks and join many funny and absurd events.

The gameplay combines routine gate work with escalating madness and absurd situations. In Toll Booth Simulator, the player can do many different things. In desert conditions, you can grow bizarre fruits, then mix and sell intriguing cocktails with surprising effects. Riskier actions of a less legal nature are also possible.

The world in Toll Booth Simulator is full of diverse characters with their own stories and behaviors. You can participate in additional events with some of them. The game also lets you hire employees, drive a car, explore the surroundings, go on dates, or adopt pets. Resources gathered during gameplay are best spent on buying and furnishing your base.


Toll Booth Simulator – Key Features:

  • Work at a highway toll booth;
  • Grow strange fruits and sell drinks;
  • Face total chaos and absurdity;
  • Take part in crazy actions;
  • Drive a car and explore the surroundings;
  • Take care of your base.

The PC (Steam) release date for Toll Booth Simulator is April 27, 2026. The game will also release on PlayStation 5 and Xbox Series X|S later.

Article by: Susan N.
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Indie Studio Rio Master Announces Cozy Companion Experience 'Tame-a-goat-chi'

Dubai, UAE — April 23, 2026 | Independent studio Rio Master today introduce Tame-a-goat-chi, a cozy companion experience built around a herd of charming virtual goats that naturally become part of your daily life. A brand-new trailer is available today, alongside a playable demo on Steam. The game will enter Early Access in Q2 2026. 


A Gentle Companion on Your Half Screen

Tame-a-goat-chi brings adorable goats directly into your daily rhythm, gently appearing on the lower half of your screen while you work, study, or relax on your computer.

A small herd of cute, expressive goats settles into your workspace and slowly becomes part of your day. They wander, play, nap, and interact with their surroundings, creating a soft and comforting presence that is always nearby without ever demanding too much attention.

It is a peaceful little companion space that grows alongside your routine, offering small moments of warmth whenever you glance back.

Goats with Personality

Every goat is full of charm and individuality. Some are calm and sweet, others are playful troublemakers, and some simply enjoy attention. They react in their own way to care, toys, food, and music, slowly revealing personalities that feel warm and alive over time.

Spending time with them becomes a quiet joy, like getting to know a growing family of tiny companions, each with their own charm and personality.
 

A Cozy Companion for Modern Life

Virtual pet experiences carry a nostalgic charm, reminiscent of growing up with early digital companions like Tamagotchi. Today, they naturally fit into modern daily life, from home office work to study sessions and quiet breaks at the computer.

These gentle companions sit at the edge of attention, offering a calming presence that makes focus feel lighter and breaks more enjoyable.

Care, Rewards and Your Growing Farm

Taking care of your goats naturally brings gentle rewards that help your pasture grow over time. You can welcome new goats, add toys and playful structures, and expand your little farm into a lively and heartwarming space. Caring assistants can also join your pasture to help keep everything running smoothly, allowing your herd to thrive at its own pace.

Everything grows naturally, shaped by attention, affection, and time spent together.


Mini Games and Unexpected Events

Your goats love to take part in fun mini games and lighthearted challenges, creating moments of playful fun and relaxed, playful competition in the pasture. At times, the pasture bursts into unexpected moments of celebration, like a spontaneous fiesta where a goat takes over as DJ because “Goat is a DJ”, filling the farm with music, dancing, and joyful chaos.

These playful events bring energy, laughter, and variety to everyday life with your herd.

Key Features

  • Cozy Lower-Half Screen Pasture: A calm goat world that becomes part of your everyday screen space
  • Unique Goat Personalities: Every goat behaves in its own unique way
  • Care & Rewards Loop: Care for goats to earn coins and grow your farm
  • Mini Games & Challenges: Goats take part in fun, lighthearted activities
  • Joyful Surprise Events: Unexpected moments that bring chaos and joy
  • Evolving Goat Farm: Expand with goats, toys, objects, and helpers



About Rio Master

Rio Master is an independent game studio founded in 2023. The studio's experience in live service and player engagement mechanics now informs the reward loops in Tame-a-goat-chi, their first PC game. Tame-a-goat-chi is a cozy goat companion experience where a herd of expressive goats shares the player’s screen.

Article by: Susan N.
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MOTORSLICE - PS5 review

MOTORSLICE by developer Regular Studio and publisher Top Hat Studios. PS5 Review by Richard with a copy provided by the publisher.

Estimated reading time: 7 minutes


Are you ready to slice and dice in some mechanical mayhem? Do you love exploring abandoned megastructures full of traps looking to kill you? DO YOU DO PARKOUR? Well then, may I introduce you to MOTORSLICE.

In MOTORSLICE we are introduced to a girl known as ‘P’. P has come to a megastructure in the middle of a desert with the goal of wiping out all the sentient construction equipment that currently inhabits it. Armed with her handy chainsaw, she’s a force to be reckoned with. Being a megastructure inhabited solely by machines, the construction is anything but human friendly. As such, P will need to run, climb, crawl, and parkour her way to the top of the structure.

MOTORSLICE has a pretty refreshing gameplay style, being a cool mix of Mirror’s Edge and Shadow of the Colossus. What this means is that you’ll be doing parkour through a section of the megastructure, usually introducing a new mechanic to you, swinging from rods and climbing poles while dispatching the occasional group of enemies, until you reach the top of the area. At the top you will do battle with an elder machine, which in this case is a giant piece of construction equipment.

So, let’s take a look at megastructure climbing and exploration to start off. As a game with a focus on parkour, you will do a lot of running, jumping, climbing, wall riding, and using your chainsaw to properly ride up or across walls. Let’s go over some of the basics first. You can run up or along walls depending on how you jump at them, climb and jump from poles, and swing on rods. You can climb up and around cracks on the walls, leap from walls or objects, and do a sort of tuck and roll to get a little more distance or control.

Lots of areas of interest are colour-coded orange (or yellow) for your convenience. These colours indicate areas you should pay attention to, and usually indicate a way forward or something you can interact with in a parkour sense. Included in these are these yellow-orange mechanical style walls. With these walls you can pull out your chainsaw and ride them. You can go both horizontally and vertically, but only one direction at a time. Basically if you’re aiming along the wall, you shoot along it. If you’re aiming up it, you shoot up it. It’s also used to make transitions between large zones faster, i.e. after a boss as you’re heading toward the next themed segment of the megastructure.

Along the way you may come across a rest stop where P can catch a break. If you decide to take a pause here, P may strike up conversation with the drone that’s been following her around. Actually, your viewpoint as a player is from the drone, which is a really interesting manner to in-game justify a third person point of view. The rest-stops are a way of exposition for interesting things you may have seen and some background world-building about the megastructure, robot uprising, P herself, as well as the world you find yourself in.

The drone that follows you around isn’t the only one you’ll see. There are a bunch of miscellaneous drones scattered throughout the megastructure. If you find and touch them, you can bring them back to certain locations to “cash them in” as it were. These are entirely optional, and generally provide a good challenge of your parkour skills to get and return with. If you’re having trouble finding them, you can activate a vision mode that will highlight drones even through walls, as well as the walls you can use your chainsaw on. It’s pretty handy when going for the extra drones or trying to orient yourself.

Next let’s talk about non-boss combat. As you explore, you’ll run into small groups of enemies. These fellas are hostile, and it’s your duty to dispatch them. Or rather, you kinda have to since their existence creates a sort of barrier that prevents you from continuing until they’re all dead. Thankfully combat is pretty fluid and quick with most of the enemies dying in one or two hits. You slice the enemies in half, or deflect saw blades shot at you to dispatch your foes, and I can definitely say that the sawblade parrying is actually really fun once you get used to it.

While enemies only die in a few hits, unfortunately so do you. On the plus side, death is relatively cheap in MOTORSLICE. You’re expected to die a lot, so there are many checkpoints to respawn from, and the loading is pretty fast. You can also manually reset to a checkpoint as well. I say checkpoints, but it’s closer to a respawn point I suppose? There are also checkpoints in each chapter, based on segments of the megastructure, that you can return to the main menu to select. These will drop you at the start of a mini segment, but there are multiple points to respawn from within these checkpoints usually.  

Now, let’s talk about the big bad bosses, the oversized construction equipment. When you reach a boss, the first few things you’ll likely notice are: one it’s really massive, and two it has a segmented health bar. Here’s where the “Shadow of the Colossus” parallel comes into play. You have to scale the mighty machine, then use your chainsaw to “ride” along some segments of the mechanical monstrosity similar to the walls you’ve been using. The different parts you need to ride along correspond to the different health bars. Each boss is incredibly unique both in design and in the manner you need to tackle it in. Some you can get to and start climbing, others have mechanics you need to use to take it down. It’s a huge amount of fun.

There are a few frustrations I had while playing through MOTORSLICE, although thankfully they’re rather minor. The biggest issue I found was trying to land on small platforms that can be rather frustrating. Usually you end up sliding off either because you started rolling or you had too much momentum. While this doesn’t happen so often that I would get fed up, and normally it only happened while going for the bonus drones, figuring out how to orient yourself is key. Speaking of orienting yourself, the amount of times I ran at a wall and accidentally went up it instead of across it, or vice-versa, was moderately frustrating. While this isn’t a big deal in long segments because the nature of the segments of wall running or jumping leans away from this being an issue, I definitely ran off a wall a few times more than I would care to admit. Admittedly this is partially a me problem, but you definitely need to learn how your orientation and button pressing affects how you interact with walls.

The only other real conundrum I had was when I was looking for bonus drones, and I accidentally went the right way for story and not drones, and hit a checkpoint along the way. Returning from some checkpoints can be really tough if you aren’t going back to a previous one through the menu. Overall a very minor issue, as you can always just go back to the previous checkpoint in the menu and you retain your drone collection, but it could be a bit frustrating at times. An option to go back a checkpoint/respawn point within a segment would be a nice quality of life option, but like I mentioned, only a concern if you’re trying to do everything on your first playthrough without going back through areas.

Now we get to talk about the visuals. An amazing job in the design department for MOTORSLICE, described as “modern low-poly graphics”, the atmosphere of the megastructure combined with the gameplay style mesh incredibly well creating a sort of retro yet modern combined feeling that for me really helped sell the aesthetic. While enemy designs don’t have much variation for the common mooks, the bosses are wonderfully innovatively designed both in terms of look and methods to beat. A somewhat upbeat music choice while fighting the towering menaces also helps keep the frustration of many failed attempts at bay as you may find yourself challenging the bosses again and again until you can beat them. 

Overall MOTORSLICE is a really great title that I feel really shines through. With an action packed core coupled with some fun parkour and cool bosses, I can pretty confidently claim MOTORSLICE as one of my favourite games of the year so far. Utilizing a rarer art-style and interaction method between the main character and player is also a well received choice for the apocalyptic megastructure setting. While it isn’t the longest game I’ve ever played, my first though on clearing it was “this was really fun. I want more. When is the sequel coming out.” Thankfully it’s also not overpriced for it’s length, so I’m happy about that as well. As a final word, I would like to congratulate the developer on making such a wonderful title that mixes two underused styles into something I was absolutely enamored with. I highly anticipate their future titles and hope they keep up the good work.

 

Score: 9.5 / 10

 

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