Pricings
- Game only (eShop and Steam): $29.99 with a 20% off during the first 2 weeks after launch.
- Game + OST download code + Visual Novel eBook (only Steam): $39.99 with a 20% off during the first 2 weeks after launch.
Hello everyone and welcome back to another Somnium Files title! Today we’ll be taking a look at No Sleep for Kaname Date – From AI: THE SOMNIUM FILES! A sort of filler game in the series set between the first and second games chronologically.
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I was fifteen minutes into Starsand Island when I turned to my partner and said “I hope you didn’t make plans for us this weekend because I’m already obsessed.”
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Today we have a treat for all you folks. We
get to talk about Ship’s Cat, a game about playing as a cat on a ship trying to
get rid of the rodent infestation. This one is a bit of an experience, so
buckle up and let’s get exploring.
The basic premise of Ship’s Cat is exactly
what it says on the tin: you’re a cat on a ship. You’ve been brought on board
to take care of the rodents, and for some reason all the crewmates treat you
like a moderately functional human who can understand them and can freely open
doors and interact with things. Luckily you actually can. You can bap the mice on the head, pick them up and throw them in the pool, listen to some
vacationers talk about some really funny stuff, put out fires (literally and
figuratively), do some golf, try on hats, get distracted by lasers, all great
cat things!
Alright, I have to admit that the game
gets…silly, I suppose is the best way to describe it. If you’re anticipating a
chill, relaxed game with not much going on, you’d be somewhat right for only
the first half the game at best. There have only been three times in my life
where I had to pause a game to just think for five minutes about what just
happened, and one of those times was the ending sequence for Ship’s Cat. I
won’t spoil it if you’re interested in discovering it, but hoh boy I was not
expecting that.
In terms of gameplay, I’m going to have to
say it’s a combination of slapping and throwing mice, trying to maneuver your
cat to face the right way to jump up or down a ledge, and trying really hard
not to hit a glitch. Good lord the amount of times I tried jumping on a shelf
only to end up outside the ship and falling into the void below. Or getting
stuck in the environment. Or using a special attack on the mice and being
slingshot outside bounds, or dying and reloading only to have my cat
constantly drift in one direction even if it’s through walls. Yeah, there’s a
lot of issues that need some fixing here.
So, the main idea is that you explore the
ship, taking out mice and dealing with problems as they occur. Some of this is
hitting buttons, some is finding the path you need to take to proceed to the
next area. All of it has something to do with the mice and their boss. Then it
gets weird. Very weird. And suddenly you have special moves. And so do the mice. Most of the time though a good whack or two will solve your problems,
unless your problems are figuring out what you’re supposed to do in areas where
you aren’t given much direction. Pro tip, usually fighting isn’t actually the
answer.
I’m really torn with Ship’s Cat, because on
the one hand, it’s cooky and I loved it. On the other hand, it’s so full of
glitches I can’t rightly call it a well put together game. The only saving
grace is that the autosave makes plenty of backups when you need them.
Unfortunately, loading a save may have the unfortunate side effect of making
you drift in one direction constantly and through walls. Even while trying to
open a door. Good news is, if you close the game and boot it back up it’ll be
back to working normally. Also be wary of how you jump up to things, because
sometimes you get pushed through the walls and then need to reload then as
well.
On a more positive note, the game is weirdly fun despite all this, and the dialogue between passengers in the background can be pretty funny. Between a lady explaining what she uses her extra long nails for, and a guy in the kitchen inappropriately trying to cook eggs, it had some really hilarious dialogue. Just be prepared for everything voiced to be AI voicechat style, although I honestly found this to be more amusing than having actual real voices, since it's "ye olde" robotic voice that's clearly fake, and not any of the newer "sounds human" fake. Really this is something you play for the laughs, not something you're serious about, which we really need to see more of.
Overall, I have to say I really liked Ship's Cat, despite being riddled with issues. If we ignore the clipping through walls and objects, the occasional weird drift while trying to open a door after dying, and some weird attack animations slingshotting you into the nether, Ship's Cat is really enjoyable, and for a good price. Honestly, for a one man dev I think this is a really fun project and I gotta hand it to them for making such an entertaining piece. It might not be perfect, but it's fun to laugh about in a good way. Definitely take a look into this if you're interested in a short but weird and funny romp through a ship and some mutant mice.
No Sleep for Kaname Date-From AI: THE SOMNIUM FILES by developer and publisher Spike Chunsoft Co. Ltd.—PS5 review written by Richard with a copy provided by the publisher.
Hello
everyone and welcome back to another Somnium Files title! Today we’ll be taking
a look at No Sleep for Kaname Date – From AI: THE SOMNIUM FILES! A sort of
filler game in the series set between the first and second games
chronologically. In this instalment Date gets to experience the wonders of
escape games in addition to his detective and mental deep dive work!
If you’ve
read the review for No Sleep on the Switch, the takeaway from the PS5 version
is basically just a smoother running experience, and that’s about it. Less lag
or slowdown in some scenes, and faster loading times. For those who haven’t
read the Switch review, come join me as we take a look at this nifty spin-off
type game that’s broaching into escape game!
It's
important to note right off the bat that if you don’t know what happened in the
first game in the series, you’re probably going to be pretty confused. You can
get away without having played Nirvana Initiative, although some things may
still confuse you. That being the case, I’m going to assume you have a bit of
knowledge about the series, but may be a little rusty.
No Sleep
for Kaname Date starts out with Iris, the local internet idol extraordinaire,
being kidnapped and waking up in a spaceship! She is told by an alien that she
must use her “third eye” to escape the confines of the ship. She’s allowed one
helper she can call, so who else but Date and his sentient AI fake eyeball
companion Aiba! Basically this means Iris will need to “play an escape game” to
get out while Date can give running commentary or suggestions. The viewpoint
will rotate between Date’s investigation and Iris’s escape attempts, having a
mix of investigations, escape rooms, and mental diving into the Somnium.
Let’s take
things one at a time. Since this game starts in an escape room, we’ll begin
there. If you’ve played any of the Zero Escape games, you’ll have a decent idea
how this works, but basically the escape sequences work in the same way that
real life escape rooms do. You have a bunch of puzzles and objects and your
goal is to use what you have available to escape the room you’re stuck in. You
can interact with points of interest, pick up and use or combine items, and
rotate and examine items to figure out what to do.
Good news
for those that are having a tough time, if you set the game to anything other
than hard for the escape sequences you will get plenty of hints. Unfortunately
this also means that if you don’t need those hints but are checking something
or seeing if there are other places to inspect, it feels like you’re being
treated like you have no idea what you’re doing. It isn’t too bad for the most
part, but can get pretty annoying. Thankfully there’s not usually a time limit
in the escape games, so most of the time you’re free to think or reexamine at
your leisure.
Good news
for you puzzle fans, pretty much all of the answers to the puzzles or riddles
are quite reasonable. There were only two I recall being a bit troubling, one
was because I discovered an alternate way to solve the puzzle that didn’t give
the actual answer but still was AN answer, and the other was a bit of suspect
wording, but I managed to get through them, so it isn’t unsolvable. Each escape
segment is themed, and as you progress through the game you will actually get
multiple characters to swap between during the escape segments. You need to
find ways to pass items back and forth, or solve puzzles to make something
another character can interact with work. It’s actually pretty neat.
While
outside the escape game, you will be either investigating the disappearance of
Iris, or the appearance of a mysterious pod that may have been related to the
incident or it could be completely unrelated. Either way, it’s up to you to investigate!
Go places, talk to people, examine things, and sometimes get into a quick-time
event. It’s detective Date’s time to shine! An interesting thing about No Sleep
for Kaname Date is that there are a ton of hidden alternate endings. Like,
there are at least three in the first investigation sequence you do alone, and
most of them are pretty funny.
Once you’ve
completed your prodding at possible leads, you can head back to ABYSS, where
Kaname Date can delve into the subconscious mind of a suspect, and hope to gain
insight from their dream realm, or somnium as it were. In the somnium you
control Aiba as she investigates the mental world. Things are usually weird
here, and you basically play a guessing or association game where you can
interact or examine items, and sometimes do weird things with them. Sometimes
those weird things are actually what you’re supposed to do too. In the somnium
you have a time limit, and actions and walking decrease your time. After 6
minutes are up, you’re forcibly ejected and have to restart either from a
checkpoint or from the beginning.
A neat
thing about the somniums is that they have a lot of really funny and weird
interactions. Also, there are giant eyeballs you can collect that give points
towards bonus content you can unlock in-game. If you collect them all you also
get some concept art. Once you’ve completed a somnium once you can return to it
with infinite time so you can explore at your leisure. The giant eyeballs are
still here and can be collected, but the clear bonus for more than a second
remaining won’t be available if you go infinite time. There are multiple difficulties
for the somniums, mostly adjusting how much time gets used on actions.
I have to
say I was rather a fan of No Sleep for Kaname Date. It’s certainly shorter than
other titles, and the plot is very “filler episode” like, but I thought it was
pretty interesting, and I found the escape additions a fun time. The graphics
and soundtrack should be just what you expect from previous games, with decent
3D models for characters and interesting environments coupled with a suitable
soundtrack and solid voice acting. I also like how each game has it’s own dance
number.
While No
Sleep for Kaname Date – From AI the Somnium Files probably isn’t winning too
many awards, it’s definitely a nice filler between main title entries. The
puzzles are good, the escape rooms are well put together, and the somniums are
pretty entertaining. The story is also really interesting once you really get
into it, but might take awhile to really take hold for some people. It is a
little on the shorter side, but I certainly enjoyed my time with it. The PS5
port does wonders for some choppy load times and lag I experienced on the
switch, so if you’re considering playing this title after one of the previous
two, you won’t go wrong with the PS5 port here.