This latest iteration in the WWE 2K series does exactly what you’d hope for from an annual franchise. WWE 2K26 improves upon a solid foundation by making smaller, calculated improvements and providing an insane amount of content.
The long awaited sequel to Moonlighter is finally here after many years in development as well as a slight delay from the original release date. Digital Sun launched Moonlighter 2: The Endless Vault into early access and I'm loving what I'm seeing so far.
Hello everyone and welcome to a new flavour of KEMCO rpg! Today we will be looking at Fortuna Magus, a bit of a shorter title with a more straight-laced JRPG gameplay.
Mistonia's Hope: The Lost Delight is a fantasy based Otome visual novel that dives you into a world of Humans, Fairies and Revenge! This story follows our beautiful protagonist Rose...
I am addicted to survival/crafting games and The Last Caretaker falls right into that category. You are a robot known as the last caretaker and you are tasked with 'saving the future of the human race.'
Given that the Fatal Frame series is my favorite horror game franchise of all time, the release of Fatal Frame II: Crimson Butterfly REMAKE has been incredibly welcome. It’s hard to believe that...
Now for the reason you're here. After a solid almost 70 hours between the demo and the rest of the adventure, Nioh 3 is easily already on my short list for game of the year. It also, for the record didn't feel like that much time… where have my past two weeks gone?!
I was fifteen minutes into Starsand Island when I turned to my partner and said “I hope you didn’t make plans for us this weekend because I’m already obsessed.”
California, March 2, 2025 | Indie developer Yobob Games is thrilled to announce the upcoming 2.0 update to its acclaimed horror-meets-farming simulation, Harvest Island. The highly anticipated Harvest Island 2.0 marks a major evolution for the game, delivering comprehensive enhancements that rebuild the experience from the ground up - complete with reimagined systems, expanded narrative elements, and atmospheric improvements.
A brand new announcement trailer has dropped as well, giving players their first look at what’s in store for version 2.0.
What to Expect in Version 2.0:
Free movement and redesigned world: Move beyond grid-based traversal and explore the island with greater fluidity and immersion.
Dynamic lighting and new atmospheric effects: Enhancing both the mystery and the eerie tone that defines Harvest Island.
Expanded storyline content: Including deeper character arcs and questlines to uncover more of the island’s secrets. There will be multiple endings. Important characters will have their own endings: Greyson, Ariel, Ochya, Will, Samantha, Becky, and more.
New trust mechanic: Dad will now play an important role in Harvest Island and will provide a lot more quests. There is now a trust meter with dad, as well. Increase your trust meter by doing quests and he’ll allow you to explore deeper into the island. Breaking trust dynamically changes exploration.
New magic mechanic: The character will now have a second resource bar called magic. Magic will be used to evolve crops to a blessed state, transforming them from regular crops to blessed crops.
Improved interactions and visuals: With animated portraits during dialogue, refined camera behavior, and more intuitive in-game mechanics.
New moon system: Every other night, the game becomes pitch black, making your exploration rely on light sources. This introduces rare items that are only available during the new moon.
Harvest time dial: A device that speeds up the game’s time. Plants will grow faster, tides can change quicker, and the days can pass by quicker. This allows the game to speed up for things you must wait on.
Rebuilt in Godot engine: Modernizing the game’s foundation for smoother performance and future update scalability.
This update represents a pivotal moment for Harvest Island, elevating both gameplay and storytelling while preserving the magical balance between cozy farming and unsettling mystery that players have come to expect.
About Harvest Island
Living with your family on a remote island, you discover a sinister purpose of your existence. Look for a way to escape your idyllic farm life. Offer your Harvest Offering to the gods to keep up with the façade. Question everything and fake your blissful farming days.
Originally released in October 2023 to positive reception, Harvest Island is a story-driven, mysterious, dark, lore-rich adventure with horror and farming elements such as watering crops, collecting livestock produce, befriending wild animals, collecting tidepool critters, and catching fish for the gods. You can discover lots of well-hidden places like a cave behind a waterfall or befriending wild animals that'll take you to new places or finding a randomly placed vending machine in a dark underground, hidden room along the beach. The places are hard to discover because of the maze-like island. Tides impede your adventure so conveniently, your dad always dismisses your curious questions, and your sister finds it odd that things on the island are purposefully hidden with some kind of weird message. You'll need to figure out what's wrong with Harvest Island, why the kids are alone with just their father, and dive deep into the lore of Harvest Island to figure out this mysterious, dark story.
The game has continued to evolve since launch, including an Expanded Ending DLC, adding multiple narrative conclusions for players to experience.
With the 2.0 update, the game’s core mechanic changes. You must explore the island all while building trust with your father. Do quests, farm for the gods, or give him gifts to build trust. Achievements will be earned throughout the story and provide permanent buffs, allowing you to explore further. Tides will impede your adventure but you are able to swim to overcome this obstacle at the cost of stamina in which the achievements will provide. The entire island is maze-like with an entirely new redesign level.
Availability and Next Steps
Harvest Island 2.0 is currently in development with no confirmed release date yet. Players are encouraged to wishlist the game on Steam and follow official channels for updates, early previews, and community discussions.
If you’re interested in staying in the loop on all things Harvest Island, you can join the Official Discord Server, where feedback and suggestions are always welcome!
About Yobob Games
The developer behind Yobob Games started developing games when he was in college, still using the identity of Yobob. It was an on and off again thing while he was finishing up his physics degree. During the time he was studying, he learned how to hone in on his craft in relation towards video games.
Yobob is proud to say that he’s studied under an LA Philharmonic Composer. He’s spent a good eight years learning how to write a captivating story and all the physics background he knows allowed him to quickly learn new skills, like programming.
Our Adventurer Guild is launching on PlayStation 5. This tactical RPG puts players in the role of a guild master. Created by a solo developer, the game combines guild management, questing, and turn-based combat. The PS5 release date is March 3. Previously released on PC, it has 95% positive user reviews. Our Adventurer Guild is also available on Xbox One and Xbox Series X|S.
Our Adventurer Guild was developed by the one-person studio GreenGuy. First released on PC in 2024, it recently arrived on Xbox One and Xbox Series X|S. Ultimate Games S.A. prepared and published the console versions.
The game has received strong player reception. On Steam, Our Adventurer Guild currently holds 95 percent positive reviews based on over 2,800 opinions.
Create a Powerful Guild
Our Adventurer Guild is an independent tactical RPG where the player leads a guild of adventurers. The main storyline focuses on rebuilding the guild and restoring it to its former glory.
Gameplay centers on managing the guild and completing quests with turn-based combat. The player is also responsible for character progression and crafting.
Our Adventurer Guild features procedurally generated maps for missions, with exploration elements and turn-based combat. Gameplay includes random events, skill checks, and resource gathering. Items obtained during missions can be used to craft equipment.
Turn-Based Combat and Character Development
The turn-based combat system in Our Adventurer Guild uses advanced mechanics. Players face dozens of unique enemies, and battles feature the Bravery system, which allows riskier, more powerful attacks.
The game offers broad options for character development, training, and customization. Players should consider the relationships, moods, and backstories of individual heroes. Proper synergies can positively affect characters during combat.
Our Adventurer Guild – Key Features:
Tactical RPG;
Turn-based combat;
Guild leadership and management;
Character development and customization;
Item crafting.
The release date of Our Adventurer Guild on PlayStation 5 has been set for March 3, 2026.
Are you ready to do your part for the United Federation and join in the most realistic depiction of war ever created? Today we join General Johnny Rico and Major Samantha Dietz as they present the first ever game created under supervision by FedDev for the enjoyment of those on the path to citizenship. Ultimate Bug War follows the path of Dietz during the First Bug War 25 years ago. Even though Dietz's highly classified mission to Planet P is under wraps, Rico and Dietz are put through the wringer from the Federation approved accuracy of this training simulation.
The gameplay is very familiar, and comfortable, for anyone who enjoyed Warhammer 40k: Boltgun in specific and retro shooters in general. For your bug blasting pleasure, there are 14 weapons (including several variants on the iconic Morita rifle), 11 tactical supports, which function as single-use smoke grenades to call whichever support you need, ranging from gas bombs to guided missiles to an M7 Razorback being dropped in for support. My favorite of these is the door gunner support, because you can throw it while absolutely swarmed and then temporarily despawn as you take control of the gunner as it circles above the area you indicated, allowing you to safely delete all the bugs preventing your survival.
Map variety is nice, with each planet getting a pair of missions before moving onto the next, with each being quite visibly distinct, especially Zegema Beach, which was beautiful despite the corpses littering the resort. For every pair of mainline Federation missions you complete, you unlock a corresponding Bug mission, framed as a simulation to train citizens in Bug Tactics. You play these levels as an Assassin Bug, which can take two main forms, and temporarily a third form as a Tanker bug.
No key chasing in this game, the way forward is just to kill more bugs (or destroy more Federation buildings). Required bug kills will be marked with skulls over them, and often an event that is framed as timed won’t progress without those kills, making some of the “boss” events a serious resource juggle, including your “squad” mates as they die and re-recruit.
All in all, I think I absolutely love this game. From the visuals to the classic satire of the movie, from the set pieces to the commentary of the fighting and dying infantry soldiers. The loadout list could do with some greater variation, but it all very much fits the setting. The game is a challenge on higher difficulties, as fans of the genre should expect, but come on you apes, you wanna live forever?
Toulouse (France), March 3, 2026 | The 2-person French studio SoulGame and French publisher Seaven Studio are proud to announce that their classic Zelda-inspired metroidvania bullet-hell Minishoot' Adventures is Out Today on Nintendo Switch 1 & 2, PlayStation 5, Xbox One and Series S/X. The title received great reception on its original launch on Steam with more than 3500 reviews, 98% of them positive from players and also a metascore of 87.
Minishoot' Adventures takes the straightforward frantic joy and game feel of shoot em ups and combines them with the exciting feeling of going on an adventure, like in the first Legend of Zelda. Fly into a charming handcrafted world and live an adventure that mixes up open exploration with crispy twin-stick shooter action. Fight your way from the shiny overworld to the deepest caves, improve your ship and overcome the dungeons' bosses to rescue your friends!
In the developers own words: “We designed a map that would be enticing to discover, similar to a Metroidvania, with lots of connections, shortcuts, secrets, and skills that when unlocked, allow to unfold more paths to explore. All the while facing challenging bullet hell style combat with clean and polished visuals. The ability to drive around the world using a mini spaceship as a living character, allows for fluid navigation overall, making the exploration and backtracking a pleasure instead of a chore. We put all our love for Zelda 1 and shoot'em ups into Minishoot', we hope you'll find it interesting!”
About the Story
The Unchosen has returned… Minions have emerged from the underworld, your village has been destroyed, and all your friends are now trapped in corrupted crystal… Embark on a journey to save the world in this bullet-filled adventure, born from our desire to mix the joy of open-ended exploration with a top-down shooter's juicy game feel.
MAIN FEATURES
ENGAGE WITH TIGHT COMBAT: Take control of a swift and responsive spaceship, and shoot your way through handcrafted encounters supported by a crystal clear esthetic and crispy game feel. Overcome bosses in intense Bullet Hell battles, with difficulty options for both newcomers and veterans.
VENTURE ON YOUR OWN: Plunge into an entirely handcrafted world built with many interconnections to explore on your own. Lush caverns, ancient temples and sunken cities await you with their unique treasures, challenges and secrets.
RECLAIM THE STOLEN POWERS: Finding the Primordial Powers will improve your combat and exploration abilities while also opening up the map bit by bit as you unlock new paths and reveal shortcuts.
IMPROVE YOUR SHIP: Upgrade your ship by leveling up, finding various items and buying equipment. Don't forget to rescue your adorable friends; each of them will help you in their own way!
DIFFICULTY ADAPTABLE FOR ALL PLAYERS: Whether you like chill exploration or hardcore Bullet Hell, we got you covered with 3 difficulty modes, aiming assistance, auto fire and more accessibility options.
ABOUT SOULGAME
SoulGame is a small independent game studio founded by two French guys who played too many video games in their childhood and decided they had to make their own. They like to create all sorts of quirky and charming universes that we fill with joyful and moving experiences. Each one of them, and their respective roles are:
Séverin Larose: Game designer, coder, animator, composer
Adrien Sele: Artist and UI/UX designer
ABOUT SEAVEN STUDIO
Seaven Studio, is a small publishing and porting studio with a team of less than 10 people led by industry veteran Olivier Penot. Based in France and founded in 2013, they help indies bringing their games to consoles – any engine! Unity, Unreal Engine, Construct, Monogame, GameMaker, Godot, C++ engine… Name it, they can find a solution.
Zurich, Switzerland. March 3rd, 2026 | Swiss Game Hub is pleased to announce its own international gaming conference! The Gamespace Conference will bring together the international industry in Zurich, Switzerland, for two days from 8 to 9 October 2026.
Held at the Swiss Game Hub, Gamespace seeks to provide a cozy and open space for sharing ideas, networking with industry professionals, and of course shining the spotlight on exceptional Swiss games.
In addition to bringing the international scene together, the Gamespace Conference will offer a mix of talks, panels, game pitches and workshops, focusing on the areas of development and business.
We will soon open our call for content and provide more information about the Gamespace Conference.
Sign up for our Gamespace newsletter now to stay up to date and save the date:
Originating in late 2019, the Swiss Game Hub (SGH) evolved to a central event and co-working location for the Zurich indie game development scene. It offers a place to share knowledge, cultural exchange and affordable office space. We are hosting over 140 game developers on 2400qm in our historical ABB factory halls. From the over 35 game studios working at the SGH we host studios like Stray Fawn Studios (The Wandering Village), blobfish (Brotato), Indoor Astronauts (Unrailed 1+2), Timon Herzog (The Farmer Was Replaced), zarkonnen (Airships) and many more.
March 3rd, 2026 | Warsaw Poland - Untold Tales, Sneaky Box and Kautki Cave have announced that Chickenauts - the indie roguelite shooter - is out now on Steam Early Access.
Originally, the game was planned to launch on March 5th, but then a whole bunch of massive games decided they wanted to do the same, so we collectively said "Yeah cluck that.", chickened out and moved it to March 3rd.
Chickenauts is a companion-based, action roguelike where you will blast your way through a massive, randomized alien mothership with an assortment of lethal, mutated chicken companions at your side.
The game is available for 5.99 USD / 5.99 EUR / 5.49 GBP / 24.99 PLN along with an additional 20% off for the first 14 days.
Bringing A Mother Clucking A-Bomb to a Knife Fight
While teaching alien scum a lesson or two, you’ll free, arm, and mutate various chicken companions, equally hell-bent on revenge and destruction. Each chicken companion is inspired by pop-cultural icons and brings very different traits and abilities.
With multiple, stacking mutations to pick from along the way, you will create overpowered, game-breaking chickens of mass destruction on each run.
Egg-citingly and Unpredictable Runs
Every run brings something different. Fast and varied runs deliver short but intense sessions made up of compact, randomized rooms that take under a minute to clear.
You’ll face multiple chicken abomination enemy types and bosses, ensuring no encounter is the same. Rooms, enemy spawns, plus all mutations, upgrades, and loot drops are all randomized, so each run is unpredictable and encourages experimentation.
But failure doesn’t mean total defeat. Collected eggs, weapons, and unlocked companions all carry over when you go again.
Game Features
Short but intense rounds. Each room takes under a minute to clear.
A collection of pop culture-inspired companions with different abilities
Mutate companions with randomized, stacking abilities on each run.
Multiple enemies and boss types
Randomized rooms, enemy spawns, mutations, upgrades, and loot drops
Hong Kong – March 2, 2026 | Today we are excited to share official release dates, pricing information and
target platforms for 5 releases scheduled for launch across consoles and PC in
March 2026.
While most of these titles have been announced in previous press
communications and showcase videos, for many this is the first time that
official release dates have been specified. Eastasiasoft Limited hopes this
summary of new details will make it easier for players to plan for their most
anticipated titles.
Name
Date
Price
Platform
Avenue Escape
March 4
US$4.99 / €4.99
SW/PS4/PS5/XB1/XSX/WIN
1 CatLine
March 11
US$4.99 / €4.99
SW/PS4/PS5/XB1/XSX/WIN
Defending Camelot
March 18
US$9.99 / €9.99
SW/PS4/PS5/XB1/XSX/WIN
Overpowered 2: Crux of Fate
March 24
US$1.99 / €1.99
SW/PS4/PS5/Steam
Hyperdevotion Noire: Goddess Black Heart
March 28
US$49.99 / €49.99
Nintendo Switch (Asia)
For more information, please visit our game pages:
Eastasiasoft Limited is an independent, Hong Kong–based developer and publisher of interactive entertainment specializing in video games and related media. Founded in 2007, eastasiasoft has published a diverse variety of titles in digital and physical format. Eastasiasoft is a licensed PlayStation, Nintendo Switch and Xbox One publisher. Some of eastasiasoft’s recently licensed and published games are Hakuoki: Chronicles of Wind and Blossom, Mugen Souls Z, Sword and Fairy: Together Forever, Xuan Yuan Sword 7, Empire of Angels IV, Seven Pirates H, Moero Crystal H, Trigger Witch, Rainbow Skies, Rainbow Moon, and the Söldner-X franchise.
CHICAGO – March 2, 2026 | EvoCreo 2, the sequel to the mobile hit tactical monster-catching RPG with more than 2 million players from Ilmfinity Studios, cracks the case of disappearing adorable monsters on PC via Steam Monday, April 6, 2026.
Investigate the mysterious vanishing of incredible creatures known as Creo across the land of Shoru as the newest cadet in the local police academy. Capture and raise more than 300 species of Creo, each with Common, Rare, Crystal and Elite color variants. Form an unstoppable party to foil nefarious plots, uncover ancient secrets, and battle formidable fellow Evokers (Creo trainers)!
Prepare a strategy for any situation with more than 100 Creo traits, 200+ trainable moves, and plenty of equippable items to synergize. Train diligently and push beyond the limits of level 100 to unlock each Creo’s true potential! Develop strategies in multi-faceted tactical battles, minding elemental types, traits, abilities, status effects, and move cooldowns to gain the upper hand.
Explore the stunning pixel-art landscapes of Shoru, from grassy plains to underground grottos and lively cities, through over 30 hours of offline gameplay. Take battles online in a post-launch multiplayer update. Challenge friends to casual matches or Evokers around the world to competitive ranked battles and climb to the top of the leaderboard!
“After bringing the original EvoCreo game to PC, we knew we also wanted to bring EvoCreo 2 to even more PC gamers,” said Ebrahim Behbahani, Founder at Ilmfinity, “Brave Evokers will discover a vast new world, hundreds of new Creo species, and the truth behind their origin eons ago on the road to become an Evoking master!”
EvoCreo 2 will begin its battle training on PC via Steam for $19.99 USD on Monday, April 6, 2026 with English, French, Italian, German, Spanish, Indonesian, Japanese, Korean, Brazilian Portuguese, Simplified Chinese, Swedish, Thai, and Turkish language support.
Ilmfinity Studios has been dedicated to creating engaging experiences and stories since 2010. Its first title, EvoCreo, has been downloaded over 2.5 million times since its launch, and its sequel, EvoCreo 2, launched recently on mobile devices. The studio is currently developing several unannounced titles.
Hello
everyone and welcome to a new flavour of KEMCO rpg! Today we will be looking at
Fortuna Magus, a bit of a shorter title with a more straight-laced JRPG
gameplay.
Fortuna
Magus tells the tale of Amane and Tia, whose father disappeared a number of
years ago and their sister left to go find him. They are drawn into a struggle
against the kingdom when they defend a magus, a person capable of using magic,
that the kingdom has deemed a threat to the peace. Now put on the wanted list
for defending a discriminated against group, Amane and Tia embark on a journey
with Rett, the magus they helped, in order to learn the truth behind why their
father went missing and what their sister has gotten herself into.
In this
KEMCO release, we’ve gone back a little in terms of how the game plays. A
traditional JRPG style with random encounters while walking around field areas
and a pretty basic structure compared to some of their other titles, Fortuna
Magus tends to play it more straight than adding some of the gimmicks or
mechanics that have been a part of similar styled titles. All the tried and
true combat is there: turn-based battles with turn order based on unit speed,
normal attacks, skills that use MP, special moves that can be used when you
fill a gauge similar to a limit break, defence and item commands, and different
elements and attack types to play with.
What is a
bit more of an underused trait in most RPGs is how you learn new skills. By
meeting certain level and element requirements and performing certain actions
in battle you can learn new skills. These could be improved versions of your
current skills, a new special move, or maybe even a combo attack. This is
labelled as the Revelation System in the game, and it can seem a little random
at times, but it is pretty fun to use one move and then get a chain of other
moves that completely wipe all the enemies off the screen. You don’t see this
done very often, so it’s a neat addition to keep the game from feeling too
lacking in interesting mechanics while still holding true to the retro spirit.
Those of
you familiar with KEMCO titles should also have guessed that there is a point
shop, however this one is significantly less game breaking than pretty much any
other point shop in a KEMCO title. While there are equipment pieces that reduce
damage taken or confer passive bonuses, items that can raise stats, and items
that can raise element levels, they are largely inexpensive. But the game seems
to be built around the assumption you’ll be using the shop. Seriously, some of
the bosses can be pretty big bullies, so unless you spend some time grinding
monsters for points to buy stat increases and earning exp to level with, you’re
probably going to get hurt a decent amount.
Another
interesting aspect of Fortuna Magus is that there isn’t a world map to roam
around like you’ve probably gotten used to in these KEMCO titles. Instead you
have a map with red and blue dots representing fields/dungeons and towns, where
you will instantly go to when selecting. Add onto that the fact most fields are
about three fairly small areas, and the game isn’t very long story wise, and
you’ll end up with a much shorter title than what you’d probably expect. That
being said it isn’t bad, just be prepared to get through half the story in a
handful of hours pretty easily.
There are
some sidequests available for you to participate in as you play through the
game, and titles to earn that can be equipped like any other gear. So it’s not
as if Fortuna Magus is particularly lacking in content for what it’s worth,
despite how short it is. The story is surprisingly engaging and full of more plot
turns than I was honestly expecting, so that’s also a nice bonus. On the other
hand, you’ll probably be quick to notice that the assets are pretty much all
very generic looking. While I can’t confirm 100% if they used an RPG maker
style engine for the game, I’m pretty confident they did. Not saying this is
bad, just don’t go expecting any fancy unique and flourishing artwork or
designs.
Overall I
have to say that Fortuna Magus was a bit of a pleasant surprise. While
definitely shorter than I was expecting, the story was engaging and the
characters were pretty varied. The Revelation aspect is an underused mechanic,
although it tends to be hit and miss with whether you will enjoy learning
skills a little more randomly than pure level requirements. If you’re
interested in a quick nostalgia trip, definitely keep Fortuna Magus on your
radar!
March 2, 2026 | The Abbess Garden, a cozy narrative gardening game set in 1643 France, is available today on Steam and the indie.io store. Blending real horticulture with historical storytelling, the game invites players to restore a long-forgotten garden, uncover a quiet spy intrigue, and experience a gentle romance as the seasons pass.
Set at the abbey of Port-Royal-des-Champs, a real historical site in the heart of France, The Abbess Garden follows Agnès, a young peasant entrusted with restoring the Abbess’ private garden. What begins as a simple act of care gradually reveals hidden objects, new areas to unlock, and a deeper narrative woven into the grounds.
At the core of the experience is a gardening system inspired by real botany. Plants have authentic needs based on soil type, water, and proximity to other species. There is no grid-based placement. Instead, the garden grows organically, shaped by observation and thoughtful adjustments. As seasons change, players can identify plants across their life stages and gather flowers, roots, leaves, and seeds at the right moment for botany, medicine, and quest progression.
Exploration rewards curiosity. Hidden items fill collections and trigger new dialogue, while the discovery of a book written by a deceased spy introduces a subtle historical intrigue. Together with members of the local community, Agnès works to interpret its meaning before it reaches the attention of European royalty. The story unfolds linearly, allowing players to progress whenever they feel ready, reinforcing the game’s calm and approachable tone.
Created by a women-led development team and featured in several female-oriented indie development showcases, The Abbess Garden emphasizes care, patience, and atmosphere over urgency.
The Abbess Garden is available now for $9.99, with a 20% launch discount for a limited time. Players can also purchase the game bundled with its original soundtrack at an additional discount.
The game is available on Steam and on the indie.io store.
26th of February, 2026 | The collaboration sees Hooded Horse’s digital-first publishing strategy paired with Strictly Limited’s proven expertise in physical products. Players and collectors alike will benefit from a tangible extension of the game experience beyond the screen.
Shadow Gambit: The Cursed Crew is the critically acclaimed real-time stealth strategy title celebrated for its tactical depth, player freedom, and inventive mission design. Set within a dark, magical pirate world, the game is known for its non-linear structure, freely selectable missions, and a cast of uniquely gifted crew members whose supernatural abilities enable highly creative strategic solutions. Its emphasis on experimentation, precise execution, and compelling strategy has positioned it as a standout entry in modern stealth tactics.
This Complete Edition unites the base game with all previously released content, including the expansions Yuki's Wish and Zagan's Ritual. Notably, the title has never before been available as a physical release, offering fans a rare opportunity to own the game on disc
Shadow Gambit was developed by Mimimi Games, the studio behind genre-defining strategy hits such as Shadow Tactics: Blades of the Shogun and Desperados III.
Strictly Limited statement:
“We’re very excited to be working with Hooded Horse, one of the most important publishers in the indie space today. Every title they touch becomes a unique masterpiece. Together, we aim to deliver a definitive physical highlight with Shadow Gambit that fans will treasure for years to come.” says Helmut Schmitz, CEO of United Games, Strictly Limited Games's parent company
Hooded Horse statement:
“With Strictly Limited, we’ve found a trusted partner with a proven track-record in physical publishing, and a true passion for games and attention to detail,” says Hooded Horse CEO Tim Bender “Shadow Gambit: Definitive Edition will offer a rich experience for existing fans while also appealing to collectors and physical game enthusiasts.”
Shadow Gambit: The Cursed Crew – Complete Edition will be available in two collectible formats: a Limited Edition and a Deluxe Edition, with pre-orders starting today, February 26, for PlayStation 5, and the physical editions set to release on June 24, 2026.
The Deluxe Edition includes the full game, Artbook & Strategy Guide with concept art, character designs, environments and behind the-scenes insights, softcover, original soundtrack on CD, a replica gold coin, a treasure-sealed note from the developer, die-cut character sticker and a two-sided poster featuring original artwork.
Further collaborations between Hooded Horse and Strictly Limited will be announced at a later date.
About Strictly Limited
With more than 100 physical releases to date, Strictly Limited has established itself as one of the world’s leading specialists in physical publishing. Originally focused on premium collector’s editions of Japanese and niche titles, the label has since broadened its scope, now handling concept, production, and distribution across all genres with a global fan base. Each project is approached with remarkable depth and tailored treatment.
About Hooded Horse™
Hooded Horse is a publisher of deep strategic and tactical games, including Manor Lords, Against the Storm, ENDLESS™ Legend 2, Old World, Norland, Heroes of Might and Magic: Olden Era, and 9 Kings. With people and partners around the world, our goal is to empower and support developers in doing what they do best: creating world-class experiences for their audiences.