• Cat Mail Co. - PC Review

    What a meow-gnificent evening it is to send your paw-rcels out to those family and friends! Are mew looking to pick up an item or send something out? Well at Cat Mail Co. we can send and receive all your deliveries!

  • The Core - PC Preview

    Sometimes when you are browsing the internet for information on how to do something, you stumble upon ideas or projects or even games that people might be working on...

  • Echo Isle - PC Review

    Hello everyone and welcome to Echo Isle! A land with a mysterious lighthouse, monsters prowling the woods, and a wonderful throwback to some classic games I enjoyed in my childhood.

  • Volontes - Nintendo Switch Review

    Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...

  • Astro Colony - PC Review

    Astro Colony is a space base building game with three modes: survival, construction, and sandbox. From the intro cinematic right into...

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • House Flipper Remastered Collection - PC Review

    I enjoy simulation-type games, and I enjoyed the original release of House Flipper, but I never got around to getting the DLC. When the remastered version of the game was released, I figured it would be the best way to experience the DLC while checking out how the base game was upgraded.

  • Moonlight Peaks - PC (Steam) Review

    After getting in a fight with your dad and storming out of his castle, you take the train and head to Moonlight Peaks. Settling into this nocturnal town where your mother used to live, it won't take long to interact with other Vampires...

  • EA Sports College Football 27 - PS5 Review

    Entering the third year for this resurrected franchise, I was very curious to see where EA Sports College Football 27 would go. I was worried that the franchise might take a major step back now that it had a couple of years under its belt...

  • Net.Attack() - PC Review

    Net.Attack() is dangerously fun. From thinking that I could dip my toe into the tutorial during a lunch break to having put more hours into the game on my first day with it than I did my full-time job, Net.Attack() smoothly pulled me into a ‘just one more level’ mindset.

Fast-Paced Combat-Driven Roguelite Brings Afro-Brazilian Mythology to Life in New Game!

LOS ANGELES | Talaka is a fast-paced, combat-driven roguelite that brings Afro-Brazilian mythology to life in a vivid, hand-painted world unlike anything you’ve seen.


You play as a young warrior who once believed in the old legends—the stories of Orisha gods, mystical creatures, and ancient realms. But as time passed, the myths faded. Forgotten by the world, the legends have begun to unravel—twisting into chaos, breaking the harmony between worlds.

Now, you must journey across dreamlike landscapes, reconnect with divine forces, and uncover why the myths have gone rogue. With the Orisha by your side, you’ll fight to restore balance before the stories vanish forever.

Featuring lightning-fast action, dynamic roguelite runs, and a stunning watercolor-inspired art style, Talaka turns your controller into a paintbrush and every battle into a living canvas. 

Will you rewrite the myth—or let it fade into oblivion?

Key Features

  • 🛡️Dynamic Roguelite Combat
    • Every run offers new challenges and god-blessed weapons across 150+ weapon and skill combinations. Dodge, parry, and restore your way through corrupted spirits and twisted beasts in fluid, fast-paced combat — culminating in epic miniboss and Boss encounters that will push everything you’ve learned to the limit. No two runs ever the same.
  • 🎨 A living Canvas of Culture
    • Every biome in Talaka is a living painting — from the arid Sertão and the vast Pantanal wetlands to the streets of São Paulo and the dreamlike depths of the Dark Orun. Enemies don’t bleed — they burst into ink. By the end of each battle, the screen is your own canvas.
  • 🔁Face the Forgotten
    • The legends that once guarded these lands are being erased from memory — and as they fade, they’ve lost themselves to a mysterious corruption. Hunt them down, master their patterns, and fight to restore what the world is forgetting.
  • 🧭Every Foe Tells a Story
    • Every creature you face in Talaka is rooted in real Brazilian folklore, fauna, and flora. The Mapinguari, the Velho do Saco, the Labatut, the Bathroom Blonde — legends that have haunted Brazilian imagination for centuries, now hunting you in every run. Uncover their origins in Talaka’s in-game bestiary, where every enemy has a story worth reading.
  • Gods Reward The Worth
    • Experience drums, chants, and melodies crafted in collaboration with Afro-Brazilian musicians, evoking the divine rhythm of a world on the edge of rebirth.
  • Orishas Guide the Way
    • Each run makes you stronger. Between runs, spend your earned Ashe to unlock permanent upgrades — boosting your health, dodge, healing, and more. Seek the guidance of Iemanjá, Ogum, Oba, and Eshu, each offering their own blessings to shape your journey.
  • Play Your Way
    • Talaka analyses your gameplay and suggests the ideal difficulty for your skill level — and if you want full control, accessibility options are always available: infinite health, one-hit kills, and more.
  • Roguelike Twists
    • Uncover Secrets: Every room hides secrets waiting to be found. Explore beyond the obvious and uncover hidden areas that reward curiosity with rare items and untold stories.
    • Kill Streak: Defeating enemies increases your damage output — but healing resets your streak. Push your limits or play it safe: the choice is yours every fight.
    • Brush of Kumbu: Some enemies appear shrouded in the mysterious corruption — absorbing almost all damage dealt to them. A single stroke of the Kumbu brush shatters the shield, exposing them fully. Upgrade and master the brush alongside your weapons to craft the ultimate build.



About Potato Kid:

Potato Kid is an independent Brazilian studio formed by three games industry veterans with over 30 combined years of experience. Guided by the principles of being small and efficient, playing smart with technology and market instinct and staying true to what the team believes is meaningful to make, the studio operates on a lean, efficient model, creating unique, creative and highly polished games shaped by direct player feedback and built to resonate with gamers. Its first title, Talaka, is an Action Roguelike set in Brazilian mythology, published by Acclaim, targeting a Q1 2027 release.

About Acclaim:

Originally founded in 1987, Acclaim established itself as a leading global developer, publisher, and mass marketer, bringing beloved franchises such as Mortal Kombat, Turok, and NBA Jam into homes worldwide. Today, Acclaim carries its legacy forward with an unwavering commitment to supporting talented indie developers and delivering high-quality, premium indie games to a global audience. Acclaim’s modern revival stands as a testament to the strength and enduring appeal of its iconic brand.

Article by: Susan N.
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Cat Mail Co. - PC Review

Cat Mail Co. by developer Maracas Studio and publisher Gamersky Games - PC(Steam) review by Richard with a copy provided by the publisher.

Estimated reading time: 5 minutes


What a meow-gnificent evening it is to send your paw-rcels out to those family and friends! Are mew looking to pick up an item or send something out? Well at Cat Mail Co. we can send and receive all your deliveries! 

In Cat Mail Co. you take on the role of the newest postal employee at the post office on Cat Island. Unfortunately, the old post office senior doesn’t seem to be around, so you need to get used to the post office on your own!

Work at the post office is done in shifts between morning and night, with two divisions in your shifts. At the beginning of a shift you will be dealing with customers showing up. Either they will ask for a parcel or give you items to send. If they ask for a parcel they will either give a name or a description of a parcel and you need to locate it and bring it to them. For example, they may ask for a parcel for Evie Nightclaw, and you then need to find a parcel addressed to Evie N. sent to Cat Island. Or they may be obtuse about what they need and say something along the lines of “a parcel that isn’t lightweight that was attacked by a griffon”, and then you need to go find a heavy box with scratch marks on the package. Nifty tip, if the person coming for a package doesn’t specify something, it means it doesn’t apply. For example, packages can be heavy or fragile. If the customer doesn’t specify one of the two, the package is neither, at least as far as I’ve seen in the current build state.

If the customer offers you a parcel, it is now your job to properly put the necessary stickers on the package to get it ready for sending out. Parcels need a destination sticker, a number of stickers for the weight, and any extra conditions, such as fragile or heavy. As you continue to play you will unlock more conditions, such as packages that need to stay hot or cold. Once you’ve dealt with a certain number of customers, the phase of the shift changes and the boat captain comes rolling in. He brings you gifts of parcels for Cat Island, and you need to grab them from the ship and sort them how you wish. Once all the parcels are off the ship, the boat captain will tell you where his destination is. You must now play tetris with outgoing packages to send them to their intended recipient. As an example, Windy Bay is the first place to ship to, but the space on the ship is small. You may only be able to fit four or five packages on the ship, depending on their size. You also need to pay attention to the heavy and fragile packages. Once you’re happy with your work, you can send him off.

At this point your shift ends and you are awarded with points based on your statistics such as: packages delivered by hand, packages sent by ship, and any negative points from packages ruined by improper storing, or by putting the wrong package on the ship. If you do send a mis-stickered package it will be returned to you next time the boat captain comes by. Once you earn enough points you unlock something new. Sometimes it’s a new location, sometimes it’s a new condition on packages such as the hot or cold rooms.

In addition to all this there are massive piles of packages in the back hallway, and in the hot and cold rooms. If you pull enough packages out of these piles they will shrink. Do your best to completely clean up the piles, and maybe you can figure out the mystery of where the previous postman has gone!

Cat Mail Co. is a cozy game about sorting your office, cleaning up the mess, and getting a job well done by cleaning out your backlog of parcels. It’s actually quite soothing. There’s something quite satisfying about sending thirty or more packages out on the ship and completely clearing out a full shelf of packages for a destination. I can definitely say there were some times where I was getting worried because my freezer was filling up too fast, or my dedicated destination shelf was overflowing and I had to make an emergency overflow shelf, but a good system goes a long way.

There are a few issues here and there, but they are getting gradually patched out as the game continues. Currently the only issue I have in the current version is that occasionally packages put on the top of shelves in the cold and hot rooms may sometimes get damaged regardless of the fact they're in the corresponding room. It doesn't seem to happen to all packages, or even just the general top shelf sometimes, so try and keep things on the shelves proper or the floor until that gets sorted.

Oh, and did I mention you can play with friends? Yup, you and up to three friends can tackle the job together! Work together to create a perfectly organized system for managing your inventory. Or totally mess things up when your friends aren’t looking and drive them nuts. Either way, Cat Mail Co. is a great time to be had fur all your mail-time needs!

 

Score: 9 / 10

 

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Innovative 2D Action Roguelike is Out On All Major Platforms!

Zaragoza, Spain – July 2, 2026 | Independent developer SIDRALGAMES alongside publishers Selecta Play and Entalto Publishing are thrilled to announce that HYPERWIRED, the innovative 2D action roguelike, is out today on Steam, Nintendo Switch, PlayStation 4|5, Xbox One and Series S/X at a price of 7.99 USD with a 10% off during the first week (except on PlayStation). There is also a free demo on Steam for players who want to try out electrifying experience of HYPERWIRED.


HYPERWIRED redefines the classic top-down shooter with its unique "tethered" core mechanic. In a galaxy plunged into darkness, players pilot specialized ships that must physically plug into power sockets to recharge weapons and systems. While connected, you gain immense firepower but are restricted by the length of your cable, creating a high-stakes tactical balance between staying powered up and dodging relentless enemy swarms.

KEY FEATURES

  • Tactical "Tethered" Combat: Master the balance between immense power and limited mobility
  • Deep Roguelike Loop: Navigate procedurally generated sectors and master a rechargeable slow-mo system.
  • Extensive Customization: Pick up BATTERIES and discover +250 combinations of bullet modifiers and 40+ upgrades to customize your build.
  • Fleet Variety: Choose from 10+ distinct ships and rescue stranded pilots to build a supporting army.
  • Massive Boss Battles: Engage in intense combat against several massive bosses guarding the end of each galaxy.
  • Retro Aesthetics: Built in GameMaker, blending innovative mechanics with striking pixel art.

FEEL THE TENSION, MOVE AND SHOOT STRATEGICALLY!

  • Blast your mega-laser!
  • Form an army of rescued stranded ships that will fight alongside you!
  • Destroy the stages and defeat a large variety of enemies!
  • Encounter dangerous and challenging BOSSES after each galaxy in your quest.
  • Holding the breach, dodging enemy bullets, and piloting through narrow hallways shouldn't be a problem, BUT just in case...
  • Your ship is equipped with a futuristic Slow-Mo System that you can use almost whenever you want!
  • Get CHIPS of temporary upgrades by destroying enemies!
  • Optimize charge times, improve your firepower, get more cable length...
  • Become invisible to enemies.

STORE LINKS



About Selecta Play

SelectaPlay is SelectaVisión’s video games publishing branch. The company works with talented studios on unique video games and helps them publish their titles in both physical and digital formats worldwide.

About Entalto Publishing

Entalto Publishing is the publishing arm of Entalto, a passionate and forward-thinking video game developer and publisher based in northern Spain. Founded in 2021 by industry veterans with over a decade of experience, Entalto is more than just a publisher; it is a dedicated partner to developers worldwide, championing fair deals that prioritize creators. Believing that developers deserve the largest share of their success, Entalto is committed to ensuring they receive it.

About SIDRALGAMES

Based in Zaragoza, SIDRALGAMES is a studio known for blending innovative mechanics with striking retro aesthetics, evolving from game-jam roots into multi-platform development.

Article by: Susan N.
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Robots Replace Humans in Satirical Dystopian Time Management Life-Sim

July 1st, 2026, Cartagena, Spain | The Spanish independent studio Palitroque is happy to announce that their satirical dystopian time management life-sim Dystopicon will release on Steam this July 27 at a price of 7.99 USD with a 15% off during the first 2 weeks. The game is set in a retro futuristic world where robots replaced humans at work. You are a Class-2 citizen who gets a new home from the government and assigned to do a simple job: watch TV to earn your salary, and with it, buy the services you find convenient to survive and stay entertained. Would you choose to be a loyal citizen or a rebel against the system as you progress in different scenarios uncovering more about how the world works? Keep in mind that your actions will have consequences, and they will lead you to 14 possible endings.


FEATURES 

6 Different Scenarios:

  • Start the story mode as a Second-Class Citizen, living in a room provided by the government. Progress until you become a Party Citizen or end up in the re-education camp, across 5 different scenarios and an additional secret one.
  • Each scenario reveals new information about this dystopian world and forces the player to rethink their strategy by introducing new mechanics and situations.
  • Will you be able to discover what lies beyond the four walls of your home?

Challenge Mode:

  • Your objective is to save enough money to leave that room. Do you dare to try?
  • No daily news, no distractions—just you against yourself.

14 Possible Endings:

  • You may survive however you choose:
  • Remain an obedient citizen or rebel, but keep in mind that your actions will have consequences.
  • Become a state bureaucrat or get involved in a terrorist attack. Follow the instructions to the letter or hack the system to deceive it.
  • Anything can happen—who knows? You might even win the lottery… [insert canned Laughter]


About the Developer:

The motivations and story behind Dystopicon

The project started in 2018 in a very modest way by Juan Felipe Molina, with a prototype on Itch.io and third party assets from the Unity Asset Store. Over the course of about 12 months, he expanded the story and gameplay loop, testing what worked and what didn’t. That first version achieved the mark of 12.000 downloads.

For many years he received very positive feedback about the game, and it seemed that people enjoyed it, but he didn’t have the time to dedicate to it professionally. In November 2025, Juan Felipe left his job and decided to professionally release Dystopicon on Steam.

“I have always loved dystopian stories and I am a huge fan of the great classics, especially the works of Philip K. Dick. In his novel Ubik, the protagonist has to insert a coin into different household devices in order to use them, and I really liked that idea.
I needed another mechanic to justify why the player would earn money, and I started thinking about TV and social media, and how they keep people glued to screens. What could be the next step? Getting paid for doing exactly that!

Once I had those two elements (being paid to watch TV and using that money to buy services), I started building the rest of the game.

I eventually finished the prototype with a 28-day gameplay loop where the player had to survive by watching TV and reading daily reports sent by the government.

Then the pandemic arrived, and people found themselves locked at home, watching screens, and in many cases receiving government support to help them deal with the situation.” - Juan Felipe Molina (Game Director and Lead Developer)

The mechanics had already been thoroughly tested, the story worked, but the 3D models lacked personality. That’s why Juan Felipe hired Xenia Almela, a 3D artist who gave the game the visual identity and personality it has today. In addition, Mario Alba, a 2D artist who had created a series of comics for the original game, agreed to create many more for the final version.

Thanks to all of that, Dystopicon was born and will be released as a commercial product.

Article by: Susan N.
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Cute Roguelite Deckbuilder RPG Launching on July 22nd!

June 25, 2026 | Independent developer Death Kumiai and publisher Flashlight Games are glad to announce that Annihilated, their dark and cute roguelite deckbuilder RPG, will launch on July 22, 2026 on Steam at a price of 16.99 USD | 17.25 EUR and a launch discount of 10% during the first 2 weeks. Players will dive into a twisted world where adorable fuses with dark horror art that presents a narrative-driven dungeon crawler RPG with 4 distinct character routes. Find your favorite "broken" party member to save…and leave the others behind.

"Two major pillars shape Annihilated: the imaginative negative space offered by retro vintage games, and the complex, conflicted character writing found in text adventure games, light novels, and JRPGs circa 2010, also influences from older and recent classics as Fire Emblem, Super Mario RPG, Undertale or The Legend of Zelda. Our goal is to craft a whimsical cartoon-style game grounded in authentic human nature and weighty thematic depth." - Sabotenshi (Lead Artist & Lead Writer)

The Backstory

The legendary Hero's party vanished in the depths of a dungeon. You are the sole survivor of the rescue party sent in after them, pressing ever deeper into the cursed dungeon to find what remains of them. You have no fighting power of your own; to survive, you borrow the remaining strength of the broken heroes — each helping in their own way. And you can only bring one of them out alive.

The Dungeon

The dungeon itself is the enemy. Its monsters, traps, and curse turn on everyone who enters — the same forces that broke the Hero's party now come for you. What really happened to them, and why, is what each route reveals.You will find lurking monsters, dwindling gear, instant-death traps the moment you drop your guard — and the very curse that shattered the heroes still lingers in its halls.

Main Features

  • Choose among 4 different main routes, each one of them full of decisions that will impact your path and how things end.
  • Visual novel narrative-driven style with a deep 200.000 words script full of lovable and broken characters.
  • Roguelite dungeon crawling with high lethality, uniforgiving random events, and instant retries.
  • Turn-based timing-focused card battles where players will need to be strategic but also have good reflexes to defeat enemies.
  • Weapon Breakage System: Weapons have a durability limit but can be voluntarily destroyed for temporary combat buffs.
  • Curse points are earned from defeats and weapon breaks, and used to buy items, boost stats, or survive lethal roulettes.


About Death Kumiai

Death Kumiai is a small game studio that makes games about death.

About Flashlight Games

Flashlight Games is a publisher that rethinks how games reach the people who play them. We want to be the dependable gear that lights up dark unease for game creators.

Article by: Susan N.
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Star Drifters Releases Unique RTS, 4X, and God Game Genres in One Magical Title!

Driftland: The Magic Revival, a strategy game set in a world of floating islands, debuts on PlayStation 5. The title from Polish studio Star Drifters offers a unique mix of RTS, 4X, and god game gameplay. The PS5 release is set for June 12. The game is also available on PC and Xbox Series X|S.


Driftland: The Magic Revival is the work of independent Polish studio Star Drifters, known for games such as Danger Scavenger and First Dwarf. The game first launched on PC and holds 73 percent positive reviews from more than 1,400 player ratings on Steam. The title also has a Metascore of 76/100. Ultimate Games S.A. is responsible for preparing and publishing the console versions.

Take Control of Floating Islands

Driftland: The Magic Revival is a fantasy strategy game that blends RTS, 4X, and god game elements. Players take the role of a mage who can move, merge, and transform the lands drifting through the air. The title offers several gameplay modes, including a campaign and skirmishes.

The story is set in a world shattered by a great war of mages, which broke the continents into floating islands. In Driftland: The Magic Revival, players begin ruling a single castle and a small realm, aiming to build a powerful empire.

Players can choose from four factions. Each has unique traits and requires a slightly different playstyle. The gameplay is built on a system where players set goals for their units, which then act autonomously. Support comes from heroes who can fly, for example, on dragons. Success also depends on managing resources effectively, including gold, raw materials, and magic.


Driftland: The Magic Revival – Key Features:

  • fantasy strategy in a world of floating islands;
  • a blend of RTS, 4X, and god game elements;
  • move and transform floating islands;
  • a deep magic system;
  • multiple gameplay modes.

The PlayStation 5 release of Driftland: The Magic Revival is set for June 12.

Article by: Susan N.
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Rise of the Triad - Retro Reflections


Rise of the Triad by developer and publisher Apogee SoftwareMS-DOS retro reflection written by Hamza.

Estimated reading time: 4 minutes 



Apogee. Gosh darn it, modern gaming culture will never understand the thrill of booting up a computer, typing an Apogee game's executable into MS-DOS, and seeing that logo fly across the screen with the immortal tagline, "Apogee means action." Damn right! Apogee may have fallen out of style and recognition lately, but their 3D Realms banner is still flying high, responsible for the first two Max Payne games, Prey, and the ill-fated Duke Nukem Forever.

Having grown up playing Apogee games, the company holds a soft spot in my heart and will forever remain one of my many gaming heroes—even if their games aren't exactly ultra-classics, barring Duke Nukem 3D and Rise of the Triad. Despite lacking a consistent one-two punch, several of their games are indeed highly enjoyable, such as the side-scrollers Bio-Menace and Monster Bash. Rise of the Triad was not only the first Apogee game I ever played, but it was also my very first exposure to first-person shooters. That's right, my interest and morbid addiction to all things FPS originated here. ROTT FTW!


Right from their inception, Apogee dabbled in the silly and absurd; with ROTT, they waded deep into surrealism—an unprecedented feat in a then-infant genre that had no guarantee of becoming the next big thing. With id Software being deathly serious about their titles, it is safe to say Apogee brought much-needed humor to the genre. It consists of Shadow Warrior (a parody of Eastern martial arts movies), Duke Nukem 3D (a parody of over-the-top action films), Rise of the Triad (a parody of violent gangster movies), and Blood (a parody of horror films, mostly cheap B-movies). At their heyday, these four were true rivals to id Software, but now they exist solely to provide old-school, over-the-top, violent action for those curious and brave enough to dive headfirst into an era that wasn't yet filled to the brim with dime-a-dozen WWII shooters.

Rise of the Triad follows a strict rule of exciting gameplay and fast, gun-toting action. Mere seconds into the game, you are handed a heat-seeker. After depleting that sweet carrier of carnage, you switch back to your primary weapon—a handgun with unlimited ammo. You never have an excuse for running around wide-eyed trying to find extra bullets. Although it is the weakest weapon, the mere fact that it is bottomless makes it beyond awesome.

One major crutch that has permeated a great many FPSs is the god-mode cheat. Those scared stiff by a Cyberdemon's haunting footsteps to the point they couldn't move have had no choice but to jam in the now-legendary IDDQD code. Those unlucky enough to be prancing down SHODAN's corridors with a sweaty complexion also had no option but to grant themselves invulnerability to protect against her "creations." However, in ROTT, god-mode is neither a cheat nor an unlockable; it is an actual, glorified, free-of-cost power-up weapon. Like I said before, ROTT is crazy and anything goes. With your godly powers, you can smite your foes and mash them down into gory giblets.


If you think that isn't crazy enough, take a bite of this: you get to play as a dog. Once again, your eyes do not deceive you. Getting to play as a hound in this hilarious, gory, and surreal romp is the wackiest concept I have seen since the playable killer rat option in Die Hard: Viva Las Vegas, where John McClane and his enemies are oversized rodents. Though the dog plays only slightly differently than its human counterparts, it possesses the incredibly cool ability to kill foes just by barking at them. Excluding the games by ShinyEntertainment, very few games on the market present themselves as this silly and actually relish in it. ROTT is one of them, and the man to thank is none other than Tom Hall.

As one of the chief founders of id Software, Hall was responsible for some of the company's biggest breakthroughs, including Wolfenstein 3D, Doom, and the immensely likable Commander Keen games. He is also the creator of the iconic Dopefish—the unofficial mascot of pre-success id Software. Due to creative differences, he left id Software and joined Apogee, serving as a designer for Rise of the Triad. Though not his absolute best industry contribution (that honor goes to Anachronox), it remains one of his creative high points. Here, he was able to exercise his wildest and craziest ideas. With two creative forces like Tom Hall and Apogee working together, ROTT was bound to be ultra-wacky and insane. And boy, was it ever.

In conclusion, Rise of the Triad is a definite must-try for fans of the genre. As one of my ultimate gaming guilty pleasures, ROTT remains completely satisfying until it wears out its welcome, and engaging for as long as you, the player, decide to call it quits. Don't let its dated, sometimes embarrassing looks deceive you; it is a great shooter. And delightfully gory, too.


Note: Screenshots from all platforms that were available at the time can be found here at Moby Games

 

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Challenge Yourself with Tower Puzzles on Steam Right Now!

Bulgaria, July 2026 | If you’re looking for a puzzle game that’s easy to pick up but hard to put down, Towers Saga arrives on Steam on July 10 with a fresh spin on the classic combination of Tetris and match-3 formulas.


Instead of matching pieces on a flat board, Towers Saga challenges players to rotate and control falling blocks in 3D towers, lining up matching blocks to trigger satisfying combos while completing unique objectives. Each level introduces new twists and mechanics, keeping the experience engaging from beginning to end.  

The journey spans some of history’s most iconic locations, including ancient Babylon, the Colosseum in Rome, Stonehenge, and several other legendary landmarks. Every stage offers its own atmosphere, making the game feel like a relaxing trip through time wrapped in an approachable puzzle experience.

Whether you’re chasing high scores, mastering combo chains, or simply unwinding with a few levels after a long day, Towers Saga offers a welcoming experience for both longtime puzzle fans and newcomers alike.

Towers Saga launches July 10 on Steam.


Key Features

  • A unique 3D take on classic Tetris and match-3 gameplay
  • Explore famous historical locations from around the world
  • Complete objectives while building massive combo chains
  • Travel through beautifully themed stages inspired by ancient civilizations
  • Accessible gameplay that’s easy to learn and satisfying to master

Players can wishlist the game now and prepare to begin their historical puzzle adventure when Towers Saga launches on July 10.

If you’re interested in staying in the loop on all things Towers Saga, you can join the Official Discord Server, where feedback and suggestions are always welcome!

Article by: Susan N.
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Zombies Take Over the Golf Course with Waky Co-op Fun!

June 25, 2026 | Independent studio MapleTaco today launched Left Fore Dead: Zombie Battle Golf, out now on Steam. Grab up to three friends, line up your shot and try to finish a round across outrageous courses while zombies, bad decisions and your friends ruin everything.


Left Fore Dead: Zombie Battle Golf is an online and local co-op party game for 1 to 4 players, built on a simple collision of two genres: the precision of arcade golf and the panic of zombie survival. Players line up and power their shots to work their way toward the end of each course, using weapons and the environment to fight off the undead along the way. A clean shot can just as easily draw a horde out of the fog, and with friendly fire always on, your teammate is as likely to knock you off course as cover your back. Because the chaos comes from how the golf, the zombies and the players collide rather than from scripted gags, no two rounds fall apart the same way.

Rounds run a fast 5–15 minutes and are built around emergent comedy: attracting and dodging zombies, navigating awkward course geometry, choosing safe play versus going for it and deciding whether to help your teammates or quietly ruin their round. Left Fore Dead grew out of another golf project at MapleTaco, when the team got inspired to combine two things that don’t belong together, golfing and brawling and kept asking “what if you could hit zombies?”, then “what if you could hit other players too?”
“We wanted it to feel chaotic, but still readable, the kind of chaos where players understand what happened, laugh about it and immediately want to try something worse on their friends. Once we started asking ‘what if you could hit other players too?’, the game stopped being about surviving a horde and became a playground where friends create their own memorable disasters.”

— Chris from MapleTaco development team

 


Key Features

  • Online and local co-op for up to 4 players
  • A unique blend of arcade golf and zombie survival
  • Three distinct courses: a golf course that stops being one, a ruined city and a cramped subway
  • Zombies that react to your shots, turning every swing into a risk/reward decision
  • Sabotage and assisting your friends and teammates are as dangerous as the undead
  • Fast 5–15 minute rounds with quick restarts and emergent, never-the-same chaos
  • Escape the deadly fog using weapons and environmental mechanics

Availability

Left Fore Dead: Zombie Battle Golf is available now on Steam for PC.


About MapleTaco

MapleTaco is a small independent studio focused on building fast, chaotic multiplayer games that are easy to pick up and best enjoyed with friends. Left Fore Dead: Zombie Battle Golf reflects the studio's approach: take a familiar genre, push it somewhere unexpected and let players make their own fun.

Article by: Susan N.
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Moonlight Peaks - PC (Steam) Review

Moonlight Peaks by developer Little Chicken Game Company and publisher XSEED Games and MarvelousPC (Steam) review written by Pierre-Yves with a copy provided by the publisher.

Estimated Reading Time: 6 minutes. 

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Rally Car Mechanic Simulator Drifts onto Xbox Series X|S and PlayStation 5!

Rally Car Mechanic Simulator is coming to consoles soon. It's a game that combines preparing and repairing race cars with managing a garage and an entire rally team. The title launches on Xbox Series X|S on June 23, with the PlayStation 5 release date set for July 7. Rally Car Mechanic Simulator is also available on PC.


Rally Car Mechanic Simulator is the work of Polish studios Play2Chill and Atomic Jelly. The game launched on PC in early 2025 as Rally Mechanic Simulator and currently holds 72 percent positive player reviews on Steam. Ultimate Games S.A. is responsible for preparing and releasing the title on consoles.

Become the king of rally mechanics!

Rally Car Mechanic Simulator is a relaxing and realistic game that lets you step into the role of a rally mechanic. Gameplay centers on properly preparing cars for rallies, repairing damage sustained during special stages, and managing the garage and the entire team. The game is aimed at fans of the Car Mechanic Simulator series, WRC rallying, and automotive mechanics in general.

The player starts with a small garage, but with progress, it's possible to rise to the position of a top rally team. Managing the rally crew is up to the player, including tasks such as building the team and negotiating with sponsors.

In Rally Car Mechanic Simulator, the developers offer realistic rally car models and plenty of interaction. You can install or remove various parts and work on the suspension, gearboxes, turbochargers, electronics, tires, and more. Parts specific to rally cars play a key role here, such as turbos, threaded suspension, and performance gearsets.

The title also stands out for its advanced damage and vehicle-cleaning system. Cars can be customized and tuned, and tested directly on the track.


Rally Car Mechanic Simulator - Key Features:

  • Become a rally mechanic;
  • Prepare and repair race cars;
  • Enjoy realistic car models;
  • Test rally cars on the track;
  • Manage your garage and rally team.

The release date for Rally Car Mechanic Simulator on Xbox Series X|S is set for June 23, with the PlayStation 5 version arriving on July 7.

Article by: Susan N.
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Award Winning Strategy Traffic Management Simulator Releases Lokum Lanes Free Update!

Mini Motorways, the award-winning minimalist strategy traffic management sim with over 9M players from Dinosaur Polo Club, explores the bustling streets of Istanbul on Apple Arcade, PC and Mac via Steam, and Nintendo Switch, in the free ‘Lokum Lanes’ update out now! 


‘Lokum Lanes’ also introduces a highly requested feature: city planners can now continue in Creative Mode after hitting ‘Game Over’! Game Over? More like GAME FOREVER!

Snag a bag of Lokums* (the local word for Turkish Delights, of course!), and transport the city's population of over 15 millions commuters across the roads and waterways in the culturally rich landmark of Istanbul, Türkiye.

BOATS ARE BACK! Connect city sections with bridges and use the Bosphorus Strait ferry to clear road traffic. Travel fresh water ways with boat terminals in Mini Motorways’ second of four maps arriving throughout 2026.

*Please note that you will have to buy your own Lokums! DPC makes games, not candy!


Navigate Istanbul’s stunning skyline in Classic, Endless, Expert, and Creative Modes. Speaking of the latter, no longer shall the tyranny of the dreaded Game Over screen place a red light on players’ imaginations. Keep the run going in any other mode!

Find the perfect traffic solution while striving to earn new achievements and test puzzle skills in Daily Challenges, Weekly Challenges, and City Challenges.

“If I had to use one word to describe this update, it’s ‘delectable!’ ” said Aditia Hasib, Publishing Operations Manager, Dinosaur Polo Club. “This map has been highly requested by Mini players, and we’re so excited to finally be able to bring it to them. Singapore is next up, decided entirely by player votes!”
The ‘Lokum Lanes’ update is available today for free across all current platforms, including Apple Arcade, PC and Mac via Steam, and Nintendo Switch.

To learn more about Mini Motorways, visit Dinosaur Polo Club’s website, Bluesky, Twitter, Facebook, and Instagram pages.


About Dinosaur Polo Club

Dinosaur Polo Club is an independent game development studio based in beautiful Wellington, New Zealand. Founded in 2013 by brothers Peter and Robert Curry, the studio first made waves with their award-winning and BAFTA-nominated debut Mini Metro. Created in collaboration with Disasterpeace and Jamie Churchman, Mini Metro explores relaxed and minimalist subway design. The second game developed by Dinosaur Polo Club introduces a brand new type of city management with colorful road-building and resource management found in Mini Motorways. Combined, Mini Metro and Mini Motorways make up two parts of an expanding Mini Collection. 

With an inclusive and supportive culture that believes in giving back to its creative community, the studio has grown and is now home to nearly 35 dinos as it works on new titles with relatable simplicity.

Article by: Susan N.
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Go Bananas in Monkey Bizniz with Up to Four Friends!

LIVERPOOL, UK – 11TH JUNE | GET READY TO GO BANANAS WITH YOUR FRIENDS!


MONKEY BIZNIZ is a new physics-driven co-op adventure game playable with up to 4 players that throws you into the role of mischievous monkeys tasked with one very important mission: collect as many bananas as possible and haul them to the summit of treacherous mountain peaks using a unstable wooden cart. Players run, climb, grab and leap through a sandbox mountain level, solving puzzles together via proximity chat. One monkey can steady the cart, another drops crates on pressure plates, a third works a crane to lower a bridge into place, and one more stupidly falls off a cliff edge shouting for help. Anything can happen at any time, including disaster.

Blending chaotic physics gameplay, open sandbox exploration, and laugh-out-loud cooperative (and competitive) moments, MONKEY BIZNIZ challenges players to survive hazardous terrain, unpredictable obstacles, and their own teammates to deliver what’s needed for the Monkey King’s feast.

One in-game moment will create laughter for weeks. The game doesn’t script the comedy, the physics, the items and your friends do.

In MONKEY BIZNIZ, players join a cheeky troop of customisable monkeys on a quest across vibrant mountain landscapes filled with hidden bananas, dangerous paths, and absurd environmental challenges.

The more bananas you collect, the greater the reward when you successfully reach extraction points at each summit, but getting there is far from simple.


PHYSICS-BASED CHAOS AT ITS CORE

At the heart of MONKEY BIZNIZ is its unpredictable physics system. Players must carefully push, pull, and balance an increasingly overloaded banana cart through unstable terrain. Every banana adds weight, and every bump in the road risks sending your precious cargo tumbling down the mountain.

From collapsing platforms and slippery shipwreck zones to swinging bridges and rolling boulders, the environment is designed to keep players constantly adapting or falling spectacularly.

CO-OP MAYHEM AND FRIENDLY BETRAYAL

MONKEY BIZNIZ supports both single-player and up to online 4-player co-op, Teamwork is essential to keep the banana cart stable, but trust is optional.

Players can cooperate to carefully navigate dangerous terrain or intentionally sabotage each other for ultimate banana dominance. The result is a constantly evolving mix of teamwork, chaos, and comedic disaster.

Each level in MONKEY BIZNIZ features large, open sandbox environments packed with bananas to collect and multiple routes to explore. Every mountain introduces unique hazards, environmental storytelling, and multiple extraction points at the summit for high-risk, high-reward gameplay.


CUSTOMISATION, UPGRADES AND BANANA MAYHEM

Players can personalise their monkey with a wide range of unlockable outfits, accessories, and silly animations. As progression continues, new upgrades, power-ups, and interactive props become available to help, or hinder, banana collection efforts.

Whether it’s boosting your cart, stabilising your load, or creating total chaos, every tool adds another layer of unpredictable fun.

“After we shipped House of Golf VR, we wanted to give the team room to play. We ran our own internal game jams over three months, seven different prototypes, no rules, no roadmap. Monkey Bizniz was the one that kept making us laugh every time we demoed it. That was the greenlight.”

Gary Nichols, CEO, Starlight Games


KEY FEATURES

  • Physics-based co-op cart chaos.
  • Solo and 4-player online/local multiplayer.
  • Large open sandbox levels.
  • Dynamic obstacle courses and environmental hazards.
  • Customisable monkey characters with expressive animations.
  • Unlockable outfits and upgrades.
  • Cooperative gameplay styles. Also, Troll your friends.
  • Comedy.

About STARLIGHT GAMES

STARLIGHT GAMES is a Liverpool-based games studio developing cross platform innovative titles, including the successful 2024 release of House of Golf 2, House of Golf VR, MONKEY BIZNIZ and additional projects currently in production. The studio specialises in cutting-edge Unreal Engine 5 development and boasts an exceptional leadership team of industry veterans and new talent.

Article by: Susan N.
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