• The Remake of the End of the Greatest RPG of All Time - PC Review

    If you are here reading this, it means one of two things: ‘a’ you saw an extremely long weird game title and were wondering what it actually was, or ‘b’ you’re interested in a puzzle solving meta JRPG stylized adventure. Either way, let’s take a look into “The Remake of the End of the Greatest RPG of all Time”.

  • Minos - PC (Steam) Review

    The tower defense genre is one that doesn't tend to innovate much with static maps, various traps, and its simple to grasp gameplay loops. At least, that is until Minos with a mighty laugh to prove you wrong.

  • Clockwork Ambrosia - PC Review

    What was your last vacation like? Did you visit an island? Tour the local industries? Get your airship shot down by a giant mechanical dragon? Well Iris from Clockwork Ambrosia has, and boy is she going to need a new vacation when she’s done with this 2D metroidvania adventure.

  • Volontes - Nintendo Switch Review

    Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...

  • Medieval Crafter: Blacksmith - PC Review

    Medieval Crafter: Blacksmith, to me, is a relaxing simulation game until you get to the time-management portion of it. I've had the pleasure of actually making a part for my sewing machine at a friend's forge which this game brought back some fond memories.

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • People of Note - PS5 Review

    ...I love music in general. After playing the People of Note demo, I knew I had to play the full game.

  • Kingdom's Return: Time-Eating Fruit and the Ancient Monster - PS5 Review

    Kingdom's Return: Time-Eating Fruit and the Ancient Monster is Inti Creates latest project. Blending 2D side-scrolling and town building simulation, you'll be venturing through a small interesting world as you try to restore a kingdom whose time has been stolen from it.

  • R-Type Dimensions III - Xbox Review

    R-Type is one of the best known shoot-‘em-ups in gaming history, and for very good reason. It’s always been incredibly challenging, but tight controls and visual flair have been hallmarks of this series for decades now. This updated port of the third game in the series, R-Type III: The Third Lightning feels quite overdue.

  • Battlestar Galactica: Scattered Hopes - PC Review

    Battlestar Galactica in all its incarnations has been part of the bedrock of Western science fiction for nearly half a century. Alt Shift’s newest entry Battlestar Galactica: Scattered Hopes aims to capture the franchise’s feeling of courage in the face of relentless pursuit and overwhelming odds, and it does it well.

Discover What it Means to be a Hero in Kidbash: Super Legend Early Next Year!

Kyoto, Japan — May 22, 2026 | Get ready to rise, rebuild, and rediscover what it means to be a hero. During BITSummit in Kyoto, Japan, publisher Acclaim, Inc. announced that Kidbash: Super Legend, the nostalgic roguelike action-platformer developed by Indonesian indie studios Authentic Remixes and Fat Raccoon, will be published by Acclaim and released on Steam and consoles in early 2027.


Awakening in a world of forgotten game characters with no memory of his past, the hero Kidbash embarks on an emotional journey of redemption, training, and discovery.

“Kidbash grabbed all of our attention, instantly. It feels like somebody uncovered a lost action classic from the PS3/Dreamcast era and gave it a modern 2020's soul. Authentic Remixes & Fat Raccoon built something with real style, real gameplay, and a ton of personality.” said Marc Anthony Rodriguez, Director of Publishing & Strategic Partnerships at Acclaim, Inc.  

“The second we saw the claymation-real “Laika-esque” vibe of the game world, the mash-up weapon combat, and the sheer energy of it all moving together, we knew this game had something special. This is exactly the kind of bold, memorable indie game Acclaim was brought back to champion!”  

Paying homage to the classic adventures of Mega Man and Kirby, the game blends fast-paced action and exploration with deep roguelike progression and a charming claymation-style aesthetic that brings its vibrant characters and vibrant world to life.

The announcement is accompanied by an all-new cinematic trailer, offering a first look at Kidbash: Super Legend’s larger-than-life cast, stunning diorama-esque world, massive bosses, and never-before-seen gameplay that highlights the game’s blend of frenetic combat and expansive platforming.


Here’s what the media are saying about Kidbash: Super Legend:

“One of our favorite games on the showfloor, Kidbash was created in collaboration with Niji Games. Utilizing claymation assets and Mega Man-style run-and-gun gameplay, we hope that Kidbash will fulfil its full potential one day.”

- IGN South East Asia
“If Capcom Won’t Do It, ‘Kidbash: Super Legend’ Will. This ‘Mega Man’-Inspired Roguelike Has Its Hooks in Me”

- VICE

Key Features

  • Play as a Lost Forgotten Hero – Our hero, Kidbash, awakens with no memory of his past, only his name and a burning desire to become a hero. After failing to save the nearby village of Mandala, he seeks training from the legendary master of the mountain, Tao Shen Long, only to discover that he has disappeared.
  • Weapon Mixing – Fill the meter up as you slay enemies, and you’ll be able to combine 2 weapons to create a more powerful one, each with unique mechanics—totally not inspired by Kirby 64.
  • Find Powerful Mod and Weapon Combinations – Pick from a randomized pool of mods that will enhance your platforming and combat. These mods even stack when you mix together your weapons!
  • Village Building & Meta Progression – Help a cast of forgotten characters rebuild their destroyed village. Your meta progression and character development are tied directly to the village’s growth!



About Acclaim:

Originally founded in 1987, Acclaim established itself as a leading global developer, publisher, and mass marketer, bringing beloved franchises such as Mortal Kombat, Turok, and NBA Jam into homes worldwide. Today, Acclaim carries its legacy forward with an unwavering commitment to supporting talented indie developers and delivering high-quality, premium indie games to a global audience. Acclaim’s modern revival stands as a testament to the strength and enduring appeal of its iconic brand.

About Authentic Remixes:

We Are Visual-Based Storytellers. Our name means to acknowledge that everything we create is in truth a remix of all our past experiences. Then to ask the question how do we create something that is still authentically us.

About Fat Raccoon Games:

We are a small team of developers from Indonesia. Founded in 2024, we make games with simple charm and surprising depth. Like raccoons, our games may look scrappy at first, but they’re rich in personality and charm.

Article by: Susan N.
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Huge RPG Collaboration Kickstarter Campaign Starts Today!

May 25, 2026 | Radical Fish Games and Little Legendary are excited to announce a new collaboration between CrossCode, Alabaster Dawn, and SHADE Protocol, revealed through a new video that just premiered today, May 25, 2026 at 6:00 PM CEST.


The collaboration brings together three fast-paced, pixel-art action RPG worlds known for stylish combat, expressive characters, and a deep love for strange, spectacular worlds. Fans can get their first look at the collaboration in the reveal video, which will debut alongside the announcement.

The reveal also arrives shortly before SHADE Protocol’s Kickstarter campaign launches on June 4, 2026, giving players a first look at one of the collaborations and surprises planned around the game’s upcoming community campaign.

Useful Links:



SHIRAKUMO Nagi, original composer from CrossCode and Alabaster Dawn, crafted the beautiful track for this Collab Teaser Trailer. He returns as the lead composer for Alabaster Dawn and we hope to bring him in for guest tracks into SHADE Protocol as part of our Kickstarter goals!

“CrossCode and Alabaster Dawn represent so much of what we love about indie games: depth, charm, mechanical creativity, and a clear artistic identity,” said Kendall Quinones, Game Director at Little Legendary. “To have SHADE Protocol connected to those worlds in any way is incredibly meaningful for us. We are huge fans of Radical Fish Games, and we cannot wait for players to see what we have been working on together.”

The reveal video will offer a first glimpse at how the collaboration connects the games, with more details to be shared following the announcement.


SHADE Protocol is an upcoming 2D cyber-fantasy Metroidvania where players take control of Zura, a shield-wielding heroine fighting through a world of music, machines, memory, and loss. The game features fast-paced action combat, a system of instrument-based weapons, and reality-bending abilities that let players cut, shift, and reshape the world around them.

CrossCode, developed by Radical Fish Games, is a critically acclaimed 2D action RPG known for its fast combat, puzzle-heavy dungeons, charming characters, and retro-inspired pixel art. Alabaster Dawn, also from Radical Fish Games, is the studio’s new action RPG currently in Early Access, set in a world recovering from ruin and featuring exploration, elemental combat, and deep progression systems.

The collaboration will be officially revealed on May 25, 2026 at 12:00 PM ET / 9:00 AM PT / 5:00 PM BST / 6:00 PM CEST, ahead of SHADE Protocol’s Kickstarter launch on June 4, 2026.

KEY FEATURES

  • Dynamic Combat System – Mix precision melee combat with specialized Instruments, executing devastating combos, parries, and counters. Swap between DAWN and SHADE modes to adapt to different playstyles in real-time.
  • UNISON System – Rewrite Reality – The world of SHADE Protocol exists as code. Wield it to manipulate events, relive key moments, and choose their ultimate outcome, shaping the fate of entire factions.
  • Unique Defensive Mechanics – Perfectly timed parries and counters restore Echo, a vital energy source for powerful Instrument attacks and defensive maneuvers.
  • Instruments – Weapons That Sing – Wield an arsenal of musical weapons, including the Twilight Spear, Sunrise Great Axe, and Midnight Chakram, each with distinct combat and exploration abilities.

The war is lost. The song is rewritten. Will you take the stage?


ABOUT SHADE PROTOCOL

SHADE Protocol is a 2D Metroidvania from Little Legendary, blending fast-paced action, precise combat, pixel art, and a story about humanity, grief, music, and machines. Players take on the role of Zura, a young heroine inheriting a broken legacy as she fights to protect what remains of humanity in a world transformed by the SHADE virus.

ABOUT LITTLE LEGENDARY

Little Legendary is an independent game studio creating genre-defying experiences for PC and next-generation consoles. Our mission is simple: craft unforgettable games. We believe indie teams should challenge convention, take bold risks, and focus on delivering moments players will remember long after the credits roll. Specializing in single-player adventures, we build rich, fantastical worlds filled with compelling characters and unpredictable stories. By pushing the boundaries of the genres we love, we aim to inspire awe and wonder—reminding players why they fell in love with games in the first place.

ABOUT RADICAL FISH GAMES

Radical Fish Games is the independent studio behind CrossCode and Alabaster Dawn. Known for expressive pixel art, deep action RPG systems, and charming worldbuilding, Radical Fish Games continues to build beloved, mechanics-rich games for players around the world.

ABOUT STUDIO CLICKBOOM

Professional animation studio that has participated in anime projects like "Fate/strange Fake", "HoyoFair", "Hyakuemu" and more, created the spectacular animation for this Collaboration Teaser Trailer. Find more about them at: https://www.instagram.com/clickboomstudios/

Article by: Susan N.
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Driftlands: The Magic Revival Moves its Way onto Xbox and PlayStation!

The acclaimed fantasy strategy game Driftland: The Magic Revival is coming to consoles soon. Developed by Polish studio Star Drifters, it blends RTS, 4X strategy, and god game mechanics. It launches on Xbox Series X|S on May 22, followed by a PlayStation 5 release on June 12. The game is already available on PC.


Driftland: The Magic Revival was created by Star Drifters, an independent Polish studio behind games like Danger Scavenger and First Dwarf. The game first came out on PC and now has a 73% positive rating on Steam, based on more than 1,400 reviews. It also received a Metascore of 76 out of 100. Ultimate Games S.A. is responsible for bringing the game to consoles and publishing it.

Move the heavens and rule the world!

Driftland: The Magic Revival is a fantasy strategy game that blends RTS, 4X, and god game elements. Its story unfolds in a world torn apart by a mage war, leaving the continents as floating islands.

You play as a powerful mage who can move, connect, and reshape the floating islands. You begin with one castle and a small area, aiming to grow your territory into a thriving empire.

In the game, you set main goals for your units, and they act on their own to achieve them. You can also recruit heroes who ride creatures like dragons into battle.


There are four different factions to choose from, each with its own traits and playstyle. To succeed, you need to manage resources like food, gold, raw materials, and mana. You can play through a story campaign or try custom skirmishes.

Driftland: The Magic Revival - Key Features:

  • Strategy set in a fantasy world
  • A blend of RTS, 4X, and god game elements
  • Move and reshape flying islands
  • A deep magic system
  • Multiple game modes


Driftland: The Magic Revival launches on Xbox Series X|S on May 22 and arrives on PlayStation 5 on June 12.

Article by: Susan N.


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Get One Final Sleepover on Earth in Post-Apocalyptic Cosmic Horror Title

May 14, 2026. Auckland, New Zealand. | Independent developer ChimpWampus and publisher Neverland Entertainment, are proud to reveal Sleepover a post-apocalyptic cosmic-horror visual novel about the last two humans alive. The game is slated for a Q3 2027 release on Steam, and the store page is now live.


After the entire Earth population mysteriously vanishes, a sole survivor, Yuna, struggles to find meaning in an empty world. Until she mysteriously meets a girl at her front door. Both will spend their final night together.

"There is no point in living past tonight, so let's make some good memories before we leave together."

 

The Protagonists

Yuna: Terrified, anxious, and burdened with guilt. Yuna harbors a mountain of regret about her life back when things were normal, and there is no hope in making things right anymore.

Fermi: The girl at your door with a soft smile, and strangely composed demeanor. Thank God she found you in time.

The final “Sleepover” before the end of humanity?

Yuna, humanity's last survivor, struggles to find meaning in life—until the arrival of a mysterious young girl adds a layer of both uncertainty and familiarity. Amidst a web of enigmas, will Yuna uncover the truth behind the end of the world?


Explore the apartment freely and uncover the truth

Interact with a variety of objects throughout each room. Observe and learn more about Yuna's life, her family, and her declining mental state as she grieves the world around her.

"It's the last night for both of you, possibly the last sentient life in the universe. You should at least try to make it a happy one."

And remember... don't go inside that room.

Can two girls overcome their fear of the unknown?

  • When encountering things that are difficult to understand...
  • When realizing that one cannot control everything...
  • When realizing how insignificant one is...



Would you choose to escape? Or would you confront the fear within yourself?

As a post-apocalyptic cosmic horror visual novel, Sleepover offers players a profound and psychologically impactful horror experience, leading them into a deep exploration of its themes while highlighting the transformative power of human connection.

Even at the end of the world, when all else feels meaningless, having just one person by your side can make all the difference. Together, the two girls will struggle to find hope in an empty world, and peace with regrets that can never be truly resolved.

About ChimpWampus

ChimpWampus is a collaborative studio dedicated to bringing the horror game Sleepover to life. Founded on values of artistic expression, the team aims to tell a story that is deeply personal to them. Skyler, the Game Director, conceived the idea in 2023 and leads the narrative vision. Kent serves as the programmer, bringing three years of experience to his first horror project. Yolanda handles 3D artistry, focusing on character models like Yuna and Fermi. Ashley contributes from Los Angeles as a 2D artist, concept designer, and co-writer. Jenny, based in Europe, rounds out the visual team as a 2D and motion designer. The group emphasizes a unique balance of professional talent and close-knit friendship. Together, they have elevated the original material through open creative collaboration. Fans can expect a high-quality experience born from a passionate, global team.

Article by: Susan N.
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The Remake of the End of the Greatest RPG of All Time - PC Review

The Remake of the End of the Greatest RPG of All Time by developer and publisher Coin Drop Games - PC(Steam) review by Richard with a copy provided by the publisher

Estimated Reading Time: 5 minutes


If you are here reading this, it means one of two things: ‘a’ you saw an extremely long weird game title and were wondering what it actually was, or ‘b’ you’re interested in a puzzle solving meta JRPG stylized adventure. Either way, let’s take a look into “The Remake of the End of the Greatest RPG of all Time”.

Now I know what you’re thinking: “What IS the greatest RPG of all time?”, “Why is the remake only of the end?”, “What should I have for lunch tomorrow?". Well, I can sort of help you with the first two. The Remake of the End of the Greatest RPG of all Time, or REGOAT as I’ll refer to it from now on, is a sort of meta commentary on an old RPG the developers played when they were younger, and how they wanted to remake the magic they felt as kids. REGOAT comes complete with developer commentary and videos about the design process, a manual that has notes scribbled in it from the developers’ younger selves, as well as one of the most unironically interesting combat systems I think I’ve ever seen.

Let me clear a few things up if you’re a little confused. First of all, this is a puzzle game more than it is an RPG. Does it contain RPG elements? For sure, but it’s there more as a method for using the hints you collect to solve the puzzles that are enemies and bosses. Furthermore every combat encounter occurs at a scripted point, so you aren’t getting in any random or unintended battles. REGOAT is, ultimately, about trying to figure out what “The Greatest RPG of all Time” really is from clues obtained from manual pages, developer commentary, and dev logs collected in-game. Second, this game is a meta puzzle title, so you will have to use the developer comments, clues, and manual in order to progress. Third, the game does take place during the final portion of the RPG, so if you’re expecting the story from the rest of the RPG, you’re gonna have to look elsewhere. While you can put things together through context clues, this is at it’s heart not the real focal point of the game.

So, now that those concerns have been addressed and muddied, let’s take a look at how the game actually works and progresses, yeah? To start off, you will be dropped into the final area of a remake of an old 90’s RPG. You will walk around the areas provided interacting with developer commentary and videos, and picking up pages of the game manual. These pages of the manual, and the dev commentary and videos, contain clues on how to both defeat the enemies you encounter as well as solve the puzzles introduced throughout the game. Your most important “resource” here will be the manual pages you pick up. These pages contain not only key pieces of information for the fights, but may also contain important information to solve other problems and puzzles.

Actual combat happens at scripted moments and are puzzle fights based on the information you may have collected until that point. For example, if an enemy is weak to electric damage and you don’t have a character that specifically deals electric damage, one of the manual pages may tell you a combo move that produces electric damage. All the fights in the game revolve around finding the specific move or sequence of attacks to input in order to deal damage to the enemy. It’s actually an incredibly interesting system to be honest, and I really loved it.


The puzzles aren’t just in the fights however. You will need to input codes, activate mechanisms, and find hidden items by paying attention to your extra collectibles. A handy mechanic is that you are able to pull up the manual at any time, even in combat, in order to check to see what hints you have for the fights. Similarly, when inputting codes you can pull up the info at any time to check what you need. I do need to give a warning here however. As it turns out, if you figure out a specific mechanic, you can skip a section of the game that contains important information for later. This means you will largely be “brute forcing” the solution if you’ve missed it. Thankfully it isn’t too hard to guess any of the three solutions these hints provide, but it is a good idea to explore all the areas you can access before going to an area you got into early.

There are a lot of puzzles in this game, both hidden and overt, and even after finishing the game I discovered two hidden switches and a secret code that I haven’t been able to decipher yet, so there’s still more to discover, even after reaching a conclusion to the game! Speaking of conclusions, REGOAT has a very interesting premise and is pretty meta in it’s direction, but even I felt it got a little much towards the end. More of a personal opinion I suppose, but while I enjoyed the ending sequence from a game perspective, from a story perspective I felt it was a little much. This isn’t to say it’s bad or anything, in fact there were a lot of parts during the conclusion I liked, just be prepared going in to the game that a core premise is what the developers have been doing and not necessarily what the in-game characters have been doing.

There’s a lot of well thoughtout aspects of REGOAT, not only in the puzzles and set-up behind turning an RPG into a puzzle based system, but also in terms of the aesthetic and music direction. Both the soundtrack and visuals really sell the retro RPG aspect, and some of the “unfinished” or quirky areas sell the “college project” style that the premise of the remake is supposed to rest on. You can also tell that games such as Tunic were heavy inspirations for this game, especially if you think of hints hidden in the manual, and while I don’t think REGOAT is on the same page as Tunic was, it’s definitely captured some of the same feel without feeling like a ripoff or copycat.

Overall I have to say that The Remake of the End of the Greatest RPG of All Time was a really great experience through and through. While it isn’t that long to get through the whole thing, there are plenty of other hidden aspects to discover while playing. I’m certain there are tons of things I never discovered or only halfway figured out. Definitely give this title a look if you’re interested in something that provides a more puzzle and meta based approach.

Score: 8 / 10

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Meta puzzle game The Remake of the End of the Greatest RPG of All Time out today on Steam!


‘Tunic meets Inscryption’ in this fourth wall-breaking mystery about the greatest game that never was'

Sacramento, California, May 28th, 2026 - Coin Drop Games and Glootschke Games have today launched their original meta puzzle game, The Remake of the End of the Greatest RPG of All Time, on Steam. Deduce puzzles and solve secrets behind this greatest game that never was!


Watch the The Remake of the End of the Greatest RPG of All Time trailer
https://www.youtube.com/watch?v=CRSeDPOWSoM

 

 

The Remake of the End of the Greatest RPG of All Time (TRotEotGRPGoAT for short) is a deduction Puzzle game set in the last hour of a lost non-existent 90s JRPG complete with original manual, director's commentary, and clips of an unreleased amateur documentary, all used to uncover the secret at the heart of it all: "What is the Greatest RPG of All Time?”


Players start at level 99, seeing the conclusion to story arcs they were never present for, heroic sacrifices by side characters they never knew existed, all while uncovering the meta-narrative of why they've never heard of this game, why they can only play the last hour, and why it's being remade in the first place.


“Have you ever seen a trailer and thought ‘nothing could ever possibly live up to that’ only to be proven right by the underwhelming finale product? That’s the beauty of leaving things open to the imagination, and with The Remake of the End of the Greatest RPG of All Time we wanted to ignite that spark of tantalizing potential by only showing a snippet of a game you could only dream of,” said Lead Designer Lucas Immanuel. “This also gave us the opportunity to create a fourth wall-breaking meta narrative puzzle game about piecing together clues about something that never existed, yet is all too easy to imagine. We hope people enjoy piecing together the game that leads to this climactic conclusion!”




Features:

  • A Fully featured RPG Battle System
  • Complex deduction puzzles
  • Beautiful 3D/pixel hybrid visuals
  • Full-motion video
  • A mystery at its core

What critics are saying:


For more information on The Remake of the End of the Greatest RPG of All Time:


Wishlist on: Steam
Official site: https://www.whatistherpg.com/
X: https://x.com/TRotEotGRPGoaT
Bluesky: https://bsky.app/profile/lucasimmanuel.bsky.social


About Coin Drop Games:

Coin Drop Games is an indie developer making genre-defying experiences that surprise, delight, and intrigue.



Article by: Susan N.




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Try Shroomwood During Steam Bullet Fest Between June 8th and 15th!

United States, May 2026 | Shroomwood on Steam, the upcoming top-down action roguelike from Sporelite Games and publisher Zemore Indie Games, will participate in Steam’s upcoming Bullet Fest beginning June 8th. The event celebrates bullet hells, shooters, and projectile-heavy action games from across the indie and AAA space.


In Shroomwood, players take control of Shroomie, a small mushroom warrior exploring a dangerous and ever-changing forest filled with hostile creatures, powerful bosses, randomized dungeons, and relentless combat encounters. Blending ranged combat with melee mechanics, the game delivers fast-paced roguelike progression with a colorful fungal-inspired world.

Steam Bullet Fest runs from June 8 through June 15 and highlights games centered around intense shooting mechanics, bullet-heavy gameplay, and action-focused combat. During the event, players will be able to discover upcoming titles, try demos, and wishlist featured games across the genre.

Shroomwood’s playable demo and active playtest will remain available now and throughout the festival, giving players an opportunity to experience its procedural runs, upgrade systems, weapon variety, and evolving gameplay ahead of its planned 2026 Early Access launch.

Inspired by genre favorites like Enter the Gungeon and The Binding of Isaac, Shroomwood combines responsive combat, handcrafted pixel art environments, persistent progression systems, quirky NPCs, and increasingly challenging encounters. 


Key Features:

  • Fast-paced top-down bullet hell roguelike gameplay
  • Combine melee and ranged combat styles
  • Randomized dungeon layouts and handcrafted rooms
  • Over 20 weapons and 50 gameplay modifiers
  • Persistent upgrades and progression systems
  • Distinct bosses, enemy variants, and biome exploration
  • Ongoing development shaped by community feedback  

You can follow Shroomwood and Sporelite Games through development by joining the Official Discord Server, as well as other social media accounts such as Twitter/X, BlueSky, Facebook, and Instagram.

Article by: Susan N.
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Burgee Media Launching Biggest Content Update for Erenshor!

Erenshor, the breakout single-player “simulated MMORPG” from solo developer Burgee Media, is preparing its biggest content update yet. Launching this summer, the new Raids Update introduces large-scale endgame raid content, bringing players face-to-face with deadly bosses, new progression systems, and the chaotic social energy of old-school MMORPG raiding - all without needing a real online party.


The update was recently spotlighted by PC Gamer, which highlighted the game’s uniquely nostalgic approach to MMO culture through its hand-coded AI-driven “SimPlayers” - persistent NPC adventurers who level, loot, socialize, and now raid alongside the player. 

The upcoming Raids Update will add four full raids with more than 20 raid bosses at launch, pushing players and their SimPlayer allies into Erenshor’s most dangerous encounters yet. Players will need to build groups, manage mechanics, and survive large-scale battles inspired by the golden era of MMORPG raiding. According to community discussion surrounding the reveal, the update aims to recreate not only the triumphs of classic raid progression, but also the unpredictable personalities and drama that made early online RPG communities memorable. 

Originally released into Early Access in 2025, Erenshor quickly gained attention for its unusual concept: a fully single-player RPG designed to simulate the feeling of playing an MMORPG server populated with other “players.” These SimPlayers independently level up, obtain gear, join guilds, chat with each other, and form relationships with the player over time.


Inspired heavily by classics like EverQuest, Erenshor focuses on slow progression, dangerous exploration, meaningful loot, and cooperative-style gameplay without the scheduling pressures of traditional MMOs. The game currently holds a “Very Positive” user rating on Steam, with players praising its nostalgic design philosophy and relaxing solo-friendly structure. 

The new raid content marks a major milestone in Erenshor’s Early Access roadmap as the game continues expanding toward its eventual 1.0 launch. Additional details about raid systems, rewards, and future endgame features are expected closer to release.

Players can wishlist or purchase Erenshor now on Steam.


Learn More


About Erenshor

Released on April 14th, 2025, Erenshor reimagines the MMO experience as a fully offline adventure. The world is populated with hand-coded “simplayers” who level up, from parties, trade, and explore - just like real players would. Forge your own path in a persistent, ever-evolving world that captures the magic of classic MMORPGs without requiring an internet connection.

  • Persistent, simulated MMO world
  • Hand-coded simulated players with evolving behaviors
  • Deep RPG progression and exploration
  • Designed for solo players who love MMO systems


Article by: Susan N.


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Swim with the Fish in New The Aquarium Game Headed to PC and Consoles

The Aquarium is heading to PC and consoles, offering a relaxing game that combines an aquarist simulator with adventure and exploration of the underwater world. The player can catch rare fish specimens with their own hands and collect beautiful corals. Since May 13, everyone can check out the free demo of The Aquarium on PC. The game will be released in 2026 in Early Access on PC. Later on, The Aquarium will also be available on PlayStation 5 and Xbox Series X|S.


The game is being developed by Eiwar Games, an independent studio from Turkey. The publisher of The Aquarium is Ultimate Games S.A.

Catch, breed, and admire the underwater world!

The Aquarium is a relaxing aquarium simulator with open-world exploration elements and the ability to collect rare fish specimens. The game allows players to explore rivers, lakes, and oceans, first by boat or water scooter, and then by diving underwater in search of aquatic wonders. In The Aquarium, you can catch fish with your own hands, which requires the right approach so as not to scare the creatures away. The caught specimens are then registered in a special FishDex catalog. It is also possible to collect corals and other underwater treasures.

Running and developing your aquariums is also an important part of the game. At home, you can arrange and decorate the space however you like. The player is, of course, also responsible for feeding and breeding the fish.


The game by Eiwar Games stands out for its elements related to the life of an aquarist. In the nearby village, you can trade and interact with residents and tourists. It is also worth taking care of your rest, especially since a shower and strong coffee can improve your character attributes for the next dive.

The Aquarium gets a free demo

A free demo of The Aquarium has been available on the Steam platform since May 13. Here, the player can test the main gameplay mechanics, including discovering fishing spots from a boat and catching fish by hand. The Aquarium Demo also lets you create your own aquariums with selected decorations and plants.

As Eiwar Games announces, players will find much more content in the full version, including completely new ecosystems and advanced mechanics, such as the ability to create new species. After the Early Access release on Steam, the title will be further developed, taking into account the community's feedback and ideas.


The Aquarium – Key Features:

  • Create wonderful aquariums;
  • Dive and explore the underwater world;
  • Catch rare fish specimens and collect corals;
  • Trade and manage your aquariums;
  • Take care of the fish.

The game will debut in 2026, first on PC in Early Access. Versions for PlayStation 5 and Xbox Series X|S consoles are also planned.

Article by: Susan N.
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The Red Cathedral Headed to Steam and Mobile Devices Soon!

May 14, 2026. Barcelona (Spain) | Independent developer and publisher Devir is glad to present the digital edition of the awarded boardgame The Red Cathedral for PC via Steam and mobile devices (both Android and iOS), with cross-play compatibility for 1-4 players. With more than 100.000 physical version units sold, The Red Cathedral is a turn-based strategy game where you manage your resources well to build the cathedral better than anyone else and thus win the Tsar's favor. 


Highly acclaimed for its tight design and clever resource management, the game has received several awards and recognitions:

Nominee, 2021 Tric Trac d'Or: Recognized in the premier French board game awards.
Finalist, 2021 Board Game Quest Awards - Best Strategy Game: Recognized for excellence in strategy.
Ranked Excellence: The game maintains a high rating (approx. 8.4-8.6 on Ludopedia) and is recognized for its unique rondel mechanism.

Players compete to build different parts of the cathedral that they will previously claim, then search for and manage materials that will be used to build and decorate. They must take into account the influence of the clergy and the different guilds of the city to stand out from the rest and win the favor of the Tsar. Upon completion of the cathedral, the player who has gained the most prestige will be the winner.

Build alone, with friends, or with strangers!

Choose your favorite way to play, either solo or against other players. The Red Cathedral: Digital Edition offers cross-platform multiplayer, where you can invite friends – locally or online – or challenge random players. If you prefer to play alone: face the AI ​​on various difficulty levels.


MAIN FEATURES

  • An original game from the minds of Shei & Isra!
  • Great strategic depth!
  • Adapted and expanded art from the board game!
  • Three levels of AI to play solo!
  • Includes a detailed, step-by-step tutorial!
  • Easy to learn, hard to master!
  • Nearly unlimited replayability!
  • Local and online multiplayer!
  • Cross-platform competition!
  • A board game with the convenience of a digital platform!

About Devir

Devir is a Brazilian publishing group founded in 1987 that specialises in leisure and entertainment products: fantasy literature, comics and games of all kinds, such as role-playing games, board games, collectible card games, card games, miniature games, etc. The group has its operational headquarters in Barcelona and subsidiaries in eight different countries: Brazil, Portugal, Spain, the United States, Chile, Colombia, Mexico and Argentina.

Article by: Susan N.


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Dragonis Games Launches Necrophosis: Full Consciousness First Person Horror Title!

Necrophosis: Full Consciousness, the Lovecraftian first-person horror experience from Dragonis Games, launches 28 May 2026 on PlayStation 5 and Xbox Series X|S. 


Key Features

  • Roam the cursed lands: Awaken as consciousness itself in a realm of death, a world consumed by Necrophosis. Explore freely through its dark macabre landscapes where all things rot and decay eternally.
  • Echoes of the dying cosmos: Navigate eerie landscapes, grotesque architecture and haunting visuals that bring Lovecraftian and cosmic horror to life.
  • Uncover hidden truths: Delve into evocative narrative poems and unravel the world’s enigmatic backstory while engaging with decayed gods caught in an eternal cycle of death and rebirth.
  • Master chilling puzzles: Solve unsettling puzzles as you explore a world consumed by rot. Certain challenges demand brain detachment and possession, while others rely on careful observation.
  • Confront the unnatural: Face gods, eldritch entities, and Lovecraftian beings who have taken refuge here, learning their histories and the horrors they embody.
  • Haunting soundscapes: Each environment features minimalist, droning ambience, layered with whispers, distant groans, and echoing cryptic voices that heighten tension and unease.
  • Second Awakening: Return to the realm of death in the Necrophosis: Subconsciousness expansion. Explore new landscapes, entities, and stories as your journey leads ever deeper.




About the Game

A first-person psychological horror adventure set in a surreal world of eternal decay, inspired by the paintings of Zdzisław Beksiński and the writings of H.P. Lovecraft. Players awaken as Consciousness inside a decaying vessel, exploring grotesque environments, solving unsettling puzzles, and uncovering fragments of a long-forsaken cosmos.

Article by: Susan N.


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Tame-a-Goat-Chi Out in Early Access Today!

Dubai, UAE — May 11, 2026 | Independent studio Rio Master announces Tame-a-goat-chi, a cozy desktop companion experience launching in Early Access on Steam on May 28, 2026. A playable demo is available now, and review copies (Steam keys) are currently available upon request. The studio also reveals a charming teaser offering a first look at the game’s expressive goat companions.


Designed to live alongside daily routines, the game introduces a herd of expressive goats that quietly share the player’s screen while working, studying, or relaxing.


A Cozy Experience for Modern Routines

As work, study, and entertainment increasingly share the same screen, Tame-a-goat-chi offers a companion experience designed to fit naturally into everyday desktop life. Inspired by the nostalgic charm of virtual pets, it reimagines that feeling for modern habits where small interactive worlds can exist alongside daily activity.

It sits comfortably within moments of work, study, or creative focus, allowing players to check in whenever they choose.
 

A Gentle Companion for Your Desktop

A small herd of goats appears on the lower part of the screen, creating a soft but living presence throughout the day. They wander, rest, and play while reacting to their surroundings, occasionally requiring care and attention.

The experience naturally shifts between calm observation and playful interaction depending on the moment, with each goat expressing its own personality, rhythm, and behavior. Some are calm and affectionate, while others are more playful or unpredictable. They respond differently to care, objects, food, and music, gradually revealing their individuality over time.


Care, Rewards and Growth

Taking care of goats generates rewards that allow players to expand their pasture over time. New goats, interactive objects, and environmental elements can be added as the world evolves.

Helpers can also be introduced to support daily tasks and maintain the farm’s growth.
 

Mini Games and Unexpected Events

Goats take part in playful mini games and light challenges that bring variety to daily interaction. Unexpected events can also occur, from spontaneous DJ goat dance parties (“Goat is a DJ”) to chaotic arrivals like Goatzilla, bringing humor and unpredictability to everyday life on the pasture.

Key Features

  • Desktop Companion Experience: A goat world that lives alongside daily screen use
  • Unique Goat Behavior: Each goat reacts differently to the player and environment
  • Care & Progression Loop: Care for goats to earn coins and expand the farm
  • Mini Games & Challenges: Light interactive gameplay moments with goats
  • Surprise Events: Unexpected playful or chaotic situations
  • Evolving Pasture: Expand with goats, objects, and helpers


About Rio Master

Rio Master is an independent game studio founded in 2023. The studio's experience in live service and player engagement mechanics now informs the reward loops in Tame-a-goat-chi, their first PC game. Tame-a-goat-chi is a cozy goat companion experience where a herd of expressive goats shares the player’s screen.

Article by: Susan N.
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Get the PlayStation 5 and Nintendo Switch Physical Copies of Neon Inferno and The Angry Video Game Nerd 8-Bit!

Philadelphia, PA — May 7, 2026 | Following their pre-order period at Forever Physical Publisher Limited Run Games,  Philly-based indie publisher and developer Retroware is thrilled to announce that physical Switch and PS5 physical editions of Neon Inferno and The Angry Video Game Nerd 8-Bit are now available to purchase directly from the Retroware shop. Both titles are available for $39.99 and feature reversible covers and manuals.


Developed by Zenovia Interactive and initially released digitally on Steam and all modern platforms on November 20, 2025, Neon Inferno is a hybrid side-scrolling run-’n-gun and gallery-shooter where the action takes place in both the foreground and the background. As warring factions battle for control of a dystopian New York City, you enter the fray as an assassin for the Family; a notorious crime syndicate determined to eliminate its rivals and dominate the metropolitan battlefield. Rendered in beautiful pixel art and backed by an evocative soundtrack that brings the on-screen chaos to life, Neon Inferno delivers a stylish, modern 2D action experience with cyberpunk flair.

Here's what critics are saying about Neon Inferno:

"A fantastic run 'n' gun shooter that's dripping with style and gritty edge." 8/10 – Forbes

"Neon Inferno is all the good things about '90s video games rolled into one epic 2D action adventure." 8.5/10 – Noisy Pixel

"The talent on display is immense." – Digital Foundry

Key Features:

  • Shoot close, aim far: A dynamic blend of side-scroller and gallery-shooter, where the action takes place in both foreground and background (like playing Contra and Wild Guns at the same time).
  • Glorious 32-bit style: A sci-fi cityscape rendered in beautiful pixel art and backed by an evocative soundtrack.
  • Two-Player Co-op: With danger lurking around every street corner, wouldn't you be better off with a friend?
  • Satisfying Arcade Challenge: Enjoy a playthrough on an easier mode…or put your skills and resilience to the test with 1-credit-clear arcade mode.



Angry Video Game Nerd 8-Bit

The Angry Video Game Nerd 8-Bit allows players to experience the physical embodiment of Nerd Rage! Developed by Programancer, the developer behind Prison City and The Transylvania Adventure of Simon Quest, it delivers an authentic, side-scrolling action experience inspired by the toughest NES classics. Physical editions for Nintendo Switch and PlayStation 5 are now available at the Retroware shop. Each copy includes a manual illustrated by Mike Mattei.

"Playing AVGN 8-Bit feels like you're entering my subconscious mind as the Nerd, encountering all the enemies and stages that I've reviewed on the show," said The Angry Video Game Nerd, James Rolfe. "It's an amalgamation of all your NES dreams and nightmares. From Retroware, teaming up with Mega Cat Studios and Programancer, this is sure to bring back all those retro memories of gripping the controller, screaming, and fist pumping."



About Retroware

At Retroware, we’re all about modern retro games. We develop, publish, make merch, and run arcades—bringing you retro experiences with modern conveniences.

Article by: Susan N.



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