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When I first saw Dead Party, I thought, "This looks like a fun game to play around Halloween." Then, when I actually started the game, I thought, "This game looks awfully familiar."
Two and a half decades after the game first released, we have Godzilla: Destroy All Monsters Melee Remastered available on modern consoles, and this title is absolutely a blast from the past.
Sometimes a game will hit your feed that is completely unexpected. That is the reaction I had when I discovered Map Map - A Game About Maps (which I'll refer to as Map Map from here on out). It is a puzzle exploration game where you take the role of a young cartographer setting out on a relaxing journey to many unknown islands.
Welcome to an adventure across the land of Raoah! Help guide Hira on this metroidvania quest across a land that is being choked by corruption. Can you help Hira return peace to Raoah with the help of the companions he meets along the way, or will the world fall into desolation? Only you can help out in Fallen Tear: The Ascension!
When The Embers Wake is a third-person narrative walking simulator about grief where the narrator, Emmie, is working through the loss of her mother. This struggle is portrayed through a red panda and mother panda.
In OVER REQUIEMZ Yuhiru is thrown into the castle of Oz and is immediately accused of trying to assassinate the King and shoved into the dungeon. Not only is she treated like a criminal...
Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.
...and I have been playing NHL games since. It didn't matter whether it was EA or another game like 2K in the 2000s; I loved hockey games and still do, but is NHL 27 a step in the right direction?
Having spent the last two years in Early Access, Keen Games' next epic has recently launched into version 1.0!
Nivalis Nights is an experience that gives a strong sense of what a talented team of visionary minds can create. Nivalis Nights crafts a living breathing painting of neon basked splendor with a futuristic new art style of game that is both beautiful and urban futuristic.
Dead Party by developer Radiation Blue and publisher Snail Games USA—PC (Steam) review written by Jim with a copy provided by the publisher.
Estimated Reading Time: 5 minutes.
Dead Party is a 1-4 player co-op action base defense game. There are two modes of play: story mode, where I spent most of my time, and arcade mode. Story mode tells a story of UFO's causing a zombie outbreak in a town called Shady Hill.
In story mode, you play as one of the four characters: Jack Foster, Mike Bacon, Foxy Jones, all of whom are returning from the original Dead Block game, and newcomer Ashley Parker. Each character has their own levels and story, although I think the story is all tied together, as once you beat every level for each character, you will unlock the last level. The whole story mode can be played co-op with split-screen or online in private mode. There are no public games for story mode. You can pick levels in any order, so you can play one level for Jack and then play a level or two of Mike's story. It makes the story hard to follow, since it already feels like a mess and makes little sense. I am still glad they put a story mode in the game, but the story, although silly and meant to be like a B-grade 50s horror movie, still seems badly written.
There are four types of levels in the game, and it felt lacking with that few. The types of levels are Showtime, where you must search for four hidden items, like a microphone and three other items, so you can put on a rock concert as music kills the zombies. Skull Cannon is my favorite type of level, where you must kill zombies and pick up their skulls and load them into a cannon to fire at a UFO. You can only carry 20 skulls at a time, and the zombies' numbers grow rapidly. Fuel Run is my least favorite level type. In this one, you have to fuel up four generators with fuel you find on Fuel-Carrier Zombies. You must get it away from them by killing them without setting the fuel can on fire; if it does, you only have a short time to get it to a generator before it explodes. The last type of level is horde mode. Each character gets one once you beat their normal levels. Horde mode is pretty self-explanatory: you fight horde after horde of increasingly difficult zombies within a time limit, or it will send the next wave out. Beat all the zombies before time runs out, and you get a gift that could include materials, health, and other goodies. You can beat a horde mode level by making it to a certain level and beating the last of the zombies. I did experience one issue in the mode that seemed to be a glitch at times: when it awarded you a gift for beating the wave in time, the image would stick there for a whole wave, so I had no idea how much time or how many zombies were left.
Each character can use a kick that sends zombies flying and is needed to remove armor from armored zombies. Each character has their own guitar attack. Ashley, for instance, heals party members, while Jack causes lightning to strike zombies in the area, damaging and killing them. Characters will also level up as you kill zombies, search, build, and destroy things. When you level up, you unlock new cosmetics that not only change their looks but can raise stats like health or how fast they can search, and also can grant you a skill like critical hits that will kill enemies in one hit occasionally.
Aside from your normal melee weapon, kicking, and your Guitar, you can find weapons by searching things. These all have a limited number of uses. There is a decent variety, like a shotgun, dynamite, and a hamburger with dynamite that will attract zombies and then detonate, bear traps, and more. As for the traps that you can put in windows, there seems to be a lack of them. My favorite one was one that freezes zombies when they pass through. At the beginning of a level, it shows what traps you will have, but it won't let you pick which ones you want to bring, and I found that a little odd.
In arcade mode, you can have public matches and play co-op with random people. In arcade mode, you can set up your own rules for a set of levels and play them. You still have to pick from one of the four types, but you can decide things like how often an item drops, what character you want to be, the weapons that will show up in the level, and you can even add bots if you don't have enough players for a full party or if you like to play solo.
Overall, it's much like a B-movie; it's not great, but it can be fun at times. The story mode is short; I beat it in less than 10 hours. The story doesn't make much sense either, but I did enjoy some levels, while others felt more annoying than fun. I could see the game being fun in couch co-op with 3 friends or online, but as a solo player? I don't think there is enough here. I think I enjoyed Dead Block on PS3 a little more than this, but it's been a long time since I played it.
Score: 6 / 10
Enshrouded by developer and publisher Keen Games—Sony PlayStation 5 review written by Pierre-Yves with a copy provided by the publisher.
Estimated Reading Time: 8 minutes.
Having spent the last two years in Early Access, Keen Games' next epic has recently launched into version 1.0! And having already spent 146 hours in Early Access through Steam, I was nothing short of excited to start from scratch on the PS5.
Here is my 50+ hour journey so far.
“We started SKULD as students making our very first game and the genre changed more than once along the way. What never changed was SKULD,” said Hugo Maldonado, Co-Founder at Super Monkey Studio. “We wanted a game where you don't just plan the defense, you fight on the front line of it. After funding on Kickstarter thanks to our backers, the demo is the first time everyone can pick up the sword and hold the gate themselves.”
“The darkness of Brightstone has grown,” said solo developer Nick Chronopoulos. “I’ve been working hard behind the scenes to make Inner Voice an even more immersive and unsettling experience and this update is the result of that work.”
When The Embers Wake by developer and publisher Llamaplay—PC (Steam) review written by Valerie, with a purchased copy.
Estimated reading time: 3 minutesAt the start of When The Embers Wake you hear the psychiatrist talking to Emmie about her mom and the loss she still feels. I know from personal experience that grief keeps cycling through your mind in waves or a continuous feed of images, instances, and all sorts of 'what ifs'. You will join Emmie through her grief by guiding the red panda through different locations representing Emmie's memories and feelings.
The devs did a wonderful job in depicting the land clearing that big building companies do to prepare land to build on. The size difference between the pandas and all the equipment and vehicles is on point and does relate to how Emmie works out the loss of her mother.
All in all besides the game being really short (about 30-40 minutes), When the Embers Wake takes you through the grieving process with someone trained to help you through it and not shrink in on yourself. In relation to making this game a little more of an 'adventure' maybe there could be key points of discovery in the game. There were some discoveries and the short tutorial of the movement keys at the beginning, but the game itself was a quiet low-key narrative. If you want something that will help you through some of the struggles you're going through then this game is for you. If you're looking for a cozy exploration, discover, crafting etcetera, then this game isn't that type. I am looking forward to Llamaplay's next game as they progress in their journey toward more to explore, play and just have fun!
Score: 6 / 10
“The whole Ao Norte team is so excited about this partnership!,” said Rubén Calles, Producer and Art Director at Ao Norte. “Getting to work with Acclaim will definitely put Die or Die among the most renowned games ever. Not a single bummer in our roadmap, Our dice roll says it's just over the top powers and full throttle towards success for us!”“Growing up, shows like Aaahh!!! Real Monsters and Liquid Television had a wild, weird, unapologetic energy you couldn’t find anywhere else. Die or Die captures that same cartoon chaos, which makes it a perfect fit for Acclaim,” said Marc Anthony Rodriguez, Director of Publishing & Strategic Partnerships at Acclaim. “That’s what we’re about: games with attitude, personality, and immediate fun.”
Godzilla: Destroy All Monsters Melee Remastered by developer Pipeworks Studios and publisher Atari—Microsoft Xbox Series X review written by Nick with a copy provided by the publisher.
Estimated Reading Time: 5 minutes
“Ayasa was always meant to speak without words. We wanted players to feel the story rather than read it,” said Edgar Janoyan, Founder and CEO of Aya Games. “Seeing players on PC connect with Ayasa's journey has meant everything to us. Today, players on PlayStation 5 and Xbox Series X|S can finally step into the Inverted World and find their own light in the dark.”
“The darkness of Brightstone has grown,” said solo developer Nick Chronopoulos. “I’ve been working hard behind the scenes to make Inner Voice an even more immersive and unsettling experience and this update is the result of that work.”