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R-Type Dimensions III by developer Kritzelkratz and publisher ININ GamesXbox Series X review written by Nick with a copy provided by the publisher.

Estimated reading time: 5 minutes

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Jaggy's Corner - Destiny 2 The End of an Era

Hey peeps,

It's been a hawt minute since I've done one of these hasn't it? There are many reasons to account for this but I won't go into detail here. I will give you a huge warning ahead of time. This post is quite long and I cover a ton of things. It's about 6000 words, so if you are going to read it, make sure you have a coffee or tea closeby. 

Anyways, this article is about a game that had consumed my life for a lot of the time that I've been a writer at Chalgyr's Game Room.

I'm not even sure where to begin. I suppose it starts with a title, "The End of an Era." 

Yeah.

So perhaps some of you may be unaware of how I got into Destiny 2 in the first place, especially being someone who typically doesn't play shooters. Unlike COD or CS:GO or Siege or Tarkov which are more PvP focused, Destiny 2 seemed to have a sort of magical quality like Warframe. Neither game had a green or gritty camo colour palette, instead they were vibrant and cool which made me happy to see. Up until this point, I had played Warframe for a long while with some people whom I used to have as friends, but I didn't actually know what I was doing at the time. See, very little was explained to me and I think I was overwhelmed by Warframe, so I quit playing it. 

Early Days
 
 

Fast forward to a little while later, my aunt would visit our house to spend time with family and she would talk about a game called Destiny. At the time, she was talking about the magic of Destiny 1. My Aunt. A shooter player. Who gamed with her husband and child. My aunt knew a lot about the game and she worked hard to achieve various goals. She was also proud of herself for being able to do difficult content. And to me, Destiny sounded like something completely out of this world. That idea was proven to me when she would load up YouTube videos to show fan made videos from the game. Man, I wish I could find ANY of these videos to show you, but it was so long ago that I have no idea if they were all from Destiny 1 or Destiny 2. Although, I tried looking for anything I might have seen, but right now, if you search for Destiny videos, you get a lot of depressing reactions (just to name a few) like these: 

And then an even bigger kicker released late in the evening which was Jason Schreier's article on Bloomberg (It is behind a paywall): https://www.bloomberg.com/news/articles/2026-05-21/bungie-plans-layoffs-after-ending-destiny-2-development 

I went through every emotion known to man. Heck, I was even late to streaming but I didn't really feel like streaming after the news broke. What you may not know is the fact that Destiny 2 always kicked me in the ass and that is more impressive than you might know. You know why? It's because in those fan made videos were stories told through both the Guardian and many of the NPCs. Out of all the characters, I fell completely in love with Cayde-6 - a robot who weirdly had more personality than all the others. And Nathan Fillion had given Cayde a personality that cracked me up. He was wild and free spirited, he was a ridiculous shot, and he was THE hunter vanguard. To me, every other NPC seemed to be too serious. Not Cayde though, he was different because he was more carefree and animated which is the sort of person I am. 

Cayde

Imagine you're me here for a second. I watched videos of a video game I knew nothing about. No lore. No knowledge. No preconceived notions about anything. And I suddenly wanted more Cayde in my life. So, I mentioned it to my then boyfriend who was shocked. Me, a player of MMOs, cozy, puzzles, strategy (looking at you XCOM 2. THE RAGE!), story based games, wanted to play another shooter (outside of Warframe that is). He gave me the entire thing from base game to the Forsaken expansion.

FORSAKEN.

If you're reading this, I assume you know what that means. On the other hand, if you don't know what that means, I'll say that my heart was broken from the start. See, Forsaken is the expansion that delivered the largest amount of content. It was the expansion that saved Destiny 2 from the depths of hell. And it was also the expansion where Bungie killed Cayde...


So, when I said that the game kicked my ass right from the beginning, I meant it. The character that I wanted more of was murdered at the start of my Destiny career. I almost quit the game immediately. But, because I wanted to play the game with my boyfriend and because Warframe wasn't the greatest experience back then, I thought perhaps I could make something of Destiny.

The next 6 years and around 8000 hours had tremendous ups and downs. The man who introduced me to the game broke up with me and disappeared off the face of the planet. I lost my grandfather not long after that. And Destiny carried me through the COVID pandemic. I went from being a socialite that would touch grass each week to never leaving my house. And the people I met through Destiny held me together. 

I began my Destiny career feeling completely lost. The character that I grew to love was gone. The person who carried me through some of my grief was gone. And one of my closest family members had passed away. Though weirdly enough Bungie both destroyed me and saved me in the same breath which I'll get to momentarily. 

Early Days (batch 2)
 
 

I reached out to my best friend about what I could do because I had no clan, no idea if I wanted to keep playing, and I didn't even know how to start a strike mission. My life in Destiny was filled with planetary dailies and public events. I was too scared to step into a strike mission with *people* because I didn't know a damn thing. And what made it worse was I sucked at Destiny. Even in Warframe I had struggled with shooting my target. That part took a lot of work.

My best friend gave me a once in a lifetime opportunity to join her clan. But that clan came at a cost that I was unaware of until a couple years later. That clan was Tiger Style.

Depending on how much you know about Destiny 2, you may or may not know why the clan is significant. You see, Tiger Style was the clan that consisted of a large number of Bungie developers. And I was now a part of it. AS A GAMES JOURNALIST (which is a title I still abhor by the way. I'm a game reviewer and News Editor. I'm not an investigative journalist and hate being bundled in the category because of the negative connotations people have...) 

Bungie

Tiger Style saved my entire Destiny 2 career as much as it hamstrung me because I felt like I couldn't talk to people outside of the clan. I was worried that either I would say something that I shouldn't or people might ask me to get information from the devs. Heck, I feared talking to people in case I somehow became a target by the community for being in the clan. But, I was going to do neither of those things (talk about things not publically known nor was I going to be the messenger of hatred or mudslinging). So instead, I became too afraid to ask people how to do basic things or ask them to take me into raids because I sucked. Plus, I felt an obligation to become good at the game because I was essentially representing Bungie. It was a weird spot to be in. Although, I will be perfectly clear about one fact. I never once was privvy to insider information about the game. Any leaks or datamined information were not important to me and I have a firm rule of no spoilers.

At the same time as my clan felt suffocating, Tiger Style was home to me. I recall being in VC with some of the peeps where everyone was talking about difficult achievements and strategies on how to complete them. Through the conversation, one of the people in VC asked me if I raided and I said, "Nope." Then they asked what I *did* do, to which I replied, "Daily bounties on planets and repeatable missions." See, I just ran around shooting things for kicks. After the person asked this question I recall thinking that I had no right to be in this clan because I had no skills. So, I set out to learn because I wanted to raid.

Early Raids
 

I recall participating in two raids with my clan. The first one was in the Leviathan. We were doing the gauntlet fight which was reprised in the Season of the Haunted. The runner had to call out top, middle, or bottom, and the person on the plate had to shoot the other two. After this was done a few times and ads were killed, all of you would pick up an orb and run to the center to dunk it. We did everything fairly flawlessly except for one thing. I wasn't told that I ALSO had to pick up an orb. The clan SCRAMBLED to find the orb so that I could pick it up and dunk it before the timer went out. I wasn't fast enough. We died. And I felt like it was my fault.


I honestly thought I was going to be kicked out of the clan because of that. And I remember shaking profusely. But the members of Tiger were kind and said that they had failed to tell me about the orb at the end. It wasn't on me. Frankly, the response on that day made me feel a lot more comfortable about my clanmates. See, they may have worked for Bungie, but they were incredibly good to me even though I was still an idiot trying to play a shooter. And I learned that they were just people too. Most of the people that were part of Bungie were fantastic people with hopes and dreams and a deep love of the game. While the public might not have seen it, I did, and that is why I respect the devs a lot, even if I had issues with many changes (like constantly importing content from Destiny 1 comes immediately to mind). 

Anyways, we were successful on the second attempt and the raid went smoothly. Good riddance Calus.

After that day, I attempted to complete a few of the other raids with my best friend and people I was introduced to. In fact, those people are still friends today and I'm so glad because they have become family. 

Achievements
  
 

I mentioned two raids with Tiger Style and the second one was another defining moment in my career. It was the Vault of Glass - Destiny 2 edition. Vault of Glass was originally introduced in Destiny 1 and it became my favourite raid in the game - and not because of its difficulty level or mechanical prowess. The clan had made it to the prelude encounter to Templar where you learn how to count. (Lol!) At this point, I had already gone through the raid with other groups and in them, one person called out the orbs in the order they appeared. Our callouts were something like 351, 2416, 57213... And each of us were close to the orbs to shoot them in the order called out. It could get confusing once you had 7 numbers to keep track of (even if they were written in chat). I thought I understood this raid because this is how everyone did it (that I knew of). That is, until I joined Tiger Style to get a raid clear for Vex Mythoclast. Tiger Style called out "1, 2, 3." and the orb in front of me did not light up (for reference, I was in position 3 or 4 depending on where your group started number 1.) We completed the first cycle. On the second cycle, my orb lit up. The other members called out their orbs, "1, ?, 3, 4." It repeats. I was supposed to be the second to shoot, but I didn't know that my orb was the second in the order because to me, the orb was either 3 or 4. We wiped because I didn't kill mine on time. This lead to my clan teaching me the better way to complete the fight. It's funny because I recall that the members of Tiger Style didn't know why the community was completing the fight in a more complicated way. And I, felt like an idiot once again, but then I went on to teach others on how to do the fight more easily. I ended up gaining confidence because of my mistakes.


I mentioned that Vault of Glass was my favourite raid in the game, but not because it's complicated like Last Wish was, and it wasn't soul crushing like some of the other vaulted raids. It had just enough mechanics to make sure everyone had a role, but it wasn't overwhelming where I felt like I couldn't do it. Which is hilarious considering I spent years being the raid leader in hardmode content of WoW. Destiny raids paled in comparison to that, but the difference came from my experience level in the two games. I knew everything about WoW and I knew very little in Destiny 2. So, Vault of Glass was the first raid that I received an invite to a day one raid group and we made it all the way to Atheon in contest mode. While the group was not the fastest, and we were not the best players, we got SO CLOSE to the finish line. Vault of Glass was the first raid that I got close to my ultimate goal of clearing a day one raid on contest mode. 

There was another key reason that Vault of Glass was so important to me. See, the cost of being in Tiger Style had one other rule that I was told at some point. No member of the clan was allowed to compete for World's First. And while that was never my intention, it meant that most groups couldn't let me join their team because THEY wanted to fight for it. Having me in the group would automatically disqualify them. All I wanted to do was raid. To be part of the excitement. And people would praise groups who were successful in contest mode. Most importantly, the emblems you could earn for completing the raid in contest mode were nicer looking than the regular raid clears. The fact remained that being in Tiger was a mixed blessing for me and I eventually made the tough decision to leave the clan that I had called home for a lot of my Destiny career. I apologized to the clan leader and thanked him for allowing me to be part of the group. He was kind and said I could come back any time I wanted, but I didn't go back. That didn't help to make it hurt any less though. I would always miss being part of Tiger because when we were together, we were having fun and we felt like a family.


Despite the fact that I was starting to learn what it truly meant to be a Destiny player, and my stream numbers were improving, I was never given the role of Raider in Tiger and I was not good enough to do World First races with the people I wanted to. That hurt. Leading into the pandemic, where I personally applauded Bungie for going remote, the decline of Destiny 2 had already started for me. The concept of Sunsetting and the Destiny Content Vault were pushed out to force people into playing with different loadouts and weapons. And I had become so frustrated with various things that I decided I was going to quit once Beyond Light released. Between the DCV and Sunsetting, the real downfall came in Shadowkeep with the Season of the Worthy. Read my gripes about that Season here: https://www.chalgyr.com/2020/04/jaggyscorner-april10.html

Anyways, some of my friends from raiding and grandmaster runs were kind enough to gift me Beyond Light, so I felt obligated to keep playing. I rationalized that things were becoming bad in Destiny because of the pandemic. So, I mentally gave Bungie a year - assuming that the world would go back to normal by then. Ha!

Beyond Light just didn't do it for me. It was alright but I felt like I sucked at the game again after I had spent countless months *getting good*. In this time I was declining because I was starting to see what the community was complaining about. Like many others, I fell into the trap of listening to the loudest group of people. *The Community*. It brought me down and though there were good points throughout my career, Beyond Light was not great on the whole.

It wasn't all bad though. I joined a new clan and I became an officer in it. I learned how to Sherpa a bunch of the raids. I was over the moon with Season of the Lost and is my most played season to date. Season of the Splicer was my second favourite because it was colourful and fun. Besides, the strike had a sparrow race! Needless to say, I was invested in the game with both of these seasons. I thought that perhaps Bungie could keep the game alive despite the fact that many were leaving the game because of sunsetting and the DCV. I didn't hear the end of it and that was exhausting.

Friends
 

Witch Queen released in May of 2022 and I loved the Savathun story arc. Prior to the Witch Queen was one hilarious moment when Mara Sov, Uldren Sov, and Savathun in a cocoon, were all in the same room. I said outloud, "Can we just drop a nuke on the room, please? Kill the three of them?" Now, most people would think I was insane for saying this, but remember that my introduction to Mara Sov was her letting her brother get EATEN by a Servitor (I didn't really understand that she was possessed at this point). Savathun was constantly ying yanging back and forth between helping us and deceiving us. And Uldren Sov was the man that killed my only reason for playing the game. Cayde. You can imagine that when the story beat had all three of my least liked characters in one room, that I would want to take them out. (And I will never forgive Uldren or Crow.)

But Witch Queen had such amazing storytelling that I felt that Destiny 2 could continue to live on. At the end of the story arc we were all surprised that we might have been the bad guys because we 'killed' Savathun. We may have made a mistake. It was a slap in the face and it was perfectly delivered. Though the individual seasons were not the most exciting. Each one was too formulaic. Witch Queen started to feel like the same old system and though the story was well done, I was bored with running around the corrupted Leviathan level. Yet, I was glad to FINALLY learn about Zavala's past - especially since we never received an in-game backstory for Ana Bray. Her backstory you only get in the comics. THE COMICS! I have no idea how many people actually knew about that. (Did you know Ana Bray had a girlfriend while looking for Rasputin? DID YOU?) To prove it to you, My Name is Byf actually talked about it here: https://youtu.be/6NMVwAQfUl8

In May of 2023 we had the release of Lightfall. *Ugh* Man, the Lightfall storyline was confusing and weird at best. And though I liked both Rohan and Nimbus, I didn't like how we received any of the information given to us in the main story of Lightfall. Firstly, it felt disjointed because this expansion was actually supposed to be delivered in two expansions, not one. Secondly, a bunch of the story was told through long audio logs that most people only knew about for a brief period of time. It wasn't until many weeks later that we learned there were new audio logs EVERY WEEK. It is why everyone was confused about The Veil and the role the Cloud Striders played in protecting it. What's worse about Lightfall is that Rohan died to save The Veil. Yet, I didn't really care that he died. Not because he wasn't important and not because he was a bad character, but because I was not given enough time to really forge a relationship with either of the Cloud Striders. Suddenly he was gone and I didn't know a lot about him, you know?

Friends (batch 2)
 

Nimbus was not cool and collected like Rohan. He was very much a childlike character. He was carefree and didn't stress about the world, but he also didn't realize how important his role was. And as I'm writing this, I've just clocked the fact that the name Nimbus is too close to Dingus, which is just... amusing... Anyways, he may not have been the smartest nor did he take the situation all that seriously, he was still important. There could have been more if given the time. Sadly like other storylines, they faded into obscurity. We never heard about them again after Lightfall. And I was so upset with Bungie because of the Lightfall expansion. It was a mess of a story after delivering to us the brilliance of The Witch Queen. Honestly, what the fuck was that expansion? *I digress*

Despite the above part about Lightfall, the individual seasons were more exciting. Hot take: I actually *liked* Season of the Deep. I loved Ghosts of the Deep even though I was never going to solo it (not that I soloed any Dungeon for that fact.) There was something interesting about the design of the transition areas under water. It was fascinating. And while it may not have been the best dungeon, I enjoyed it because it was unique. This wasn't a dungeon that was rehashed from Destiny 1 like much of the other content, it was in a class of its own. Frankly, that has to say something.

Fun

Season of the Witch and the Wish were awesome for me. I have the Tarot cards from Season of the Witch and they are STUNNING. I wish we could get a full deck instead of only the Major Arcana. And mechanically I liked that you could choose between buffs before starting the next phase. It was also a unique concept; incorporating Tarot Cards into the game made me fly over the moon. And it felt like it was made for me. 

As for Season of the Wish, it gave us The Coil - which was highly regarded by everyone. We had tons of weapons that dropped from the activity and that made the game actually feel like a looter shooter again, which is what Destiny was supposed to be and somehow lost that spirit along the way. When Season of the Wish launched, I was a bit intimidated. Even after doing Pantheon and having crafted weapons from the Kalli fight, The Last Wish raid always scared me. It was the longest and one of the toughest raids for quite a long time. But what scared me was the vault encounter because the names of the callouts confused me constantly. Though hilariously, the Vault encounter has a core memory of my calling out 'Choker snake' and all the guys were like 'What?'. *cackles* Whoops! Anyways, the next encounter that scared me was Riven herself because of shooting the correct eyes to move to the next phase. You need to be quick and good and I still never felt like I was ever good enough for Destiny 2. Finally, there was the GTFO of the raid with this damn ball part. I was mortified at the idea that I might be the last one sucked into the other realm because I definitely didn't know the way back to the beginning. Anyways, having a whole season be about Riven and potentially having to go through Last Wish was terrifying. It was the only raid in the game that I was too scared to Sherpa. 

June of 2024 would be the beginning of the end for me. The Final Shape story was SOUL CRUSHING. We got Cayde back. WE HAD HIM BACK! And I finally got to reconnect with MY hunter vanguard. The one who I looked up to. The one that had more sense and compassion than anyone. But weirdly, the final death of Cayde was poetic as he would become our guide as our ghost. I will honestly say that I cried for at least a half an hour. Although, I don't actually know the full time, but I was recording the final story. You know, I can't even recall if I was streaming at the time. Jet, my amazing other half who played Destiny 2 with me for my entire career, sat there quietly then he walked over and hugged me tightly. "I know." He said to me. Never in my life had a game stomped on me as much as Destiny 2 did, and that's including the first Life is Strange game which comes directly in second place.

End

Somehow I made it through all of The Final Shape, all the way up to May 13th, 2025 when I played the game for the last time. Most of my friends had quit playing well before me. Most were sick of my bitching about the direction the game was taking. But then, the community was doing a lot of the same. Everyone was just exhausted and negative. So, The Final Shape was the end for a ton of different reasons, but most importantly out of all those, The Final Shape was final. Cayde was dead once again. The man that I still hated was given Cayde's blessing in being the Hunter Vanguard. And I had given Bungie enough time to earn the players back. The straw that truly broke the camel's back was beginning a new saga with Star Wars. Geebus Bungie. Really? After all the stuff behind pay walls like the dungeon passes, access to the whole season, the ridiculous shipping costs, and Aztecross' video about monetization of Destiny 2, you decide to go for the easiest and obvious cash grab? STAR WARS. FFS. If you had done everything else, including the Portal and tiered loot, but NOT marketted a Star Wars expansion, I might have continued to play passively. I was one of the few players left in my clan that did keep playing. And after quitting the game where I could finally watch the day one race instead of participating in it, I would have loved to do the first ever raid that allowed you to 'choose a different wing' so to speak. I wanted to know what the Nine were suddenly doing with us - or even why they told us that they were even there. And, I had speculated that we might get an appearance by Shin Malphur. Asher and Commander Sloan came back, and all of us were somehow changed by something weird. Asher in the Pyrmidian (which was a Strike that I absolutely loved. Same with the Inverted Spire.) was changed by the Vex, and Sloan had the weird Taken fusion situation. By the time we were at The Final Shape, our guardians had the ability to use Stasis/Strand AND Light abilities. What if we had become the very thing he hated, you know?

Alas, we might never know what was going to happen. Though, we did know that Destiny 2 was going to die in some way, but not like this. Not after OMEGA COMMUNITY BUYS ALL THE STAR WARS BECAUSE STAR WARS. Regardless, The Final Shape was the end. Bungie should never have tried to start anew with whatever they were trying to do, in my humble opinion. But I also didn't play Edge of Fate so I have no idea how good or bad it really would have been to me. 

PVP

So what happens from here? That's a great question. Even as I'm writing this at 6am when I haven't yet gone to bed, I am not sure I have an answer. What I can say is that I think it's a mistake for Sony to put all their eggs into Marathon, even though I know you are trying to recoup your massive losses. I also don't feel like a Destiny 3 will help either. And I'm aware that not everyone is going to like this, but frankly I wouldn't trust Bungie with their own IP right now. There were a lot of missteps made by upper management that was shoved onto the laps of genuinely good people who desperately wanted to deliver what the community wanted. And if Bungie was bleeding that much money from everything they were doing with Destiny 2, it makes me wonder what their accountants were actually doing. I say this because Destiny 2 had already become monetarily predatory for tons of players. There were skins that were $30 USD which would have been closer to $40 CDN for me. There were expansions that felt overpriced for what they were, and yes that is including the 20th Anniversary bundle. A ton of the merch was made to order and it was fairly costly at $30 for a pin. It was ridiculous. Let's not forget the raid belts for the World First team of Desert Perpetual being massively damaged in shipping. And, I don't know how true this next part is, but I had read somewhere that staff at Bungie were not given meal vouchers or discounts while working there. In the same breath as Pete Parsons made off with his golden parachute, the company laid off a large number of people. He BRAGGED to the staff about his shiny new cars that he bought at auction and had no consideration for the people who would be out of a job a couple of days after. Yet, Bungie had many avenues of profit that they had which never seemed to help the cost of Destiny 2. While I'm not an accountant nor a game developer, it does make me wonder what the actual financials were and if they were also badly mismanaged. Bungie was a company that managed to rise up from the ashes multiple times and nothing killed Destiny 2 quite like Bungie managed to do. And my hatred for the way Destiny 2 turned itself upside down just to be left without a proper send off, grinds my gears. It feels a lot like losing Amanda Holliday all over again when she died in an explosion saving civilians. We barely even received a proper send off for her. There was just a little memorial at her station on the Tower that was never mentioned. People found it on the Tower when they went to check Xur one day. And thus, we almost didn't get a chance to say goodbye.

My feelings about Destiny 2 are all over the place. I both loved it and hated it. I'm both happy that I made a lot of incredible friends and sad that I also lost several friends over the course of my career. Yet even with the anger and happiness that has festered in all of us at some point, I am still thankful to have experienced Destiny 2. Without it, I wouldn't have friends that have been there during my ups and downs. I'm thankful in particular to Sarah for trusting me and carrying my ass through Zero Hour and Whisper and the run of Last Wish to get the emblem for Sherpaing. She did so many things over the years not just for me, but for others in the community. I keep telling her that I look up to her and she is younger than I am. True story.

Shiny

I also have to thank two people in particular for something only a few people knew about. At one point, I had a clanmate that helped me through The Glassway GM for the first time. His name was ShinyToyGun after the band of the same name. During my time playing Destiny 2 he became really sick at an alarming rate. My clan leader reached out to me at 1 or 2am to say that our friend Shiny had about a month to live. All of us got into a call and started getting ideas going on what we could do to make sure that Shiny knew how special he was to all of us. His family didn't want any money. What I did know was that he was a huge fan of Datto. Of course, Datto has been part of the Destiny franchise for its entire run time. I said to my clan leader, "I think I can get to Datto to maybe do a video for Shiny." I mean, I used to be in Tiger and that meant that I knew people who could talk to Datto. It was a bit of a challenge because I asked a couple of people that I know and trust, who also would trust me to perhaps be in direct touch with the most well known content creator of Destiny. The thought was scary but this wasn't for me. It was for Shiny. I asked a few people and they thought about it but didn't reach out to him - it might have been because I was a bit bumbled about what we wanted for this video. I just knew that I didn't have much time and sadly I didn't know how much time was not enough time. Through a stroke of luck, I reached out to Ascendant Nomad to ask about this strange request. And Nomad pulled through and talked to Datto. The end result was that Datto graciously put together a short video for Shiny and I will always be thankful for that. You have no idea how much that one video meant to all of us for him. And I owe Ascendant Nomad a massive thank you. Not only did he take the time to be the go between for Datto and I, but he did it while he was sick from COVID. The knowledge that things could have gone belly up for a kind gesture because of a pandemic that was still fairly deadly, scared the shit out of me. Though, the whole plan was worth it because we each got to share our stories and say goodbye to our friend who passed only a couple of days after we showed him the artwork, the video clips, and everything. We almost didn't get to do it, but in the span of a week and a bit, Shiny got to hear from Datto and see everything we cobbled together before he left us.

Shiny (batch 2)

I will also thank Bungie because without Destiny, I might not have coped well with the loss of my grandfather or being couped up inside four walls as a socialite. I wouldn't have made the friends that I did, friends that I will have for life. I wouldn't have had as much confidence in myself if it wasn't for learning to Sherpa on my own. And I definitely might not have become a person who plays at least one or two shooters. So, it's back to Warframe for me, which is less intimidating and still ever wild. Whether I decide to play the game for one last hurrah on June 9th or not, To Wong Foo, Thanks for Everything! Julie Newmar.


Article by: Susan N.


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