• The Last Caretaker - PC Preview

    I am addicted to survival/crafting games and The Last Caretaker falls right into that category. You are a robot known as the last caretaker and you are tasked with 'saving the future of the human race.'

  • Escape Simulator 2 - PC Review

    Escape Simulator 2 is a fantastic escape room game developed by Pine Studio. The sequel has new exciting locations, challenging puzzles, and an updated room editor.

  • Kotama and Academy Citadel - PC Review

    Are you interested in a new metroidvania title that actually has some interesting rare aspects? Played too many and now they all seem the same? Well then, perhaps I can interest you in a cool title called Kotama and Academy Citadel.

  • Mistonia's Hope: The Lost Delight - Nintendo Switch Review

    Mistonia's Hope: The Lost Delight is a fantasy based Otome visual novel that dives you into a world of Humans, Fairies and Revenge! This story follows our beautiful protagonist Rose...

  • Egypt Frontiers - PC Preview

    Freemind S.A. has extended their building simulation games (another reviewed here) into the country of Egypt where a fellow author and myself would love to visit. Welcome to Egypt Frontiers where you, a master builder...

  • Dynasty Warriors: Origins - Visions of Four Heroes - PS5 Review

    Visions of Four Heroes still understands the assignment when it comes to the core gameplay: the one against many combat that Origins excelled at a year ago. I do wish there was more effort put into original maps and battlegrounds...

  • Shuten Order - Switch 2 Review

    Shuten Order is a challenging game for me to review for multiple reasons.

  • Nioh 3 Demo(s) - PS5 Preview

    Here we go again! Is what I would like to say. Before that however, due to a wrong turn out of a traffic circle somewhere between here and there, you get both my Beta Demo impressions from this summer and my latest impressions of the much more recent, and currently available, pre-release demo!

  • Moonlighter 2: The Endless Vault - PC Review

    The long awaited sequel to Moonlighter is finally here after many years in development as well as a slight delay from the original release date. Digital Sun launched Moonlighter 2: The Endless Vault into early access and I'm loving what I'm seeing so far.

One Person Indie Studio GreenGuy Launched Our Adventurer Guild on Steam and Xbox Consoles!

Our Adventurer Guild was developed by the one-person indie studio GreenGuy and launched on PC in 2024. The console versions are being prepared and published by Ultimate Games S.A.


On Steam, Our Adventurer Guild currently holds 95% positive reviews, based on over 2,800 player ratings.

Become the Guild Master


Our Adventurer Guild is an indie tactical RPG with strong guild management elements, centered around a guild of adventurers. Players take on the role of the Guild Master tasked with restoring the guild to its former glory. The narrative focuses on rebuilding the guild and features a notable dose of humor.

Gameplay revolves around managing the guild, embarking on quests with turn-based combat, character development, and crafting.

Missions and exploration take place on procedurally generated maps. During adventures, players encounter random events, enemies, and skill checks. Resource gathering is important, as items collected during quests can be used in crafting to create useful and unique equipment.

Win Battles and Shape Your Heroes


Tactical encounters feature advanced turn-based combat mechanics and dozens of unique enemies. Battles are further enhanced by the Bravery system, which allows heroes to take greater risks and push beyond their limits.

The game offers extensive options for character progression, training, and customization, including attributes, classes, skills, and appearance. In Our Adventurer Guild, players must also monitor the moods, relationships, and personal stories of individual guild members. These elements directly affect interactions between heroes during combat.


Our Adventurer Guild – Key Features:

  • Tactical RPG gameplay
  • Turn-based combat system
  • Guild leadership and management
  • Character development and customization
  • Item crafting

Our Adventurer Guild launched on Xbox One and Xbox Series X|S on January 27, 2026. The game will be released on PlayStation 4 and PlayStation 5 in the coming months.
Article by: Susan N.
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Try the Demo of Upcoming Flame-Wielding Metroidvania on Steam!

Lausanne, Switzerland - January 27 2026 | Indie game developer Sunnyside Games is happy to announce that the demo of its upcoming flame-wielding metroidvania Nocturnal 2 is out now on Steam, and will remain available for the coming weeks in the context of the coming Steam Next Fest. Available in 10 languages, the demo lets players explore an early section of the game, unlock abilities, engage with the combat system, and discover elements of the narrative. This first demo has been carefully adapted to avoid major lore or structural spoilers from the full release, scheduled for later this year on Nintendo Switch and Steam.


Nocturnal 2 is an atmospheric Metroidvania in which you play as Ardeshir, bearer of the Enduring Flame, who sets out to explore the dark depths and towering heights of the forgotten city of Ytash in order to break the curse that has consumed his homeland

“Nocturnal 2 is our first fully self funded title. It was, and still is, a risky move, but it gave us the time and creative freedom to work on a game that we feel is more complete and polished than the first installment.To reach the level of quality we are aiming for, the road ahead remains long, and player feedback is essential. We are looking forward to having players explore this first introduction to the city of Ytash,” says Gabriel Sonderegger, co director of the game.



Main Features

  • Explore an interconnected city plunged into obscurity and unlock new routes as you return with fresh abilities
  • Immerse yourself in an atmospheric hand drawn game inspired by Persian architecture.
  • Control a fast, flexible character built for smooth, expressive movement and combat.
  • Uncover secret endings that expand the island’s mysteries.
  • Enjoy a minimalist experience, shaped by its atmosphere and the sense of discovery.

Useful Links


ABOUT SUNNYSIDE GAMES

We're a team passionate about 2D animation and video games. We've been developing games since 2013, with recent releases including Nocturnal (available on all platforms) and the Apple Arcade line-up title Towaga: Among Shadows.
Article by: Susan N.
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The Last Caretaker - PC Preview

The Last Caretaker by developer and publisher Chanel 37 Ltd.PC (Steam) preview written by Valerie with a copy provided by the publisher.

Estimated reading time: 5 minutes


I am addicted to survival/crafting games and The Last Caretaker falls right into that category. You are a robot known as the last caretaker and you are tasked with 'saving the future of the human race.' Parts of this game remind me of Eden Crafters which I reviewed here, but instead of welcoming humans to the planet you are launching them from this planet.


I am amazed at the level of detail in everything from the junk around the station you start in to all parts of the station and the ship as you work toward getting it powered up for your exploration in the open world. The lighting in the station creates the urgency that is needed to get the power going so you can escape. Oh, and did I mention the wonderful environmental effects that plague or progress you through sections of your mission? And because you are a robot, you also have to keep yourself powered to do all those things needed to survive.

When I first started up the game I thoroughly enjoyed clunking around to equip myself, learn the basics of crafting, finding scrap and junk to make tools and parts needed. Plus the darkness that hid a lot of things you needed until you powered up the area you were in. I got a kick out of carrying a beam and it flopped around making me concentrate to get it placed the correct way to traverse an area. Needless to say it wasn't long enough for my proposed use of it, but awesome in the way of learning the keys to both navigate and rotate it. Oh! You are equipped with a torch that does a decent job of lighting your way. 


The tentacles reminded me of the spiders in Empyrion Galactic Survival, but here I had to hit them several times with my repair tool whereas in EGS I had a weapon. In reference to a weapon though, you can craft one a little later in the game. The little robot creatures that spawned once I hit those tentacles attached to various power areas definitely damaged me. You can find the healing stations located in a room in the spawn area, the launch bay, and also the ship. There is also a station to make backups as you progress, and with The Last Caretaker still in early access I suggest you do so as often as you can!

Where you spawn in, your first quest pops up. When completed you can find tons of junk and scraps traversing the corridor to the next area. Upon further exploration, I lucked out in finding a fabricator and a recycler. Hooray! Now I can load up with stuff for my crafting and repairs that I will be doing as I explore the open world. Once I powered and fueled my ship, it was off to the next area to explore, repair, search, and defend myself.


In reference to collecting scrap and recycling it into stuff needed to build and repair items, you will find your power would deplete faster. Needless to say I did a bunch of supply drops on my ship and only went back to top up for the project I was currently repairing or building.

Once I left the launch bay it was open waters from there. Indeed I had some troubles in the game, and since it's still in early access I hope these get ironed out. When I was trying to fuel and power up the ship, my cursor didn't show the flow direction switch when I hovered over both the nozzle for the fuel and the connection for the electricity. It did show up when I had the extender on the electrical cable, but not on the ship connection itself. It kept saying, 'connect to self.' Another problem in the inventory, when I had ten of an item (the batteries where my cursor is in the image below) it only showed the number 1 instead of 10. My character also doesn't seem to have a key for 'crouch' which I found out when I crawled into an air duct and got stuck. Once I stood up at the end of the duct I couldn't get back out!


The Last Caretaker has a lot of things going for it with your own ship equipped with everything needed to help humankind. You'd think because you are a robot that you are too heavy and would sink to the bottom of the ocean. Not so, you have a pressure enhancement that allows you to swim on the surface, midway down, and full bottom dive. The amount of detail in everything down to smallest of monsters that attack you is amazing. I can almost smell the area I am in by the detailed graphics and lighting. 

I would like to take this opportunity to thank Chanel 37 Ltd. for allowing me early access. With my addiction to this game and others like it I spent a good deal of time doing a thorough test of the game while it's in these early stages, knowing that it's a period where changes often can and do happen. And for you readers and fellow gamers who love survival games, go get this one. Definitely well worth it!

Score: N/A

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Spinera Coming to February Steam Next Fest!

Istanbul, January 27, 2025 | Arvis Games is excited to announce the release of the Spinera demo, available on Tuesday 27, alongside the reveal of a new short gameplay video highlighting the game’s core mechanics. The studio also confirms that Spinera Demo will join the next Steam Next Festival.


With its unique blend of deck building-driven slot mechanics and strategic civilization management, Spinera is a candidate to be one of the most interesting demos of Steam Next Fest in February 2026. Now the public demo is available for gamers to have a glimpse on the world of Spinera.

Play Spinera Demo on Steam:

Spinera is a roguelike civilization-management deckbuilder where every turn starts with a spin. Resources are generated through a slot-machine-inspired system, then used to expand your civilization through the ages. Discover technologies, recruit great minds, construct wonders, and build powerful combos to survive the passage of time.

Choose your leader and shape your symbol deck by adding, removing, upgrading, or sealing symbols to unlock synergies unique to each run. From the Neolithic era to modern times, every decision and every spin can dramatically change the fate of your civilization.

Key Features

  • Slot-machine-driven roguelike deckbuilder with civilization management
  • Build and customize a symbol deck to create powerful synergies
  • Discover technologies, great minds, and iconic wonders
  • Progress through multiple eras with evolving challenges
  • High replayability shaped by leaders, choices, and chance




About Arvis Games

Arvis Games is a platform-agnostic studio dedicated to crafting imaginative and interactive worlds across genres and platforms. With a belief that games are the ultimate medium for unforgettable experiences, Arvis Games focuses on IP-based titles that blend creativity and innovation. Previous releases include physical board games like Board Royale, mobile strategy card games like Deck Dash, and PC titles such as Sizzle and Stack, with upcoming projects including Deckanism and Spinera.

Article by: Susan N.
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Something Has Gone A-Fowl in This Early Access Action Roguelike!

January 22nd, 2026 | Warsaw Poland - Untold Tales, Sneaky Box, and Kautki Cave have announced a partnership to bring Chickenauts - an indie action roguelite - to life!


Chickenauts is a companion-based, action roguelike where you will blast your way through a massive, randomized alien mothership with an assortment of lethal, mutated chicken companions at your side.

The game will first release on Steam Early Access this year with various console versions to potentially follow.

Bringing A Mother Clucking A-Bomb to a Knife Fight

While teaching alien scum a lesson or two, you’ll free, arm, and mutate various chicken companions, equally hell-bent on revenge and destruction. Each chicken companion is inspired by pop-cultural icons and brings very different traits and abilities.

With multiple, stacking mutations to pick from along the way, you will create overpowered, game-breaking chickens of mass destruction on each run. 


Egg-citingly and Unpredictable Runs

Every run brings something different. Fast and varied runs deliver short but intense sessions made up of compact, randomized rooms that take under a minute to clear.

You’ll face multiple chicken abomination enemy types and bosses, ensuring no encounter is the same. Rooms, enemy spawns, plus all mutations, upgrades, and loot drops are all randomized, so each run is unpredictable and encourages experimentation.

But failure doesn’t mean total defeat. Collected eggs, weapons, and unlocked companions all carry over when you go again.


Game Features

  • Short but intense rounds. Each room takes under a minute to clear.
  • A collection of pop culture-inspired companions with different abilities
  • Mutate companions with randomized, stacking abilities on each run.
  • Multiple enemies and boss types
  • Randomized rooms, enemy spawns, mutations, upgrades, and loot drops
  • Make progress with each run.

Article by: Susan N.
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Shuten Order - Switch 2 Review


Shuten Order by developers Neilo Inc. & Too Kyo Games in collaboration with DMM GAMES and publisher Spike ChunsoftSwitch 2 review written by Jim with a copy provided by the publisher.


Estimated Reading Time:  4 minutes.  



Shuten Order is a challenging game for me to review for multiple reasons. First is some of the subject matter. The game focuses a lot on a God, and I was raised and still am a Christian, so some of the talk might be sensitive for some players. When you use "God's power" to accidentally blow up someone's head at the beginning of the game, I didn't like it. Now, I'm usually okay with most things in games, even if they talk about God or gods, because games are fiction, but I really didn't like how it was used in this game, like praying for the end of humanity. Anything that makes this game hard for me to review is that, every time I play it, something bad happens in real life. I'm not superstitious at all, but when something awful happens every time I play the game, it just gets to me. This also brings me to my apologies to the devs, the publisher, and everyone here at CGR. I'm sorry for taking so long in this review, and thanks for being so understanding about the circumstances.

Mainly, Shuten Order is a visual novel game with multiple paths you have to take to solve the murder of the cult leader of Shuten, who also happens to be the character you are playing as. What makes this visual novel so different is that each path or route you take is a different genre. The genres are murder mystery/investigation, much like the Ace Attorney games; an extreme escape game like the Nonary Games series; a dating sim; and a survival-horror escape game where you mostly just run away from a killer. If you enjoy genre-blending games or murder mysteries, this game offers a variety of experiences, though some may find the religious themes less appealing.


I played through three of these, but as I stated above, each time something happened for real that took me away from the game. I played the murder mystery route, and as a fan of Ace Attorney, I enjoyed this path until the end, that is. After you complete a route, you will be taken back to pick another one, so it doesn't matter what order you pick them in; you will always have a chance to come back and play the others. The second route I took was the horror escape route. It was a decent route, but lacking a little, as the killer is easy to get away from just by hiding. Lastly was the dating sim. I liked this one the least out of the three routes I played. It's less serious than the others, but it's basically like all the other dating-sim VNs out there.

I did run into a few issues with the game. The translation is hit-or-miss, with some sentences making no sense, and I had to reread a few times to understand what it was saying. Another issue was that the text sometimes appears off-screen, and there's no way to see it. In some scenes, the text becomes blurry as a way to make the game scarier or something, but it was annoying to read like that. The game is voiced in Japanese. It wasn't an issue for players in Japan, but with no English dub, this effect should have been changed or removed from the text. Lastly, I ran into a problem a few times when the sound, music, and voices all stopped working, and I had to reset the game to get them working again.


The Japanese voices are good. I wish they would get an English dub for these types of games, but most don't. I liked that the main character is a female who everyone thinks is male, and the Japanese voice actor does a good job of sounding like either a male or a female. All the other voices in the game seem to fit their characters very well. The music is decent for the type of game, too. Graphically, the game is decent for a VN. I like the twists and turns in the game, but the overall religious themes are a huge turnoff for me. A few religious things here and there in a game are fine with me, but when the game seems to be mainly about a cult and religion and God, I just couldn't get into that.

Overall, the game is very unique, and I like that, but it doesn't excel in any of the genres it offers beyond being a VN. The story is okay, but I didn't like the game's theme much. If there were less religion and more about solving a murder, I probably would have enjoyed it more. I won't take points away for it because these are just personal opinions. So, the game is decent but not my cup of tea.



Score: 7 / 10


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Try the Demo of Megaman Inspired 2D Roguelike Brawler on Steam!

January 22, 2026 | Independent developer and publisher Alloy Mushroom is proud to announce the demo of their Mega Man-inspired 2D roguelike brawler Super Alloy Crush is releasing today on Steam. Whether playing solo or co-op, players will enjoy fast-paced, thrilling action every time they start the game.


Welcome to the Ranger, the spaceship that allows our heroes to travel between planets. In the Super Alloy universe, everyone aboard the Ranger is on a mission: To find the ultimate cosmic treasure: Planet AE-38. But, what about the obstacles and rivals along the way? Let the Cosmic Hunters Muu (Unit-02) and Kelly kick them straight into orbit!

OUR HEROES

Muu is a close-combat robot fighter using energy claws, capable of agile movement to knock enemies into the air and chase them with continuous combo attacks for massive damage, and Kelly, an enhanced human specializing in firearms and tactical martial arts combat, this high-skill character is capable of commanding the battlefield entirely.

Enjoy a brawler featuring side-scrolling platforming and roguelike combat in a visceral cosmic adventure where every punch lands hard. Team up for explosive combo chains and unleash overdrive burst attacks to defeat powerful enemies.


GAME FEATURES

  • 3 Game Modes (available in solo or coop): Story Mode, Battle Rush and Ultimate Challenge.
  • Choose among two uniquely skilled Cosmic Hunters: Muu, a close-combat robot using energy claws, with air combat skills and combo attacks able to do massive damage, or Kelly, a more technical high-skill enhanced human specializing in firearms and tactical martial arts combat.
  • Deep Build Customization:50+ combat Tech Arts with Hundreds of Chips per character (multi-air-jump, infinite energy, multiple HP layers, etc) allow you to forge unique playstyles.
  • Support System: Revive using portable recovery ship checkpoints and battlefield support allies to turn the tide in desperate moments!
  • Battlefields and Enemies: Utilize elemental attacks to exploit weaknesses: Machines are vulnerable to electricity, and biological enemies fear fire. Gain combat advantage by using environmental objects!
  • Truly challenging Bosses: These powerful entities are equal in strength to the player characters. They can also accumulate energy and unleash Overdrive Burst attacks. To counter their powerful offensive, focus your attacks during the openings between their moves to break their 'Stance', interrupt their offense, and gain the upper hand!




ABOUT ALLOY MUSHROOM

Alloy Mushroom Studio is founded by Mabimogu, a.k.a. Mogu, an experienced developer passionate for 2D action games who single-handedly created Super Alloy Ranger, and he is also the producer behind The Vagrant. Programmer Lin Binglie helped porting work of Super Alloy Ranger. The studio is focusing on 2D action game, pixel art, and 2D HD animation production. Making great action games is the studio’s goal.
    Article by: Susan N.
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    Kotama and Academy Citadel - PC Review

    Kotama and Academy Citadel by developer Atomstring Games and publisher 2P Games—PC(Steam) review written by Richard with a copy provided by the publisher.
     
    Estimated reading time: 9 minutes

    Are you interested in a new metroidvania title that actually has some interesting rare aspects? Played too many and now they all seem the same? Well then, perhaps I can interest you in a cool title called Kotama and Academy Citadel.

    Kotama and Academy Citadel stars Kotama, who is an exchange student at Carmel Academy. Upon arriving, you’re notified that the Academy is currently undergoing a student election for the position of Carmel star. Since it seems fun, Kotama decides to participate. As such, it is now your goal as Kotama to help out the other students to get their votes, as well as visit the four department heads to try and get some of their votes as well. That’s all the plot you’re outright given. Don’t get me wrong, there’s a lot more going on and it’s super interesting, but it’s all hidden in sidequests and notes you can pick up that are strewn about the Academy. Do your best to help people out and find those notes to figure out what’s really going on.

    As far as gameplay is concerned, Kotama follows the general metroidvania format, but builds upon it in it’s own unique way. A 2.5D adventure through a school with various themed zones, you will be engaged in side-scrolling type combat and platforming. Both combat and exploration have their own unique twists to them, so let’s start with the action packed combat.

    Fighting enemies is pretty neat with Kotama. You will start with your first weapon the Umbrella Lance, but are able to unlock more as you progress through the game. Each weapon as enhancement levels which increase damage, but also allow you access to unlocking skills for those weapons as well. Each weapon has it’s own unique playstyle, and once unlocked you always have access to them, both for combat and exploration. Each weapon has a light combo and a heavy attack. The interesting aspect here is that light hits splash chrono fluid on enemies. Once enough has built up, enemies get a purple outline and hitting them with a heavy attack detonates the chrono fluid, dealing damage to both the enemy health and guard gauge. Enough hits to the guard gauge and the enemy is stunned for a while.

    Each weapon can also parry attacks, but has a different range that you can parry in, and deals different chrono fluid build-up as well as different damage values. Each weapon is also really unique in how they feel in combat, but none of them are worse than any other. It’s entirely what you feel most comfortable with. I actually swapped between all three fairly often depending on what I was fighting. This is pretty important if you’re trying to parry, as some attacks cover a wide area.

    So, let’s say you’re getting hit often in combat, how do you heal? Well, the game handles health and healing in a pretty rare way. Basically, you have very few hit points, but you do have a shield/armour system. Your shield can be recovered by spending the in-game currency to fully recover the shield, or by detonating the chrono fluid on an enemy when you get access to the ability. Since upgrades get rather costly the later in the game you are, it provides a very interesting balance between keeping money for healing, or spending it on upgrades or purchases at the shop. I personally don’t recall playing a metroidvania where the currency is directly used to heal, so I found it a really cool idea.

    So, let’s talk about the exploration and some of the unique tools and mechanics used. In terms of metroidvanias, the standard progression gated behind abilities and upgrades are there, as well as some bound by certain weapon aspects. For example, the umbrella lance can be opened to float slightly, slowing your descent and allowing you to get to further platforms. Your other abilities are mostly common to metroidvanias: a dash, a grapple/slingshot, and abilities to get through specific door types. What isn’t common is how the Kotama handles some of the character abilities. First of all, the dash is also a slide while moving forward to get into small tunnels. Normal enough by itself, but if you slide/dash forward off a ledge, you conserve direction/crouched posture. This means if there is a small tunnel in a wall opposite a ledge, you can dash off the ledge  and straight into the tunnel/hole. Not all that often done I find, so when I discovered that, I was pretty happy. My favourite ability though is the one you get to go through metal grating. I did not see it coming, and it was the most unique way of handling metal grated blockers in a metroidvania I have ever seen: you turn into a slime creature and sort of amorphously blorp through. On it’s own it’s not a truly unique ability for games in general, although exceedingly rare in metroidvanias. Couple this with how you can slingshot and turn into a slime to yeet yourself through far away grating or through ceiling grating? Oh man, did I ever enjoy that. There is something oddly satisfying about seeing you fling yourself across a map and through a metal grating.

    Now, let’s talk about another pretty unique exploration mechanic: time. Yes, I know timed quests and such are nothing new, but in Kotama and Academy Citadel time only progresses every time you enter a new room you haven’t been in since your last visit to the rewind station. Every new room you explore increases the time by one hour, and returning to the rewind point will turn back time. Some interactions can only be done before certain hours, which means you either have to get there with the shortest route, or by getting enough upgrades to the amount of time you can rewind to give you enough leeway to get there in time. There are these stalks hidden in the academy that can recover one hour of time when you hit them, but they are often hidden behind fake walls and in hard to reach areas.

    So, what happens when you run out of time? Well, nothing too serious really. You can still explore, and you’re not locked out of anything you can’t solve by rewinding time for specific quests. What does happen however, is that any enemies fought in locked rooms (yes including bosses) get a lot stronger. They also give better rewards though, so there is a reward for “increasing the difficulty” as it were.

    Here’s an interesting topic for the more veteran metroidvania players: quality of life options. Those like me that have to 100% metroidvanias can sometimes get frustrated when you’re missing one item and have to go slapping every wall in the game trying to find that one missed item. Thankfully, Kotama and the Academy Citadel does two things to make this a non-issue. Once you get to the end game, if you’ve activated every map room, then hidden areas on the map are indicated. Since rooms show on the map in the general shape of the actual room, an addition is added in grey if you haven’t been there, a really nice feature. Additionally, you can get an equipable ability that will indicate on the map the locations of important upgrade items. Since these are only obtainable at the end of the game, it doesn’t make exploration feel pointless, but helps with cleanup. As an added bonus, the map itself will usually note important aspects such as abilities, health and shield upgrades, and sidequest objectives. You can also place up to 50 tokens on the map to indicate places of interest.

    The developers are also very invested in community response, as they actively fix or change issues people have. Don’t like the glasses that Kotama gets given early game? You can toggle those off. Not a fan of the fanservice shots on beating a boss? Turn on streamer mode. Trying to do a platforming section but you keep accidentally backdashing into a hazard? Toggle off backdash for the platforming section. They’ve even added platforming section skips you can turn on if you aren’t good at them. A bunch of these were actually patched during the period I was playing, which feels nice as a player to see the developers invested in their players like this.

    Honestly, I don’t really have many complaints with Kotama and Academy Citadel. Almost all the issues I did have were either of my own making, or solved through a patch before I could voice them. My only remaining complaints would be the occasional lag I got when returning to the train hub/rewind station from too far away, and the final film for a sidequest. The lag is because my computer is getting old and I have the graphic quality set to Picasso instead of potato, but the final film I only found because I did a full lap of the train after I’d done literally almost everything else. I’ll have to doublecheck to see if I just missed a note or something on my next playthrough.

    For a few aspects I really liked that I haven’t covered yet, I’d refer to the “secret” boss and the graphics of Kotama. As your shield gets damaged, Kotama’s clothes get progressively more worn out, and I’m pretty sure drained of colour. Similar for a specific ability on cooldown, the colour of one of here clothes items turns white on cooldown, while it returns to dark purple/blackish when charged. Really nice design choice. The secret boss though? That I loved. Oftentimes I feel you can tell how much developers like their own game by the quality of the optional content, especially late game optional content. The secret boss in this game? One of my favourite in any metroidvania I’ve played. Easily top 5 optional end/post game metroidvania bosses I’ve ever fought. Great design, cool animations, wonderfully integrated into the extended storyline, and a challenging but not unfair fight. Yeah I got my butt kicked a few times, but I really loved the fight. Exceptionally well done execution.

    The graphics are also pretty on point as well. While the game does take a…very fanservice-like view of the characters in the all girls academy you’re in, the art is well drawn and each unique character has their own theme in outfit going on. Additionally, while the different areas of the academy are somewhat similar in terms of base background, they are all enhanced by the unique theming for that area of the academy. Furthermore, the character animations are great. Everything looked really smooth, and none of the characters or enemies moved in an awkward fashion. Enemy types are pretty varied as well. While the game isn’t super long, clocking in at about 17 hours for me to get 100% completion, it also isn’t more expensive than the game is priced at, so I’m happy in that regard as well. 

    Overall Kotama and Academy Citadel is a stellar addition to my extensive metroidvania collection. The combat is fluid and fun, exploration feels really rewarding, quality of life inclusions are very welcome without taking away from gameplay, the multiple weapon system is fun and rewarding, and character interactions and discovering the back story is exciting. I thoroughly enjoyed my time guiding Kotama to becoming the next Carmel Star, and I hope that you do too. I can’t wait to see what the next step for 2p games is after this.

    Score: 9.5 / 10
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    Check Out the Demo of Kingdom Loop an Indie Strategic Roguelike on Steam!

    On January 15 players can try a free PC demo of Kingdom Loop, an indie strategic roguelike with deckbuilding set in a medieval fantasy world. The game blends elements inspired by titles like Loop Hero with classic turn-based strategy. The full version of Kingdom Loop is planned for release on PC in the first half of 2026, with console versions to follow on PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.


    Kingdom Loop is developed by the independent studio RootGame and will be published by Ultimate Games S.A.

    Where Hero Loop Meets Tactical Turn-Based Strategy

    Kingdom Loop is a strategic roguelike with 3D visuals and an isometric camera. It draws inspiration from the cult hit Loop Hero and classic turn-based strategies like jRPGs and Heroes of Might and Magic III.

    In Kingdom Loop, players guide a hero on a quest for the Grail in a medieval fantasy world where humans and the undead are at war. Each faction has its own traits, and all 8 heroes have unique abilities that change how the game plays.

    Build Your Kingdom in an Endless Loop

    Kingdom Loop’s gameplay mixes kingdom building, resource management, army development, and combat.

    Players guide a hero around an endless loop that circles the Grail Temple. The land has over 200 tiles, each with unique effects that players place using cards. After each loop, enemies get stronger, so players must adapt or risk defeat. Losing can teach valuable lessons for the next attempt.

    Kingdom Loop’s turn-based combat relies on dynamic mechanics, where players make important choices about unit selection, positioning, and targets. The game also offers deep systems for managing resources, recruiting different units, and building structures.

    Kingdom Loop stands out for its high strategic depth. Strong gameplay variety, combined with significant randomness, allows extensive experimentation with card decks, factions, and synergy creation. As a result, the game offers not only high replayability but also a wide range of viable tactical approaches.

    Try the Free Kingdom Loop Demo Now

    A free demo of Kingdom Loop has been on Steam since January 15. It gives players an early look at the game and a chance to try its main mechanics.

    In the demo, players control one hero from the human faction, each with unique stats. With the card deck, players can try out kingdom building and look for synergies between buildings, resources, and artifacts.



    Kingdom Loop Demo – Key Features:

    • 1 human faction hero (unique attributes and card deck)
    • Endless loop-based gameplay
    • Card-driven kingdom building
    • Tactical turn-based combat
    • Resource management and synergy creation
    • Collection of powerful artifacts
    • High replayability

    The full PC version of Kingdom Loop is expected in the first half of 2026, with the exact date to be announced. Console versions for PlayStation 5, Xbox Series X|S, and Nintendo Switch 2 will come later.
    Article by: Susan N.
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    Nioh 3 Demo(s) - PS5 Preview

    Nioh 3 by developer Team Ninja and publisher Koei Tecmo AmericaSony PlayStation 5 preview written by Pierre-Yves with limited time demos provided on the PSN.

    Estimated Reading Time: 8 minutes. 

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    Goblin Sushi Launching into Early Access on February 9th!

    Zurich, Switzerland - January 16, 2026 | Metaroot and Old Cake Factory are pleased to announce that, following a successful demo with almost 100,000 players, Goblin Sushi will officially launch into Early Access on Steam (PC), iOS and Android on February 9, 2026. Open your own sushi restaurant and feed your fellow goblins the finest and most expensive sushi any goblin can find in the cave!


    Goblin Sushi:

    A goblin as a sushi chef? Why not! But hurry up rent is due in minutes! Upgrade the restaurant, the menu and your ingredients to feed your fellow goblins the best and most expensive sushi any goblin can find in the cave!

    Links:

    Article by: Susan N.
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    Get Your Bake on or Die in Cakey's Twisted Bakery on PlayStation 4 and 5!

    As of January 8, Cakey’s Twisted Bakery is available on PlayStation 4 and PlayStation 5. Developed by the two-person studio TinyMindz, this stealth-based survival horror game has players fight to survive inside a twisted bakery inhabited by darkly sweet monsters. Cakey’s Twisted Bakery was previously released on PC, Xbox One, and Xbox Series X|S.


    Cakey’s Twisted Bakery was created by TinyMindz, an independent two-person studio from the United States. The title debuted on PC in 2024 and currently has 86% positive player reviews on Steam. Ultimate Games S.A. handled the preparation and console release.

    Bake or Die!

    Cakey’s Twisted Bakery is a stealth survival horror presented from a first-person perspective. Players take on the role of a child searching for their missing brother inside a bakery filled with living dough monsters. For these dangerous creatures: Cakey, Frostina, and Candy Bane - children are nothing more than baking ingredients.

    In Cakey’s Twisted Bakery, players must sneak and hide to avoid direct encounters with monsters. Crafting and randomization play an important role in gameplay. Survival depends on collecting the right ingredients to bake cakes. Accurately throwing specific baked goods stuns and defeats enemies.

    The chaotic bakery created by TinyMindz offers an intriguing mix of sweetness and darkness. A flashlight helps with navigation, and players can also search for all unique collectible notes scattered throughout the environment.



    Cakey’s Twisted Bakery - Key Features:

    • Stealth-based survival horror;
    • A twisted bakery setting;
    • Ingredient gathering and cake baking;
    • Darkly sweet bosses;
    • Every playthrough is different.

    Cakey’s Twisted Bakery is available on PlayStation 4 and PlayStation 5 starting January 8, 2026.
    Article by: Susan N.
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    Disco Simulator Available on Xbox Series X|S and PlayStation 5!

    Disco Simulator is now out on Xbox Series X|S, offering a party-themed tycoon game where you run your own music club. The game features relaxing gameplay, lots of creative freedom in club design and management, and a soundtrack with dance, techno, and chill music. It has been available on Xbox since January 15 and will launch on PlayStation 5 on January 29. The game was first released on PC.


    Disco Simulator was developed by Polish studios Games Incubator and Frozen Cave Studio. The title originally launched on PC in 2024. On Steam, Disco Simulator currently holds 72% positive user reviews. The console versions were prepared and published by Ultimate Games S.A.

    Become the King of Disco

    Now debuting on Xbox, Disco Simulator is a nightclub management game with both campaign and sandbox modes, focusing on venue expansion.

    You can pick from different managers, each with unique skills that influence how your club runs. There are also several types of clubs to choose from, each with its own features and locations, like small towns or big cities.

    In Disco Simulator, you are responsible for the club’s interior design, from furniture and decorations to lighting and music equipment. As you progress, you can upgrade and improve these elements. Hiring and managing staff is also important for running the club well.

    Keeping customers happy and creating the right atmosphere is key. Sometimes, you’ll also need to handle unexpected problems that come up during the night.


    Disco Simulator - Key Features:

    • Party-focused tycoon gameplay
    • Club design and management
    • Dance, techno, and chill music
    • Hiring and managing staff
    • Multiple game modes

    Disco Simulator was released on Xbox Series X|S on January 15, 2026. The PlayStation 5 version will be available on January 29, 2026.
    Article by: Susan N.
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