• Nioh 3 - PS5 Review

    Now for the reason you're here. After a solid almost 70 hours between the demo and the rest of the adventure, Nioh 3 is easily already on my short list for game of the year. It also, for the record didn't feel like that much time… where have my past two weeks gone?!

  • Escape Simulator 2 - PC Review

    Escape Simulator 2 is a fantastic escape room game developed by Pine Studio. The sequel has new exciting locations, challenging puzzles, and an updated room editor.

  • Dragon Spira - PS5 Review

    Well hello there, and welcome to another review of a KEMCO title! We’ve been through a few of these in the past, each with their own charm, and now it’s time to take a look at a new title: Dragon Spira.

  • Mistonia's Hope: The Lost Delight - Nintendo Switch Review

    Mistonia's Hope: The Lost Delight is a fantasy based Otome visual novel that dives you into a world of Humans, Fairies and Revenge! This story follows our beautiful protagonist Rose...

  • The Last Caretaker - PC Preview

    I am addicted to survival/crafting games and The Last Caretaker falls right into that category. You are a robot known as the last caretaker and you are tasked with 'saving the future of the human race.'

  • Dynasty Warriors: Origins - Visions of Four Heroes - PS5 Review

    Visions of Four Heroes still understands the assignment when it comes to the core gameplay: the one against many combat that Origins excelled at a year ago. I do wish there was more effort put into original maps and battlegrounds...

  • Shuten Order - Switch 2 Review

    Shuten Order is a challenging game for me to review for multiple reasons.

  • Nioh 3 Demo(s) - PS5 Preview

    Here we go again! Is what I would like to say. Before that however, due to a wrong turn out of a traffic circle somewhere between here and there, you get both my Beta Demo impressions from this summer and my latest impressions of the much more recent, and currently available, pre-release demo!

  • Moonlighter 2: The Endless Vault - PC Review

    The long awaited sequel to Moonlighter is finally here after many years in development as well as a slight delay from the original release date. Digital Sun launched Moonlighter 2: The Endless Vault into early access and I'm loving what I'm seeing so far.

Turn-Based Tactical RPG Reptilian Rising Demo Releasing on February 18th

February 3, 2026 | British developers Gregarious Games and Robot Circus, and independent game publisher Numskull Games are proud to announce that turn-based tactical RPG with claymation visuals Reptilian Rising will be receiving a brand new demo this February 18 on Steam in advance of its long awaited full release.


The full game is scheduled to launch in digital format this Spring on Nintendo Switch and Steam.

Pricings

  • Game only (eShop and Steam): $29.99 with a 20% off during the first 2 weeks after launch.
  • Game + OST download code + Visual Novel eBook (only Steam): $39.99 with a 20% off during the first 2 weeks after launch.

The timeline and everyone in it (that includes you) is under siege! Confront the Reptilian Rising, bring retro miniatures to life on battlefields across time. Fight against The Ouroboros through seven time periods, recruit the best of humanity’s heroes, and upgrade your favorites for the fight ahead. To accomplish this mission, players will take the role of recognisable faces, from heroes like Winston Churchill, Cleopatra, Albert Einstein and many more as they battle against an army of reptile monsters, like a three-headed fascist dinosaur, the Tri-Cannon - a triceratops mashed with a minigun and a legion of scaly sociopaths.

Open the door, get on the floor, everybody shoot the dinosaur

As if talking dinosaurs and flesh-hungry lizardmen weren’t bad enough, your time-traveling heroes will have to battle a weird, wild army of invaders. Malevolent Manborgs, lethal Lazer Raptors, the terrifying Tri-Cannon (a bogus hybrid of Triceratops and minigun), and the diabolical Dictatorsaur.


Great Scott! Dictatorsaur!?

With three of humanity’s worst villains sharing one giant dinosaur body, you’ll need the best our species can muster to even the odds. Call up heroes from the dawn of history like Julius Caesar (et tu, Reptiles?), medieval masters of war, like Robin Hood (take from the rich, shoot arrows at dinosaurs) and great minds of super-science like Albert Einstein - all things are relative, but we’re kicking the reptiles out of this family gathering!

Time After Time

There’s more to time travel than hopping in a DeLorean, phone booth, or retro police box. In Reptilian Rising you’ll use time energy on time-twisting abilities to throw the Reptilians for a loop. Create clones of your troops, call in reinforcements (we’ve got Scarface on speed-dial), or create time-gates to rush your heroes across the map double time.

Do The Evolution

If you can turn the tide without causing a temporal paradox, you can replay missions to tackle bonus objectives, hop between time periods to uncover secrets, and more.


About Numskull Games

Since 2019, Numskull Games has established a worldwide physical and digital game publishing label. Launching and curating games from both new and veteran development studios as well as international games publisher partners, Numskull Games publishes titles across all major gaming platforms. Additionally, by utilising the infrastructure and resources of its sister companies Rubber Road / Numskull Designs, Numskull Games creates unique and compelling Collectors' Editions for its elite releases.

About Gregarious Games

Born into a family of visionaries who built Europe’s LARGEST shopping mall and turned Newcastle United into the “Entertainers”, Gregarious Games have been channeling a childhood dream and a lifetime of bold moves into carving out a legendary path in the gaming world.
Article by: Susan N.
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Nioh 3 - PS5 Review

Nioh 3 by developer Team Ninja and publisher Koei Tecmo AmericaSony PlayStation 5 review written by Pierre-Yves with copy provided by the publisher.

#Nioh3 Nioh 3

Estimated Reading Time: 17 minutes.

Related reading:
●    Nioh - PS4 Review
●    Nioh 2 - PC Review
●    Wo Long: Fallen Dynasty - PS5 Review
●    Nioh 3 - Alpha and Pre-release demo Preview

The year is off to a great start. 

Releasing a demo containing the first hours of Nioh 3 in late January, Nioh 3 itself released on February 6. Available until February 15, this demo allowed players to experience the beginning of what this title has to offer. 

From an amazing character customization to a new dual playstyle in a more open world format environment, everything accomplished can carry over to the main game. The best parts? Anyone who completed the demo in the available time frame will revive an item in the full game and the trophies are retroactive. So there's no reason to restart!

Now for the reason you're here. After a solid almost 70 hours between the demo and the rest of the adventure, Nioh 3 is easily already on my short list for game of the year. It also, for the record didn't feel like that much time… where have my past two weeks gone?!

 

Introduction

For those that may not have heard of Nioh before, it is Team Ninja and Koei Tecmo’s Soulslike series. Taking a different direction from the often darker gothic inspired designs that the genre gravitates towards, Nioh instead chose to visit Japan in the 15~1600s. Using historical events as a backdrop allowed for an interesting fantasy adventure of what could have happened if otherworldly power was involved.

This series has also never been afraid to try new things while still keeping its formula intact. Starting with Nioh in 2017, our British protagonist William sets sail for Japan in the very late 1500s. Instead of the more Metroidvania approach that most Soulslikes have adopted with plenty of locked doors, ladders to kick down and other shortcuts to unlock in a single large environment, Nioh instead went in a stage like format. Stages could vary in length but they all finished with an epic boss fight.


Released in 2020, Nioh 2 enhanced the gameplay design of its predecessor. While being named, Hidechiyo, you this time around had the chance to design your own character that would become “half” of Hideyoshi, one of Oda Nobunaga’s retainers. Where you were different from William is that you yourself were half demon. You could harness the powers of the spirit guardians in a different way and instead of seriously imbuing your weapons with power, you yourself changed shape and surged in power. You could also now acquire demon cores for an even greater advantage in battle. 

Just released, Nioh 3 takes all of the above, including lessons learned from Wo Long: Fallen Dynasty in 2023, and has dropped the best entry yet. Combining stage-like designs with open world hubs, our latest protagonist and future Shogun Tokugawa Takechiyo is fighting for Japan across the ages starting in the early 1600s, visiting the late 1500s, the late 200s, and mid 1800s for some interesting blends of challenges.

Exploration

Where the Nioh series has stood apart from the rest of the Soulslikes is in its stage design. While using some of the Metroidvania formula with locked doors, hidden passages and plenty of shortcuts, these were all “bite” sized pieces of the world. This has allowed for a very catered experience that presented a very specific gauntlet to be conquered. 

Nioh 3 is the first in this series to move away from the strict stage-like design. Combining the stage-like formula that it's known for with “open world” hubs, the scope is now much grander in what can be done. While the specific stages segments will continue to throw a very catered gauntlet your way, the open nature of the hubs will often allow you to poke and prod at various parts of Japan throughout the years.

There are still plenty of elements to block your path such as locked gates that need a specific key, doors that “don’t open from this side”, and shortcuts to uncover but it works well together. If you can’t move forward right away, that’s often because you don’t yet have the right tools to do so. You can also explore another area if the current area is too hard. 

While I personally in general am not a fan of open worlds as I often find them empty and just an excuse to pad the core gameplay design, the open nature of the hubs work for the most part. Rarely did I feel like I was going through yet another empty space as there is enough to do while you’re in each of these areas. Lastly, I appreciated that some of these areas will see multiple uses from the main and secondary quests.

Map items

Love them or hate them, Nioh 3 has A LOT of collectibles or actions to be taken on a map for "completion. Back once again are our adorable Kodama that reside in the shrines that act as our safety points. Scattered throughout the world, they need to be guided back and can provide us with bonuses for doing so.

Also returning are treasure chests big and small. Who doesn’t like a good loot box? Available to locate are Chijiko which are flying ferrets that love to be used for target practice. Once shot down they can be pet and will drop you much needed items for character development. Finally, and also returning are the Scampusses which are super adorably round but unlike before, need to be chased down to obtain a reward.

While these may sound like “ugh”, why do I have to do this for a simple item or three, they combine into a grander feature. Each hub is designed in regions that all have a various amounts of items or actions that must be taken. As these lists are completed, you’ll obtain permanent bonuses such as attack, defense or luck increases which can go a very long way as the adventure progresses. 

The best part? Once you get to the higher thresholds of completion, you’ll be able to see all the currently missing ones on the map. This makes searching much easier with no need for guides in order to get 100%.

Player graves

Making a return are the various player's graves that can be interacted with. This is one feature that I’ve enjoyed going back to the original alpha for Nioh. While Demons and Dark Souls introduced a feature to see the last moments of a player’s life before “something” ended it, Nioh instead allows you to fight these revenants. 

While controlled by the game’s AI (which goes back decades now with IF / Then statements), revenants can easily differ from one to another as they are a reflection of the player that died. Do they go in for super fast attacks? Use items? Dodge a lot? Try to stay in long range combat? All of these can be easily calculated by the system to give other players a challenge.

Why do this though? Like in the original, you can do it for Glory (more below), or you can do it for cold hard steel. Taking out a revenant gives you the chance to acquire a copy of one or more pieces of gear that they are holding. Sometimes this can be better than what you have, other times it’s useful for materials to help you upgrade. 

Introduced in Nioh 2 and making a return is the ability for players to place benevolent grave sites. Like the malevolent graves, they will summon a copy of a player but instead of facing off against them, they’ll stay with you for a period of time giving you a bit of breathing room especially against foes of immense powers like the new Bloodedge Demons. 

Bloodedge Demons

These will haunt me for a long time.

As tough as I considered some of the boss fights, I would rather do them with increasing difficulty than facing off against one of these four horsemen of the apocalypse. Horseman War here is the accumulation of the hatred of all of the players that died. 

If I’m not mistaken on this aspect, the more players that die, the stronger this demon is? They do however level with you, so regardless of if they level up another way, they will always be an insane fight as they are already stronger than they have the right to be. In my almost 70 hours, I’ve honestly only defeated three in total and that is not from a lack of trying. Two in the Beta Demo and one in the main game. 

So why go out of your way for this? The loot they dropped changed the entire course of my game. The armor was nice, by the Tonfa they dropped with a VERY high paralyze infusion? I literally used them until the very end of the game through the returning soul level matching available at the blacksmith.

So worth it, but you’re going to have to really work for those victories. 

Combat styles

While each Soulslike has its own quirk, the Nioh series continues to push the boundaries of its own from one entry to the next. 

Shifting styles

Originally combining the martial Samurai arts with both Ninjitsu and Onmyo as support abilities, you could shape William and Hidechiyo into the type of warrior that you wanted. 

Unlike our former protagonists, Takechiyo can literally on a moment's notice switch from being a Samurai to a Ninja. Weapon change, armor change, and even appearance change if you want, all of these changes allow for two completely different playstyles without the need to restart your entire character development.

I loved this as it allowed for a much more flexible approach to the various challenges. Being nimble won’t always help you win the day, some days you need to tank the hits. Other times, you need to be fast otherwise you’ll never catch up or be able to avoid certain enemies. The shifting mechanic has removed the compromise in your character setup. Now you can really play as you want to play regardless of the situation. 


Samurai Mode

Playing as a Samurai is everything that we’ve come to know over the course of the series. With multiple different weapons available, we can hold them in a low, medium or high stance which will affect the speed and power. As new weapon abilities are learned, we can modify some of these moves to be stronger and slower, or, add in some elemental damage for good measure. 

It still feels just as solid as it has been. Where some players may feel “slighted”, is that not all of the weapons are available for a Samurai loadout, nor a Ninja loadout. Heavier and harder hitting weapons have been reserved keeping this mode feeling powerful. That’s not to say that there aren’t faster hitting weapons like your standard sword, but for Tonfa lovers, me, those are in the Ninja category.

Ninja Mode

Playing as a Ninja is where things get interesting. Unlike playing as a Samurai that can adjust how they hold their weapon, a Ninja only has one style. To compensate for this, playing as a Ninja allows you to equip several “usable” items that can be recharged for unlimited use. Elemental range attacks, surikens, caltrops, bombs, you name it. The stronger the item, the less uses it will have, but the more efficient it will be.

I abso-freaking-lutely loved this new style of gameplay. You can say that it’s technically already been there, but for people like me who have always preferred a character that can take more than one hit? I’ve avoided it as I just know that I’ll be dodging into an attack instead of out at the worst possible timing. Now being able to have a tank mode and a dodging mode for any occasion? I made very good use of the Ninja’s unlimited items. 

Equipment 

To prepare for all of these situations, you’ll be spending a decent amount of time in the equipment menu. Both Samurai and Ninja modes have their own melee weapons, range weapon, armor sets and accessories. Looking through both active and passive abilities will take some time, however it’s worth the investment.

Spirit guardians 

Only adding to what you can do are your spirit guardians. These wonderful beings are back again and even better than before. Each spirit comes with an attack and defense value to increase your character’s baseline. From there, each spirit also has two special attacks that can be used for some pretty epic gameplay.

More than that, however, is that Burst moves from Nioh 2’s demon core abilities have moved into both the switching of the styles mentioned above and the spirit guardian abilities. Those giant red flashing attacks are no longer as scary as they have been as there are multiple ways to now counter them without fear of being taken out in one hit.

I have still been on many occasions taken out in one hit. But it’s a Soulslike, you learn, you adapt, and you run back to your spirit guardian to hopefully not lose all of the amrita that has been accumulated to level up! 

Soul cores

Soul cores have also made a return but function “differently” than before. In Nioh 2, these cores were used for Burst attacks to counter the dreaded red attacks from enemies. Having been replaced by the spirit guardians, soul cores now have a Yin and Yang function. 

If a core is set into the Yang position, that demon can be summoned however many times is listed to perform an attack against your enemies. The stronger the demon, the less times it can be summoned, but, the stronger the attack. Cores set into the Yang position will also provide an attack and defense boost similar to the Spirit Guardians.

If a core is set into the Yin position, Onmyo talismans can be created for use that are restored every time that you rest at a Kodama Shrine. These abilities range from added elements to your weapons, boosting your attack, your defense, regenerating your health or surrounding yourself in floating elemental orbs for extra damage. Why should the enemies get all of the fun?

I really enjoyed this adjustment to the soul cores from Nioh 2 as it allowed for so much flexibility while keeping the same pieces in play.  

Rewards systems

So what does everything above have in common? The more you do, the more that you’ll be rewarded for it. Fighting enemies, tackling strong bosses, fighting mid-bosses, chasing down scampusses and guiding Kodama home all reward you in one of two ways.

Kodama and Jizo Six Statue boons

Guiding our little adorable yokai home has also been beneficial to us. In a stage-like format, these rewards used to be localized to either a stage or set of stages, but now? These bonuses carry through across the ages!

For every Kodama that you guide home, you’ll receive points that can be used to increase healing Elixir drop rates, its efficiency, and if it could boost your attack and defense at the same time. Comparatively, stopping to pray at Jizo statues will net you Jizo Merit that can be used to increase melee damage done in Crucibles, as well as Crucible Elixir drop rate, Life Corrosion and Guardian Spirit Skill recovery in Crucibles.

In both of these cases, these small increases can go a long way to help you out.

Titles

For everything else you do, you’ll earn a reputation in a variety of categories that will all allow you to increase the percentage of certain aspects. Increasing the amount of Amrita acquired will allow you to level up faster. You can increase your stealth to sneak around more easily. You can also increase the damage to another Ki which will allow you to perform grapple attacks even faster. 

The great thing about all of these decisions are that none of them are permanent, allowing you to easily mix, match and try a variety of different upgrades to see what works best for you. 

Clan battles

Clan battles continue to be interesting. This is where all of your glory can be used for a faction of your choice to try to come out on top of others. Glory can be accumulated by defeating revenants summoned through malevolent graves or by having your character summoned through benevolent graves. 

What’s it all used for? Primarily, it’s used in a store that allows you to spend glory to buy items, character looks or gestures. What it is also used for is to raise your rank in the clan to increase the passive bonuses that it bestows for your loyalty. If you don’t end up liking these bonuses, you can always move, but this can only be done once every eight hours.

Either that, or move before you’re tired of being on the losing team. There’s no judgement here. I myself while having constantly been on the losing team haven’t moved because the bonuses provided to me made breaking an opponents Ki that much easier. 

Summary

I think that we can all admit that the above was a lot to go through. Unlike a lot of others in the genre, Nioh continues to have layers to its gameplay that all come together for a very refined experience. Does it always work? “Yes”, but like a lot of others in the genre there are areas that can be a bit rougher than others. 

Soulslikes have a high entry point and Nioh 3 is no different. In a way, Nioh 3 may have an even higher entry point as the first boss is damn right savage with most of the game’s features becoming available after that point. That said, I did keep expecting a super high difficulty spike that soulslikes and JRPGs are both known for, and it didn’t happen. Were some areas tougher? Sure, but not so much so that I would die in one hit. I mean… I did, but that’s because I realized that I shouldn’t have been there but conquered the day anyways. I was there and not leaving until I won.

What I think may have offset that difficulty spike are the adjustments to the series core features and the inclusion of being able to shift between a Samurai and Ninja loadout to be the one dictating the fight and not being dictated to.

Where I have a “tiny” bit of disappointment with Nioh 3 compared to its predecessors is with the normal enemies. The variety of yokai seems to be reduced and certain enemies were simply adjusted to meet a new environment. There was also a heavy recycling of previous bosses from Nioh and Nioh 2 for mid-bosses. I would have liked to see more new bosses across each area with the reduction of the stage-like format.

But otherwise, I really enjoyed the move to the new hub like format as I wasn’t sure how the “open world” would work. I’m happy that it wasn’t an actual open world but more of larger catered areas that use most of what’s been placed there. 

Conclusion

Team Ninja and Koei Tecmo’s Nioh 3 continues to push the envelope of what this series offers. Moving away from a pure stage-like format and introducing area hubs works really well to divide the adventure’s chapters. Combined with multiple enhancements to the already fast-paced gameplay, and the new ability to instantly switch between Samurai and Ninja like combat, I was hooked solid from start to finish.

Score: 9/10

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Optizonion Announces Hive Blight Early Access Launch on March 9th!

Bruxelles, February 3, 2026 | Indie studio Optizonion is proud to announce that Hive Blight, its insect-themed roguelite autobattler, will launch in Early Access on Steam on March 9. The announcement comes alongside the release of a brand-new trailer, showcasing the game’s world, strategic combat, clan and units, and the growing threat of a corrupting fungal plague.


In addition, the Hive Blight demo was featured in the Tiny Roguelike event, from January 31 to February 14. Optizonion is also participating in the event with Bounty of One, another title from the studio, giving players multiple opportunities to discover its roguelike lineup.

Fight the Blight

Hive Blight is a roguelite autobattler where you lead a team of insect warriors against a spreading fungal corruption brought by the mysterious Fungomancer. Unite rival clans, build powerful synergies, and push back the Blight to save the kingdom from collapse.
 

Draft, Adapt, and Defeat Powerful Foes

Hive Blight features over 30 unique insect units, each inspired by real-life insects and defined by distinct abilities and stats, offering deep tactical variety across every run. Draft carefully, adapt to what each run offers, and build powerful synergies to face increasingly dangerous encounters, including challenging boss battles that will test your strategy and team composition.

As you explore a lush but perilous world, you’ll find many ways to grow stronger: acquire over 40 unique pieces of equipment and trinkets, uncover ancient powers at sacred altars, visit the forge, or take calculated risks with mysterious potions.


Unite the Clans, Shape Your Strategy

Each run begins by forming an alliance between two distinct insect clans, determining your available units, equipment, trinkets, and synergies.
  • The Vespadas focus on raw offense and debilitating effects
  • The Silent Cabbale specialize in poison and ambush tactics
  • The Sweet Symphoney rely on healing and seductive control
Clever clan combinations can unlock unexpected and devastating synergies, sometimes even surprising the developers themselves.

Useful Links


About Optizonion

OptizOnion is a Belgian independent game studio, officially founded in January 2022 by Axel (Bumpty) and Julien (Kobal). The team focuses on creating small-scale, highly replayable games centered on optimization. OptizOnion has published Chess Mate and the gamer-acclaimed Bounty of One, and is now working passionately on their next title, Hive Blight.
Article by: Susan N.
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Disco Simulator Has Now Landed on PlayStation 5!

Disco Simulator is now available on PlayStation 5 as of January 29. This party-focused tycoon game centers on running your own music club, offering relaxing gameplay and a high degree of freedom in club management. The game is also available on PC and Xbox Series X|S.

Disco Simulator was developed by Polish studios Games Incubator and Frozen Cave Studio. The game first launched on PC in 2024 and recently arrived on Xbox Series X|S. On Steam, Disco Simulator currently holds 72% positive user reviews. The console versions were published by Ultimate Games S.A.


Build a Disco Empire

Disco Simulator is a nightclub management simulator. This party-driven tycoon lets players build and develop their own venue, featuring dance, techno, and chill music.

At the start, players choose a manager from several candidates, each with unique skills that affect different aspects of club operations. Disco Simulator also offers a selection of clubs with distinct characteristics and locations, ranging from small towns to large cities.

Gameplay includes a range of mechanics related to running a music club. Players must take care of interior design, including furniture, lighting, and sound equipment. Staff management also plays an important role. Progressing through the game unlocks upgrades and improvements for individual elements.

Success in the nightclub business also depends on maintaining customer satisfaction and the right atmosphere inside the club.

Disco Simulator features several game modes, including a campaign and a sandbox mode.


Disco Simulator – Key Features:

  • Party-focused tycoon gameplay
  • Club design and management
  • Dance, techno, and chill music
  • Hiring and managing staff
  • Multiple game modes

Disco Simulator launched on PlayStation 5 on January 29, 2026.
Article by: Susan N.
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Feast Your Eyes on This Steam Release of a New Gourmet City-Building Roguelike

January 29, 2026 | Independent developer White Star Studios and independent publisher IndieArk are proud to announce that their gourmet city-building roguelike Feastopia is already available on Steam at a price of 13.99 USD. Feastopia blends roguelite elements with food-themed city management. In this magical land of plenty, you forge a sacred covenant with Dango, a mystical being descended from the heavens, vowing to establish a thriving gourmet metropolis.


As the covenant keeper, you'll provide shelter for your growing population, manage food supplies, weather crises both natural and man-made, expand your production chains, and attract new citizens—all united in devotion to nurturing Dango's ascension. Discover an ever-evolving array of recipes, master intricate food supply systems, and chart your own path through multifaceted divine development strategies. Your journey to culinary glory awaits!

Key Features

  • Divine Companion Cultivation: Dango is a celestial being with boundless potential, awakening through your sacred pact. This adorable companion eagerly awaits your finest culinary creations. Want to unlock Dango's unique attributes? Choose from diverse cultivation strategies and multiple progression paths, but beware: a hungry Dango makes for a grumpy companion!
  • Endless Variety in Gourmet Development: Randomly generated maps and recipe combinations ensure every playthrough feels fresh and unique. Master roguelite gameplay that challenges both your strategic thinking and creativity as you craft delectable dishes to empower Dango and shower your realm with divine blessings.
  • Supply Chain Management: Build a complete production ecosystem, from farming raw ingredients to culinary preparation, manufacturing, and distribution. A well-optimized supply chain keeps your citizens happy and healthy while transforming your city into a visual masterpiece. Remember: top-tier goods require top-tier workers.
  • Boundless Strategic Depth: Five distinct biomes, 60+ building types, 70+ recipes, special divine abilities, and a deep meta-progression tech tree give you countless ways to build your ultimate gourmet empire!


About IndieArk

Founded in 2019, IndieArk is an indie game publisher renowned for its professional marketing and localization team. The company is committed to offering a full suite of customized publishing services delivering unique and interesting games to the world.

IndieArk’s mission is to assist ambitious indie game developers with remarkable creativity while fostering a collaborative spirit in all of its partnerships.

About White Start Studio

White Star Studio is a seven-member indie game development studio headquartered in Guangzhou, China. They have produced acclaimed titles such as Thriving City: Song. Committed to crafting compelling simulation and city-building experiences, the team aims to establish itself as an industry leader in this space.
Article by: Susan N.
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The Alighieri Circle: Dante's Bloodline Demo Available February 19th

January 28, 2026. Zaragoza, Spain | Spanish independent publisher Entalto Publishing and Italian independent developer ONE O ONE GAMES are proud to reveal The Alighieri Circle: Dante’s Bloodline, a first-person psychological mystery thriller with narrative-driven gameplay that is scheduled for release in 2026 on PC, PS5 and Xbox Series S/X. A demo will be made available on Steam this February 19, in the context of the Steam Next Fest starting the week after.


Every 33 years the barrier between our reality and Hell fades. To protect his family and the world he knows, Gabriele Alighieri must perform The Ritual, returning to his ancestral home and accept a destiny he has spent his life running from. Immerse yourself into a tense atmosphere and explore the unknown in this dark, modern interpretation of the Divine Comedy, where the Inferno is a shadow waiting to consume you.

YOUR TRIALS

The Quest for the Infernal Seal: Gather the lost, magical pages of the Divine Comedy and reunite them to perform the ritual that keeps the gates of Hell sealed.

Thematic Puzzle Solving: Decipher esoteric riddles and navigate a harrowing psychological journey that forces you to confront Gabriele's deepest fears and trauma.

Unearth a Fragmented Truth: Scour the environment to find hidden collectibles and diary pages. Piece together the tragic history of the Alighieri bloodline and the forgotten memories of Gabriele’s life to understand the true cost of the Ritual.


Media Assets:


About ONE O ONE GAMES

One O One Games is an independent video game development studio based in Rome, founded in 2008 and an Official Unreal Engine Silver Service Partner. Known for titles such as The Suicide of Rachel Foster, Fury Roads Survivor, Ping Pong, Ping Pong Arcade, and VR Ping Pong Pro, the studio develops narrative-driven and gameplay-focused experiences across multiple genres and platforms. With a team of over 40 international professionals, One O One Games is currently working on new original IPs. For more information, check: https://www.oneoonegames.com

About Entalto Publishing

Entalto Publishing is the publishing arm of Entalto, a passionate and forward-thinking video game developer and publisher based in northern Spain. Founded in 2021 by industry veterans with over a decade of experience, Entalto is more than just a publisher; it is a dedicated partner to developers worldwide, championing fair deals that prioritize creators. Believing that developers deserve the largest share of their success, Entalto is committed to ensuring they receive it. For more information check: https://entaltostudios.com/
Article by: Susan N.
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A New Era Has Begun in Erenshor with Introduction to the Reliquary

New York, January, 2025 | Erenshor, the single-player simulated MMORPG from indie developer Burgee Media, will receive a substantial v0.3 update February 2nd, titled “Rising Shadows,” expanding core social systems, introducing a brand-new player hub feature called the Reliquary, adds an entirely new playable class, and delivers a wide range of quality of life improvements driven by community feedback.


The goal of v0.3 is to continue to set the stage for raid content, as well as implement widely requested features from the Erenshor playerbase. 

The “Rising Shadows” update is detailed in a brand new trailer and represents one of Erenshor’s most meaningful system expansions to date.

Players will be able to create and join guilds, adding a new layer of identity and progression to the world. Guild functionality reinforces Erenshor’s simulated MMO design, allowing players to participate in familiar MMORPG structures without requiring online multiplayer.

The Reaver, a New Playable Class

The Reaver is a diverse melee-based class that introduces a “stance system” to the game, allowing it to fill multiple group roles including tank, DPS, and utility. The Reaver is a void-based knight that gets its power by taking damage, and by using spells that damage itself. It introduces new spell mechanics including a line of ‘fear’ spells, mutual damage spells, and spells to trade its own HP for Mana.


Introducing the Reliquary

A major highlight of the update is the debut of the Reliquary, a customizable personal space that functions as a player-controlled base. The Reliquary can be decorated and enhanced using found, crafted, and quest-earned statues, shrines, buffs, and other objects, giving players long-term progression and personalization goals.


The Reliquary also serves as a powerful travel and utility hub:
  • Players can store and interact with portal runes within the Reliquary
  • Players can teleport to the Reliquary and return directly to their original location, enabling seamless exploration and reduced downtime
  • Players can find and host auction houses, shops, banks, and more within their own reliquaries.
  • Players can summon their entire guild, or select friends to their reliquary to allow for easy group setup
  • Reliquaries are “account wide” so earning it once benefits all of your alt characters.


Improved SimPlayer Interaction

SimPlayers - Erenshor’s AI-driven stand-ins for traditional MMO players - now feature expanded dialogue options. Players can ask SimPlayers for:
  • Item locations
  • NPC locations
  • General tutorial guidance

These improvements make the world feel more responsive while helping new and returning players navigate the game more naturally.

For the first time, Game Masters (GMs) will exist within Erenshor. GMs will actively communicate with players and ask them to follow in-game rules, further reinforcing the illusion of a living MMORPG environment. If you disregard the GMs and continue to break the rules, well… you might find yourself behind bars.

Extensive Quality-of-Life Improvements

Alongside these major features, the “Rising Shadows” update includes numerous QoL enhancements, refining usability, clarity, and overall flow across systems as part of Erenshor’s ongoing Early Access development.

ABOUT Erenshor

Erenshor is a single-player RPG designed to replicate the feel of a classic MMORPG without requiring online multiplayer. The game features a persistent world populated by SimPlayers, AI driven characters that adventure, level, and interact alongside the player, allowing fans of traditional MMOs to enjoy the experience entirely at their own pace.

To stay up to date on all things Erenshor, feel free to join the Official Discord Server, or follow along on the Official Erenshor website!

The v0.3 Rising Shadows update will arrive on Steam February 2nd.
Article by: Susan N.
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Dragon Spira - PS5 Review


Dragon Spira by developer Exe Create Inc and publisher KEMCOPS5 review written by Richard with a copy provided by the publisher.
 
Estimated reading time: 7 minutes 

Well hello there, and welcome to another review of a KEMCO title! We’ve been through a few of these in the past, each with their own charm, and now it’s time to take a look at a new title: Dragon Spira.

The world of Dragon Spira is an interesting place, where The Divine created six spirit beasts to rule over the world, along with different races for most of them. However that didn’t go over so well when the spirit beasts rebelled, and were sealed into eggs. The Divine created humans to replace them, and left them with some relics and wisdom before disappearing. One thousand years later and humanity is doing pretty well for itself, all things considered. Unfortunately, danger lurks, and a hero is needed to stand against the coming evil! (that’s you by the way).

So you end up with a traditional JRPG party of four plus a mascot creature (who is also helpful in battle at least) to venture forth. Now, most of you who are familiar with KEMCO titles should know that they generally come in two flavours: old-school Final Fantasy like or old-school Dragon Quest like. This time we’re going with the Final Fantasy like style.

For those of you new to KEMCO titles, Dragon Spira is a very retro stylized JRPG, but in a good way. You have a party of heroes that ventures out into the world to right wrongs and uncover hidden secrets along the way. Getting into random turn-based battles is a mandatory experience here, all done in a pixel-graphic and MIDI sounding adventure.

Between bouts of random encounters and facing off against powerful bosses, you will be exploring dungeons, towns, taking sidequests from characters or the guild, and maybe challenging optional areas if you’re feeling confident? You may need to rethink that last one though. When the game says “powerful enemies here”, it means you’re getting one-shot.

Dragon Spira runs the traditional set-up: visit a town, find out there’s something important to do in a dungeon nearby, find and enter dungeon on world map, clear dungeon, report in to town, rinse and repeat with the next town. It’s a tried and true formula of JRPGs through the ages. Thankfully KEMCO tends to do away with a lot of the frustration of some of the older games when going for their retro feel. Such quality of life options include: being able to teleport to any town or dungeon you have previously set foot in, indicators for where quests are available, the option to warp back to quest giver when complete from the quest menu, and many other small but handy bits.

Exploration of dungeons is pretty straightforward, where you walk around aiming for the depths and the boss that’s sure to meet you there, getting into random battles along the way, and maybe seeing a cutscene or two. At set intervals there are teleportation circles that you can use to warp between different zones, as well as braziers that can summon enemies as a set of three individual battles so you can get exp, money, stones, and RP more efficiently, more on those last two later.

Combat in these types of KEMCO games is a little interesting, as player units are in a vertical line with front and rear options, while enemy units are placed in a 3x3 grid so that they fit. Some enemies will take up multiple squares.  Combat is taken in turns based on speed of units with faster units taking earlier and more frequent turns, as indicated by a handy turn order bar at the top of the combat screen. When in combat you have a number of tactical options available to you: attack, job, unique, item, defense, summon, and if you have the mascot character unlocked summon.

Unique and Job refer to skills, which cost MP but hold special effects, deal extra damage, or multiple enemy tiles. Each move has it’s own range, so pay attention when deciding what skill to use. Unique are character specific and are solely learned by that character, but Job skills are learned as long as you have the required job equipped and at the right level. Summon just calls your mascot to stand in front of the unit that summoned it, which is also the only time you can use the mascot character’s Wonder Skill ability to help you in battle.

Yup, you read that right, we get jobs. Now, I feel no shame in telling you I’m an absolute sucker for a decent job system, and I feel like Dragon Spira delivers a decent system. You start out with a set of jobs, and a bunch of locked jobs you can’t access yet. Basic jobs can level from JP earned primarily through combat, and default jobs will level to 25. Once you hit 25, if you have a specific item, you can use it to unlock an advanced version of that class allowing you to level it to 50. Some of the locked jobs require hitting that level 50 with more than one job class. There are both active and passive skills awarded to you as you level your jobs, and your jobs can be swapped at any time outside of combat or a cutscene, so feel free to play around with them. It is important to note that jobs can only equip certain types of items, so if you make it through a good chunk of the game without getting a decent dagger and equip a thief job, don’t expect that to go super well. While job levels are not shared across party, you don’t lose anything from switching jobs, so you can always swap back if you don’t like the job you’ve changed to.

So, let’s take a poke at a really weird but interesting feature: the sugoroku board. If you don’t have any idea what that is, don’t worry, neither did I. Basically you can think of it kinda like a mario party board, or maybe a Jumanji board if that’s more familiar. As you pass over or land on certain tiles, you gain the item or stat associated with that tile. On certain tiles or at the end of the board, you may distribute all the stats you’ve earned through tiles. Yes, you can replay boards, so you can do this pretty much indefinitely. Do note that the higher the player party level the more costly it is to move tiles on the board.

So how do you move tiles? Well, you earn RP from battles, or the board, and you spend a set number of points based on board and party level to spin a roulette wheel that has 1 to 6 on it. What you land on is how far you go. At intersections where you have a choice of direction, you also spin to determine where you go. You can find items to choose a desired roll, so don’t worry too hard about missing a tile. You can always come back and try again.

So you KEMCO veterans are probably wondering at this point: does this one have the store? The answer is yes, it does. For those of you confused, these types of KEMCO titles tend to have a sort of store where you can exchange kaishin stones earned through combat or as certain rewards for either permanent cross-save game modifiers like increased exp earned, or exchange for items or an equipment gacha roll where you might end up with some ridiculously overpowered gear.

Overall I have to say I’m quite a fan of Dragon Spira. The combat is pretty fluid and has a lot of options for you, the job system is a decent mesh of easy to use and tactical options with a fair number of jobs available, and the sugoroku boards are an incredibly interesting addition to the game. The story is pretty engaging, the characters are unique in their portrayal, and each job class has their own outfit sprite in addition to the general character sprite. I would definitely recommend Dragon Spira if you’re looking for a really fun retro style RPG.


Score: 8 / 10
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One Person Indie Studio GreenGuy Launched Our Adventurer Guild on Steam and Xbox Consoles!

Our Adventurer Guild was developed by the one-person indie studio GreenGuy and launched on PC in 2024. The console versions are being prepared and published by Ultimate Games S.A.


On Steam, Our Adventurer Guild currently holds 95% positive reviews, based on over 2,800 player ratings.

Become the Guild Master


Our Adventurer Guild is an indie tactical RPG with strong guild management elements, centered around a guild of adventurers. Players take on the role of the Guild Master tasked with restoring the guild to its former glory. The narrative focuses on rebuilding the guild and features a notable dose of humor.

Gameplay revolves around managing the guild, embarking on quests with turn-based combat, character development, and crafting.

Missions and exploration take place on procedurally generated maps. During adventures, players encounter random events, enemies, and skill checks. Resource gathering is important, as items collected during quests can be used in crafting to create useful and unique equipment.

Win Battles and Shape Your Heroes


Tactical encounters feature advanced turn-based combat mechanics and dozens of unique enemies. Battles are further enhanced by the Bravery system, which allows heroes to take greater risks and push beyond their limits.

The game offers extensive options for character progression, training, and customization, including attributes, classes, skills, and appearance. In Our Adventurer Guild, players must also monitor the moods, relationships, and personal stories of individual guild members. These elements directly affect interactions between heroes during combat.


Our Adventurer Guild – Key Features:

  • Tactical RPG gameplay
  • Turn-based combat system
  • Guild leadership and management
  • Character development and customization
  • Item crafting

Our Adventurer Guild launched on Xbox One and Xbox Series X|S on January 27, 2026. The game will be released on PlayStation 4 and PlayStation 5 in the coming months.
Article by: Susan N.
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Try the Demo of Upcoming Flame-Wielding Metroidvania on Steam!

Lausanne, Switzerland - January 27 2026 | Indie game developer Sunnyside Games is happy to announce that the demo of its upcoming flame-wielding metroidvania Nocturnal 2 is out now on Steam, and will remain available for the coming weeks in the context of the coming Steam Next Fest. Available in 10 languages, the demo lets players explore an early section of the game, unlock abilities, engage with the combat system, and discover elements of the narrative. This first demo has been carefully adapted to avoid major lore or structural spoilers from the full release, scheduled for later this year on Nintendo Switch and Steam.


Nocturnal 2 is an atmospheric Metroidvania in which you play as Ardeshir, bearer of the Enduring Flame, who sets out to explore the dark depths and towering heights of the forgotten city of Ytash in order to break the curse that has consumed his homeland

“Nocturnal 2 is our first fully self funded title. It was, and still is, a risky move, but it gave us the time and creative freedom to work on a game that we feel is more complete and polished than the first installment.To reach the level of quality we are aiming for, the road ahead remains long, and player feedback is essential. We are looking forward to having players explore this first introduction to the city of Ytash,” says Gabriel Sonderegger, co director of the game.



Main Features

  • Explore an interconnected city plunged into obscurity and unlock new routes as you return with fresh abilities
  • Immerse yourself in an atmospheric hand drawn game inspired by Persian architecture.
  • Control a fast, flexible character built for smooth, expressive movement and combat.
  • Uncover secret endings that expand the island’s mysteries.
  • Enjoy a minimalist experience, shaped by its atmosphere and the sense of discovery.

Useful Links


ABOUT SUNNYSIDE GAMES

We're a team passionate about 2D animation and video games. We've been developing games since 2013, with recent releases including Nocturnal (available on all platforms) and the Apple Arcade line-up title Towaga: Among Shadows.
Article by: Susan N.
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The Last Caretaker - PC Preview

The Last Caretaker by developer and publisher Chanel 37 Ltd.PC (Steam) preview written by Valerie with a copy provided by the publisher.

Estimated reading time: 5 minutes


I am addicted to survival/crafting games and The Last Caretaker falls right into that category. You are a robot known as the last caretaker and you are tasked with 'saving the future of the human race.' Parts of this game remind me of Eden Crafters which I reviewed here, but instead of welcoming humans to the planet you are launching them from this planet.


I am amazed at the level of detail in everything from the junk around the station you start in to all parts of the station and the ship as you work toward getting it powered up for your exploration in the open world. The lighting in the station creates the urgency that is needed to get the power going so you can escape. Oh, and did I mention the wonderful environmental effects that plague or progress you through sections of your mission? And because you are a robot, you also have to keep yourself powered to do all those things needed to survive.

When I first started up the game I thoroughly enjoyed clunking around to equip myself, learn the basics of crafting, finding scrap and junk to make tools and parts needed. Plus the darkness that hid a lot of things you needed until you powered up the area you were in. I got a kick out of carrying a beam and it flopped around making me concentrate to get it placed the correct way to traverse an area. Needless to say it wasn't long enough for my proposed use of it, but awesome in the way of learning the keys to both navigate and rotate it. Oh! You are equipped with a torch that does a decent job of lighting your way. 


The tentacles reminded me of the spiders in Empyrion Galactic Survival, but here I had to hit them several times with my repair tool whereas in EGS I had a weapon. In reference to a weapon though, you can craft one a little later in the game. The little robot creatures that spawned once I hit those tentacles attached to various power areas definitely damaged me. You can find the healing stations located in a room in the spawn area, the launch bay, and also the ship. There is also a station to make backups as you progress, and with The Last Caretaker still in early access I suggest you do so as often as you can!

Where you spawn in, your first quest pops up. When completed you can find tons of junk and scraps traversing the corridor to the next area. Upon further exploration, I lucked out in finding a fabricator and a recycler. Hooray! Now I can load up with stuff for my crafting and repairs that I will be doing as I explore the open world. Once I powered and fueled my ship, it was off to the next area to explore, repair, search, and defend myself.


In reference to collecting scrap and recycling it into stuff needed to build and repair items, you will find your power would deplete faster. Needless to say I did a bunch of supply drops on my ship and only went back to top up for the project I was currently repairing or building.

Once I left the launch bay it was open waters from there. Indeed I had some troubles in the game, and since it's still in early access I hope these get ironed out. When I was trying to fuel and power up the ship, my cursor didn't show the flow direction switch when I hovered over both the nozzle for the fuel and the connection for the electricity. It did show up when I had the extender on the electrical cable, but not on the ship connection itself. It kept saying, 'connect to self.' Another problem in the inventory, when I had ten of an item (the batteries where my cursor is in the image below) it only showed the number 1 instead of 10. My character also doesn't seem to have a key for 'crouch' which I found out when I crawled into an air duct and got stuck. Once I stood up at the end of the duct I couldn't get back out!


The Last Caretaker has a lot of things going for it with your own ship equipped with everything needed to help humankind. You'd think because you are a robot that you are too heavy and would sink to the bottom of the ocean. Not so, you have a pressure enhancement that allows you to swim on the surface, midway down, and full bottom dive. The amount of detail in everything down to smallest of monsters that attack you is amazing. I can almost smell the area I am in by the detailed graphics and lighting. 

I would like to take this opportunity to thank Chanel 37 Ltd. for allowing me early access. With my addiction to this game and others like it I spent a good deal of time doing a thorough test of the game while it's in these early stages, knowing that it's a period where changes often can and do happen. And for you readers and fellow gamers who love survival games, go get this one. Definitely well worth it!

Score: N/A

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Spinera Coming to February Steam Next Fest!

Istanbul, January 27, 2025 | Arvis Games is excited to announce the release of the Spinera demo, available on Tuesday 27, alongside the reveal of a new short gameplay video highlighting the game’s core mechanics. The studio also confirms that Spinera Demo will join the next Steam Next Festival.


With its unique blend of deck building-driven slot mechanics and strategic civilization management, Spinera is a candidate to be one of the most interesting demos of Steam Next Fest in February 2026. Now the public demo is available for gamers to have a glimpse on the world of Spinera.

Play Spinera Demo on Steam:

Spinera is a roguelike civilization-management deckbuilder where every turn starts with a spin. Resources are generated through a slot-machine-inspired system, then used to expand your civilization through the ages. Discover technologies, recruit great minds, construct wonders, and build powerful combos to survive the passage of time.

Choose your leader and shape your symbol deck by adding, removing, upgrading, or sealing symbols to unlock synergies unique to each run. From the Neolithic era to modern times, every decision and every spin can dramatically change the fate of your civilization.

Key Features

  • Slot-machine-driven roguelike deckbuilder with civilization management
  • Build and customize a symbol deck to create powerful synergies
  • Discover technologies, great minds, and iconic wonders
  • Progress through multiple eras with evolving challenges
  • High replayability shaped by leaders, choices, and chance




About Arvis Games

Arvis Games is a platform-agnostic studio dedicated to crafting imaginative and interactive worlds across genres and platforms. With a belief that games are the ultimate medium for unforgettable experiences, Arvis Games focuses on IP-based titles that blend creativity and innovation. Previous releases include physical board games like Board Royale, mobile strategy card games like Deck Dash, and PC titles such as Sizzle and Stack, with upcoming projects including Deckanism and Spinera.

Article by: Susan N.
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Something Has Gone A-Fowl in This Early Access Action Roguelike!

January 22nd, 2026 | Warsaw Poland - Untold Tales, Sneaky Box, and Kautki Cave have announced a partnership to bring Chickenauts - an indie action roguelite - to life!


Chickenauts is a companion-based, action roguelike where you will blast your way through a massive, randomized alien mothership with an assortment of lethal, mutated chicken companions at your side.

The game will first release on Steam Early Access this year with various console versions to potentially follow.

Bringing A Mother Clucking A-Bomb to a Knife Fight

While teaching alien scum a lesson or two, you’ll free, arm, and mutate various chicken companions, equally hell-bent on revenge and destruction. Each chicken companion is inspired by pop-cultural icons and brings very different traits and abilities.

With multiple, stacking mutations to pick from along the way, you will create overpowered, game-breaking chickens of mass destruction on each run. 


Egg-citingly and Unpredictable Runs

Every run brings something different. Fast and varied runs deliver short but intense sessions made up of compact, randomized rooms that take under a minute to clear.

You’ll face multiple chicken abomination enemy types and bosses, ensuring no encounter is the same. Rooms, enemy spawns, plus all mutations, upgrades, and loot drops are all randomized, so each run is unpredictable and encourages experimentation.

But failure doesn’t mean total defeat. Collected eggs, weapons, and unlocked companions all carry over when you go again.


Game Features

  • Short but intense rounds. Each room takes under a minute to clear.
  • A collection of pop culture-inspired companions with different abilities
  • Mutate companions with randomized, stacking abilities on each run.
  • Multiple enemies and boss types
  • Randomized rooms, enemy spawns, mutations, upgrades, and loot drops
  • Make progress with each run.

Article by: Susan N.
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