• R-Type Tactics I • II Cosmos - PlayStation 5 Review

    R-Type is known as one of the best shoot-‘em-ups series out there. It’s mix of challenging action and bright, inventive visuals has rightfully earned the series a spot as one of the greats of the genre. What’s interesting about R-Type...

  • Minos - PC (Steam) Review

    The tower defense genre is one that doesn't tend to innovate much with static maps, various traps, and its simple to grasp gameplay loops. At least, that is until Minos with a mighty laugh to prove you wrong.

  • Echo Isle - PC Review

    Hello everyone and welcome to Echo Isle! A land with a mysterious lighthouse, monsters prowling the woods, and a wonderful throwback to some classic games I enjoyed in my childhood.

  • Volontes - Nintendo Switch Review

    Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...

  • Medieval Crafter: Blacksmith - PC Review

    Medieval Crafter: Blacksmith, to me, is a relaxing simulation game until you get to the time-management portion of it. I've had the pleasure of actually making a part for my sewing machine at a friend's forge which this game brought back some fond memories.

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • People of Note - PS5 Review

    ...I love music in general. After playing the People of Note demo, I knew I had to play the full game.

  • Nitro Gen Omega - PS5 Review

    Nitro Gen Omega may be one of the weirdest experiences that I've ever sat down to. Having lost the war to the AI and its robot armies, humanity is on the brink of extinction.

  • Dead or Alive 6 Last Round - PlayStation 5 Review

    When it first released seven years ago, Dead or Alive 6 was met with a mixed response. Its predecessor had been so, so good that the bar of expectations had been raised quite high.

  • Net.Attack() - PC Review

    Net.Attack() is dangerously fun. From thinking that I could dip my toe into the tutorial during a lunch break to having put more hours into the game on my first day with it than I did my full-time job, Net.Attack() smoothly pulled me into a ‘just one more level’ mindset.

Management Simulation Game BioEden Releasing on Steam and Consoles in September

LOS ANGELES – June 6, 2026 | Today Focus Entertainment and Broken Arms Games are delighted to unveil BioEden, a cozy solarpunk management game coming Sept. 3, 2026, to Steam, and later to PlayStation 5, Xbox Series X|S and Nintendo Switch 2. Revealed in a stirring gameplay trailer at the Future Games Show, BioEden will transport you to a wounded planet in need of aid. Take your first restorative steps, rescue extinct animals, and begin transforming the world into a thriving sanctuary in the free BioEden demo, available now on Steam!


Turn wastelands into warm edens with mindful management

BioEden is a cozy management game where you'll build a self-sustaining network of structures, all working in harmony to bring extinct animals back to life. As a Keeper, you've been entrusted by the Cosmic Collective to bring life back to a distressed planet. Use patience, care, and a little ingenuity to restore the planet, one balanced ecosystem at a time.

From managing power grids and water networks to purifying lakes and recycling old structures, every decision you make inches the planet closer to life. As your domes connect and your ecological economy grows, you'll craft the perfect biomes to welcome dozens of wonderful animal species back into the world.

Start breathing life back into a barren world with the new Steam demo

The new BioEden demo gives you full access to the tutorial and a taste of the naturally relaxing journey that awaits in the full game. Take your first steps on a barren planet and learn the core mechanics: resource and space management, exploration, casual building and animal caretaking.

BioEden releases on Sept. 3, 2026, on Steam and later on PlayStation 5, Xbox Series X|S & Nintendo Switch 2. Wishlist on all platforms, pre-order on Steam for $21.99 with a 10% bonus discount until launch, and play the demo now!


About Broken Arms Games

Broken Arms Games is an independent studio founded in 2017 and based in Italy. Led by Elisa Farinetti and Yves Hohler, the team is focused on accessible yet deep management and simulation experiences for PC, mobile and console. Broken Arms is best known for Hundred Days – Winemaking Simulator and for the recently released Under Par Golf Architect.

Article by: Susan N.
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Narrative Puzzle Game 'Shape Sender Deluxe' Headed to PC and Switch in the Fall!

Montpellier, France (June 6, 2026) | Kiwi studio Dead Teapot Games and French publisher Dear Villagers (The Forgotten City) have fully revealed their next game, Shape Sender Deluxe, during the Frosty Games Fest with a new trailer. The upcoming puzzle narrative game is set to release in Fall 2026, on PC (Steam, Epic Games Store) and Nintendo Switch™.


Shape Sender Deluxe is a narrative puzzle game personified through its mascot and “creator,” Sendy. Sendy will talk directly to players and invite them to complete physics-based puzzles, and even create their own levels, all while commenting on their attempts and creativity when it comes to progressing through the 90 levels of the game.
“Shape Sender Deluxe encourages creativity in every level - wild, elegant, or stupid-but-it-works are all valid solutions, and it's up to the players to decide what they want to bring to the game. I'm super excited to see what the players do," said Tana Tanoi, game director at Dead Teapot.
Thanks to a set of tools and their own craftiness, players will complete levels by sending shapes from one pipe to another. As they progress through the game, Sendy’s attitude towards them will develop in several quirky ways, leading to all kinds of off-the-wall situations with increasing challenge, new shapes, tools and obstacles to compose with.

On top of their adventure with Sendy, players will be able to create their own levels in the Level Editor mode to share with friends or simply create GIFs of the solutions they come up with. 

The already available demo on Steam, featuring dedicated levels and dialogue, has been updated to now include a brand-new Level Editor mode, allowing players to create their own levels with a limited set of tools.

Shape Sender Deluxe is a narrative puzzle game set to release in Fall 2026 on PC and Nintendo Switch. For more information, visit the official website at https://deadteapot.games/.

The Dear Villagers Publisher Week is currently ongoing on Steam, PlayStation, Xbox, Nintendo Store until June 14, and includes sales across all Dear Villagers titles, including EverSiege: Untold Ages, Caravan SandWitch, and Fabledom.


ABOUT DEAD TEAPOT GAMES

Dead Teapot Games is all about weird little puzzle games from their hometown of Wellington, Aotearoa / New Zealand. With their previous experience collaborating on other simulation titles such as Mini Metro and Mini Motorways, the Kiwi team is eager to delve further into making unique puzzle simulation games.

ABOUT DEAR VILLAGERS

Based in the South of France, in sunny Montpellier, Dear Villagers is a boutique publishing label composed of a team of twenty people. Open-minded and versatile, Dear Villagers offers handcrafted marketing and production guidance. Their mission: to tell memorable stories through memorable games.   

Article by: Susan N.
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The Arcade Crew and Runes Studio Reveals New ARPG 'Wardens of Avalon'

PARIS (June 7, 2026) | Publisher The Arcade Crew (Drop Duchy, Abyssus) and developer Runes Studio today revealed Wardens of Avalon. This medieval, Dark Arthurian ARPG adventure enlists you as a member of the newly formed Legend of the Twilight Knights for a simple but world-altering goal: restore the fallen Kingdom of Avalon. Wardens of Avalon is launching on PC next year and features a campaign playable entirely in co-op or as a lone hero; sign up to be one of the first to experience the legend via a Steam playtest debuting later this month: https://store.steampowered.com/app/2409660/Wardens_of_Avalon/


Wardens of Avalon blends traditional survival crafting with basebuilding elements and a dynamic combat system. Draw your blade against overwhelming bosses that will take everything you have to overcome. 

With your fellow knights by your side or daring to go alone, you’ll venture into the island of Avalon, exploring and conquering complex, challenging, handcrafted dungeons and climactic battles with legendary bosses aiming to end your quest before it has truly begun. Every region you explore offers its own unique challenges, enemies and resources to collect. Each battle requires precision, stamina management and a deep understanding of enemy behavior as you battle through different, intense combat phases.

From there, you’ll return to your small keep with your newly acquired treasures to rebuild, expand and protect Avalon. Establishing new districts within your fiefdom will deepen possibilities through new buildings and workshops, adding blacksmiths, druids, herborists, apothecaries and more to your land. The corrupted Knights of the Round Table seek to make sure you never reach salvation - you must be ready to fend them off and protect your new kingdom.

Enjoy unrestricted freedom in adapting your Twilight Knight’s strengths for your playstyle and the challenge at hand, altering your build as you see fit without the restraints of a traditional character class system. Gather and craft mighty weapons or astonishing suits of armor, buff your gear with powerful seals and uphold oaths for powerful boons – whatever it takes to surmount the trials you face. Develop the intuition to masterfully dodge or parry attacks in battle while mastering the elements in Wardens of Avalon, overcoming all who dare to threaten the knights or the dawn of a new Camelot.  

For more information on Wardens of Avalon, follow The Arcade Crew on X and visit https://www.thearcadecrew.com/. Join in on this month’s playtest by signing up on Steam today: https://store.steampowered.com/app/2409660/Wardens_of_Avalon/


About The Arcade Crew

With a gameplay first approach and high-quality focus, The Arcade Crew produces and publishes awesome indie and innovative games from creative teams from around the world.

The Crew’s iconic projects include Abyssus from DoubleMoose Games, Drop Duchy from Sleepy Mill Studio, Blazing Chrome from JoyMasher and Infernax from Berzerk Studios. The Crew is working on several new games for 2026 and beyond.

The Arcade Crew is Dotemu's indie publishing division.


About Runes Studio

Runes Studio is an independent studio dedicated to creating high quality games with unique hooks. Runes is also convinced that the quality of a game depends first and foremost on the well-being of the teams who make it.

Article by: Susan N.
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Check Out Three Exciting Game Trailers from Summer Game Fest 2026!

Bath, UK (June 7, 2026) | Three exciting new game trailers have debuted during the PC Gaming Show and Future Games Show showcases as part of Summer Game Fest 2026: the PlayStation platform announce of painted afterlife Soulslike Prison of Husks, demo launch of dice-crafting RPG Spellsided, and new gameplay reveal for magical co-op adventure Witchspire.


At the Future Games Show, Glass Head Dolls confirmed that the nostalgic Soulslike, Prison of Husks, is headed to PlayStation later in 2026, alongside a planned PC release. Play as a doll in an unsettling yet artistically designed afterlife, exploring the dense and desolate setting in search of your beloved. Tweak your build, battle bosses, and uncover secrets along your quest.

Follow Glass Head Dolls on Bluesky and subscribe on YouTube

 

Roll up and roll your (magical, possibly haunted) dice in dice-building RPG Spellsided, from Mass Transfer Interactive, which revealed a new trailer during the PC Gaming Show. In this colourful, tabletop-set RPG, discover and combine spells in order to reshape the world. Strategic minds are welcome to try the demo out now on Steam.

Follow Mass Transfer Interactive on Bluesky and TikTok, and join the official Discord.


Days ahead of the Early Access launch on June 10, magical co-op adventure Witchspire revealed a new gameplay trailer as part of the Future Games Show and Green Games showcases. Explore by foot or broomstick, alone or with friends, and gather, craft and befriend and battle creatures as you fight back against corruption.

Follow Witchspire by signing up to the official newsletter, joining the Discord, or following on Instagram, Facebook, Bluesky, and TikTok.


About Glass Head Dolls

Glass Head Dolls (GHD) is Tammy Morley, an indie developer who creates nostalgic, esoteric fantasy games that inspire feelings of wonder, whimsy and melancholy. She takes heavy inspiration from the 2000s era of games where graphical capabilities were improving amidst hardware limitations. Using low polygonal detail and low-res textures, her worlds call back to a fuzzy and charming appearance with a strong sense of atmosphere. 

PRISON OF HUSKS is GHD's first commercial project after Tammy's prior involvement in numerous game jams and participation in Tranzfuser 2022, serving as a composer and level designer for a studio called creature friends.


About Mass Transfer Interactive

Mass Transfer Interactive is an upcoming independent game development studio based in Naarm/Melbourne, Australia. Founded in 2023 by Ango Zhu, Dion Spyropoulos and Lilith Lee, the trio initially met at university as peers in a music composition course. Mass Transfer Interactive is looking to develop games with heartwarming stories and subversive takes on genre, driven by exciting new mechanics.


About Envar Entertainment and Envar Games

Envar Entertainment is a global art outsourcing and co-development studio founded in 2020. The veteran development team has experience in supporting giants such as Riot Games, Blizzard Entertainment, and Tencent.

The newly founded Envar Games team, based in Stockholm, Sweden, is embarking on their own adventure to craft timeless AA gaming experiences. The developer’s first original IP Witchspire launches into Early Access Summer 2026. 


Article by: Susan N.
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R-Type Tactics I • II Cosmos - PlayStation 5 Review

R-Type Tactics I • II Cosmos by developer Granzella and publisher NIS America, IncSony PlayStation 5 review written by Nick with a copy provided by the publisher. #RTypeTactics #keymailer Disclosure: I received a free review copy of this product from https://www.keymailer.co

Estimated reading time: 5 minutes

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Jaggy's Corner - Destiny 2: Monument of Triumph


Welcome Back to Jaggy's Corner!

Today I will be talking more about Destiny 2 and the End of Service update that released on June 9th. I have to begin by saying that I'm rather shocked at what I've experienced since quitting a year ago. I will also state that since I began writing this piece, more news dropped that has made me LIVID with Sony. I might give a brief blurb on that as well, but this piece is primarily meant to talk about my experience in Destiny 2 after returning.

Decision to Return

I suppose the first thing I need to begin with is my decision to go back to the game in the first place. And I will begin here because at the end of my last Jaggy's Corner, I was unsure whether or not I would return to the game. While I know that a lot of people were going to pick up the game again to stand in solidarity of the Petition to start developing a Destiny 3, I was not contemplating a return because of that reason. It's strictly because I wanted revenge on Gahlran in Crown of Sorrow. What you may not be aware of is that Crown of Sorrow almost screwed me out of an emblem. The goal was simple: to complete each raid at least once to get it. With Beyond Light looming on the horizon and a huge list of achievements I was completing before content would be removed from the game, I wanted to get this particular emblem. At that time, I used mostly Auto Rifles, Submachine Guns, and maybe a hand cannon or two - though I wasn't good at using many precision weapons. Anyways, it was the only raid that was holding me back from the emblem since the other ones I was able to get done with friends. Due to my inability to do significant damage on the Knights and other reasons, I almost didn't get a clear. 

Gahlran The Sorrow-Bearer
Gahlran, The Sorrow-Bearer

I also debated going back to the game because I never had the chance to experience Sparrow Racing League. Various Destiny community members talked about how much fun it was in Destiny 1, but we never had it in Destiny 2. When Destiny Rising released with SRL included, it reignited players to beg for the game mode to be added to the live service game. Upon the announcement of Destiny 2 shutting down, the players received a few massive posts that covered all of the changes and additions to the game. The planned Shadow and Order update was abandoned, and we would be getting Monument of Triumph instead. Not only did they refresh all of the loot, but they added a ton of quality of life features, as well as Pantheon 2.0, and the fabled Sparrow Racing League.


But, none of those things would influence my return - despite my excitement for many changes that would launch on June 9th. What would make or break my return was if it was going to cost me anything and how much would that cost be. See, prior to June 9th, no one could give me a clear answer whether or not I would need the Edge of Fate or Renegade expansions to play Pantheon 2.0 or Sparrow Racing League. What I did know was there would be massive discounts on all the expansions. They even finally released an all in one bundle pack which was heavily discounted as well. And the cherry on top was that you would no longer need the dungeon key pass to get into dungeons (which I always thought was the dumbest decision they ever made. One does not paywall the dungeons, one paywalls the raids and/or competitive playlists. You're less likely to get cheaters that way. Remember I said LESS, not ELIMINATE.) So, the knowledge that I wouldn't have to pay a ton was good, but still I received differing responses on whether I would be able to do the activities I wanted to do - especially after I learned about what Pantheon 2.0 would be. I would have to wait until June 9th to determine if I would return. Then, a friend of mine saw that they qualified to get the Old Lights emblem and gifted me Edge of Fate and Renegades. Problem solved - and not because I asked. Anyways, what's hilarious about that is that I was going to accept Edge of Fate and reject Renegades.

The Reason I Quit the Game in the First Place

When we originally saw the news about what kind of content we would see after The Final Shape, I was excited. We'd get more story about characters and groups that have been talked about for YEARS and knew absolutely nothing about. But during the Final Shape days, I was already in a low place, although after completing the story with my friends, I was crushed but also happy. It was essentially goodbye, not only for me, but for everyone else in the community too. People dropped out of the game like flies. My friends list became smaller and smaller after The Final Shape, and not because I removed anyone. People simply stopped logging into the game. It was harder to do the things I enjoyed like Raids and GMs. It got to a point where trying to complete achievements was virtually impossible. 

Then Bungie released information about The Edge of Fate. There would be tiered gear and set bonuses. A Portal which would, in theory, help players figure out what to do next in the game which pissed players off more than anything. A story covering The Nine (FINALLY) and another raid. And then they made a terrible decision to make the next saga about Star Wars... 


Look, I know there are a lot of people who absolutely love Star Wars but the fact is there is so much Star Wars content out there, that it felt like a cash grab. Realistically, it WAS one. Bungie was bleeding money so much at this point that Sony needed to find a way to keep the studio afloat - especially after the massive cost they bought the studio for which was $3.6 Billion dollars. Unfortunately, beating a horse is not the play. People get sick of the same old narratives and this would be walking right into the same shit. Let me be clear though, I don't hate Star Wars, I hate how the franchise is absolutely everywhere. It's SUFFOCATING. And for an extra bit of lore, both my mom and I helped a friend apply his makeup for their cosplay of Darth Maul when Episode 1 launched in theatres. Both my mom and I worked at a theatre ON OPENING DAY and our friend made the FRONT PAGE of the papers for that cosplay. My whole family was excited for the new Star Wars movies, including me. But after seeing them, I was massively disappointed. It wasn't as great as I had hoped and Jar Jar Binks angered me. With that, I was completely done with Star Wars. See, I stand by the original three movies with their flaws and all. Frankly, the only Star Wars content I care about is the Lego Star Wars games... Hate it or love it. It's my choice here. You can love the franchise all you want because I'm not going to stop anyone from enjoying franchises and characters. However, a company cannot rest on their laurels forever. And Sony pushing Star Wars into the Destiny world, a world that had its own rich and exciting lore, didn't make sense. Between The Portal being the biggest pain point and the shoe-horned content, the Destiny community went out the door in droves. 

Meet the Sith Lord...

It crushed me to know that the first raid since VoG that I did not participate on Day 1 was The Desert Perpetual. It is the first raid in history to let players choose a wing so to speak. All of the encounters would need to be completed before reaching the final boss, but you wouldn't have to bash your head against an encounter for the entire Day 1 experience. Between Star Wars shovelled into the game and the feedback I had heard about the Portal, I was glad I didn't pick up anything related to Edge of Fate - even though narratively I really wanted to know. 

Monument of Triumph

So, since a friend made the decision for me on whether I would play on June 9th, I loaded the game up late that day. In fact, people came into my stream surprised to see me on Destiny again. Since I wasn't worried about spoilers for my return in terms of what was in the TWABs (I still refuse to call it the other name), I already knew about a lot of things that would be in the Monument of Triumph final content drop.

All the information did not prepare me for what I've experienced since my return. First, I spent about two hours in the Tower looking over all the artifact changes, the armour changes, the reprised weapons you could get, the focussing of weapons for each activity, a plethora of items you could buy with legendary marks, a better implementation of the focussed activities, and so much more. I have so much to do in the game now and that is even before I try my hand at Pantheon 2.0. It is a gauntlet of various raid bosses with different mechanics. For reference, the first Pantheon spanned over the course of two months. Week 1 was four bosses; week 2 had five bosses, week 3 had six bosses, and week 4 had eight. That's a lot of raid fights to do to get emblems and status. Pantheon 2.0 includes bosses from raids that were taken out of the game. It has a second mode with current raids. And there is a new third one that has a fight I know rather well - at least better than the others.


Anyways, after dissecting all the gear and the changes in the Tower, and giving my friend half formed sentences and thoughts, we eventually made it to the EDZ because why not? I have to say, I was suddenly having fun again. I tossed one Gun Powder Gamble and a bunch of enemies walked straight into the blast radius. I cackled wildly. For my return, I changed absolutely nothing about my build or my gear. I simply leveled everything. Apparently I'm not as rusty as I thought. 

Once I started to remember how to play and where to stand for things, I went into a couple strikes with my friends. It's wild to me that a year has passed and I still recall a great deal of things. Once I was satisfied with my abilities again, I decided to start the Edge of Fate story. Honestly, I was not prepared for what I witnessed. The lore from Edge of Fate is just as awesome as I expected it to be. I LOVE the matterspark mechanic and most bosses took only one or two attempts to complete. Though, it should be noted that this is the first campaign that I didn't start on Legendary difficulty because I wasn't preparing for a Day 1 raid. I could simply ease back into the game. It has been a long time since I've had real FUN in Destiny 2 like when I first began my journey.


I'm not even going to talk about Renegades because it is truly sickening to me. I'm going through it with friends who didn't mind going as fast as possible so the suffering would be reduced. And the only reason for this is because you need to finish the Renegades story to try the Dungeon and I do enjoy experiencing the Dungeons in the game. Renegades is exactly what I feared it would be: a brainless, lifeless expansion with modified units and sound effects taken directly from Star Wars. There's even a Destiny version of the lightsaber and I'm annoyed. I'll use the Shiny, thank you very much. (The Shiny is Black Talon, by the way).

The Layoffs and Final Thoughts

Earlier this week the news dropped about how many people would be laid off from Bungie. Then, we learned of the specific people who were let go. Names like Scott Taylor and John Ebenger. But the most surprising of all was Jason Jones, one of the Co-Founders of Bungie. In fact, most of the senior staff members across all aspects of game development were let go. Even several of the Marathon team was axed by Sony. To cap it all off, Mr. over delivery himself Justin Truman (who seemed to do absolutely nothing when he took over Pete Parsons role) has stepped down from Bungie. Whether he was forced to or not is not something I can speak to, but he's gone as well. Basically, they axed the people who made Destiny what it is, from the very beginning of development. To say I'm furious is an understatement.


However, nothing grinds my gears more than a shitty AI-generated meme created in light of these non-sensical layoffs. Plainly, I just want to scream at the world right now...

Anyways, I don't want to dive down that rabbit hole because this would be way too long if I did. Suffice it to say, I'm going to play Destiny 2 until I feel like quitting and that will be the end of it. I'll achieve whatever I can and then I will walk away from Sony products as much as possible. 

Bungie deserved better than to be sliced and diced so hard by Sony. And the community deserved a real explanation instead of tone deaf curated public statements like the dumpster of posts we received over the last couple of days. 

Yeah. We all deserved better than this. So, Destiny, I guess this is a real goodbye. We'll miss you once the servers are gone.


Article by: Susan N.
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There is No Escape from the Cold in 'Permafrost'

Oberhaching, Germany, June 6, 2026 | There is no escape from the cold. In the aftermath of a cataclysmic event known only as “The Shattering”, the whole Earth has been swallowed by ice, snow and constant sub-zero temperatures. What remains of humanity clings to survival. Challenge the overwhelming odds and prove that you have the skills and the resolve not only to survive in these unforgiving conditions, but to bring the splintered factions of society back together again. It is time to show your resilience and overcome the Permafrost. How long will you last?


Your chance to face the white hell in this sub-zero story-based survival sandbox is almost here. Development studio SpaceRocket Games and German publisher Toplitz Productions unveiled a new trailer for Permafrost at this year’s Summer Game Fest Green Games Showcase, which is focusing on games that reconnect us with nature, spark hope for the future and remind us what’s worth protecting.

Not only does the fresh video impress with new gameplay footage, but it also announces August 21, 2026 as the Early Access release date on PC for the highly anticipated survival game, whose demo gathered more than 300,000 downloads during its run at Steam Next Fest.

Players ready to become the protagonist Rook, a tech-savvy engineer able to build and craft tools from scraps, don’t have to wait that long, though. They can start looking for their long-lost friend Icarus and try to overcome the frozen wastelands, predatory wildlife and hostile factions vying for supremacy in the upcoming playtest. The date for the playtest will be announced soon, but interested players can head over to the official Steam product page already to register. With a bit of luck they will not only be able to enter the frozen landscape before the official release date, but also help the development team with their invaluable feedback. And don’t forget to tell your friends, because you can brave the cold not only solo just with your trusted dog at your side, but also in co-operative multiplayer for up to 4 survivors.


About the game

Permafrost is a story-driven survival sandbox set in a frozen, post-apocalyptic world. Discover a vast lore-rich open world, alone or in co-op with up to 4 players. Explore, scavenge, craft, and build a network of shelters to outlast the cold.
  • The Cold is your true enemy!
    • The cold is alive and ever-present. Frostbite, storms, and creeping chill shape every journey, turning preparation, shelter, and timing into matters of survival.
  • A frozen open world to explore!
    • Traverse a frozen open world where city ruins fade into wilderness. A tense, grounded survival experience shaped by silence and scarcity - no constant gunfire, no fantasy tropes. Just winter, isolation, and resolve.
  • Exploration-Gated progression!
    • Progress is earned through exploration and adaptation. Restore abandoned shelters, repair broken machines, and reclaim fragile technology to push deeper into the frozen world.
  • Your Dog as your loyal companion!
    • Your loyal dog companion stands with you when the cold turns everything else silent. Rescued from the ruins, your dog scouts ahead, warns of danger, carries supplies, and keeps you grounded when the silence gets to be too much.
  • Symbiotic 1-4 player Co-Op Survival!
    • The cold doesn't care how many of you there are. Play solo or survive alongside up to 3 friends, building shelter networks, dividing responsibilities, and playing to each other's strengths. Co-op doesn't simplify the world; it just means you don't face the cold alone.

Permafrost will be available on PC in Early Access on Steam, GOG.com and EGS on August 21, 2026. More information can be found on the store pages. Join our official Discord server to get the latest news about Permafrost as well as the other exciting titles from Toplitz Productions.


About SpaceRocket Games

SpaceRocket games was founded in 2023. However, the seeds of what would become the flagship project, Permafrost, were sown a bit earlier. Initially, in December 2022, a dedicated trio began to mold the prototype in a somewhat informal setting. Fast forward to the present, and our team has expanded to 15 members. This diverse group consists of talented game designers, programmers, and graphic artists. Our ranks include both individuals just making their debut in the game development world and seasoned veterans who've contributed to numerous projects. 

About Toplitz Productions

The German-Austrian publisher, whose name originates from the mysterious Toplitz Lake in the heart of Austria, develops and publishes games with "heart & soul" for all platforms. The company consists of a healthy mix of experienced industry veterans and young talents, all of whom are passionate gamers. They enjoy working with creative developers on many exciting titles, such as those from the "Dynasty" and "Giant" series.

Stay up to date and learn everything worth knowing about Toplitz Productions by following the company on X, Facebook, the official website and Instagram.

Article by: Susan N.
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Planet Crafter Heading to Consoles in July!

Hello Terraformers!

Today we are thrilled to share that Planet Crafter sold more than 2.000.000 copies! It's a tremendous achievement for our small team of 7 and we are really grateful for all the support you all showed us since we first released the game four years ago!


New Free Moon

Now that the free 2.0 update came out, we are working on the next piece of content for the game. This free update will contain a new moon to terraform, with its own new lore, machines, resources and species to discover. We can't say just yet when it'll be available, so stay tuned.

But there is more!

New "Skeo" moon teaser


Planet Crafter is coming to PS5 and XBOX with Game Pass!

Releasing on July 21st, Planet Crafter will be available on XBOX Series X|S with XBOX Game Pass and PS5!

If you always wanted to play with your console friends* or terraform planets from your couch, now is the time!

*For now, the game will be multiplayer but not crossplatforms, meaning you'll only be able to play on consoles from the same brand, Steam players won't be able to play with consoles players.

Stay in the loop

As always, don't miss any information about Planet Crafter and Miju Games :

See you soon, and good terraforming!

Article by: Susan N.
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Neil Newbon Joins Quiet Little Feet's Voice Acting Team for Where Birds Sleep!

Pécs - Hungary, June 7th 2026 | Slovakian and Hungarian husband-and-wife studio Quiet Little Feet announced today at IGN Live 2026 that their first project, the intriguing narrative adventure Where Birds Sleep, is getting a new name (formerly Where Birds Go To Sleep), a new trailer and are announcing British award-winning actor Neil Newbon will be voicing the game’s main character. The Baldur’s Gate 3, Resident Evil Village, and DETROIT: BECOME HUMAN actor will lead the voice cast and bring the game’s main character, Cormo, to life. Cormo is a villainous, selfish pirate, taking on a secret mission within a prison island. Newbon also joins the project as a producer under his Performance Captured Productions banner.


Where Birds Sleep mixes tabletop roleplaying games, point & click adventures and mystery puzzles in a unique proposition where players influence but don’t fully control Cormo’s actions. As the pirate struggles to get a hold of his own mind he will show divergence of opinions with the player choices, as well as go into exploration of the island, delve into mature topics and moral dilemmas. Players will have to solve puzzles, and uncover secrets hidden around every corner of the island, using tools both mundane and cosmic while they guide the mind of Cormo in the direction they think it should go.
 
But Cormo is his own man - he’ll argue, resist and act in ways never intended and every choice will leave a mark on his psyche, shaping how Cormo thinks, speaks, and sees the world, altering his emotions, his sanity, his very self in the future. Their choices will affect things big and small and will challenge Cormo to see things in new ways, shaping a stronger identity that might become even harder to tame.
“What I love about Where Birds Sleep is that Cormo doesn’t behave like a traditional protagonist — he’s defiant. As an actor, that tension is really exciting to work with," says Neil Newbon, voice of Cormo. "Veronika and Martin are creating something bold. There’s real ambition in how they’re exploring agency, identity, and the conflict between player and character.”
“Having Neil portray Cormo is a dream collaboration. He's been very supportive from the first time we spoke and his willingness to take on such a daring role really shows his love and respect for video games and the arts”, says Veronika Šuchterová, developer of Quiet Little Feet.
On their journey, players will meet complex characters and delve into difficult topics and taboos as they immerse themselves in a richly detailed, one-of-a-kind fictional world. The setting is inspired by a mystical Middle East, set at the turn of the 16th century, where exotic fantasy and harsh reality meet. Players will be able to piece together the esoteric lore of the world as they explore an island colony shrouded by a deadly fog of dreams, half-truths and secrets.

Players can already show their support by adding Where Birds Sleep to their Steam wishlist and following Quiet Little Feet on social media (X, YouTube, Discord) to stay up to date with the latest news.

 

About Quiet Little Feet

Quiet Little Feet is a husband-and-wife team who are fascinated by player-driven narratives and the consequences powerful choices and stories can have on people. Their goal is to revolutionise video-game storytelling by bringing player agency into the narrative.

About Performance Captured Productions

Performance Captured Productions, co-founded by acclaimed actor and performance capture artist Neil Newbon, delivers end-to-end services for performance capture projects across film, television, and video games. Combining expertise across all stages of production, from pre-production and casting to performance consultation and on-set coordination, the company assembles highly skilled teams tailored to each project, ensuring creative excellence and efficient delivery. With extensive experience across both the film and games industries, Performance Captured Productions is committed to a high-value client experience, operating with transparency, integrity, and a passion for performance and storytelling. https://www.performancecapturedproductions.com/

Article by: Susan N.
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Dead or Alive 6 Last Round - PlayStation 5 Review


Dead or Alive 6 Last Round by developer and publisher Koei Tecmo Games Co., LTD.Sony PlayStation 5 review written by Nick with a copy provided by the publisher.

Estimated reading time: 5 minutes

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Solo Developer nospacelost Announces Slice of Life Title 'Kick' for PC

Switzerland, June 7, 2026 | Solo Developer nospace lost and indie publisher Shoreline Games have today announced, as part of IGN Live, that the side-scrolling, slice of life anime-inspired game Kick will launch on Steam on July 30, 2026.


To give players a taste of the charming adventure that awaits them next month, a playable demo for Kick will be available for the very first time as part of Steam Next Fest, running from 15-22 June. Offering a slice of the heartfelt, addictive gameplay on offer at launch, the demo grants access to Kick’s tutorial, allowing players to learn the ropes and get to grips with their newfound soccer skills, along with the first level, which sees them racing through a neighborhood bustling with pedestrians to dodge and trick moves to master. 

Stepping into the shoes of The Kid, players will race their way through scenic Japanese-inspired landscapes, each with their own obstacles to avoid and soccer ball challenges to master. From bustling streets and scenic beaches to shaded underpasses and sprawling parks, Kick’s story will see players practicing their skills in the park, running to catch the train, and taking well trodden shortcuts to shave much needed seconds off their travel time, all in hopes of beating the dreaded school bell. 

Keith Kawamura, CEO, Shoreline Games, said: “Peter has created something truly special in Kick, a heartfelt and stylish adventure we’re honoured to help bring to life, and we’re thrilled to share that players will be able to get their hands on the full game from next month!”
Nospacelost said: “Kick is a game about the small, overlooked moments of childhood, the freedom of exploring the world with nothing but your soccer ball at your feet. I hope players enjoy the small slice of The Kid’s journey that’s available to play as part of Steam Next Fest, and I cannot wait for the full launch in July.”



Kick Key Features:

  • Kick, jump, ‘n’ run through 23 levels, each with its own hazards and opportunities
  • Beat the timer in select timed levels set to challenge your skills, or disable timers for a more laid back experience  
  • Collect coins to unlock skins for your ball and flags, which can be displayed in-game. 
  • Use your ball skills to complete in-game challenges

About nospacelost

Working on their debut title, Kick, nospacelost is a solo developer from Switzerland committed to creating cozy experiences for everyone to enjoy. 

About Shoreline Games

Shoreline Games is an independent publisher focusing on unique, eye-catching narrative-driven games developed by talented studios worldwide. Their catalog of indie titles ranges from the academia inspired Sanatorium: A Mental Asylum Simulator, early 2000s inspired action adventure, Onirism, and most recently, Cyberpunk-Noir Narrative RPG Celestial Return. For more information, please visit  www.shorelinegames.com


Article by: Susan N.
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Narrative-Driven Sci-Fi Horror Game 'Impermanence' in Development for 2027!

6 JUNE 2026, Belgium | Bad Choices Loud Noises and Duckosaurus Games have revealed Impermanence, a narrative-driven sci-fi horror game centered around grief, obsession, and the unnatural act of trying to hold onto what should be gone.


Impermanence is in development for PC, targeting a 2027 release.
 
Announced during Future Games Show Summer Showcase 2026, the debut teaser brings players into the abandoned Orpheum theatre, where a grieving scientist attempts to reconstruct his son’s spirit through sound. But as he traps echoes of life, he awakens a greater force: the universe’s need to let go.

Blending atmospheric psychological horror with tactile sound-driven interaction, Impermanence focuses on tension, decay, and emotional unease rather than traditional combat or gore.
 

Impermanence - Official Announcement Trailer:

 

About the Game

The Orpheum theatre should have stayed abandoned. Instead, you return night after night, carrying boxes of toys, photographs, trophies, drawings, fragments of a life, rebuilding your son’s room beneath the theatre’s dead stage lights.
 
You tell yourself it’s science. That you will fix it. Through sound, you begin pulling something back from the static. Tiny motes appear in the air. Echoes answer your voice. But something else is listening too.
 
Impermanence is a first-person narrative horror experience about grief, obsession, and the act of refusing to let go. Transform a decaying concert hall into a shrine to memory. Use the principles of acoustic levitation to stabilize fragile fragments of presence. Hold on as a force older than grief pushes back.
 
There are no weapons. No monsters waiting in the dark. Only the slow realization that the world is trying to correct what you’ve done.
 

Key Features

  • Use acoustic levitation principles to attract and lock spirit fragments in place.
  • Build a shrine from a child's belongings. What you place, and where, determines what answers.
  • Fight entropy through light, sound, and the obsession of a father trying to right the ultimate wrong.
  • Psychological horror built on tension and emotional unease. No combat, no gore.
  • Multiple endings determined by how far you're willing to go, and what you're willing to lose to get there.
 
For more updates, wishlist on Steam or follow the studio on Twitter/X or Bluesky.

About Bad Choices Loud Noises

​Bad Choices Loud Noises is a new Belgian independent studio focused on atmospheric, emotionally driven interactive experiences that blend psychological tension with strong audiovisual identity.

About Duckosaurus Games

​Duckosaurus Games is an independent game studio based in Ghent, Belgium, creating playful, high-energy games with strong mechanical depth and bold visual identity. The team includes industry veterans who have contributed to titles including Koira, Gears of War, Knack 1 & 2, Hubris, and Horizon Zero Dawn, combining experience across AAA, indie, and animation to build distinctive, character-driven experiences.
 
Copyright © 2026 Bad Choices Loud Noises, All rights reserved.

Article by: Susan N.
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ATLUS Announces Persona 6 and Persona 4 Revival

IRVINE, Calif. – Jun. 7, 2026 | Today at the XBOX Games Showcase 2026, ATLUS announced Persona 6, the next installment in the legendary RPG series. Also revealed was the February 18, 2027 release date for the upcoming remake Persona 4 Revival, which is now available to pre-order on XBOX Series X|S and XBOX on PC. Pre-order for Persona 4 Revival on PlayStation 5 and Steam will be available tomorrow.

 
Today’s Persona announcements were accompanied by two trailers, viewable here:
“We are delighted to officially announce our work on the next installment of the Persona series and look forward to sharing the incredible efforts that the entire team is putting into Persona 6 for its release after Persona 4 Revival,” said Kazuhisa Wada, Director at P-STUDIO. “As we take this next step, we are thrilled the launch date is set for Persona 4 Revival and fans get to encounter a fresh and modernized experience as they discover the mysteries hidden in Inaba.”
Please tune in to the Persona 4 Revival Broadcast Livestream on June 18 at 4pm PT / 7pm ET that will feature more details from Kazuhisa Wada on what is coming to Persona 4 Revival. The broadcast will be streamed on the official ATLUS West YouTube channel and Steam.

 

About Persona 4 Revival:

A full reimagining of the modern classic RPG, Persona 4 Revival features enhanced visuals, improved gameplay, modern aesthetics, and quality-of-life updates that bring the classic to life like never before.

Arriving as a transfer student, you'll experience an unforgettable year with new friends you meet along the way. However, rumors of bizarre murders and a mysterious TV channel quickly disrupt your peaceful everyday life. A door to another world opens, awakening your abilities: it is time to fight alongside your trusted allies to uncover the truth.

Persona 4 Revival launches on February 18, 2027, on XBOX Series X|S, XBOX on PC, PlayStation 5 and Steam. It will be available on day one with XBOX Game Pass Ultimate and PC Game Pass and will be part of XBOX Play Anywhere.
 
Pre-orders for XBOX Series X|S and XBOX on PC are available now (all other platforms will be available tomorrow). To learn more and to pre-order, visit the newly refreshed game website HERE.


Info 

  • Title: Persona 4 Revival
  • Release Date : February 18, 2027
  • Platforms ​: XBOX Series X|S, XBOX on PC, PlayStation 5, Steam

Versions and Prices

1) Digital Standard Edition (console and PC): £64.99 GBP 

2) Digital Deluxe Edition (console and PC): £74.99 GBP, which includes:
  • Persona 4 Revival (base game)
  • Persona 4 Revival: Velvet Outfit Set
  • Persona 4 Revival: P3R Persona Set 1
  • P3R Protagonist's Personas: Orpheus, Thanatos, Messiah
  • Persona 4 Revival: P3R Persona Set 2
  • P3R Aigis’s Persona: Athena
  • P3R EA Metis’s Persona: Psyche
  • P3R Protagonist’s Persona: Orpheus Telos
  • Persona 4 Revival: P5R Persona Set 1
  • P5R Protagonist's Personas: Arsène, Raoul, Satanael
  • Persona 4 Revival: P5R Persona Set 2
  • P5R Goro Akechi's Personas: Robin Hood, Loki, Hereward
 
3) Digital Premium Edition (console and PC): £84.99 GBP, which includes:
  • All contents of the Digital Deluxe Edition
  • Persona 4 Revival: P3R BGM Set
  • Persona 4 Revival: P5R BGM Set
 
4) Physical Standard Edition (console only): £64.99 GBP
  • Includes character cards for a limited time (for Amazon customers in North America only) 

5) Physical Collector’s Edition (console only): £244.99 GBP, which includes:
  • Base Game
  • Artbook
  • Steelbook
  • Keycaps & Keychain
  • Protagonist & Izanagi Statue
  • DLC - Costume Set, Persona Set, BGM Set
  • Persona 3 Reload & Persona 5 Royal Extra BGM Set
  • Website ​


Copyright ​

ⒸATLUS. ⒸSEGA. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. ATLUS, the ATLUS logo and Persona 4 Revival are registered trademarks or trademarks of ATLUS Co., Ltd or its affiliates. SEGA and the SEGA logo are registered trademarks or trademarks of SEGA CORPORATION. All other trademarks, logos, and copyrights are property of their respective owners. ​

 

About Persona 6:

The iconic JRPG series returns with its highly anticipated next chapter.

Announced as of today, with over 30 million copies sold worldwide, the Persona series has defined a generation of RPG storytelling. Now, after years of anticipation, the next installment is finally revealed.
 
Persona 6 brings everything beloved about the series into a bold new story. The signature blend of heartfelt daily life and pulse-pounding supernatural adventure returns, wrapped around a completely fresh, standalone story and a new cast of characters. Whether you've been with the series since the beginning or this is your very first Persona experience, you belong here!
 
Persona 6 will be available on XBOX Series X|S and XBOX on PC and will be available day one with XBOX Game Pass, PC Game Pass, and is part of XBOX Play Anywhere. Players can wishlist the game now HERE. The game is also coming to PlayStation 5 and Steam and wishlist on these platforms will be available at a later time.
 
©ATLUS. ©SEGA. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. ATLUS, the ATLUS logo and Persona 6 are registered trademarks or trademarks of ATLUS Co., Ltd or its affiliates. SEGA and the SEGA logo are registered trademarks or trademarks of SEGA CORPORATION. All other trademarks, logos, and copyrights are property of their respective owners.
 

About ATLUS

ATLUS delivers unforgettable, story-driven gameplay experiences to enthusiastic and dedicated fans around the globe. Established in 1986, ATLUS features a portfolio of beloved and long-running game series, including PERSONA™, which has sold over 30 million units worldwide, and the legendary SHIN MEGAMI TENSEI™. ATLUS games are published in the west by SEGA of America, Inc. with its principal office in Irvine, California. Learn more about ATLUS at https://www.atlus.com.

About SEGA of America, Inc.

SEGA of America, Inc. is the American arm of Tokyo, Japan-based SEGA CORPORATION, a worldwide leader in interactive entertainment. Established in 1986, SEGA of America publishes innovative experiences for console, PC, mobile and other emerging platforms. SEGA is the first publisher to rank #1 three separate times (2016, 2020, and 2024) in Metacritic’s Game Publisher Rankings. Its globally beloved franchises include Sonic the Hedgehog™, Total War™, Like a Dragon™, Football Manager™, Virtua Fighter™, and Crazy Taxi™, along with Atlus' Persona series and the critically acclaimed new IP, Metaphor: ReFantazio™. The company is also expanding its transmedia strategy, with numerous film and TV projects underway across multiple franchises. SEGA of America has offices in Irvine and Burbank, California. Visit https://www.sega.com.

Article by: Susan N.
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