• Moonlight Peaks - PC (Steam) Review

    After getting in a fight with your dad and storming out of his castle, you take the train and head to Moonlight Peaks. Settling into this nocturnal town where your mother used to live, it won't take long to interact with other Vampires...

  • The Core - PC Preview

    Sometimes when you are browsing the internet for information on how to do something, you stumble upon ideas or projects or even games that people might be working on...

  • Echo Isle - PC Review

    Hello everyone and welcome to Echo Isle! A land with a mysterious lighthouse, monsters prowling the woods, and a wonderful throwback to some classic games I enjoyed in my childhood.

  • Volontes - Nintendo Switch Review

    Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...

  • Astro Colony - PC Review

    Astro Colony is a space base building game with three modes: survival, construction, and sandbox. From the intro cinematic right into...

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • House Flipper Remastered Collection - PC Review

    I enjoy simulation-type games, and I enjoyed the original release of House Flipper, but I never got around to getting the DLC. When the remastered version of the game was released, I figured it would be the best way to experience the DLC while checking out how the base game was upgraded.

  • Nitro Gen Omega - PS5 Review

    Nitro Gen Omega may be one of the weirdest experiences that I've ever sat down to. Having lost the war to the AI and its robot armies, humanity is on the brink of extinction.

  • EA Sports College Football 27 - PS5 Review

    Entering the third year for this resurrected franchise, I was very curious to see where EA Sports College Football 27 would go. I was worried that the franchise might take a major step back now that it had a couple of years under its belt...

  • Net.Attack() - PC Review

    Net.Attack() is dangerously fun. From thinking that I could dip my toe into the tutorial during a lunch break to having put more hours into the game on my first day with it than I did my full-time job, Net.Attack() smoothly pulled me into a ‘just one more level’ mindset.

Star Drifters Releases Unique RTS, 4X, and God Game Genres in One Magical Title!

Driftland: The Magic Revival, a strategy game set in a world of floating islands, debuts on PlayStation 5. The title from Polish studio Star Drifters offers a unique mix of RTS, 4X, and god game gameplay. The PS5 release is set for June 12. The game is also available on PC and Xbox Series X|S.


Driftland: The Magic Revival is the work of independent Polish studio Star Drifters, known for games such as Danger Scavenger and First Dwarf. The game first launched on PC and holds 73 percent positive reviews from more than 1,400 player ratings on Steam. The title also has a Metascore of 76/100. Ultimate Games S.A. is responsible for preparing and publishing the console versions.

Take Control of Floating Islands

Driftland: The Magic Revival is a fantasy strategy game that blends RTS, 4X, and god game elements. Players take the role of a mage who can move, merge, and transform the lands drifting through the air. The title offers several gameplay modes, including a campaign and skirmishes.

The story is set in a world shattered by a great war of mages, which broke the continents into floating islands. In Driftland: The Magic Revival, players begin ruling a single castle and a small realm, aiming to build a powerful empire.

Players can choose from four factions. Each has unique traits and requires a slightly different playstyle. The gameplay is built on a system where players set goals for their units, which then act autonomously. Support comes from heroes who can fly, for example, on dragons. Success also depends on managing resources effectively, including gold, raw materials, and magic.


Driftland: The Magic Revival – Key Features:

  • fantasy strategy in a world of floating islands;
  • a blend of RTS, 4X, and god game elements;
  • move and transform floating islands;
  • a deep magic system;
  • multiple gameplay modes.

The PlayStation 5 release of Driftland: The Magic Revival is set for June 12.

Article by: Susan N.
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Rise of the Triad - Retro Reflections


Rise of the Triad by developer and publisher Apogee SoftwareMS-DOS retro reflection written by Hamza.

Estimated reading time: 4 minutes 



Apogee. Gosh darn it, modern gaming culture will never understand the thrill of booting up a computer, typing an Apogee game's executable into MS-DOS, and seeing that logo fly across the screen with the immortal tagline, "Apogee means action." Damn right! Apogee may have fallen out of style and recognition lately, but their 3D Realms banner is still flying high, responsible for the first two Max Payne games, Prey, and the ill-fated Duke Nukem Forever.

Having grown up playing Apogee games, the company holds a soft spot in my heart and will forever remain one of my many gaming heroes—even if their games aren't exactly ultra-classics, barring Duke Nukem 3D and Rise of the Triad. Despite lacking a consistent one-two punch, several of their games are indeed highly enjoyable, such as the side-scrollers Bio-Menace and Monster Bash. Rise of the Triad was not only the first Apogee game I ever played, but it was also my very first exposure to first-person shooters. That's right, my interest and morbid addiction to all things FPS originated here. ROTT FTW!


Right from their inception, Apogee dabbled in the silly and absurd; with ROTT, they waded deep into surrealism—an unprecedented feat in a then-infant genre that had no guarantee of becoming the next big thing. With id Software being deathly serious about their titles, it is safe to say Apogee brought much-needed humor to the genre. It consists of Shadow Warrior (a parody of Eastern martial arts movies), Duke Nukem 3D (a parody of over-the-top action films), Rise of the Triad (a parody of violent gangster movies), and Blood (a parody of horror films, mostly cheap B-movies). At their heyday, these four were true rivals to id Software, but now they exist solely to provide old-school, over-the-top, violent action for those curious and brave enough to dive headfirst into an era that wasn't yet filled to the brim with dime-a-dozen WWII shooters.

Rise of the Triad follows a strict rule of exciting gameplay and fast, gun-toting action. Mere seconds into the game, you are handed a heat-seeker. After depleting that sweet carrier of carnage, you switch back to your primary weapon—a handgun with unlimited ammo. You never have an excuse for running around wide-eyed trying to find extra bullets. Although it is the weakest weapon, the mere fact that it is bottomless makes it beyond awesome.

One major crutch that has permeated a great many FPSs is the god-mode cheat. Those scared stiff by a Cyberdemon's haunting footsteps to the point they couldn't move have had no choice but to jam in the now-legendary IDDQD code. Those unlucky enough to be prancing down SHODAN's corridors with a sweaty complexion also had no option but to grant themselves invulnerability to protect against her "creations." However, in ROTT, god-mode is neither a cheat nor an unlockable; it is an actual, glorified, free-of-cost power-up weapon. Like I said before, ROTT is crazy and anything goes. With your godly powers, you can smite your foes and mash them down into gory giblets.


If you think that isn't crazy enough, take a bite of this: you get to play as a dog. Once again, your eyes do not deceive you. Getting to play as a hound in this hilarious, gory, and surreal romp is the wackiest concept I have seen since the playable killer rat option in Die Hard: Viva Las Vegas, where John McClane and his enemies are oversized rodents. Though the dog plays only slightly differently than its human counterparts, it possesses the incredibly cool ability to kill foes just by barking at them. Excluding the games by ShinyEntertainment, very few games on the market present themselves as this silly and actually relish in it. ROTT is one of them, and the man to thank is none other than Tom Hall.

As one of the chief founders of id Software, Hall was responsible for some of the company's biggest breakthroughs, including Wolfenstein 3D, Doom, and the immensely likable Commander Keen games. He is also the creator of the iconic Dopefish—the unofficial mascot of pre-success id Software. Due to creative differences, he left id Software and joined Apogee, serving as a designer for Rise of the Triad. Though not his absolute best industry contribution (that honor goes to Anachronox), it remains one of his creative high points. Here, he was able to exercise his wildest and craziest ideas. With two creative forces like Tom Hall and Apogee working together, ROTT was bound to be ultra-wacky and insane. And boy, was it ever.

In conclusion, Rise of the Triad is a definite must-try for fans of the genre. As one of my ultimate gaming guilty pleasures, ROTT remains completely satisfying until it wears out its welcome, and engaging for as long as you, the player, decide to call it quits. Don't let its dated, sometimes embarrassing looks deceive you; it is a great shooter. And delightfully gory, too.


Note: Screenshots from all platforms that were available at the time can be found here at Moby Games

 

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Challenge Yourself with Tower Puzzles on Steam Right Now!

Bulgaria, July 2026 | If you’re looking for a puzzle game that’s easy to pick up but hard to put down, Towers Saga arrives on Steam on July 10 with a fresh spin on the classic combination of Tetris and match-3 formulas.


Instead of matching pieces on a flat board, Towers Saga challenges players to rotate and control falling blocks in 3D towers, lining up matching blocks to trigger satisfying combos while completing unique objectives. Each level introduces new twists and mechanics, keeping the experience engaging from beginning to end.  

The journey spans some of history’s most iconic locations, including ancient Babylon, the Colosseum in Rome, Stonehenge, and several other legendary landmarks. Every stage offers its own atmosphere, making the game feel like a relaxing trip through time wrapped in an approachable puzzle experience.

Whether you’re chasing high scores, mastering combo chains, or simply unwinding with a few levels after a long day, Towers Saga offers a welcoming experience for both longtime puzzle fans and newcomers alike.

Towers Saga launches July 10 on Steam.


Key Features

  • A unique 3D take on classic Tetris and match-3 gameplay
  • Explore famous historical locations from around the world
  • Complete objectives while building massive combo chains
  • Travel through beautifully themed stages inspired by ancient civilizations
  • Accessible gameplay that’s easy to learn and satisfying to master

Players can wishlist the game now and prepare to begin their historical puzzle adventure when Towers Saga launches on July 10.

If you’re interested in staying in the loop on all things Towers Saga, you can join the Official Discord Server, where feedback and suggestions are always welcome!

Article by: Susan N.
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Zombies Take Over the Golf Course with Waky Co-op Fun!

June 25, 2026 | Independent studio MapleTaco today launched Left Fore Dead: Zombie Battle Golf, out now on Steam. Grab up to three friends, line up your shot and try to finish a round across outrageous courses while zombies, bad decisions and your friends ruin everything.


Left Fore Dead: Zombie Battle Golf is an online and local co-op party game for 1 to 4 players, built on a simple collision of two genres: the precision of arcade golf and the panic of zombie survival. Players line up and power their shots to work their way toward the end of each course, using weapons and the environment to fight off the undead along the way. A clean shot can just as easily draw a horde out of the fog, and with friendly fire always on, your teammate is as likely to knock you off course as cover your back. Because the chaos comes from how the golf, the zombies and the players collide rather than from scripted gags, no two rounds fall apart the same way.

Rounds run a fast 5–15 minutes and are built around emergent comedy: attracting and dodging zombies, navigating awkward course geometry, choosing safe play versus going for it and deciding whether to help your teammates or quietly ruin their round. Left Fore Dead grew out of another golf project at MapleTaco, when the team got inspired to combine two things that don’t belong together, golfing and brawling and kept asking “what if you could hit zombies?”, then “what if you could hit other players too?”
“We wanted it to feel chaotic, but still readable, the kind of chaos where players understand what happened, laugh about it and immediately want to try something worse on their friends. Once we started asking ‘what if you could hit other players too?’, the game stopped being about surviving a horde and became a playground where friends create their own memorable disasters.”

— Chris from MapleTaco development team

 


Key Features

  • Online and local co-op for up to 4 players
  • A unique blend of arcade golf and zombie survival
  • Three distinct courses: a golf course that stops being one, a ruined city and a cramped subway
  • Zombies that react to your shots, turning every swing into a risk/reward decision
  • Sabotage and assisting your friends and teammates are as dangerous as the undead
  • Fast 5–15 minute rounds with quick restarts and emergent, never-the-same chaos
  • Escape the deadly fog using weapons and environmental mechanics

Availability

Left Fore Dead: Zombie Battle Golf is available now on Steam for PC.


About MapleTaco

MapleTaco is a small independent studio focused on building fast, chaotic multiplayer games that are easy to pick up and best enjoyed with friends. Left Fore Dead: Zombie Battle Golf reflects the studio's approach: take a familiar genre, push it somewhere unexpected and let players make their own fun.

Article by: Susan N.
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Moonlight Peaks - PC (Steam) Review

Moonlight Peaks by developer Little Chicken Game Company and publisher XSEED Games and MarvelousPC (Steam) review written by Pierre-Yves with a copy provided by the publisher.

Estimated Reading Time: 6 minutes. 

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Rally Car Mechanic Simulator Drifts onto Xbox Series X|S and PlayStation 5!

Rally Car Mechanic Simulator is coming to consoles soon. It's a game that combines preparing and repairing race cars with managing a garage and an entire rally team. The title launches on Xbox Series X|S on June 23, with the PlayStation 5 release date set for July 7. Rally Car Mechanic Simulator is also available on PC.


Rally Car Mechanic Simulator is the work of Polish studios Play2Chill and Atomic Jelly. The game launched on PC in early 2025 as Rally Mechanic Simulator and currently holds 72 percent positive player reviews on Steam. Ultimate Games S.A. is responsible for preparing and releasing the title on consoles.

Become the king of rally mechanics!

Rally Car Mechanic Simulator is a relaxing and realistic game that lets you step into the role of a rally mechanic. Gameplay centers on properly preparing cars for rallies, repairing damage sustained during special stages, and managing the garage and the entire team. The game is aimed at fans of the Car Mechanic Simulator series, WRC rallying, and automotive mechanics in general.

The player starts with a small garage, but with progress, it's possible to rise to the position of a top rally team. Managing the rally crew is up to the player, including tasks such as building the team and negotiating with sponsors.

In Rally Car Mechanic Simulator, the developers offer realistic rally car models and plenty of interaction. You can install or remove various parts and work on the suspension, gearboxes, turbochargers, electronics, tires, and more. Parts specific to rally cars play a key role here, such as turbos, threaded suspension, and performance gearsets.

The title also stands out for its advanced damage and vehicle-cleaning system. Cars can be customized and tuned, and tested directly on the track.


Rally Car Mechanic Simulator - Key Features:

  • Become a rally mechanic;
  • Prepare and repair race cars;
  • Enjoy realistic car models;
  • Test rally cars on the track;
  • Manage your garage and rally team.

The release date for Rally Car Mechanic Simulator on Xbox Series X|S is set for June 23, with the PlayStation 5 version arriving on July 7.

Article by: Susan N.
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Award Winning Strategy Traffic Management Simulator Releases Lokum Lanes Free Update!

Mini Motorways, the award-winning minimalist strategy traffic management sim with over 9M players from Dinosaur Polo Club, explores the bustling streets of Istanbul on Apple Arcade, PC and Mac via Steam, and Nintendo Switch, in the free ‘Lokum Lanes’ update out now! 


‘Lokum Lanes’ also introduces a highly requested feature: city planners can now continue in Creative Mode after hitting ‘Game Over’! Game Over? More like GAME FOREVER!

Snag a bag of Lokums* (the local word for Turkish Delights, of course!), and transport the city's population of over 15 millions commuters across the roads and waterways in the culturally rich landmark of Istanbul, Türkiye.

BOATS ARE BACK! Connect city sections with bridges and use the Bosphorus Strait ferry to clear road traffic. Travel fresh water ways with boat terminals in Mini Motorways’ second of four maps arriving throughout 2026.

*Please note that you will have to buy your own Lokums! DPC makes games, not candy!


Navigate Istanbul’s stunning skyline in Classic, Endless, Expert, and Creative Modes. Speaking of the latter, no longer shall the tyranny of the dreaded Game Over screen place a red light on players’ imaginations. Keep the run going in any other mode!

Find the perfect traffic solution while striving to earn new achievements and test puzzle skills in Daily Challenges, Weekly Challenges, and City Challenges.

“If I had to use one word to describe this update, it’s ‘delectable!’ ” said Aditia Hasib, Publishing Operations Manager, Dinosaur Polo Club. “This map has been highly requested by Mini players, and we’re so excited to finally be able to bring it to them. Singapore is next up, decided entirely by player votes!”
The ‘Lokum Lanes’ update is available today for free across all current platforms, including Apple Arcade, PC and Mac via Steam, and Nintendo Switch.

To learn more about Mini Motorways, visit Dinosaur Polo Club’s website, Bluesky, Twitter, Facebook, and Instagram pages.


About Dinosaur Polo Club

Dinosaur Polo Club is an independent game development studio based in beautiful Wellington, New Zealand. Founded in 2013 by brothers Peter and Robert Curry, the studio first made waves with their award-winning and BAFTA-nominated debut Mini Metro. Created in collaboration with Disasterpeace and Jamie Churchman, Mini Metro explores relaxed and minimalist subway design. The second game developed by Dinosaur Polo Club introduces a brand new type of city management with colorful road-building and resource management found in Mini Motorways. Combined, Mini Metro and Mini Motorways make up two parts of an expanding Mini Collection. 

With an inclusive and supportive culture that believes in giving back to its creative community, the studio has grown and is now home to nearly 35 dinos as it works on new titles with relatable simplicity.

Article by: Susan N.
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Go Bananas in Monkey Bizniz with Up to Four Friends!

LIVERPOOL, UK – 11TH JUNE | GET READY TO GO BANANAS WITH YOUR FRIENDS!


MONKEY BIZNIZ is a new physics-driven co-op adventure game playable with up to 4 players that throws you into the role of mischievous monkeys tasked with one very important mission: collect as many bananas as possible and haul them to the summit of treacherous mountain peaks using a unstable wooden cart. Players run, climb, grab and leap through a sandbox mountain level, solving puzzles together via proximity chat. One monkey can steady the cart, another drops crates on pressure plates, a third works a crane to lower a bridge into place, and one more stupidly falls off a cliff edge shouting for help. Anything can happen at any time, including disaster.

Blending chaotic physics gameplay, open sandbox exploration, and laugh-out-loud cooperative (and competitive) moments, MONKEY BIZNIZ challenges players to survive hazardous terrain, unpredictable obstacles, and their own teammates to deliver what’s needed for the Monkey King’s feast.

One in-game moment will create laughter for weeks. The game doesn’t script the comedy, the physics, the items and your friends do.

In MONKEY BIZNIZ, players join a cheeky troop of customisable monkeys on a quest across vibrant mountain landscapes filled with hidden bananas, dangerous paths, and absurd environmental challenges.

The more bananas you collect, the greater the reward when you successfully reach extraction points at each summit, but getting there is far from simple.


PHYSICS-BASED CHAOS AT ITS CORE

At the heart of MONKEY BIZNIZ is its unpredictable physics system. Players must carefully push, pull, and balance an increasingly overloaded banana cart through unstable terrain. Every banana adds weight, and every bump in the road risks sending your precious cargo tumbling down the mountain.

From collapsing platforms and slippery shipwreck zones to swinging bridges and rolling boulders, the environment is designed to keep players constantly adapting or falling spectacularly.

CO-OP MAYHEM AND FRIENDLY BETRAYAL

MONKEY BIZNIZ supports both single-player and up to online 4-player co-op, Teamwork is essential to keep the banana cart stable, but trust is optional.

Players can cooperate to carefully navigate dangerous terrain or intentionally sabotage each other for ultimate banana dominance. The result is a constantly evolving mix of teamwork, chaos, and comedic disaster.

Each level in MONKEY BIZNIZ features large, open sandbox environments packed with bananas to collect and multiple routes to explore. Every mountain introduces unique hazards, environmental storytelling, and multiple extraction points at the summit for high-risk, high-reward gameplay.


CUSTOMISATION, UPGRADES AND BANANA MAYHEM

Players can personalise their monkey with a wide range of unlockable outfits, accessories, and silly animations. As progression continues, new upgrades, power-ups, and interactive props become available to help, or hinder, banana collection efforts.

Whether it’s boosting your cart, stabilising your load, or creating total chaos, every tool adds another layer of unpredictable fun.

“After we shipped House of Golf VR, we wanted to give the team room to play. We ran our own internal game jams over three months, seven different prototypes, no rules, no roadmap. Monkey Bizniz was the one that kept making us laugh every time we demoed it. That was the greenlight.”

Gary Nichols, CEO, Starlight Games


KEY FEATURES

  • Physics-based co-op cart chaos.
  • Solo and 4-player online/local multiplayer.
  • Large open sandbox levels.
  • Dynamic obstacle courses and environmental hazards.
  • Customisable monkey characters with expressive animations.
  • Unlockable outfits and upgrades.
  • Cooperative gameplay styles. Also, Troll your friends.
  • Comedy.

About STARLIGHT GAMES

STARLIGHT GAMES is a Liverpool-based games studio developing cross platform innovative titles, including the successful 2024 release of House of Golf 2, House of Golf VR, MONKEY BIZNIZ and additional projects currently in production. The studio specialises in cutting-edge Unreal Engine 5 development and boasts an exceptional leadership team of industry veterans and new talent.

Article by: Susan N.
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Check Out Some Beautiful Rides in Car Wash Simulator Coming Soon!

A free demo of Car Wash Simulator, a game that lets you become a tycoon in the car wash industry, is now available on PC. It features extensive mechanics for car cleaning, business management, and reputation building. The full version is scheduled for release in 2026 on PC and will also come to PlayStation 5 and Xbox Series X|S.


The independent Polish studio Majestic Twelve is responsible for Car Wash Simulator. The game is published by Wildlands Interactive and Ultimate Games S.A

Wash Rides and Conquer the Market!

Car Wash Simulator lets you step into the role of a car wash owner. This relaxing simulator focuses on washing cars and expanding the business but also includes light crime elements.

The game offers a comprehensive car cleaning system. You can use various tools and washing formulas to achieve the best results and satisfy customers. Players can also expand infrastructure, upgrade equipment, and compete for new clients.

The fun begins with a modest car wash that can grow into a massive, prosperous business. Players choose their business path and how to handle competition and the gray market. Both honest operations and riskier solutions are possible. Your decisions directly impact your reputation.

Car Wash Simulator Demo Now Available

Starting June 10, everyone can try the Car Wash Simulator Demo on Steam. This free demo includes key gameplay mechanics such as car washing, facility upgrades, and tough decisions that affect reputation. Studio Majestic Twelve offers part of the progression system that will be in the full game.


Key Features:

  • Build a career in the car wash industry;
  • Wash and polish cars;
  • Fight the competition;
  • Upgrade equipment and expand the car wash;
  • protect your reputation.

The full version of Car Wash Simulator is planned for release on PC in 2026. It will also come to PlayStation 5 and Xbox Series X|S consoles.

Article by: Susan N.
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Astro Colony - PC Review

Astro Colony by developer and publisher Terad GamesPC (Steam) review written by Valerie with a copy provided by the publisher. 

Estimated reading time: 8 minutes 


Let's start off by saying Astro Colony is a game right up my alley. Astro Colony is a space base building game with three modes: survival, construction, and sandbox. From the intro cinematic right into the start of your survival the music has created that space game feel. Usually I leave the music to the end of my review, but I am putting it in here because this particular soundtrack embodies the pensiveness that is found throughout the gameplay. Planning and placing and plotting out next steps go seamlessly with the soundtrack. The music has drawn me in so much that I really have to set a timer in order to get up out of my chair! 

Astro Colony was recommended to me by a fellow game reviewer right here on Chalgyr! When I went to the Steam page, the first video that plays is also the launch trailer for the 1.0 release that cemented my decision. So, I immediately put it on my wish list and now I am reviewing it here!

When you first wake in the Astro Colony, your little platform that was your home on this journey had faced some serious destruction. You are running out of oxygen and your Oxygen Refiller was damaged. Lucky for you your helper bot had enough materials to repair it. Placing it and using it are the first things on your tutorial list along with movement keys and the bot pointing out the many asteroids floating around your colony platform.

As with all builder games your controls are the same with a couple of exceptions. Some games have the TAB key for inventory (as in this one) and others it is the 'I' key (like in Space Engineers, my all time fave game). Every time I play a new game and then go back to my other fave games, that open inventory key will keep me hopping! In that inventory window is also your beginning crafting before you advance to the machines that you can automate later in the game. Meanwhile, you are stuck with the basic bars and parts until you place your first smelter. 

One of my gripes is the tutorial. The problem that stems from the start of the tutorial is that there isn't enough detail to complete a couple of the quests. In my single player game I am still stuck on that 'custom floor theme' of which I only have 4 completed! I so wish for a dismiss button at this point because that quest that keeps popping up is so very distracting to the point that I have turned off the bot to continue on. I found how to turn the quest bot off accidentally and it took me a little bit to turn it back on. I shake my head at myself for not reading the keybind controls like I usually do at the start of any new game. Doing so usually reveals some stuff that the tutorial doesn't. 


As you progress you are getting ready for calling in astronauts that you train into the three research positions you have at the start. The first up is the scientist (that you need 3 of) in order to advance the technology tree. When I started Astro Colony I had so much fun building the machinery and planning out where to arrange them that I kept forgetting to unlock the next steps. So, when it came time for the need of astronauts, you have already prepared an area for them to train, eat, and sleep as well as an oxygen barrier for all of us to breathe. Yes, that includes yourself too!

The top right of the techtree (which is called up with hitting 'T') are the stages of technology which is also a clue as to what astronauts are trained in what field in order to advance. The first microscope is your basic technology which you get from harvesting resources with your pickaxe of which your more advanced resource harvesting tool is a drill.

Engineering, Chemistry, Biology, and Space round out the next technologies to be unlocked. Your first technology collecting building is the laboratory for the Engineering. In this buiding you don't need an astronaut to research the first technologies. The next building however requires astronauts trained in the 'blue' field. Now for any Star Trek loving fan, they all know 'blue' is the color of science.

Note: Remember when viewing our galleries here, just click on the image and it brings up an enlarged size for you to view! 

The graphics in Astro Colony are almost polished although I did have quite a few instances of glitching into the buildings and the asteroids. There's also (as with Eden Crafters) the fact that you can't take resources off the conveyors. I don't see whether or not they get put into my inventory after removing the conveyor they are on. However, one cool feature; when you disassemble something it goes into the Recyclables portion of your inventory so you can reuse them again as you're rearranging your base. Definitely a bonus in my humble opinion because I am constantly rearranging and plotting out the production lines to get my parts faster.

The build menu is well organized and items light up when they are researched/activated. You do get vehicles later in the game (more on this later) as well as all sorts of fun goodies and things to expand upon. There is definitely a lot you can do to build up your colony as well as explore the universe.

It's very easy to drag items to your hotbar where you have nine bars which gives me the opportunity to organize them into the sections I am building. Top left of the screen is your resource list of your inventory combined with the warehouse. A very handy feature for me so I don't have to keep opening my inventory to check.

While unlocking things I am thankful for the warehouse building. This item has 8 inputs and 4 outputs. That is very useful to set up production lines as with most of the advanced building machinery there are 2 input slots for resources/parts so far.

You get your power from carbon reactors which have a conveyor input you can use to great advantage. This is, of course, provided you can figure out those sorting and filtering blocks. I must admit I watched a youtube on it because that little guide didn't have enough information for me. For example, when using the first mining machine for carbon, you get dirt and carbon. I wanted to send the carbon to the reactors, but filter out the dirt to whatever machine will turn it into quartz. Yep, still haven't gotten there yet, but I will! In Satisfactory we use splitters and smart splitters that you can program to output (on 3 exits) three different resources. Here? I am still scratching my head.

Another part of Astro Colony is the use of robots. You unlock a robot producing machine called Robots Assembler where you make transport robots and other types later. These little spider looking robots pick up things from one machine, warehouse, or storage container and transport it to any machine or building that needs that particular resource. There's even a docking bay for them later in the game. But, if you want a fast production line, I recommend using the warehouse. One must remember to at least leave one block of space between machinery so they can travel to its destination. My beginning base was so crowded I had to redo my layout just for them to travel back and forth.

Ragtag beginning base
My current base


Back to the vehicles I mentioned. You unlock a hangar to get them and even though it looks cool, I lost my first 2 vehicles trying to figure this structure out. There isn't an indicator of which direction your first vehicle comes out, nor does the vehicle have brakes. I had put that hangar on a corner of my base where I was going to drive it onto the planet to do mining only to discover after I closed the build screen that the vehicle wasn't there! So, I next built up the floor around the hangar and built another vehicle (a bloody waste of resources to find this out) only to watch it roll off the edge! I thought it would 'hover' there like what happens in Space Engineers, but nope! It fell far far below with no option to retrieve it!

Needless to say the trials and tribulations in this game plus the load of thinking in single player have me constantly learning as well as plotting up my next steps. So, recently I got into a multiplayer game with my daughter and fellow reviewer here on Chalgyr and even though she went through it in early access, it was good to know some things hadn't changed (however those filter blocks were also a nightmare for her) and other things that were tweaked.


I am thanking the devs from Terad for creating a game that definitely had me thinking throughout playing both single player and multiplayer. I leave the rest of the fun for you to discover. Other than the glitching and weird building function I loved playing this game. It has given me a challenge where I've been opening it up again and again to face it. If you want a survival builder that twists your brain, then Astro Colony is the one for you.  


Score: 8.25 / 10 
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New Gameplay Trailer for Alpha Nomos: A Puppetcore Meets Rhythm Combat Game

June 10, 2026 | Independent studio RibCage Games today released a brand-new gameplay trailer for Alpha Nomos, its upcoming rhythm-action roguelite where music is the law of the world. An updated demo is live now on Steam.


The new trailer showcases refined combat, expanded power-up evolutions and the live-recorded musical weapons that give every fight in Alpha Nomos its own sound. Built on player feedback from earlier playtests, the Next Fest demo introduces a tighter combat loop, new enemy encounters and the studio's evolving "music-as-mechanic" design where every beat played on rhythm reshapes the soundtrack in real time.

Play as Cello, a tiny puppet adventurer wielding instruments as weapons in a ruined, melody-twisted world. Time attacks to the beat to unleash combos, raise your style meter and unlock musical powerups that don't just change your stats, they change how you sound. Reverb, Flanger, Delay and other real-world audio effects apply to every strike, turning each run into a unique composition. Two attack buttons. Countless combos. Played like an instrument.

Cello wakes in a shattered world overrun by corrupted puppets, where a mysterious force known as the Alpha Nomos has silenced the music. Alongside her friends, she fights to uncover what destroyed the world, what music truly is and what role she plays in restoring its rhythm.
"We didn't want rhythm bolted on top of an action game; we wanted it to be the action. Every hit, every dodge, every upgrade lives on the beat. This trailer is the first time you can really see that click into place." said RibCage.

Key Features

  • Rhythm-driven combat - Hit on the beat to deal more damage and unlock combos.
  • Live-recorded weapons - Every instrument is real. Off-beat hits play wrong notes on purpose.
  • Audio-effect powerups - Reverb, Flanger, Delay. Each one changes how you play and how you sound.
  • Roguelite runs that compose themselves - Every build becomes a new track.
  • Handcrafted world - Abandoned circuses, corrupted toys, music-reactive environments.
  • Two buttons, endless expression - Simple to start. Deep to master.

Availability

The Alpha Nomos demo is live now on Steam. Wishlist Alpha Nomos, play the demo and stay tuned for more announcements ahead of the Q3 2026 launch.



About RibCage Games

RibCage Games is an independent studio founded by four developers who left mobile gaming to build the immersive PC experiences they grew up loving. Alpha Nomos is their debut commercial release, a rhythm-action roguelite built on the belief that music isn't a backing track, it's the rulebook. We create, we don't generate.

Article by: Susan N.
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Top Down Bullet Hell Roguelike 'Shroomwood' Demo Available on Steam Ahead of Launch

United States, May 2026 | Shroomwood on Steam, the upcoming top-down action roguelike from Sporelite Games and publisher Zemore Indie Games, participated in Steam’s Bullet Fest on June 8th. The event celebrates bullet hells, shooters, and projectile-heavy action games from across the indie and AAA space.


In Shroomwood, players take control of Shroomie, a small mushroom warrior exploring a dangerous and ever-changing forest filled with hostile creatures, powerful bosses, randomized dungeons, and relentless combat encounters. Blending ranged combat with melee mechanics, the game delivers fast-paced roguelike progression with a colorful fungal-inspired world.

Steam Bullet Fest ran from June 8 through June 15 and highlighted games centered around intense shooting mechanics, bullet-heavy gameplay, and action-focused combat. During the event, players will be able to discover upcoming titles, try demos, and wishlist featured games across the genre.

Shroomwood’s playable demo and active playtest will remain available now and throughout the festival, giving players an opportunity to experience its procedural runs, upgrade systems, weapon variety, and evolving gameplay ahead of its planned 2026 Early Access launch.

Inspired by genre favorites like Enter the Gungeon and The Binding of Isaac, Shroomwood combines responsive combat, handcrafted pixel art environments, persistent progression systems, quirky NPCs, and increasingly challenging encounters. 

Key Features:

  • Fast-paced top-down bullet hell roguelike gameplay
  • Combine melee and ranged combat styles
  • Randomized dungeon layouts and handcrafted rooms
  • Over 20 weapons and 50 gameplay modifiers
  • Persistent upgrades and progression systems
  • Distinct bosses, enemy variants, and biome exploration
  • Ongoing development shaped by community feedback  


You can follow Shroomwood and Sporelite Games through development by joining the Official Discord Server, as well as other social media accounts such as Twitter/X, BlueSky, Facebook, and Instagram.

Article by: Susan N.
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The Core - PC Preview

The Core by developer and publisher Electric Machine GamesPC (Steam) preview written by Susan N. with a copy provided by the publisher.

Estimated Reading Time:  9 minutes
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