• Parasite Mutant - PC (Steam) Demo - Preview

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  • Hot Wheels Let's Race: Ultimate Speed - Xbox Series X|S Review

    Hot Wheels Let's Race: Ultimate Speed is a game based on a Netflix cartoon series. I never knew about it until I reviewed this game, so I am unsure whether the game is anything like the show, but I can tell you what I do know, having played it.

  • Dragon Quest VII: Reimagined - PS5 Demo Preview

    Dragon Quest VII and I have some history. Take a moment back in time with me as I reminisce about being a broke teenager seeing a copy of this for the first, and only, time in my life on a shelf in a video store two towns over.

  • Moonlighter 2: The Endless Vault - PC Review

    The long awaited sequel to Moonlighter is finally here after many years in development as well as a slight delay from the original release date. Digital Sun launched Moonlighter 2: The Endless Vault into early access and I'm loving what I'm seeing so far.

Goblin Sushi Launching into Early Access on February 9th!

Zurich, Switzerland - January 16, 2026 | Metaroot and Old Cake Factory are pleased to announce that, following a successful demo with almost 100,000 players, Goblin Sushi will officially launch into Early Access on Steam (PC), iOS and Android on February 9, 2026. Open your own sushi restaurant and feed your fellow goblins the finest and most expensive sushi any goblin can find in the cave!


Goblin Sushi:

A goblin as a sushi chef? Why not! But hurry up rent is due in minutes! Upgrade the restaurant, the menu and your ingredients to feed your fellow goblins the best and most expensive sushi any goblin can find in the cave!

Links:

Article by: Susan N.
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Get Your Bake on or Die in Cakey's Twisted Bakery on PlayStation 4 and 5!

As of January 8, Cakey’s Twisted Bakery is available on PlayStation 4 and PlayStation 5. Developed by the two-person studio TinyMindz, this stealth-based survival horror game has players fight to survive inside a twisted bakery inhabited by darkly sweet monsters. Cakey’s Twisted Bakery was previously released on PC, Xbox One, and Xbox Series X|S.


Cakey’s Twisted Bakery was created by TinyMindz, an independent two-person studio from the United States. The title debuted on PC in 2024 and currently has 86% positive player reviews on Steam. Ultimate Games S.A. handled the preparation and console release.

Bake or Die!

Cakey’s Twisted Bakery is a stealth survival horror presented from a first-person perspective. Players take on the role of a child searching for their missing brother inside a bakery filled with living dough monsters. For these dangerous creatures: Cakey, Frostina, and Candy Bane - children are nothing more than baking ingredients.

In Cakey’s Twisted Bakery, players must sneak and hide to avoid direct encounters with monsters. Crafting and randomization play an important role in gameplay. Survival depends on collecting the right ingredients to bake cakes. Accurately throwing specific baked goods stuns and defeats enemies.

The chaotic bakery created by TinyMindz offers an intriguing mix of sweetness and darkness. A flashlight helps with navigation, and players can also search for all unique collectible notes scattered throughout the environment.



Cakey’s Twisted Bakery - Key Features:

  • Stealth-based survival horror;
  • A twisted bakery setting;
  • Ingredient gathering and cake baking;
  • Darkly sweet bosses;
  • Every playthrough is different.

Cakey’s Twisted Bakery is available on PlayStation 4 and PlayStation 5 starting January 8, 2026.
Article by: Susan N.
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Disco Simulator Available on Xbox Series X|S and PlayStation 5!

Disco Simulator is now out on Xbox Series X|S, offering a party-themed tycoon game where you run your own music club. The game features relaxing gameplay, lots of creative freedom in club design and management, and a soundtrack with dance, techno, and chill music. It has been available on Xbox since January 15 and will launch on PlayStation 5 on January 29. The game was first released on PC.


Disco Simulator was developed by Polish studios Games Incubator and Frozen Cave Studio. The title originally launched on PC in 2024. On Steam, Disco Simulator currently holds 72% positive user reviews. The console versions were prepared and published by Ultimate Games S.A.

Become the King of Disco

Now debuting on Xbox, Disco Simulator is a nightclub management game with both campaign and sandbox modes, focusing on venue expansion.

You can pick from different managers, each with unique skills that influence how your club runs. There are also several types of clubs to choose from, each with its own features and locations, like small towns or big cities.

In Disco Simulator, you are responsible for the club’s interior design, from furniture and decorations to lighting and music equipment. As you progress, you can upgrade and improve these elements. Hiring and managing staff is also important for running the club well.

Keeping customers happy and creating the right atmosphere is key. Sometimes, you’ll also need to handle unexpected problems that come up during the night.


Disco Simulator - Key Features:

  • Party-focused tycoon gameplay
  • Club design and management
  • Dance, techno, and chill music
  • Hiring and managing staff
  • Multiple game modes

Disco Simulator was released on Xbox Series X|S on January 15, 2026. The PlayStation 5 version will be available on January 29, 2026.
Article by: Susan N.
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Tactical Turn-Based Survival Horror Releasing Demo February 12th!

January 15, 2026 | Independent developer Team Vultures and publisher Firesquid Games are proud to announce that their tactical turn-based survival horror Vultures - Scavengers of Death, will release a demo on Steam this February 12. As an operative of the VULTURES mercenary unit, you will scavenge the infested metropolis for materials and information that could cure the infection plaguing the world.


The game puts you in the shoes of two agents, each with their own combat styles and customize their load out before entering a mission. Once inside, choose your tactics carefully. You may not want to engage in every battle, sneaking can be a viable option but when you do engage, you must rely on your tactical training in turn-based combat. Aim for vital spots or disable opponents to slow them down. Use any method to get out alive with the target.

Content of the Demo

The demo will give access to the very first mission of the game which takes place in a Police Station. The playable character is Leopoldo, 3 different weapons will be available in this mission (combat knife, pistol, shotgun). The average Playtime when you are new to the game is roughly ~45 minutes to play the whole mission.

Leopoldo is on a mission to investigate the last location where Thiago Schultz, a scientist who worked for Eugenesys Corporation, sought refuge one day before the incident (outbreak). He must investigate the station for any records or evidence Thiago may have left behind. This could be the first lead toward understanding what really happened…

Scavenge a Ruined City

The city is full of information left behind after the infection. Piece together a path to the cure by extracting relics, notes and items from various locations, each with their own obstacles. Survive along the way by scavenging for any tools that can aid you, keys to unlock your way and new weapons to expand your skills.

Classic Survival Horror

Inspired by some of the most foundational Survival Horror franchises like Resident Evil; Vultures embraces a retro PS1 aesthetic and mechanics that lead to a tense, horror filled exploration. Isolated as a single agent in the dark halls of the city, every choice could lead to a successful mission or death.


Salento Valley - Ground Zero

A once bustling metropolis, Salento Valley now lies as a desolate battleground in the wake of a bio-hazard disaster. As a VULTURES operative, you will face increasingly challenging odds as you make your way through the city's ruins. Horrifying mutants and abominations lay in wait for fresh blood like you.

About Vultures Team

Mateo and Giovanni are a pair of friends and colleagues who have been creating games and software together for over 9 years. They stand out for crafting experimental mechanics and embracing a retro and unconventional artistic style. Occasionally, their games incorporate touches of social and political critique, often questioning consumer society and rampant capitalism.

About Firesquid

Firesquid is a developer-focused publisher helping teams realize their vision. We form deep and trust-based relationships with our partners. Firesquid aims to create a catalog of strategy titles that modernize and revisit the genre while delighting our players the world over.
Article by: Susan N.
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Become an Epic Tavern Manager on Xbox One and Xbox Series X|S!

January 13th, 2026 | Tavern Manager Simulator is now available on Xbox One and Xbox Series X|S as of January 13. This relaxing management game puts players in the role of a tavern keeper. The title stands out with its tavern development and management options, engaging mini-games, and a fantasy-themed setting. The game previously launched on PC, where it holds over 90% positive reviews. A PlayStation 5 release is scheduled for February 5.


Tavern Manager Simulator was created by One More Time, an independent studio from Georgia. The game debuted on PC in 2024 and quickly gained recognition from players. On Steam, it currently boasts a 91% positive rating from more than 3,700 player reviews. The console versions were prepared and published by Ultimate Games S.A.

Create the Most Famous Tavern in the Kingdom

Tavern Manager Simulator is a tavern management simulator set in a medieval fantasy world. Players start with a ruined shack that, with effective management, can become the most renowned tavern in the kingdom.

Gameplay first focuses on rebuilding the tavern, then on expanding and upgrading it. The title offers a wide range of mechanics related to venue management, cooking, and customer service.

Players must purchase resources, maintain furniture and decorations, and invest in essential upgrades. Gameplay variety is enhanced by mini-games such as pouring beer, cooking in a cauldron, and chopping meat and vegetables.

The developers of Tavern Manager Simulator have also implemented a day-and-night cycle, seasonal events, and a reputation system. A successful tavern keeper must also maintain cleanliness in the establishment and make use of fairy assistance.


Tavern Manager Simulator - Key Features:

  • Fantasy-themed tavern keeper simulator
  • Tavern development and management
  • Relaxing gameplay
  • Cooking and customer service
  • Engaging mini-games

Tavern Manager Simulator launched on Xbox One and Xbox Series X|S on January 13, 2026. The game will also arrive on PlayStation 5 on February 5, 2026.
Article by: Susan N.
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Get Blightstone at a New Introductory Price Until February 3rd!

January 8, 2025 – Barcelona, Spain | Unfinished Pixel are happy to share that Blightstone, a dark fantasy tactical roguelite, will be entering Early Access on Steam this January 20 at a price of 12.99 EUR | 15.99 USD with 20% off during the fist two weeks after launch. Blightstone reimagines turn-based strategy with freeform movement, volatile elemental clashes and a time-twisting structure where every run carves a new scar into a dying world.


Players lead a party of heroes and the living crystal that binds their fate. As corruption devours the land, each run becomes a battle against the inevitable - forging new builds through hard won skills and gear while navigating battlefields reshaped by firestorms, frozen currents and crackling lightning. One flawless moment can turn the tide - one misstep can doom the entire run. Survival demands more than strength - it demands mastery, adaptation and the courage to face the darkness.

In the world of the Blightstone you’ll find deep strategy, blended seamlessly with roguelike progression. Your mission? To protect the Earthglass Crystal, and deliver it to the Infernal Rift. Only by doing this will you be able to destroy the demon overlord Korghul, and shatter the Blightstone itself.

Die, die, and die again. Cunning and keen wit (though looking at our options even a solitary spark of wit will have to suffice) are key to saving this realm.

Use the environment to your advantage with objects, enemies and even the weather itself providing strategic opportunities and challenges. Each failure provides invaluable opportunity to learn and collect new skills to help your next adventure.

A Dynamic Battlefield

Enjoy free movement, without grid-based systems, allowing you to move into strategic cover. Just remember, enemies aren’t restricted by grids either, and there’s always an angle.

The Environment Is Yours to Command: Hide in long grass or burn it to stop enemies using it for cover. Gather enemies in water to amplify electric attacks. Use every advantage you can get to shatter the Blightstone.

Harness the Weather to Your Advantage: Dynamic weather will have an impact on Adventurer’s strategies. Dense fog obscures the battlefield, rain will amplify electric attacks and strong winds will affect accuracy. It can bring as many benefits as it does drawbacks, as long as you pay attention.


Recruit your heroes

Find new heroes and companions to help you along your journey. Chose from Brawler, Hunter, Arcanist, Druid and Priest classes, each with their own unique abilities and companions.

Master a vast skillset: Unlock a wide range of active and passive combat skills for our troop of adventurers and for the Earthglass crystal itself. Mater melee, ranged, area of effect and grappling skills, and combine them for heavy-hitting combos.

Status effects that sting: Bleeding, poison, binding, stun or burn, dozens of combat conditions can swing the course of each battle. Just remember it won’t always swing your way!

Blightstone invites players to step into a world on the brink and shape their legend through unrelenting tactical trials.

The corruption is rising. The cycle is breaking. And only those willing to fight - and fail - can hope to bring the darkness to its end

Join us on 20th January and step into the crucible of Blightstone on Steam, available to wishlist here. For those who dare, the available demo is already waiting to test your skill.



Useful Links:


ABOUT UNFINISHED PIXEL

Based in Barcelona, Unfinished Pixel is a passionate indie studio composed of veteran developers who’ve worked on major Ubisoft titles. Blightstone marks their first original IP, one that blends handcrafted 2D visuals with ruthless roguelike strategy.
Article by: Susan N.
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Memorable Music in Gaming - January Genre - Puzzle / Casual


Puzzle Games. Who doesn't love them? I know I'm a big fan and so are my fellow authors here at Chalgyr's Game Room. In today's collective, which is also the first of this year, we feature memorable music from puzzle / casual games. These games help you relax, or keep your mind sharp for the next puzzle game to come out. I swear the composers for the music of this genre really nailed it. From the opening notes of the first track, to the meat of a section of the game, the transitions, they all draw you along throughout the game. It's also good to be able to have some of the music for regular life where it can soothe your raging frustration at day to day life. Enjoy! 

 


Nick

Austin Wintory – Journey (2012)


Journey is one of those titles that I was somewhat late to when it was released in 2012, but once I began to play it, I fell in love with it. Something about the simple yet elegant visuals, play-at-your-pace style that mixed exploration with light platforming and puzzle elements made it a game that I felt like I was experiencing rather than just playing. However, despite all of those above elements coming together to help create such a memorable experience, the music was probably the standout aspect for many people. There is a reason it was nominated for a Grammy in 2013 for Best Score Soundtrack for Visual Media. Even though Journey didn’t come away with the hardware, it was notable because this was the first time a video game had been nominated for this particular award.

Austin Wintory was the composer, and he has a long list of credits both in the film/TV and video game industry. His first credit dates back to 2002 and his most recent work was as recently as this year (probably most notably as a co-composer with the recently released and critically acclaimed Hades 2). 

Journey is a game about mystery, discovery and exploration with moments that can be whimsical but also at times a bit tense throughout the adventure. There’s so many great songs on this soundtrack, with Apotheosis ( https://www.youtube.com/watch?v=ypNgvc6c6Cc ) being a standout entry, but The Crossing being another memorable track in a collection filled with songs that stuck with me well after my journey had ended.


Susan N.

Peter Gabriel - Myst IV: Revelation (2004)


As you are all aware by now, I love puzzle games. Although, rarely does the music in a puzzle game captivate me as much as many songs from the Myst series. I’ve previously mentioned enjoying Catherine’s Theme from Riven, but I haven’t talked about some of my other favorites and why they resonate so much. Out of the whole series the order of my favorite titles goes Myst IV: Revelation, Myst III: Exile, Riven, Myst, and End of Ages. Songs that I adore include: The Theme from Amateria ( https://youtu.be/B0yjqq4ZWOw ) and Going Home ( https://youtu.be/HBPKsYsLuBc?list=PL1E2F81F280184A96 ). Both are from Myst III: Exile and are quite different to each other. Amateria is an age full of crystals and sparkling atmosphere which is why I like it so much whereas Going Home is only heard when you reach a specific ending - a good one too! Unlike Riven or Myst before it, Exile had multiple endings which made it my favorite at the time. Then Myst IV topped my list and really stepped up its storytelling and gameplay. Like Exile, the game allowed us to choose different endings but didn’t have as many cutscenes that pushed the narrative forward without requiring pages of information and a copious amount of notetaking to extrapolate puzzle solutions. The series developed quality of life features that made puzzle solving easier for video game players and that is one of the defining reasons for the series’ reputation.

Where Myst and Riven’s music was composed by Robyn Miller, Myst III: Exile switched it up with compositions by Jack Wall. I can recall listening to the intro song on repeat and it has burned a permanent place in my skull as one of my favorite game themes next to Baba Yetu from Civilization. However, it is not the one that destroys all other puzzle game tracks. When Myst IV: Revelation released there was one song that Jack Wall didn’t do. 

As you fall asleep to enter Dream, a beautiful cutscene plays with a song composed by Peter Gabriel titled Curtains. It is the most iconic song for me and it is only heard the first time you enter Dream, which is honestly a tragedy because the song is spectacular and quite surreal. I remember being so entranced by it and I am not sure I can explain why. (For reference Peter Gabriel composed Solsbury Hill which is one of his many iconic songs that you can hear here: https://youtu.be/_OO2PuGz-H8 ) Curtains could only be heard in Myst IV: Revelation and was not released until 2019 on the album titled ‘Flotsam and Jetsam’ which is a collection of previously unreleased and rare B-Side tracks. I know this because I went looking for the song back then, only to discover that it was an exclusive track. Anyways, part of why this song sticks out in my mind is because it manages to put people into a zen state of mind, which is good because in this new ethereal and abstract place known as Dream you must complete an irritating and simple color puzzle that I felt made the color marble puzzle from Riven look like child’s play - at the time. Anyways, that song leading into Dream resonated with me so much that Curtains by Peter Gabriel sticks out in my mind as THE most memorable song in gaming history partly due to its inclusion in my favorite Myst game of all time and partly due to its affiliation with one of the most surreal sections in any video game I’ve ever played. There is nothing that has captured a sense of awe and wonder quite like the Myst series as a whole - at least, nothing I can recall. So, without further ado, I present to you Curtains by Peter Gabriel: https://youtu.be/dpXCpmk5xdo. 

Honestly, Myst IV: Revelation changed the gaming landscape by using cutscenes to drive a story forward. The physical acting was spectacular and brought the story to life. It is part of the reason the Myst series became a benchmark for puzzle games and kicked off the genre in a big way. Plus, they were some of the first games to have multiple endings. Needless to say, the Myst series is responsible for my addiction to puzzle games and I’m not ashamed to say it. The music helped create that healthy addiction I have…


Richard

Tomohito Nishiura - Professor Layton (2007-2017)


Mmm, this is a real tough choice for me, because I do like me some puzzle games. Even tougher because there’s a lot of cross genre games that may not really settle nicely in this category. Take La Mulana for example. I’d call it a brutal puzzle game, but it’s probably more action platformer. Tetris? A true classic, but everyone knows Tetris. Maybe something like Phoenix Wright or Misao? Great games, but they’re more Visual Novel with puzzle elements. There are also plenty of Puzzle games with fitting ambient soundtracks that aren’t really memorable, much to my chagrin. The Super Solvers games for instance I loved the music for, I remember that, but I can’t remember the actual soundtracks anymore.

There is, however, a game I played almost 20 years ago now that I still remember a lot of the soundtrack to: Professor Layton and the Curious Village. This series in general is a great puzzle game series that incorporates a lot of small brain teaser type puzzles into a large overarching game with an interesting plotline, tied together by a usually soothing soundtrack you can solve puzzles to. Tomohito Nishiura has been the composer for Dark Cloud, Rogue Galaxy, and the Layton series for ten years. While there are other puzzle games I may rate higher than the Layton games, the soundtrack is certainly one of the most memorable for me. It definitely starts off strong right from the main theme of The Curious Village (https://www.youtube.com/watch?v=GYlpoteRT6o&list=RDGYlpoteRT6o&start_radio=1)



Valerie

Trigg and Gusset - Blue Prince


There is nothing like a puzzle game to keep one's mind on their toes and their imagination floating away in the music of that game. While writing this up for our memorable music collective I came across an interview of the duo Trigg and Gusset. In it they featured two of the sound tracks that keep me opening the next door and then the next. However, I am hard-pressed to choose just one as they all are the body of the game.

If I must choose a couple, then Stairways & Steam and Under the Black Bridge. Throughout all of the pieces you get the sense of things hiding, things disappearing and reappearing, nooks and crannies to discover, the people that live there, and all manner of atmosphere of a house that has a story to tell. If you haven't played this awesome game by now, I say go get it. 



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Forage, Build, and Craft in Relaxing Farming Simulator 'Ancient Farm'

Ancient Farm launches on PC on January 8. This relaxing farming simulator takes place in ancient Egypt during the time of the pharaohs. Players can farm, raise animals, forage, build, craft, and cook. In 2026, the game will also be available on PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.


Ancient Farm is made by A2 Softworks, an independent Polish studio known for Drill Deal and Gatewalkers. They focus on strategy and simulation games. Ultimate Games S.A. is publishing the PC and console versions.

Become a Farmer in the Egypt of the Pharaohs

Ancient Farm is a farming and animal care simulator set in ancient times. The game offers a calm, relaxing single-player experience from a first-person view. Players start with a small plot and can grow their farm over time.

The game draws inspiration from ancient Egypt. Instead of modern tractors and harvesters, players use simple, old-fashioned tools. There are no modern conveniences, so most tasks are done by hand and depend on the player's effort.

More Than Just Farming and Animal Husbandry

The developers at A2 Softworks point out that Ancient Farm offers more than just farming and raising animals. Players can also forage, build, craft, and cook.

The game features seasonal cycles, changing market prices, and other economic factors. Players need to use resources wisely and can reinvest their earnings to grow their farm.

Players can choose from many plants and animals, letting them shape their farm and try different ways to develop it. Crops include corn, flax, cotton, hemp, wheat, papyrus sedge, sugar cane, grapes, olive trees, and more. Animals include chickens, cows, sheep, and oxen. Many ancient tools help with daily farm work.


Ancient Farm – Key Features:

  • Ancient farming and animal husbandry simulator
  • Setting inspired by ancient Egypt
  • Relaxing and varied gameplay
  • Wide selection of tools, crops, and animals
  • Foraging, construction, crafting, and cooking

Ancient Farm is set to launch on PC (Steam) on January 8, 2026. It will come to PlayStation 5, Xbox Series X|S, and Nintendo Switch 2 after that.
Article by: Susan N.
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Atmospheric Metroidvania Demo Out Available on Nintendo Switch and Steam

Lausanne, Switzerland - January 7 2026 | Indie game developer Sunnyside Games is happy to announce the arrival of the demo of its upcoming flame-wielding metroidvania Nocturnal 2 this January 27 on Steam. With over one hour of gameplay, the demo will allow players to explore an early section of the game, unlock abilities, experience the combat system, and discover elements of the lore. It has been carefully adapted to avoid major lore or structure spoilers from the full release, which is planned to launch later this year on Nintendo Switch and Steam.


Nocturnal 2 is an atmospheric Metroidvania in which you play as Ardeshir, bearer of the Enduring Flame, who sets out to explore the dark depths and towering heights of the forgotten city of Ytash in order to break the curse that has consumed his homeland.

Main Features

  • Explore an interconnected city plunged into obscurity and unlock new routes as you return with fresh abilities
  • Immerse yourself in an atmospheric hand drawn game inspired by Persian architecture.
  • Control a fast, flexible character built for smooth, expressive movement and combat.
  • Uncover secret endings that expand the island’s mysteries.
  • Enjoy a minimalist experience, shaped by its atmosphere and the sense of discovery.



Useful Links


ABOUT SUNNYSIDE GAMES

We're a team passionate about 2D animation and video games. We've been developing games since 2013, with recent releases including Nocturnal (available on all platforms) and the Apple Arcade line-up title Towaga: Among Shadows.
Article by: Susan N.
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Mega Man Inspired 2D Roguelike Brawler Out Now!

January 6, 2026 | Independent developer and publisher Alloy Mushroom is proud to announce the release of a new demo of their Mega Man-inspired 2D roguelike brawler Super Alloy Crush on Steam this January 22. Whether playing solo or co-op, players will enjoy fast-paced, thrilling action every time they start the game.


Welcome to the Ranger, the spaceship that allows our heroes to travel between planets. In the Super Alloy universe, everyone aboard the Ranger is on a mission: To find the ultimate cosmic treasure: Planet AE-38. But, what about the obstacles and rivals along the way? Let the Cosmic Hunters Muu (Unit-02) and Kelly kick them straight into orbit!

OUR HEROES

Muu is a close-combat robot fighter using energy claws, capable of agile movement to knock enemies into the air and chase them with continuous combo attacks for massive damage, and Kelly, an enhanced human specializing in firearms and tactical martial arts combat, this high-skill character is capable of commanding the battlefield entirely.

Enjoy a brawler featuring side-scrolling platforming and roguelike combat in a visceral cosmic adventure where every punch lands hard. Team up for explosive combo chains and unleash overdrive burst attacks to defeat powerful enemies.


GAME FEATURES

  • 3 Game Modes (available in solo or coop): Story Mode, Battle Rush and Ultimate Challenge.
  • Choose among two uniquely skilled Cosmic Hunters: Muu, a close-combat robot using energy claws, with air combat skills and combo attacks able to do massive damage, or Kelly, a more technical high-skill enhanced human specializing in firearms and tactical martial arts combat.
  • Deep Build Customization:50+ combat Tech Arts with Hundreds of Chips per character (multi-air-jump, infinite energy, multiple HP layers, etc) allow you to forge unique playstyles.
  • Support System: Revive using portable recovery ship checkpoints and battlefield support allies to turn the tide in desperate moments!
  • Battlefields and Enemies: Utilize elemental attacks to exploit weaknesses: Machines are vulnerable to electricity, and biological enemies fear fire. Gain combat advantage by using environmental objects!
  • Truly challenging Bosses: These powerful entities are equal in strength to the player characters. They can also accumulate energy and unleash Overdrive Burst attacks. To counter their powerful offensive, focus your attacks during the openings between their moves to break their 'Stance', interrupt their offense, and gain the upper hand!

ABOUT ALLOY MUSHROOM

Alloy Mushroom Studio is founded by Mabimogu, a.k.a. Mogu, an experienced developer passionate for 2D action games who single-handedly created Super Alloy Ranger, and he is also the producer behind The Vagrant. Programmer Lin Binglie helped porting work of Super Alloy Ranger. The studio is focusing on 2D action game, pixel art, and 2D HD animation production. Making great action games is the studio’s goal.
Article by: Susan N.
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Watch Spinera's New Trailer by Arvis Games Here!

Istanbul, December 18, 2025 | Arvis Games is excited to unveil the new trailer for Spinera, its upcoming roguelike civilization-management deckbuilder, now officially scheduled to launch on Steam at the end of Q1 2026.


Spinera reimagines the roguelike deckbuilder genre by blending civilization-building with a unique slot-machine resource system. Each spin generates resources you must use to shape the destiny of your people. Discover technologies, recruit great minds, construct wonders, battle enemies, and guide your civilization from the Neolithic age to modern times. Each choice is strategic as it will also have an impact on the next spin.

A Civilization’s Fate, with a Spin

In Spinera, you begin by selecting a Leader, and his unique strengths, and then advance your people through the eras. To survive each age and surpass its score threshold, you’ll spin your slot machine for resources and combine your results with the technologies, wonders, and symbols in your deck.
From deck manipulation to tactical resource allocation, Spinera challenges players to decide whether to invest in technologies, enlist great people, strengthen their army, or use economic power to bend fate in their favor. Every choice shapes your run, your civilization, and your chances of surviving the relentless march of time.

From Ancient Eras to Modern Times

As you progress, you’ll uncover:
  • Foundational technologies such as Writing, the Wheel, Astrology, and more
  • Great Minds such as Aristotle, Homer, or Sun Tzu. Each of them with a specialty Artist, General, Scientist…
  • Iconic Wonders, from the Great Pyramids to Stonehenge to the Colosseum
  • Evolving enemies with increasingly advanced technologies, weapons and strategies

Whether you choose diplomacy, defense, or total domination, your destiny is never guaranteed. Every run is different. Every spin can change the destiny of your civilization.


Key Features

  • Roguelike slot-machine deckbuilder where every spin generates resources, triggers effects, and drives your strategy.
  • Deck Management: Build, enhance, and customize your symbol deck to craft devastating combos.
  • Discover technologies such as Writing, The Wheel, Astrology, and many more.
  • Recruit great minds, each offering unique specialties and impactful abilities.
  • Construct iconic wonders to permanently alter the course of your run.
  • Face enemies, defend your lands, or strike first to claim what your civilization deserves.
  • Progress across ages from primitive tools to modern warfare as your enemies evolve with you.
  • Endless strategic possibilities where every leader, technology, event, and decision reshapes your civilization’s destiny.

Compete for high scores, unlock new leaders, and strive to become the supreme civilization.

*Please note that There is no real-world gambling, no currencies, and no microtransactions. Just pure strategy, smart risk-taking, and era-spanning combos.

Useful Links


Spinera is set to be released on Steam at the end of Q1 2026

About Arvis Games

Arvis Games is a platform-agnostic studio dedicated to crafting imaginative and interactive worlds across genres and platforms. Believing that games are the ultimate medium for unforgettable experiences, Arvis Games focuses on IP-based titles that blend creativity and innovation. Previous releases include physical board games like Board Royale, mobile strategy card games like Deck Dash, and PC titles such as Sizzle and Stack, with upcoming projects including Deckanism and Spinera.
Article by: Susan N.
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The Farmer Was Replaced Available on MacOS!

Zurich, Switzerland - December 18, 2025 | Metaroot and Timon Herzog are pleased to announce that The Farmer Was Replaced, a programming game featuring a Python-like language, is now also available on Steam for macOS, following a highly successful release with over half a million sales. 


Following the hugely successful release of version 1.0 of The Farmer Was Replaced, which has sold over 500,000 copies and received over 96% positive reviews, the game is now also available on macOS.

In recent weeks, we have received hundreds of messages via various channels saying that the community wants a Mac version. Players have even written to us via private emails and messages. We are delighted to be able to respond to these messages by making the Mac build available today.

About The Farmer Was Replaced:

Program and optimize a drone to automate a farm and watch it do the work for you. Collect resources to unlock better technology and become the most efficient farmer in the world. Improve your problem solving and coding skills.

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About Timon Herzog:

Timon Herzog found his passion for making games when he was a teenager. In his free time he made many games in various genres and even released a small factory builder on Steam. Since he particularly liked the technical aspect of making games he went on to study computer science, where he got inspired to make a small programming game about farming. The game wasn't intended as a commercial project, but after it received great feedback, Timon decided to release it on Steam.

About Metaroot:

Metaroot is a small publisher and marketing agency based in Zurich, Switzerland. The company has published the programming game “The Farmer Was Replaced”, the Tetris-like city puzzler “River Towns”, the steampunk auto-shooter “Airships: Lost Flotilla”, and the nature simulation game “Of Life and Land.”
Article by: Susan N.
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