• Echo Isle - PC Review

    Hello everyone and welcome to Echo Isle! A land with a mysterious lighthouse, monsters prowling the woods, and a wonderful throwback to some classic games I enjoyed in my childhood.

  • Minos - PC (Steam) Review

    The tower defense genre is one that doesn't tend to innovate much with static maps, various traps, and its simple to grasp gameplay loops. At least, that is until Minos with a mighty laugh to prove you wrong.

  • Isekai Villain - PS5 Review

    Hello everyone and welcome to the next instalment of KEMCO RPG: Isekai Villain! This time we get to witness the tale of a regular dude who gets transported into his favourite webnovel, but as a villain mob character!

  • Volontes - Nintendo Switch Review

    Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...

  • Medieval Crafter: Blacksmith - PC Review

    Medieval Crafter: Blacksmith, to me, is a relaxing simulation game until you get to the time-management portion of it. I've had the pleasure of actually making a part for my sewing machine at a friend's forge which this game brought back some fond memories.

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • People of Note - PS5 Review

    ...I love music in general. After playing the People of Note demo, I knew I had to play the full game.

  • Nitro Gen Omega - PS5 Review

    Nitro Gen Omega may be one of the weirdest experiences that I've ever sat down to. Having lost the war to the AI and its robot armies, humanity is on the brink of extinction.

  • EA Sports UFC 6 - PlayStation 5 Review

    EA Sports UFC 6 is one of those titles that felt almost immediately comfortable and familiar in my hands, but with enough updates and nuanced changes to make it interest after having taking a few years off from the series.

  • Net.Attack() - PC Review

    Net.Attack() is dangerously fun. From thinking that I could dip my toe into the tutorial during a lunch break to having put more hours into the game on my first day with it than I did my full-time job, Net.Attack() smoothly pulled me into a ‘just one more level’ mindset.

Dead or Alive 6 Last Round - PlayStation 5 Review


Dead or Alive 6 Last Round by developer and publisher Koei Tecmo Games Co., LTD.Sony PlayStation 5 review written by Nick with a copy provided by the publisher.

Estimated reading time: 5 minutes

Share:

Solo Developer nospacelost Announces Slice of Life Title 'Kick' for PC

Switzerland, June 7, 2026 | Solo Developer nospace lost and indie publisher Shoreline Games have today announced, as part of IGN Live, that the side-scrolling, slice of life anime-inspired game Kick will launch on Steam on July 30, 2026.


To give players a taste of the charming adventure that awaits them next month, a playable demo for Kick will be available for the very first time as part of Steam Next Fest, running from 15-22 June. Offering a slice of the heartfelt, addictive gameplay on offer at launch, the demo grants access to Kick’s tutorial, allowing players to learn the ropes and get to grips with their newfound soccer skills, along with the first level, which sees them racing through a neighborhood bustling with pedestrians to dodge and trick moves to master. 

Stepping into the shoes of The Kid, players will race their way through scenic Japanese-inspired landscapes, each with their own obstacles to avoid and soccer ball challenges to master. From bustling streets and scenic beaches to shaded underpasses and sprawling parks, Kick’s story will see players practicing their skills in the park, running to catch the train, and taking well trodden shortcuts to shave much needed seconds off their travel time, all in hopes of beating the dreaded school bell. 

Keith Kawamura, CEO, Shoreline Games, said: “Peter has created something truly special in Kick, a heartfelt and stylish adventure we’re honoured to help bring to life, and we’re thrilled to share that players will be able to get their hands on the full game from next month!”
Nospacelost said: “Kick is a game about the small, overlooked moments of childhood, the freedom of exploring the world with nothing but your soccer ball at your feet. I hope players enjoy the small slice of The Kid’s journey that’s available to play as part of Steam Next Fest, and I cannot wait for the full launch in July.”



Kick Key Features:

  • Kick, jump, ‘n’ run through 23 levels, each with its own hazards and opportunities
  • Beat the timer in select timed levels set to challenge your skills, or disable timers for a more laid back experience  
  • Collect coins to unlock skins for your ball and flags, which can be displayed in-game. 
  • Use your ball skills to complete in-game challenges

About nospacelost

Working on their debut title, Kick, nospacelost is a solo developer from Switzerland committed to creating cozy experiences for everyone to enjoy. 

About Shoreline Games

Shoreline Games is an independent publisher focusing on unique, eye-catching narrative-driven games developed by talented studios worldwide. Their catalog of indie titles ranges from the academia inspired Sanatorium: A Mental Asylum Simulator, early 2000s inspired action adventure, Onirism, and most recently, Cyberpunk-Noir Narrative RPG Celestial Return. For more information, please visit  www.shorelinegames.com


Article by: Susan N.
Share:

Narrative-Driven Sci-Fi Horror Game 'Impermanence' in Development for 2027!

6 JUNE 2026, Belgium | Bad Choices Loud Noises and Duckosaurus Games have revealed Impermanence, a narrative-driven sci-fi horror game centered around grief, obsession, and the unnatural act of trying to hold onto what should be gone.


Impermanence is in development for PC, targeting a 2027 release.
 
Announced during Future Games Show Summer Showcase 2026, the debut teaser brings players into the abandoned Orpheum theatre, where a grieving scientist attempts to reconstruct his son’s spirit through sound. But as he traps echoes of life, he awakens a greater force: the universe’s need to let go.

Blending atmospheric psychological horror with tactile sound-driven interaction, Impermanence focuses on tension, decay, and emotional unease rather than traditional combat or gore.
 

Impermanence - Official Announcement Trailer:

 

About the Game

The Orpheum theatre should have stayed abandoned. Instead, you return night after night, carrying boxes of toys, photographs, trophies, drawings, fragments of a life, rebuilding your son’s room beneath the theatre’s dead stage lights.
 
You tell yourself it’s science. That you will fix it. Through sound, you begin pulling something back from the static. Tiny motes appear in the air. Echoes answer your voice. But something else is listening too.
 
Impermanence is a first-person narrative horror experience about grief, obsession, and the act of refusing to let go. Transform a decaying concert hall into a shrine to memory. Use the principles of acoustic levitation to stabilize fragile fragments of presence. Hold on as a force older than grief pushes back.
 
There are no weapons. No monsters waiting in the dark. Only the slow realization that the world is trying to correct what you’ve done.
 

Key Features

  • Use acoustic levitation principles to attract and lock spirit fragments in place.
  • Build a shrine from a child's belongings. What you place, and where, determines what answers.
  • Fight entropy through light, sound, and the obsession of a father trying to right the ultimate wrong.
  • Psychological horror built on tension and emotional unease. No combat, no gore.
  • Multiple endings determined by how far you're willing to go, and what you're willing to lose to get there.
 
For more updates, wishlist on Steam or follow the studio on Twitter/X or Bluesky.

About Bad Choices Loud Noises

​Bad Choices Loud Noises is a new Belgian independent studio focused on atmospheric, emotionally driven interactive experiences that blend psychological tension with strong audiovisual identity.

About Duckosaurus Games

​Duckosaurus Games is an independent game studio based in Ghent, Belgium, creating playful, high-energy games with strong mechanical depth and bold visual identity. The team includes industry veterans who have contributed to titles including Koira, Gears of War, Knack 1 & 2, Hubris, and Horizon Zero Dawn, combining experience across AAA, indie, and animation to build distinctive, character-driven experiences.
 
Copyright © 2026 Bad Choices Loud Noises, All rights reserved.

Article by: Susan N.
Share:

ATLUS Announces Persona 6 and Persona 4 Revival

IRVINE, Calif. – Jun. 7, 2026 | Today at the XBOX Games Showcase 2026, ATLUS announced Persona 6, the next installment in the legendary RPG series. Also revealed was the February 18, 2027 release date for the upcoming remake Persona 4 Revival, which is now available to pre-order on XBOX Series X|S and XBOX on PC. Pre-order for Persona 4 Revival on PlayStation 5 and Steam will be available tomorrow.

 
Today’s Persona announcements were accompanied by two trailers, viewable here:
“We are delighted to officially announce our work on the next installment of the Persona series and look forward to sharing the incredible efforts that the entire team is putting into Persona 6 for its release after Persona 4 Revival,” said Kazuhisa Wada, Director at P-STUDIO. “As we take this next step, we are thrilled the launch date is set for Persona 4 Revival and fans get to encounter a fresh and modernized experience as they discover the mysteries hidden in Inaba.”
Please tune in to the Persona 4 Revival Broadcast Livestream on June 18 at 4pm PT / 7pm ET that will feature more details from Kazuhisa Wada on what is coming to Persona 4 Revival. The broadcast will be streamed on the official ATLUS West YouTube channel and Steam.

 

About Persona 4 Revival:

A full reimagining of the modern classic RPG, Persona 4 Revival features enhanced visuals, improved gameplay, modern aesthetics, and quality-of-life updates that bring the classic to life like never before.

Arriving as a transfer student, you'll experience an unforgettable year with new friends you meet along the way. However, rumors of bizarre murders and a mysterious TV channel quickly disrupt your peaceful everyday life. A door to another world opens, awakening your abilities: it is time to fight alongside your trusted allies to uncover the truth.

Persona 4 Revival launches on February 18, 2027, on XBOX Series X|S, XBOX on PC, PlayStation 5 and Steam. It will be available on day one with XBOX Game Pass Ultimate and PC Game Pass and will be part of XBOX Play Anywhere.
 
Pre-orders for XBOX Series X|S and XBOX on PC are available now (all other platforms will be available tomorrow). To learn more and to pre-order, visit the newly refreshed game website HERE.


Info 

  • Title: Persona 4 Revival
  • Release Date : February 18, 2027
  • Platforms ​: XBOX Series X|S, XBOX on PC, PlayStation 5, Steam

Versions and Prices

1) Digital Standard Edition (console and PC): £64.99 GBP 

2) Digital Deluxe Edition (console and PC): £74.99 GBP, which includes:
  • Persona 4 Revival (base game)
  • Persona 4 Revival: Velvet Outfit Set
  • Persona 4 Revival: P3R Persona Set 1
  • P3R Protagonist's Personas: Orpheus, Thanatos, Messiah
  • Persona 4 Revival: P3R Persona Set 2
  • P3R Aigis’s Persona: Athena
  • P3R EA Metis’s Persona: Psyche
  • P3R Protagonist’s Persona: Orpheus Telos
  • Persona 4 Revival: P5R Persona Set 1
  • P5R Protagonist's Personas: Arsène, Raoul, Satanael
  • Persona 4 Revival: P5R Persona Set 2
  • P5R Goro Akechi's Personas: Robin Hood, Loki, Hereward
 
3) Digital Premium Edition (console and PC): £84.99 GBP, which includes:
  • All contents of the Digital Deluxe Edition
  • Persona 4 Revival: P3R BGM Set
  • Persona 4 Revival: P5R BGM Set
 
4) Physical Standard Edition (console only): £64.99 GBP
  • Includes character cards for a limited time (for Amazon customers in North America only) 

5) Physical Collector’s Edition (console only): £244.99 GBP, which includes:
  • Base Game
  • Artbook
  • Steelbook
  • Keycaps & Keychain
  • Protagonist & Izanagi Statue
  • DLC - Costume Set, Persona Set, BGM Set
  • Persona 3 Reload & Persona 5 Royal Extra BGM Set
  • Website ​


Copyright ​

ⒸATLUS. ⒸSEGA. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. ATLUS, the ATLUS logo and Persona 4 Revival are registered trademarks or trademarks of ATLUS Co., Ltd or its affiliates. SEGA and the SEGA logo are registered trademarks or trademarks of SEGA CORPORATION. All other trademarks, logos, and copyrights are property of their respective owners. ​

 

About Persona 6:

The iconic JRPG series returns with its highly anticipated next chapter.

Announced as of today, with over 30 million copies sold worldwide, the Persona series has defined a generation of RPG storytelling. Now, after years of anticipation, the next installment is finally revealed.
 
Persona 6 brings everything beloved about the series into a bold new story. The signature blend of heartfelt daily life and pulse-pounding supernatural adventure returns, wrapped around a completely fresh, standalone story and a new cast of characters. Whether you've been with the series since the beginning or this is your very first Persona experience, you belong here!
 
Persona 6 will be available on XBOX Series X|S and XBOX on PC and will be available day one with XBOX Game Pass, PC Game Pass, and is part of XBOX Play Anywhere. Players can wishlist the game now HERE. The game is also coming to PlayStation 5 and Steam and wishlist on these platforms will be available at a later time.
 
©ATLUS. ©SEGA. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. ATLUS, the ATLUS logo and Persona 6 are registered trademarks or trademarks of ATLUS Co., Ltd or its affiliates. SEGA and the SEGA logo are registered trademarks or trademarks of SEGA CORPORATION. All other trademarks, logos, and copyrights are property of their respective owners.
 

About ATLUS

ATLUS delivers unforgettable, story-driven gameplay experiences to enthusiastic and dedicated fans around the globe. Established in 1986, ATLUS features a portfolio of beloved and long-running game series, including PERSONA™, which has sold over 30 million units worldwide, and the legendary SHIN MEGAMI TENSEI™. ATLUS games are published in the west by SEGA of America, Inc. with its principal office in Irvine, California. Learn more about ATLUS at https://www.atlus.com.

About SEGA of America, Inc.

SEGA of America, Inc. is the American arm of Tokyo, Japan-based SEGA CORPORATION, a worldwide leader in interactive entertainment. Established in 1986, SEGA of America publishes innovative experiences for console, PC, mobile and other emerging platforms. SEGA is the first publisher to rank #1 three separate times (2016, 2020, and 2024) in Metacritic’s Game Publisher Rankings. Its globally beloved franchises include Sonic the Hedgehog™, Total War™, Like a Dragon™, Football Manager™, Virtua Fighter™, and Crazy Taxi™, along with Atlus' Persona series and the critically acclaimed new IP, Metaphor: ReFantazio™. The company is also expanding its transmedia strategy, with numerous film and TV projects underway across multiple franchises. SEGA of America has offices in Irvine and Burbank, California. Visit https://www.sega.com.

Article by: Susan N.
Share:

Fantasy World Dizzy - Retro Reflections

Fantasy World Dizzy by developer The Oliver Twins and publisher Codemasters—PC retro reflection written by Hamza. Game release year 1989.

Estimated reading time: 6 minutes



If there is one forgotten video game character who deserves a solid comeback (besides Alex Kidd), it has to be Dizzy. The main protagonist of an excellent series that saw its greatest success in the home computer market. Each and every title is an enduring classic — as challenging as it is an absolute blast to play through. Developed by The Oliver Twins and published by Codemasters in their humble early years, the Dizzy series was one of Europe's most well-known and profitable properties. As is the case with all great video game series, it took a couple of titles to get the format right and establish the blueprint for subsequent installments. Fantasy World Dizzy — the third entry in the series — was that template-defining title upon which most future Dizzy games were built.

A sleeper hit upon its release in 1989, the C64, Amstrad CPC and ZX Spectrum versions of Fantasy World Dizzy quickly became popular among gamers. Although the Spectrum version is the most well-known (and the first result that comes up when you search for it), the slightly lesser-known MS-DOS version is perhaps the prettiest and most robust iteration of the game. To justify that claim with a direct comparison: the Dizzy that appears in the MS-DOS version has far more detail than his Speccy counterpart. Rather than a plain oval white shape with round limbs, this Dizzy is clad in a fedora hat, red boots and red gloves — all of which give him a distinct personality. The rest of the cast is equally detailed and better animated. Speaking of which, the rat that greets you in the opening level has an actual walking animation that is decidedly superior to its Speccy equivalent, which — in all honesty — moves and looks like a Roomba.



The comparisons don't begin and end with animations and sprite detail: the graphics are also superior in the MS-DOS version. The colours are brighter, the game looks vibrant, and even the background — black in all other versions — receives a pleasant makeover in a nice shade of blue. The only fault this version is guilty of is its complete lack of music. Playing without any music at all makes for a lonely experience, but at least the few sound effects that are present — a jump here, a coin pickup there — are quite memorable and keep you from dwelling on the absence for too long.

The story of Fantasy World Dizzy follows Daisy — the protagonist's beloved — who has been "eggnapped" (as Dizzy puts it) by the evil King Troll. Naturally, you set off on an adventure to rescue her, braving peril and puzzles along the way, meeting the Yolkfolk, and collecting 30 coins that later play a crucial role in the gameplay. This game marked the debut of Dizzy's kin: the Yolkfolk — namely Daisy, Denzil, Dozy, Dylan and Grand-Dizzy — whose names allude to their respective personalities. Dylan, for instance, is a hippie clearly inspired — as evidenced by his name, his ever-present headband and his off-kilter trance — by the typical Flower Power participant of the 1960s. Dozy's naming, on the other hand, is far less subtle and probably needs no explanation. The distinct personalities given to each character, greatly accentuated by the never-failing British humour and the detailed sprites, lend the game a unique flavour that sets it apart from most of its contemporaries. Even today, more than two decades on, Fantasy World Dizzy feels alive and active — despite its minimal dialogue and small cast.


The gameplay strikes a wonderful balance between puzzle-solving and hazard-evading. Most games of this type tip the scales in one direction and gradually downplay the other — sometimes neglecting both by the time the credits roll. This game does neither, balancing things perfectly to deliver the best of both worlds. The puzzles aren't always logical, but they do require strategy if you're to solve them successfully. For example, the game initially allows you to carry three items at once. You must decide which items to bring in order to progress through a current puzzle, and which to leave behind for use in later ones. Since you can drop an item anywhere, thoughtful placement allows for easy retrieval when the time comes. An upgrade midway through the game increases your carrying capacity to four items — but by that point, you're so accustomed to managing your inventory strategically that the upgrade actually undermines a neat game mechanic. That said, this is a fairly minor gripe and not everyone will share it. On the whole, the inventory system is solid and well-implemented, with everything working as it should and no ambiguity whatsoever.

That is, until you collect the four golden keys. A rather interesting elevator puzzle near the end of the game requires you to locate the keys and use them on controls to activate several elevators. On paper, this sounds laughably straightforward — and it is. What makes it irritating in practice, however, is that each key corresponds to a specific control and cannot be used arbitrarily. Since neither the controls nor the keys have any distinguishing markings, you are left trying every key on every control until you land on the right combination, which quickly becomes frustrating. The remaining puzzles, thankfully, are well-designed and easy to understand.


Now we come to the difficulty. Make no mistake: Fantasy World Dizzy is one of the most unforgiving games ever made. It employs a one-hit kill system, which means you'll be dying often if you're not exceptionally careful. With only three lives at your disposal, losing all of them sends you back to the very start — so vigilance is strongly advised. If the difficulty proves too much, there is a handy trick to ease the burden: accumulate at least 10,000 points (which is simple enough) and then lose all your lives. When prompted to enter your name, type IMMORTAL, and unlimited lives are yours.

In conclusion, Fantasy World Dizzy — despite its difficulty and lack of music — is a game remarkably free of major faults. I would go as far as to call it one of the most complete games ever made. It offers great, addictive gameplay that encourages you to return to it time and again. While the game and its character may not be as fondly remembered by the casual public as Mario or Sonic, its distinct humour and fiendishly addictive gameplay make for a very eggcellent — pardon the pun — alternative.

Note: Screenshots from all platforms that were available at the time can be found here at Moby Games.



Share:

Resonance: A Plague Tale Legacy's Intensity Hits Your PC and Consoles in August!

LOS ANGELES – June 7, 2026 | Focus Entertainment and Asobo Studio are thrilled to announce that Resonance: A Plague Tale Legacy, the prequel to the multi-award-winning A Plague Tale saga, is set for release on August 27, 2026, on PC, PlayStation 5 and Xbox Series X|S. Offering a new perspective on the world of A Plague Tale, Resonance follows the young, fierce Sophia on her own journey, determined to uncover the secrets of her past. Watch the game's new Xbox Games Showcase 2026 trailer now!


At the crossroads between the Middle Ages and the Minoan era, Resonance: A Plague Tale Legacy is brought to life by a new score from critically acclaimed music composer Olivier Derivière. More details on the game’s OST will be unveiled soon.

In The Depths Of The Minotaur’s Island, The Untold Awaits

Resonance is set fifteen years before the events of A Plague Tale, following a young and fierce plunderer, Sophia, as she sets out for the distant shores that have long called to her since childhood: the Minotaur’s Island.

Unfortunately, the companions she once tried to escape from are never far behind. As she uncovers the truth about her family’s connection to the island, Sophia will rely on her friend Leni to help her face the dangerous enemies and deadly trials ahead. But the Island’s depths remain to be explored, and Sophia is about to encounter a far more unexpected ally, a mythic hero drawn from the oldest legends…

Pre-order A New Plague Tale Today!

Resonance: A Plague Tale Legacy is now available to pre-order on Steam for $49.99 and on PlayStation 5 and Xbox Series for $59.99. All pre-orders will come with "The Heritage Pack" pre-order DLC, unlocking free access to the following bonuses:
  • The Minoan Sword in-game item
  • Alec’s Pendant in-game item
  • In-game Digital Artbook with over 30 pages of content


Resonance: A Plague Tale Legacy launches on August 27 and is now available to pre-order on PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Games Store. The game will also be available Day One on Xbox Game Pass and supports Xbox Play Anywhere.

Article by: Susan N.
Share:

Bet You Life in Weird Escape Story in Dungeon Gambler: All In, No Out

Wiesbaden, Germany, June 6th, 2026 | Revealed during IGN Live, Serene Questworks and Assemble Entertainment invite you to place your bets on the underworld’s weirdest escape story, Dungeon Gambler: All In, No Out. The odds are definitely stacked against you when you take on Skeleton, and you will pay dearly for your failures in this cursed caper of mini games and hellbound hijinx. The chips are down, and you’re going to have to win your way out of the Las Vegas of lost souls. Playing fair is optional.


You’re in a puzzle-adventure mini game mayhem, and Skeleton is holding all the cards.
 
We gotta get out of this place (if it’s the last thing we ever do)

Not enjoying your game with the ruler of the Kingdom of Bones? Then quit.

Except you can’t.
 
Why? Because you’re stuck in a labyrinth where every "Exit Game" confirmation window is not an escape, but a navigation system.
 
Clicking “Yes” or “No” sends you in a direction - up, down, left, or right. “Exit” means move - and you never know where to.

Grave decisions required!
 
To escape from this creepy casino, all you need to do is repay your debt to Skeleton with a great big chest of gold. You will have to win your riches by pitting wits against a cast of strange and secretive inhabitants of the kingdom, and maybe even getting the chance to turn the tables on Skeleton himself.

Place your bets on everything from coin tosses to noughts and crosses, and hopefully you’ll win enough to buy your freedom!
 
Dungeon Gambler is planned to launch 2026 on Steam.

 
 

About Serene Questworks 

Serene Questworks is an indie game studio based in Odesa, Ukraine, currently developing its debut title, Dungeon Gambler.

Led by creator Dmitry Dybin, the team builds strange, mechanics-driven games inspired by retro dungeon crawlers, dark fantasy, gambling systems, and surreal humor. Dungeon Gambler reflects the studio's love for risk, tension, old-school aesthetics, and weird worlds that surprise players.

The team brings together game design, programming, art direction, animation, technical development, and music to create a distinctive debut built around one bold idea: what if leaving the game became part of the game?

About Assemble Entertainment

Assemble Entertainment is an independent publisher based in Germany, best known for indie hits such as Sticky Business, Roadwarden, Decktamer, Paddle Paddle Paddle, Grind Survivors and the Endzone franchise. Since 2016, Assemble has released more than 50 games across different genres, including cozy, horror, strategy and roguelike and has established itself as a trusted partner for bringing original indie projects to market.

Article by: Susan N.
Share:

3D Action Platformer Set in Clockpunk World Releasing in August!

LONDON (June 6, 2026) | Fireshine Games (Far Far West, Denshattack!) and Weird Beluga (Clid the Snail) are proud to announce Duskfade, the 3D action-platformer set in a clockpunk world full of magic and adventure, will launch Aug. 13. Today it’s also confirmed that Duskfade will release on Nintendo Switch 2 alongside its previously announced launches on PlayStation 5, Xbox Series X|S and PC. Duskfade’s love letter to the golden age of platformers and heartfelt story is suited to strike a chord with fans of all ages. 


Set your clocks and prepare for perilous platforming action while checking out the brand new demo now on Steam, also available for the first time on PlayStation 5:

After the world has been plunged into an eternal night and his sister trapped in the mysterious Clock Tower at the heart of this mysterious darkness, Duskfade’s leading hero, Zirian, must explore the corrupted lands to uncover the ancient secrets of the Master Clockmakers, in hopes of finding a way to free her from the clutches of Despair. From ethereal forests and underwater realms, to the sunscorched dunes and lands above the clouds, there’s always a new vista begging to be explored.

Joined by his mechanical companion Cuckoo, Zirian will learn to slash, grind, jump and grapple through breathtaking environments that call back to the classic platformers of the past. Each stage provides unique challenges that blend precision platforming and action combat, as well as rewarding exploration that encourages uncovering hidden secrets off the beaten path.

Duskfade’s coming-of-age journey is layered with emotional depth and heart in every detail. Each enemy and challenge Zirian will face represents a deeper emotional hurdle our hero must overcome to complete his high-stakes quest to save his loved ones and the world.

For the latest info, follow Duskfade on X and YouTube, join the community on Discord and visit the Fireshine Games Website.


About Weird Beluga

Weird Beluga is a small independent team dedicated to creating unforgettable gaming experiences. Their debut title, Clid the Snail, won Best Game of the Year and Best Art at PlayStation Talents in 2019 and was released on PC and PlayStation in 2021 in partnership with Koch Media.

Their latest project, Duskfade, is an action-platformer that blends nostalgia with innovation. Weird Beluga continues to push boundaries with creative storytelling and immersive gameplay.

About Fireshine Games

Fireshine Games is a global publisher of digital and physical video games based in London, England, with a focus on finding fun and bringing innovative indie gems to players around the world. Originally established in 2014, Fireshine Games has built a portfolio of digital titles and indie sensations, including award-winning titles Core Keeper and Shadows of Doubt, while partnering with studio giants to bring digital hits to physical release, including Lies of P from Neowiz, Balatro from Playstack, and Planet Zoo: Console Edition from Frontier Developments. Fireshine Games is part of the EG7 group of companies. For more information on Fireshine Games and its titles, visit the official website at fireshinegames.co.uk.

Article by: Susan N.
Share:

Stormind Games Debuts Gameplay Trailer for Remothered: Red Nun's Legacy!

CATANIA, Italy — June 7, 2026 | During today’s PC Gaming Show, award-winning video game developer and publisher Stormind Games debuted the first official gameplay trailer for Remothered: Red Nun’s Legacy, the third installment in the Remothered survival horror franchise. Get a look at the pulse-pounding survival horror gameplay that will have you looking over your shoulder in fear later this year on PC, Nintendo Switch 2, PlayStation 5 and Xbox Series X|S.


In Red Nun’s Legacy, players will enter a world where nothing is quite as it seems. Exploring an abandoned villa, you’ll need to use your wits to overcome disturbing revelations, secrets, and a twisted reality to learn the truth behind the Red Nun—all while surviving the relentless Stalkers preying upon you.

Red Nun’s Legacy introduces more ways than ever to fight back against the terror and expand your exploration. Utilize limited melee weapons to keep the Stalkers at bay, and conjure unique psychic powers to uncover new hidden pathways and secrets in the villa.

Remothered: Red Nun’s Legacy features a star-studded roster of talent including the voices of Cissy Jones (The Walking Dead, Life is Strange, BAFTA winner for Firewatch) and Maggie Robertson (Lady Dimitrescu in Resident Evil Village), as well as a soundtrack composed by the legendary Akira Yamaoka (Silent Hill).

Players can claim the original two Remothered titles on PC for the next 24 hours to prepare for Red Nun’s Legacy! Remothered: Tormented Fathers is free to claim on Steam and Remothered: Broken Porcelain is free to claim on GOG now!

Key Features

  • Survive Horrific Stalkers: Challenge your survival instincts by hiding and evading from the murderous Stalkers hunting you down, and even fight back in critical moments.
  • An Homage to Old-School Horror: Feel the atmosphere of this heartfelt love letter to third-person survival horror adventures of the past.
  • Harness Psychic Powers: Utilize unique abilities including:
  • Retrocognition: Hear and relive echoes of the past tied to objects and places.
  • Secret in Mirrors: Reveal hidden truths and break hypnotic illusions in reflections.
  • Moth Manipulation: Control swarms of moths to destroy infested nests and uncover new paths through the environment.
  • Explore a Richly Detailed World: Find clues and key items in a sprawling game world, and solve puzzles to access new areas and progress to the final revelation.
  • Uncover the Secrets of the Cristo Morente: Learn the forgotten story of the convent, the cradle where the terrifying myth of the Red Nun began.

Remothered: Red Nun’s Legacy is available to wishlist on PlayStation 5, Xbox Series X|S, and PC via Steam, the Epic Games Store and GOG.com. Remothered: Tormented Fathers is free to claim on Steam for 24 hours and Remothered: Broken Porcelain is free to claim on GOG. For the latest news and updates from the game, visit remothered.com, and follow along on Twitter/X, Instagram, Facebook, TikTok, and YouTube.


About Stormind Games

Stormind is an independent AA studio creating original and licensed horror games for PC and consoles. The team is best known for the survival horror saga Remothered and A Quiet Place: The Road Ahead, the first-person horror adventure based on the Paramount Pictures franchise. They also co-developed Mafia: The Old Country alongside Hangar 13 and 2K. More information at: https://stormindgames.com.

Article by: Susan N.
Share:

Devolver Digital Drops Exciting Upcoming 2026 Games Lineup!

Austin, TX (June 7, 2026) | Publisher Devolver Digital delivered new looks and updates on four incredible upcoming games today, including new trailers and gameplay from your soon-to-be favorites. Plus there’s two just-released new demos to dive into on Steam, in case you like playing excellent new video games ahead of launch for free. Very considerate, right?

The double feature of demos brings two vastly different but rad experiences: smash your hometown to bits with a sledgehammer, or min/max the hell out of your unstoppable arsenal in a mushroom-themed deckbuilder while marching through a gorgeous, papercraft shadowbox-esque world.

The horizon boasts chances to blast into a feel-good outer space collaboration, or to kick ass with Serious Sam(s) across a beast-filled multiverse. The future of Devolver Digital-published games is good, y’all – find a full overview of all announcements below.


STARSEEKER (PC, Switch 2, PS5, Xbox – Launching June 11 in Early Access)

  • What’s New: Final pre-release gameplay trailer, direct from the captain of your new space station home
  • Trailer: https://youtu.be/p8byuGcl_94
  • Developed by System Era

STARSEEKER is an all-new standalone game set in the Astroneer universe, and the first new release from developer System Era since its meteoric, 11 million+ player debut with Astroneer.

The Captain of your new space station-shaped home among the stars welcomes you to a fresh look at gameplay in today’s trailer, touring combat, exploration, terraforming, traversal, astronaut customisation and more. A grand sense of wonder and discovery awaits: https://www.starseekergame.com/en 


Virtue and a Sledgehammer (PC – Launching Summer 2026)


Revel in violent catharsis in a gripping, indie narrative exploration game. Returning to your hometown, you find everyone you ever knew digitized and replicated in machine form. This might drive some people to therapy, but you chose the brave option: a sledgehammer.

Smash through the game’s first-ever demo today, knocking down buildings and crushing machines, awakening ghosts from the past in the ruins of a place you once called home. Cinematic sequences of interactive fiction will reveal your fears, desires, and your family’s knotty web of virtues and flaws as you reflect on the meaning of family, traditions and being a misfit.


Shroom and Gloom (PC – Launching Summer 2026)


Shroom and Gloom delivers a moody, first-person roguelike deck-builder bursting with fungal foes and mountains of mega-combos. Unleash cards from your dual deck to hack, slash and roast your way through hand-drawn dungeons. Build devastating decks, and grow cards into massive abominations as you fight your way into the heart of The Gloom.

Shroom and Gloom offers unique ways for players to grow and modify their cards across two distinct decks, infinitely. Use the combat deck to survive fierce battles, and the explore deck to navigate dungeons, transform your cards, and unlock new weapons and abilities.

Shroom and Gloom’s demo is bound to grow on you as quickly as spores grow on forgotten leftovers in the back of the fridge. Dive in and breathe in some spores today.



Serious Sam: Shatterverse (PC, PS5, Xbox – Launching 2026)


Lock and load with a brand new trailer showing off a rapid-fire blast of new gameplay from a fresh, co-operative, highly replayable roguelite-style take on the classic Serious Sam FPS series - a new game in the Sam universe created for the first time by a team that is not Croteam! 

In Serious Sam: Shatterverse, series antagonist Mental’s maniacal machinations have fractured the walls between universes, and now Sams from multiple dimensions must learn to work together to repair the Shatterverse.

Strafe through universes while showing down with iconic Serious Sam swarms of enemies in an early playtest for the game; keep your sights on serioussam.com for updates there. See you in the Shatterverse.

Article by: Susan N.
Share:

Go Full-Throttle in Maximum Thunderness on Steam Later This Year!

Quebec City, Quebec (June 7, 2026) | Berzerk Studio just melted faces by revealing Maximum Thunderness, a shoot-em-up for 1-3 players with roguelite elements that’s brimming with full-throttle energy and bullet-dodging fun. Even better, Maximum Thunderness’ first-ever demo is available now on Steam for a limited time – surprise! Download the demo now to start kicking hordes of intergalactic alien punks off of Earth’s streets in autoscrolling firefights, ahead of the game’s full launch later this year on PC. (https://store.steampowered.com/app/4641850)


Maximum Thunderness’ reveal trailer brings bone-rattling energy with a killer theme song guaranteed to be stuck in your head for weeks. Pour a bowl of your sugariest cereal, crank your volume and prepare to watch nefarious, bandana-sporting hooligans get wrecked in the game’s first footage: 

Maximum Thunderness sees Earth overrun by the Syndicate for Komplete Universal Lawless Leadership, or S.K.U.L.L., and their snarling advancement of crime culture. These lime green menaces must be stopped before achieving their ultimate goal: infiltrating the street market for hand-rolled cigarettes and pirating Earth’s best movies through residential WiFi connections. Luckily, a special unit known as Maximum Thunderness has stepped forward to protect both civilization and justice.

Choose from one of three uniquely powerful heroes and hit the streets, picking your route through branching paths of alien-swarmed stages and stopping by shops when you need a breather (or a new way to kick ass). With action inspired by the golden standards of classic shmups, Maximum Thunderness will have you weaving between streams of bullets while annihilating waves of outer space crime-doers – but don’t feel bad, they haven’t called their moms in weeks.

Maximum Thunderness utilizes roguelite elements to ensure no two runs play out the same way. Score items as you survive each stage of S.K.U.L.L.-stomping fun, snagging upgrades to your skillset or even the option to change it entirely. Combat is designed to be approachable by anyone regardless of shmup experience, while still offering the depth and challenge Earth’s sweatiest defenders crave.

To jam to the latest updates on Maximum Thunderness, visit https://maximumthunderness.com and follow @berzerkstudio on X, Bluesky, Facebook, TikTok, or YouTube.


Article by: Susan N.


Share:

tinyBuild and Fantastic Signals Premiere Upcoming Narrative Driven Simulator Title 'The Lift'

LOS ANGELES – June 6, 2026 | Indie publisher tinyBuild and debut studio Fantastic Signals are excited to premiere a new gameplay deep dive video at today’s Future Games Show Summer Showcase for the upcoming first-person, narrative-driven, supernatural handyman simulator, The Lift. Enjoy Studio Director Ivan Slovtsov’s gameplay commentary and see what repairs are in order when The Lift comes to PC via Steam, PlayStation 5, and Xbox Series X|S in 2027.


Adventurous engineers can also roll up their sleeves, brave the unexpected surprises of the Institute, and offer feedback on the latest in-development build by signing up for The Lift's new June 14 closed playtest on Steam!

Step into the shoes of an engineer tasked with investigating and restoring what was once humanity's most advanced research facility – the Institute. Getting the job done isn’t just about what you do, but how you do it. Whether you start with cosmetic repairs or larger multistep "boss device" projects, every push, pull, click or clean is designed to be supernaturally satisfying in its animation, response and audio design, delivering an almost ASMR-like experience. 

About The Lift

The Lift is an eerie, story-driven handyman simulator in which you renovate and explore a massive research facility abandoned after a mysterious incident. Set in a highly interactive world inspired by Soviet science fiction, The Lift puts a surreal twist on the handyman gameplay formula, tasking players with a wide range of jobs from vacuuming reality-distorting anomalies and collecting fuel from robotic bees to reviving interdimensional satellite dishes and repairing sentient reactors.

  • RENOVATE: Every floor of the Institute is a massive renovation project with unique challenges. Work at your own pace, tackling everything from basic furniture repairs to complex electrical engineering projects. Use a variety of gadgets, craft what you need, and bring the Institute back to its former glory.
  • EXPLORE: Use the Lift as your mobile base while traveling across the Institute. Explore multiple biomes, unlock hidden areas, meet unforgettable characters, and complete their quests. Piece together the mind-bending truth behind the incident that changed everything.
  • REPAIR: Breathe life back into dozens of intricate devices, from vending machines and generators to satellite dishes and reactors. Build circuits with multiple components, identify fault currents, route cables, manage power supply, and generate torque to repair each system.

Join The Lift’s Discord for details on how to participate in future closed playtests!

The Lift is available to wishlist today on Steam, PlayStation 5 and Xbox Series X|S. For the latest news and info, visit www.theliftgame.com, and follow the team’s developer diaries and updates on Steam and X/Twitter.



About Fantastic Signals

Fantastic Signals is a new studio with teams based in Latvia and Serbia. The team is comprised of industry veterans previously working on the Pathologic and Ori franchises, with a keen focus on building immersive, unforgettable worlds infused with deep storytelling and engaging systems-driven gameplay.

About tinyBuild

tinyBuild started as an indie game developer and morphed into a developer-publisher you can't miss. The company’s dedication to creating long-term partnerships and elevating recognizable franchises has resulted in many successful collaborations with talented developers from all over the world. The company has released dozens of games, including the Hello Neighbor series, Graveyard Keeper, SpeedRunners, DUCKSIDE, The King is Watching, and more. Although headquartered in the Seattle area, USA, the company has established a strong global presence with studios across the US, the Netherlands, and Eastern Europe. https://www.tinybuild.com


Article by: Susan N.
Share:

Try the Demo of Co-op Climbing Game 'Sunset Summit' Which Heads to Steam Later This Year!

Brothers Joe and Andrew Fender, two of the devs behind the indie mega hit DEVOUR with 7 million copies sold, and publisher Future Friends Games (CloverPit) have revealed their new game in today’s PC Gaming Show: Sunset Summit!


Sunset Summit is a co-op group climbing game for 1-8 friends! Head out on a chill but challenging climb with regular checkpoints. Use axes, ropes, pogo sticks, cans of beans, item delivery drones and more to help each other reach the summit before sunset! 

The game is coming to Steam in 2026 and a demo was just released on Steam!

About the game: 

FUN OVER FRUSTRATION

Take a hot air balloon to visit the majestic floating sky islands and conquer ancient summits! Choose from a number of handcrafted routes that let you experience the challenging climb from different angles. The path may be dangerous, but don’t worry – there are plenty of checkpoints scattered along the way, and you instantly respawn if you fall. Just climb, fall, and try again!

REACH THE SUMMIT IN TIME

Join a team of up to 8 old friends on a group hike, using tools and teamwork to reach the summit before sunset. Communicate via proximity chat and walkie talkies.

CLIMBING GEAR

Use your trusty axes to climb higher, and take advantage of ropes and item delivery drones to help your fellow climbers! Experiment with more unconventional gear like pogo sticks and booster pills to push even further!


Features:

  • Co-op climbing trip for 1-8 players
  • Regular checkpoints
  • Use ropes and item delivery drones to help your friends out 
  • Unconventional tools: Pills, pogo sticks, umbrellas and more
  • Realistic in-game camera - snap a pic!
  • Multiple routes to the top
  • Also supports offline solo play 
  • Proximity chat and walkie talkies to stay in touch
  • Old people

 Quote from the developer Joe Fender and development history:
“After launching DEVOUR, I began working on Sunset Summit in 2021 as I wanted to branch out from the horror genre. But by 2023 I was burned out and unsure if a first-person co-op climbing game would appeal to anyone. And guess what? Then PEAK launched and after its success I felt reassured that it was worth finishing Sunset Summit. I’m proud to share this mix of my favourite things: co-op games, climbing, and megastructures and I hope people will enjoy it!”
 

About the Dev Team

Sunset Summit is developed by brothers, Andrew and Joe Fender, who previously teamed up on the horror indie mega hit DEVOUR.

About Future Friends Games

Future Friends was founded in 2017 with a simple mission: help indie games get the love they deserve. Indie hits they publish include CloverPit, Queen’s Domain, Slots & Daggers, Exo One, Laysara: Summit Kingdom, Tiny Aquarium, and On-Together, with more very exciting unannounced things on the way!

Article by: Susan N.
Share:

Random posts

Our Streamers

Susan "Jagtress" N.


S.M. Carrière

Aldren



Affiliates

JenEricDesigns – Coffee that ships to the US and Canada

JenEricDesigns – Coffee that ships to the US and Canada
Light, Medium and Dark Roast Coffee available.

Blog Archive

Labels