• Modulus: Factory Automation - PC Review

    From the creators of You Suck at Parking and The Almost Gone comes a new factory game called Modulus: Factory Automation. Since Happy Volcano has dipped their toes into a couple of different genres, fans of the factory building games were sure to be interested in another entry to it - especially if it offered something unique.

  • Moonlighter 2: The Endless Vault - PC Review

    The long awaited sequel to Moonlighter is finally here after many years in development as well as a slight delay from the original release date. Digital Sun launched Moonlighter 2: The Endless Vault into early access and I'm loving what I'm seeing so far.

  • Fortuna Magus - PS5 Review

    Hello everyone and welcome to a new flavour of KEMCO rpg! Today we will be looking at Fortuna Magus, a bit of a shorter title with a more straight-laced JRPG gameplay.

  • Otome Daoshi: Fighting for Love - Nintendo Switch Review

    This paranormal adventure will have you play as Shunlin, a Daoshi-in-training, spitfire of a gal. For those who don't know, Daoshi are skilled fighters that practice the art of taming and passing-on of the spirits of the departed, who have been manipulated by the dark arts into reanimation.

  • The Last Caretaker - PC Preview

    I am addicted to survival/crafting games and The Last Caretaker falls right into that category. You are a robot known as the last caretaker and you are tasked with 'saving the future of the human race.'

  • WWE 2K26 - PlayStation 5 Review

    This latest iteration in the WWE 2K series does exactly what you’d hope for from an annual franchise. WWE 2K26 improves upon a solid foundation by making smaller, calculated improvements and providing an insane amount of content.

  • People of Note - PS5 Review

    ...I love music in general. After playing the People of Note demo, I knew I had to play the full game.

  • Valor of Man - PC (Steam) Review

    Valor of Man, by Legacy Forge and Numskull Games, is a turn-based roguelite RPG where you guide a party of four through ever increasing difficult situations. Achieving victory is never assured and the randomness of the roguelite nature will either be your best friend or your worst enemy.

  • Starship Troopers: Ultimate Bug War - XBXS Review

    Are you ready to do your part for the United Federation and join in the most realistic depiction of war ever created? Today we join General Johnny Rico and Major Samantha Dietz as they present the first ever game created under supervision by FedDev for the enjoyment of those on the path to citizenship. Ultimate Bug War follows the path of Dietz during the First Bug War 25 years ago.

  • Aether & Iron - PC (Steam) Review

    This is a game that drops you straight into a story and setting out of a noir film. Filled with shady characters hiding mysterious pasts and painful secrets, Aether & Iron wastes no time with a barrage of immersion-breaking tutorials that want you to press WASD and fiddle with the mouse wheel to control the camera.

Dominate the World Through a Carefully Planned Geopolitical Clash in Realpolitiks II on Xbox

The strategy title from Polish studio Jujubee S.A. was first released on PC. The Xbox Series X|S version was prepared and published by Ultimate Games S.A.


Grand Strategy Meets Modern Geopolitics

Realpolitiks II is a real-time strategy game set in the modern world, featuring three distinct campaigns. The title belongs to the grand strategy genre, where players manage an entire country. Players can lead one of over 200 modern countries, choosing any strategy on the path to world domination.

Gameplay focuses on economy, diplomacy, warfare, and technological development. Realpolitiks II also stands out for its high level of accessibility, even for new players.

With an extensive economic management system, players can implement new infrastructure projects, invest in innovation and technology, and shape trade policy. The same degree of freedom applies to political systems and diplomacy.


The game also features military conflicts, where players have full control over their units. It introduces new mechanics related to espionage activities.

Gameplay is enriched by random events. The developers have prepared over 1,000 events, from minor provincial issues to a meteor threatening humanity. As a result, each playthrough is unique.

Realpolitiks II - Key Features:

  • grand strategy set in the modern world;
  • economy, geopolitics, diplomacy, conflicts;
  • over 200 countries to choose from;
  • advanced development and technology system (700 projects);
  • over 1,000 different random events.

The release date of Realpolitiks II on Xbox Series X|S has been set for March 19, 2026.
Article by: Susan N.
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Modulus: Factory Automation - PC Review

Modulus: Factory Automation by developer Happy Volcano and publisher KwaleePC (Steam) review written by Susan N. with a copy provided by the publisher.

Estimated reading time: 9 minutes

From the creators of You Suck at Parking and The Almost Gone comes a new factory game called Modulus: Factory Automation. Since Happy Volcano has dipped their toes into a couple of different genres, fans of the factory building games were sure to be interested in another entry to it - especially if it offered something unique. I mean, factory games are rather addicting! And frankly my initial impression of Modulus: Factory Automation is quite positive. 

But before we go into that, I want to quickly talk about the game Shapez since I do compare aspects of Modulus to it. So, if some of you are unfamiliar with the title, I will explain a bit so we are all on the same page. Your task is to make different shapes out of a few starting ones like circles and squares. These circles are made out of four smaller units with one rounded corner and the squares are simply made up of four smaller squares. With those shapes you have to chop them, paint them, and reassemble them into new shapes that you have to send into the center - the shipping point. In order to chop the initial shapes and paint them, you will have to place buildings down that perform the functions you need. This is important to know because the factory building process is similar in Modulus.


With that out of the way, we can continue on. At first one might think that Modulus is just another factory game where you put down miners on Polyrock, your main resource, and link those to machines with conveyor belts. However, there is a little bit more at play here. Unlike other factory games where players choose the item they wish to produce by erecting smelters and assemblers to craft the final products (for example, a motor), you instead create pieces of a puzzle through the use of cutters, assemblers, and painters - similar to the Shapez games. And as such, the game focusses less on the technicalities present in other factory games where machines have varying cycle times depending on the item, and it instead focusses on crafting parts efficiently within a fixed sized area. 

Aside from the above, you will note that Modulus is unique because it cleverly combines aspects of building design from Shapez and factory design from games like Satisfactory or Factorio or Dyson Sphere Program. However, another difference between all of those mentioned titles, is Modulus restricts your building space where the others generally do not. And although you have unlimited resources at your disposal, you will have to buy more islands (again similar to Shapez) to have access to other resources needed to complete your objectives. 


Because Modulus is set up to produce a final product by slicing cubes into smaller sections, the challenge comes from figuring out the best way to achieve that. At first, you will need to construct pieces to assemble a new floor of a building, but over time you can begin production of optional parts to be sent to the Delivery Dock for research points - again similar to Shapez - and if you send enough parts, you will gain access to new cosmetic items. These research points allow you to upgrade your factory by increasing the speed of conveyor belts or unlocking larger building to produce more parts. 

The research tree itself lets you unlock new buildings or capacity increases. But before you can unlock some of the upgrades, you need the correct data cubes and the required level to attain them. Players cannot simply full ham the game without hitting those targets even if you have the right amount of research points to do so. Once you hit the requirements, Modulus becomes your oyster since you are not restricted by a time limit nor creatures attempting to complicate your progression. Thus, you can work as quickly or as leisurely as you wish with no penalty.   


On the topic of research points, you are going to need to expand to different islands since the Hexacrystal to make blue pigment isn't available on the first island. Blue paint is used to color parts that you will put together in an assembler. This is necessary to progress further into the game. Later on, you will have to get some yellow pigment as well. Though, you don't begin with access to all of the islands. You will have to buy an island with the resources you need in order to fulfill your delivery targets. And if you're wondering, in order to get those new objects over to the delivery dock you will require the use of skylines. The skylines are essentially conveyor belts that travel over large gaps similar to bridges.

Now, the challenge of Modulus doesn't lie solely within the creation of parts, it also relies on how you lay out your factory because each island has a different layout. Some of them will have polyrock and hexacrystals whereas others only have polyrock. It's important to also note that each island can have unique resource locations that can make for some interesting games of tetris lest ye fall to the spaghetti gods of factory building games. Ask me how I know ;)


Once you get to blue research items, you'll be able to unlock blueprints which will make factory design much easier. Since you don't have to worry about some of the specifics, it will be easier to improve efficiency when you start needing more colors to make parts. And I don't even want to think about the parts that require yellow paint...

Now, we've talked a bunch about gameplay, but we haven't talked about anything else like the graphics or the UI or the overall experience of the game. At first, I was enamored about how easy it was to place operators down to get a nice production line going. It's even easier to delete a whole section and start anew, especially once you unlock other useful items like the splitters. Another amazing feature is the ability to seemlessly switch between operator functions and directions. For example, the splitter and the sorter are both located on the number '3' on the keyboard. Pressing the key once gives me the splitter but pressing it a second time switches to the sorter. 


One of the handy aspects of the UI is it's overall design. Aside from the above mentioned feature, there are a couple of tabs that you can switch between to place operators for specific block productions. The first tab is your all purpose hotbar with conveyors, splitters, sorters, cutters, assemblers, and stampers. On the second hotbar tab are all the operators used for production of the white and black pieces. The third tab is the same as the second but are buildings that require parts that have some blue paint. The fourth tab covers all the buildings required for the production of parts with yellow paint. The final two contain decorative blocks that you unlock through the delivery of parts. 

While we are on the topic of the UI, I really love the fact that everything is easily displayed without cluttering up the screen too much. On the left hand side of the screen you will see your objectives and the hotkeys to copying sections or deleting operators and conveyors. On the right, you will see a small graphic of each piece you have pinned to the side so that you can craft them more easily. This means you won't have to memorize how one is supposed to look. And if one of the pieces you need to make is in a set, as they often are, you can press one button to pin all three of them instead of manually doing it. This makes building your next project part more easily than other factory games.


At the top of the screen on the left displays your current rank and experience level. Next to that are four crucial buttons which give you statistics on your progression in the game, how many parts drones you've delivered, what the next challenges are in order of difficulty, and the tech tree. Each page gives you enough information on what you need to do and need to focus on so that you can achieve your goals. And as time goes on, a mysterious entity will communicate with you. This entity gives you a couple of additional tasks that will take quite a bit to solve, not to mention a sizeable amount of research points to unlock!

Modulus also has a bar that displays how many research points you've acquired which makes it easy for you to build up while you are working on the next project you have going on. But one of the aspects I enjoy about the game beyond everything I've already talked about is the ability to switch between the day time and the night time. I love this button in particular because Modulus looks stunning at night time. Each building is designed in such a way that you can physically see where some of the parts will go to make the walls of the buildings. And all of the buildings have different lighting that will turn on when the night sky has revealed itself. As such, I've taken a number of screenshots just because of how beautiful the game looks.


Overall, I adore Modulus for so many reasons. I like figuring out how to craft the parts to erect buildings. I love the mechanic of having to buy other islands in order to expand your operation. I love that there is a mysterious entity that gives you a task or two that will take quite a bit of work to complete - and I'm curious as to what the story is behind the entity. And I love how easy it is to dive right into the game because you can quite literally lose yourself for hours putting together the perfect production line. It doesn't hurt that the robots you create are rather cute!

In fact, while I know that some of the production gets to be a little dull due to repetition of parts, I am rather impressed with Modulus. It scratches the itch of solving puzzles without a complicated storyline or high stakes. You can boot up the game at any time and continue where you left off without scratching your head each time. I will lose a ton more hours to this game as a result, and that is what I call a good thing. Thus, my overall rating on cute robot production, intrigue about the entity, puzzle solving, and stunning graphics, Modulus earns an easy 9 out of 10.

Score: 9 out of 10


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Dracamar Postponed Launch Date Due to Technical Difficulties

March 24, 2026. Barcelona | Independent developer Petoons Studio announces that its 3D platformer inspired by the classics of the late 90s and early 2000s, Dracamar has postponed its launch for PC and consoles due to technical issues, the game is still expected to arrive in the coming weeks. 


"We want to apologize to the community for this delay, and want to confirm our compromise with delivering the best product possible to players. The whole team is working really hard so all audiences can enjoy Dracamar as soon as possible" - Sergio García (CEO and Cofounder at Petoons).

Set in an archipelago of beautiful Mediterranean islands, Dracamar invites players to embark on an epic adventure to fight King Crad, the evil dragon who wants to conquer the world. Run, jump, and fight to rescue the magical Okis! Dracamar will immerse us in a story with positive values and a welcoming experience. The game portrays a lifestyle in harmony with nature, based on friendship, generosity, and unity.

FEATURES

  • Explore a colorful world of islands with eye-candy visuals!
  • 3 playable characters: Caliu, Foc and Espurna.
  • 15 regular levels and 5 bonus levels full of enemies, traps, challenges, and puzzles.
  • 7 Unique and Challenging Final Bosses.
  • Discover all kinds of hidden medals, challenges, and collectibles.
  • Designed to delight and challenge players of all ages and skill levels.

Friends that travel together, stay together!

Travel and explore all the islands and free the Okis. Collect Moki-balls and use their energy to rebuild the bridges and connect the islands again.

From the shores of the Mediterranean Sea to the Pyrenees Mountains, this epic adventure shows how great life can be when we all have the support of our community.

Heroes come in all shapes and sizes!

Meet Iko! who is a very special Oki. He will follow you on your adventures and help you defeat King Crad with his magical powers.


Useful Links:


About Petoons Studio

Petoons Studio is an indie game studio founded in Barcelona in 2017 that aspires to create games and unforgettable worlds where players can live great stories with endless potential to grow in any media. Petoons Studio is an experienced creator of kids and family games for PC and consoles for the most popular brands in the world: Peppa Pig, PJ Masks, Bratz, and Monster High, among others.
Article by: Susan N.
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The Planet Crafter 2.0 Update Available on Steam with New Items and Gameplay Improvements!

April 6th, 2026 | Two years after the full release of Planet Crafter, we wanted to take some time to improve multiple things to make the game as beautiful and enjoyable as possible, for new and returning players!


  • New content: a new biome on Prime, improved biomes, new decorations to build, new portals locations, etc...
  • Improved graphics: better skyboxes, terrains, vegetation and water shaders. Evolving real visuals of planets in the sky.
  • New features: Third person mode, jetpack for rover, ...
  • Improved performances: RAM reduction, CPU/GPU improvements, ...
  • Improved gameplay: improved rover drivability, better construction snapping, new animal creation UI, lots of quality of life features, ...
  • Community requested features: usable beds, rounded glass floor, teleporters list sorting, ...
  • and a lot more!


This update should be compatible with all your previous saves. Restart Steam and delete any mods if you have any issues.

Our small team sincerely hope you like this new free update!



Stay in the loop

As always, don't miss any information about Planet Crafter and Miju Games:

See you soon, and happy terraforming! Amélie for Miju Games

Short Change Log List (See the full list on Steam)

  • Planets in the sky are now the "real" other planets of your solar system. Their visual will change depending on their terraformation values.
  • Prime : Added a whole new biome (search west of the map)
  • Prime : Improved multiple biomes & reduced texture clipping
  • New shaders : Vegetation, terrains, sky, water and waterfalls


New items:

  • Locker, shower, toilet, arcade machine, vending machine, lava lamp, aquarium tube, water life wall (found in portal wrecks)
  • Rounded glass floor (Unlocks on prime with pressure)
  • Genetic Synthetizer now allows to visualize the animal before creating it
  • Humble : Improved some biome with more starform robots, added a wreck
  • Selenea : Added a new cave and a new aluminium biome. Added waterfalls.
  • Improved rover to make it more grounded and more drivable
  • Added the ability to lay in bed. In single player it will save the game and restore day time
  • New environmental and changing sky events
  • New screens on containers that display the first item inside it
  • Added 2 new rooms to procedural wrecks : Pool and Arcade room
  • Performances improvements (gpu, memory & cpu)

Building

  • Improved foundations snapping to pod doors
  • Improved stairs snapping to pod doors
  • Improved building in the megadome
  • Improved launch platform placement
  • Better tutorialization & explanations
  • Icons for 0², life and thirst now blinks when low
  • Blueprints chips can now be deconstructed, gives circuit board
  • Improved construction menu
  • Increase toxic container capacity from 72 to 80
  • Fixed issues with recipe pinning. Pins are now partially hidden when opening a menu to avoid overlaps
  • Fixed issue with drones not moving to another drone station if the assigned one is full when reached
  • Newly constructed genetic extractors will now have 15 inventory slots
  • Increase chips models size to avoid problems when dropping
  • Changed planet visualization of Humble (more red than before)
  • Improved default gamepad bindings
  • And More!


Article by: Susan N.

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People of Note - PS5 Review

People of Note by developer Iridium Studios and publisher Annapurna InteractiveSony PlayStation 5 review written by Jim with a copy provided by the publisher.

Estimated Reading Time:  11 minutes. 


Not many people know that I love musicals from movies like The Greatest Showman and Repo! The Genetic Opera. I love musical plays like The Phantom of the Opera and Sweeney Todd: The Demon Barber of Fleet Street. I loved games like Rhapsody: A Musical Adventure, and of course, I love music in general. After playing the People of Note demo, I knew I had to play the full game.

You play as a pop singer named Cadence who wants to become the next big pop star in Chordia, the City of Pop. The boy band Smolder has won it for the last few years and is all everyone in Chordia can talk about. To become the next big singer, Cadence enters Noteworthy, a type of competition, but when she is told by commissioner Sharp she isn't good enough, Cadence goes on a quest to make her music better by forming a band. The story evolves from this challenge into a dramatic quest to save the world, keeping me engaged and eager to see how it unfolds. 

I fell in love with all four of the main characters. There is, of course, Cadence, who represents pop; Fret, the old-school rocker; Synthia, an EDM DJ; and Vox, a rapper. The cast is really good. Heather Gonzalez plays Cadence perfectly, and even though the singing is by LEXXE, they sound so much alike that I didn't even realize they weren't the same. Erika Ishii voices Synthia, and Amanda Angeles does the singing for Synthia. It was easy to tell that the singer's voice didn't match Erika Ishii's, but I still enjoyed it. Fret is voiced and sung by Jason Charles Miller, who some may know from his singing in the Metal Gear Rising: Revengeance song Rules of Nature among other things. And lastly, Vox is voiced and sung by Mansa Wakili, who, honestly, I have never heard of, but he plays Vox like a pro with good rapping. That is just the four main characters of the game; The other minor characters are just as amazing voice actors and singers!


People of Note is a turn-based RPG with some music thrown into the battles. The battles play a little differently from a traditional RPG, where a turn is called a "stanza". During a stanza, you can act with any of your characters first and then all of your enemies. There is a bar at the bottom of the screen that shows how many actions you have, and each character can act once and has to wait. You can sometimes act more times than you have active characters in a stanza. Once you use each character once, you will be able to use any character again. Using an attack or skill will bring up a rhythm mini game where you hit X when two circles meet, like in lots of other rhythm games. If this isn't to your liking, you can turn it off in the options menu. The better you do, the more damage the attack will do. Using Skills uses up BP. Each stanza, you get one BP, but you can rest instead of attacking or using a skill that will give two BP and acts like a defense in other games, as it raises a character's defense. A neat feature of battles in People of Note is that each stanza will have a music style or sometimes none at all. Using a skill or attack with the character who matches the style of music will increase the power of that attack or skill.

You get to see what is coming for the next few turns so that you can plan ahead. Once Cadence becomes closer to her bandmates, they will unlock Mash-ups. Every time one of the bandmates takes damage, their mash-up bar will go up, and once both bandmates' bars are full, they can use a special skill that will deplete their mash-up bar, but is a useful skill that can be very powerful or do things like heal everyone. Mash-ups will then change the music's style for the rest of that stanza to match the bandmates who used the mash-up. One thing I didn't like was that every boss battle starts with them using a skill called mash-down, which takes the bars down to nothing. If you were saving it for a boss, it won't let you use it. I have used this tactic in other RPGs with skills like this, and it's a bummer that they make you raise the bar again, and most of the time, the battle didn't last long enough to get a mash-up. The party is healed after every battle, so there are no battle items like potions. Boss fights also have a timer; the longer you take, the higher the "crescendo" bar rises, and the stronger their attacks become, adding a new challenge to bosses.

People of Note handles random battles a little differently than other games. Instead of walking around and a random battle starting, you have to press Triangle, and it will ask if you want to start a battle. Winning battles awards you with experience, groove (money), and AP. It's a good way to farm for levels or AP. There are still some battles that are not random that start by running into the enemy on the map. They stand there and don't move, but you have to defeat them before you can move on. Another thing you get from battles is vinyls. Each area that has battles, let's call them dungeons, has its own vinyl that you can trade to an NPC in each area for items like new equipment or songstones. It gives a reason to use that random battle feature if you want decent equipment you can't get anywhere else. 


Characters gain skills by equipping songstones to their weapons, which are also their instruments. Each instrument has its own songstone graph. Stronger instruments allow more songstones to be equipped. This part was a pain. Every time you equip a new instrument, check the graph, as it changes what's equipped and the order in which they appear in the battle menu. Don't let muscle memory get to you during battles, as it did me a few times. At least you can change skills anytime you want outside of battles. You will also get remix stones you can attach to the graph to add things to the skills, for example, making attack skills stronger or healing anytime you use the skill the remix stone is attached to. The AP you gain from battles can be used to strengthen songstones that you have equipped. Each character gets their own AP. You are free to experiment with it, as there is no penalty for taking from and adding to the songstones you want; you even get all AP back if you unequip a songstone! You can buy new songstones and remixstones at shops and find them in chests.

As you explore, you will find NPCs who will give you puzzle battles. Each puzzle battle gives you predetermined equipment, songstones, and tasks you with doing things like winning a battle in so many stanzas. You're keeping everyone alive for so many stanzas, or doing so much damage. Some of them were difficult towards the end, but I managed to get them with time. Luckily, these are all optional, but they do give you experience and groove. Other things you can find that are optional are hidden owls you find by a shining spot on the ground. These owls are called "Weird Owl"; they look a lot like Weird Al and even play polka music when you encounter them. They give you trivia about the game, and if you get it right, you will get a feather that you can trade later on in the game. Again, these are optional, but they are fun to try to find and get all of them. I do love the nod to Weird Al, though! These are not the only nods to singers or bands. I saw a shop called 3 Stores Down. These little nods are all over the place in this game, and I love it. Also, there is a dog breed in the game called an Accorgion! Half accordian, half Corgi, that you can pet!

There are puzzles in the dungeons that, for the most part, I was able to figure out, but some of them were frustrating. Luckily, there is an option to turn off puzzles. This option helps if you've already beaten the puzzles but want to go back to look for anything you might have missed, or if you don't like puzzles. I'm not a huge fan of puzzles, but with trial and error, I was able to do them. You can also play the game with skippable battles, but I kept this option off; it's there for anyone who wants to hear the story or listen to the music.

For a game about music, and the devs went out and made fully animated music videos, having no option to rewatch them was a huge bummer. There are jukeboxes where you can listen to any song you have listened to, including battle music and world music, not just the musical songs. It's nice to listen to them, but I would have loved to rewatch the videos, and I have to wonder why they didn't think of this? Why spend all that time animating a song when you will only allow it to be viewed once?


Now, I did run into a few issues with the game that I hope are just early build bugs. I got stuck on scenery a few times and had to return to the menu and reload a save. There are a few times when, like above, I got stuck by falling off areas I wasn't even supposed to be able to fall off of. This glitch also happened about two times. Later in the game, I ran into an issue where the screen wouldn't transition views or would show a white screen. This happened a few times, maybe 2 or 3. Then, in one mini game, if you fail to win it, you cannot start it again unless you reload your save. I am hopeful these will be patched in a day-one patch.

Graphically, the game is pleasing. It looks hand-drawn with bright colors. Each City is based on a genre of music, and the colors and style match it so perfectly. Another nice touch is that each instrument (weapon) that you can equip to characters all look different. It's really noticeable with Frets guitar.

A game about music should have a good soundtrack. I'm happy to report that the music in People of Note is really good. From the score to the musical songs, they are all so good! There are a good number of musical songs, and I'm hoping they release the soundtrack at some point. I do wish the musical songs were a little longer; most seem to be under 3 minutes.


It took me about 30 hours to beat the game, which is a decent length for an indie RPG, but it wasn't long enough to fully tell the story of some of the characters, like Vox, who you get just before the halfway point. I would like to know more about the boy band Smolder or one of the main enemies, with whom I was expecting a big reveal, but nothing really happened with them. I hope the game does well enough that we get a sequel, because I fell in love with the game's characters.

Overall, People of Note made me smile from start to finish. I absolutely love the game's music, and I am so glad I got to play it. The story is decent, but not the best, but the musical songs more than make up for it. It's extremely rare to find games like this, with only two others coming to mind off the top of my head. They added too many puzzles toward the end. To me, it was to make the game seem longer, and I wasn't a fan of that, but other than that, I really enjoyed the game! So far, it might be my game of the year! The game's engaging soundtrack and musical themes really resonated with me, making it a must-try for music lovers.



Score: 8.75 / 10




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SAGA Barcelona Games Fest Coming in October 2026 Featuring Developers and Publishers!

Barcelona, March 19, 2026 | The organizers of BCN Game Fest, RetroBarcelona and SAGA Saló del Gaming join forces in a new yearly video game convention which aims to become the largest video game event for both professionals and gamers in Southern Europe, SAGA Barcelona Game Fest, which will take place on October 9, 10, and 11, 2026, at the Fira de Barcelona Montjuïc venue, the same 14000 squared meters space where other international innovation-focused events happen, like Mobile World Congress. The event will be structured so the 9th will be a day more focused on activities for industry professionals, and the 10th and 11th will be oriented to the general public, this way the goal will be to bring together industry professionals, development studios, video game publishers, content creators, and fans. Some of the most successful games, studios and publishers present in the 2025 are Larian Studios (Baldur’s Gate 3), THQ Nordic (Gothic Remake), The Game Kitchen (Ninja Gaiden Ragebound), Devolver Digital (Cult of the Lamb, Skate Story) and Undercoders with their highly anticipated Denshattack! 


SAGA Barcelona Game Fest has an expected attendance of 20.000 visitors for 2026, with a mixed approach that takes the best of the industry summit and a gaming convention models, the event aims to establish itself as the main gathering point for the video game industry in Southern Europe by combining activities for the general public with conferences, developer awards, and world-class networking opportunities for industry professionals.

In the industry professionals section, the event is expected to far exceed the estimated business transaction volume for 2025, which was €30 million. The organizers aim to host 1,300 business meetings thanks to the partnership with the MeetToMatch platform, with more than 300 companies and 5000 professionals attending. The game development oriented contents available will reach 50 activities: combining conferences, panels, and workshops, and it is expected to surpass the previous mark of 190 studios showcasing their games.

SAGA Barcelona Game Fest will include:

  • Video game exhibition booths with demos of new independent games.
  • Craft and handmade stands .
  • Merchandise sales areas. 
  • An esports and competition zone.
  • A large area dedicated to the promotion and preservation of retro video games.
  • A conference program, talks, panel discussions, workshops, and podcasts.
  • An area with family entertainment activities and a food court. 


At the same time, the event will also be a great opportunity for networking and exchanging ideas among industry professionals, and will provide visibility to emerging projects.

The organizers believe that this alliance will further strengthen the video game industry, as it will bring together in a single event studios, professionals, and companies that were already participating in one of the three conventions. This concentration can facilitate the creation of alliances and synergies between companies and industry stakeholders, and grow the presence of Catalan in video games: the language will be taken into account across the board in an event that will expand in booths, companies, attendees, and activities.

All the details of the trade show will be announced in the coming months.


Article by: Susan N.
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TR-49 By Inkle Headed to Nintendo Switch + New Book On the Horizon!

A voice is saying your name. A WWII-era machine, long hidden in a church basement, whirs to life. Through a crackling speaker, a man asks you to find a stolen book. He only knows the title. Time is running out. 


The machine, created by Bletchley Park engineers Cecil Caulderly and Beatrice Dooler, contains a vast archive of obscure books, letters, and journals fed in over the span of fifty years in an attempt to crack the code of reality. As their lives fell apart, the machine kept working.

Navigate the computer’s archive. Link its obscure texts and uncover its creators’ secrets. Communicate with the man behind the speaker to figure out your role in this mystery. Destroy the book at the core of the machine — before it’s too late.

Narrative Deduction

  • Deduce links through the archive to locate hidden sources.
  • Unravel the stories and unearth the secrets of the books’ authors and the machine's creators.
  • Map the archive and find the book that will rewrite the world.

Interactive Audio Drama

  • Talk with your handler at any time, creating a dynamic audio drama that responds as you explore.
  • Featuring the voices of Rebekah McLoughlin (The SCP Archives, Eternal Threads), Paul Warren (A Highland Song, Viewfinder, The Séance of Blake Manor) and Phillipe Bosher (Baldur's Gate 3, Doctor Who, The Hitchhiker’s Guide to the Galaxy).
  • Original soundtrack by Laurence Chapman (A Highland Song, Heaven's Vault, The Mask of the Rose).

Inspiration

TR-49 takes inspiration from narrative deduction games like The Roottrees are Dead, The Return of the Obra Dinn, Type Help, and Her Story, and from audio dramas like The Magnus Archives and ars PARADOXICA. 

Written and created by the award-winning team behind Heaven's Vault, Overboard!, and A Highland Song.


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Otome Daoshi: Fighting for Love - Nintendo Switch Review

Otome Daoshi: Fighting for Love by developer Idea Factory and publisher Aksys GamesNintendo Switch review written by Natasha with a copy provided by the publisher. 

 
Estimated reading time: 5 minutes

*Someone barges into the room* 

“Nyx, we have a situation!” 

*I turn wearily towards my boss as my hands stop clacking against the keys of my keyboard*

“Are they releasing another wave of angsty Otomes again? I don't think I can take another moment of Carol mumbling about ''bittersweet endings'' for another year. The memory alone has my migraine itching to return."

“Negative, it's actually a Rom-Com!” 

That news alone had me jumping from my chair. It's been ages since I last wrote about a Romantic Comedy. My body buzzed with excitement.

“Don't worry boss, I'm on the case!” With a pep in my step, I hurried to grab my Switch, and I flew out the door in a hurry.

~

Duty Before Beauty

This paranormal adventure will have you play as Shunlin, a Daoshi-in-training, spitfire of a gal. For those who don't know, Daoshi are skilled fighters that practice the art of taming and passing-on of the spirits of the departed, who have been manipulated by the dark arts into reanimation. With her grandfather as her trainer, Shunlin dreams of being as good as him one day. However, during an annual fighting competition set up by the royal family, many Jiangshi (reanimated dead bodies) storm the event. It's up to her family and newfound, drop-dead gorgeous competitors to track down who is commanding the undead and killing off other fighters.

Only The Best Candidates

During your playthrough the story starts at the beginning of a festival. There are many vendors selling food and trinkets for the local people of the Kingdom, but that's not what everyone is in a buzz about. It's also the annual Fighting Festival and the game does a great job at introducing our competitors and future bachelors. Ladies and Gentlemen, let me introduce today's line-up:


Haoran {VA: Sakata Shougo}

  • Non Sibling Onii-Chan

  • Overly Protective

First up is our (not related) Big Brother. If you're looking for someone who's been training by your side, a full-fledged Daoshi, and a constant worry-wart you may just find yourself falling in love with your short blue haired and tall long-time friend. Sure, you may have seen him as a relative for some time, but maybe it's time to push past that and see him for what he truly is: a man.


Longli {VA: Shimazaki Nobonaga (Olympia Soiree)}

  • Otherworldly Beauty

  • Break His Points (It's Worth It)

Second is not really a fighter, but don't let his frail looks deceive you. Working as an advisor to the king, this golden-haired, beautiful official is organized and prepared to fight for his kingdom. Anyone deemed a threat will be cut down by his hands. Maybe it's necessary to get his hands dirty? He might be hiding more than just good looks under that uniform.


Yuhuang {Ura Kazuki (Cupid Parasite, Olympia Soiree)}

  • Genki Got It Bad

  • Childhood Friend

Third in our line-up is someone from the heroine's past. A boy, with brown hair and eyes, who SHE used to protect, moved away, and has now returned to prove his worth. No longer the crybaby he used to be, he's there to show off just how hard he's been training to finally get the girl he used to crush on realize just how strong he is. But first, maybe he should brush up on how to talk to her, instead of screaming.


Shaowu {VA: Matsuoka Yushitsugu (Charade Maniac, Olympia Soiree)

  • Food First, Talk Later

  • Big Heart, Dark Past

Our final contestant is this broad shouldered, violet eyed, short red haired, hunk of a man who screams, "stay away". Not much for small talk, he prefers to communicate with his fists and ask questions later. Strangely enough, he's very polite and is willing to slow his pace to make sure you two are on equal grounds. If you're looking to dig deeper into this one's past, it may not be all sunshine and rainbows.


????? {Kobayashi Chiaki (Cupid Parasite, Olympia Soiree)


  • Man of Mystery

  • Hidden Past

What's that? A secret entry? Not much is known about our mystery man, but maybe with a bit of sleuthing we might discover an even BIGGER secret.


Forever Compelling and Light

Daoshi Otome to me was a breath of fresh air. It's been some time since I played a fast pace and shortened visual novel. Most are usually very lengthy with heavy plot and dialogue, but Fighting for Love guides you through the main story line quickly AND even gives you the opportunity to choose your LI (Love Interest). It's attractive in a quick and easy way.

Other things that I loved during my playthrough was how the main character was pretty girly, in the sense that if she saw a hot character she'd straight out call him out on it. My girl knows what she wants.

And to round off intense or important moments, the game would flip over to manga panels to really flesh out the scenes, which brought a smile to my fujoshi heart.

Leaving is such Sweet Sorrow


Overall, Daoshi Otome: Fighting for Love was a real good time. If you're looking for a quick and quirky romantic fix, this is the game I recommend playing. Comedic banter for days and silly scenarios to keep those cravings at bay. Don't worry, there is still enough angst to keep you on the edge of your seat. I'm happy to give this game a fighting score of 8.5 out of 10.

~

*Dark clouds can be seen from a distance*

“Seems those dark romance storms can't stay away forever, better get back to the office and gear myself up for the next wave of plot heavy story telling” I say as I pack my Switch up, sip the rest of my tea, and get ready to brave the storm.


Score: 8.5 / 10
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Super Alloy Crush Releases on April 8th with Special Discount in First Two Weeks!

March 18, 2026 | Independent developer and publisher Alloy Mushroom is proud to announce the Steam Early Access release of their Mega Man-inspired 2D roguelike brawler Super Alloy Crush will be coming out this April 8 at a price of 11.99 USD with a 10% discount during the first 2 weeks. Whether playing solo or co-op, players will enjoy fast-paced, thrilling action every time they start the game.


At launch, the Early Access version of the game contains:
  • 3 story chapters, 
  • 7 major bosses, 
  • more than 100 combat skills, 
  • local co-op and, 
  • multiple game modes.

And will offer the following updates during the coming months:
  • Chapter 3 story, 
  • ghost enemies, 
  • new characters, 
  • progress bar, 
  • players can expect at least four major free updates ahead, and
  • more playable character on full release.

Welcome to the Ranger, the spaceship that allows our heroes to travel between planets. In the Super Alloy universe, everyone aboard the Ranger is on a mission: To find the ultimate cosmic treasure: Planet AE-38. But, what about the obstacles and rivals along the way? Let the Cosmic Hunters Muu (Unit-02) and Kelly kick them straight into orbit!


OUR HEROES

Muu is a close-combat robot fighter using energy claws, capable of agile movement to knock enemies into the air and chase them with continuous combo attacks for massive damage, and Kelly, an enhanced human specializing in firearms and tactical martial arts combat, this high-skill character is capable of commanding the battlefield entirely.

Enjoy a brawler featuring side-scrolling platforming and roguelike combat in a visceral cosmic adventure where every punch lands hard. Team up for explosive combo chains and unleash overdrive burst attacks to defeat powerful enemies.

GAME FEATURES

  • 3 Game Modes (available in solo or coop): Story Mode, Battle Rush and Ultimate Challenge.
  • Choose among two uniquely skilled Cosmic Hunters: Muu, a close-combat robot using energy claws, with air combat skills and combo attacks able to do massive damage, or Kelly, a more technical high-skill enhanced human specializing in firearms and tactical martial arts combat.
  • Deep Build Customization: 50+ combat Tech Arts with Hundreds of Chips per character (multi-air-jump, infinite energy, multiple HP layers, etc) allow you to forge unique playstyles.
  • Support System: Revive using portable recovery ship checkpoints and battlefield support allies to turn the tide in desperate moments!
  • Battlefields and Enemies: Utilize elemental attacks to exploit weaknesses: Machines are vulnerable to electricity, and biological enemies fear fire. Gain combat advantage by using environmental objects!
  • Truly challenging Bosses: These powerful entities are equal in strength to the player characters. They can also accumulate energy and unleash Overdrive Burst attacks. To counter their powerful offensive, focus your attacks during the openings between their moves to break their 'Stance', interrupt their offense, and gain the upper hand!


ABOUT ALLOY MUSHROOM

Alloy Mushroom Studio is founded by Mabimogu, a.k.a. Mogu, an experienced developer passionate for 2D action games who single-handedly created Super Alloy Ranger, and he is also the producer behind The Vagrant. Programmer Lin Binglie helped porting work of Super Alloy Ranger. The studio is focusing on 2D action game, pixel art, and 2D HD animation production. Making great action games is the studio’s goal.

Article by: Susan N.
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Get the Best Pizza Slice on Steam While It's Hot and Fresh!

March 13th, 2026 | Today, Pizza Slice arrives on PC, offering a charming pizzeria management simulator. Players take on the role of Tony, the owner of a New York pizzeria, as he works to restore his family's business. Pizza Slice stands out with relaxing gameplay, humor, and charming visuals. The game also features Inferno Ristorante, an online multiplayer mode for up to 4 players.


Pizza Slice is being developed by the Polish studio Quest Craft. The publishers of the title are Gaming Factory and Ultimate Games S.A.

Bake Pizza, Manage the Business, Conquer New York!

Pizza Slice is a relaxing pizzeria management simulator with adventure elements. In the main story mode, the player is Tony, who inherits a struggling pizzeria and must restore it to its former glory. The story is set in 1960s New York. The game offers charming visuals and a cozy, humorous take on running a pizzeria.

In Pizza Slice, players engage in activities related to running a pizzeria. The player manages the venue, plans supplies, and maintains quality to attract customers. The key element is the pizza itself: choosing ingredients, preparing the dough, and baking it in a traditional oven. Players can also experiment with new pizza varieties.


As players progress, they can expand and invest in their venue with upgrades, decorations, and new furniture. Gameplay is enriched by side missions involving the mafia, rival businesses, health inspections, and unexpected twists.

In addition to single-player modes, Pizza Slice offers an online multiplayer mode for up to 4 players (1v1 or 2v2). At Inferno Ristorante, players compete in chaotic, humorous challenges inspired by culinary shows.

Pizza Slice - Key Features:

  • run an Italian pizzeria in New York;
  • create pizza from scratch;
  • take care of customer service;
  • upgrade and expand your business;
  • complete side missions and compete with rivals.

The release date of Pizza Slice on PC (Steam) has been set for March 13, 2026.
Article by: Susan N.
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Petoons Studio Releases 3d Platformer on Steam and Consoles!

March 11, 2026. Barcelona | Independent developer Petoons Studio announces that its 3D platformer inspired by the classics of the late 90s and early 2000s, Dracamar, will launch for PC via Steam, PS4/5, XBOX Series X/S, and One on March 26 and on Nintendo Switch in April. Set in an archipelago of beautiful Mediterranean islands, Dracamar invites players to embark on an epic adventure to fight King Crad, the evil dragon who wants to conquer the world. Run, jump, and fight to rescue the magical Okis!


Dracamar will immerse us in a story with positive values and a welcoming experience. The game portrays a lifestyle in harmony with nature, based on friendship, generosity, and unity.

FEATURES

  • Explore a colorful world of islands with eye-candy visuals!
  • 3 playable characters: Caliu, Foc and Espurna.
  • 15 regular levels and 5 bonus levels full of enemies, traps, challenges, and puzzles.
  • 7 Unique and Challenging Final Bosses.
  • Discover all kinds of hidden medals, challenges, and collectibles.
  • Designed to delight and challenge players of all ages and skill levels.

Friends that travel together, stay together!

Travel and explore all the islands and free the Okis. Collect Moki-balls and use their energy to rebuild the bridges and connect the islands again.

From the shores of the Mediterranean Sea to the Pyrenees Mountains, this epic adventure shows how great life can be when we all have the support of our community.

Heroes come in all shapes and sizes!

Meet Iko! who is a very special Oki. He will follow you on your adventures and help you defeat King Crad with his magical powers.


Useful Links:

About Petoons Studio

Petoons Studio is an indie game studio founded in Barcelona in 2017 that aspires to create games and unforgettable worlds where players can live great stories with endless potential to grow in any media. Petoons Studio is an experienced creator of kids and family games for PC and consoles for the most popular brands in the world: Peppa Pig, PJ Masks, Bratz, and Monster High, among others.
Article by: Susan N.
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Aether & Iron - PC (Steam) Review


Aether & Iron by co-developers Chaos Theory Games and Seismic Squirrel and published by Seismic SquirrelPC (Steam) review written by Hayden with a copy provided by the publisher. 
 

Estimated reading time: 6 minutes

This is a game that drops you straight into a story and setting out of a noir film. Filled with shady characters hiding mysterious pasts and painful secrets, Aether & Iron wastes no time with a barrage of immersion-breaking tutorials that want you to press WASD and fiddle with the mouse wheel to control the camera. Instead, your tutorial comes piece by piece as you complete the first chapter of the game, hiding instruction behind impeccably on-tone voice acting and gorgeous tableau. 

Aether & Iron leans into an aesthetic partway between old noir detective films, retro art-deco sci-fi imagery, and just a touch of steampunk. On the character side, there is plenty of visual contrast between the working stiffs with stained coveralls, the high-society elites in impeccable suits and dresses, and our smuggler protagonist in her interwar style that combines detective and mob enforcer - all of which reinforce a very class-stratified setting.  In Aethor & Iron, if you want to get ahead you don’t just climb a social ladder, you literally go up. In this version of New York, society doesn’t just create metaphorical islands, it has made literal ones, floating via giant gravity-controlling ‘aether engines’. It literally stratifies the city’s social order in a way that reinforces both how low you are at the start of the game and how you can try to claw your way up.


As visually stunning as this is, however, don’t expect a lot of animation on the screen.  For most of the game this plays as a narrative RPG - a large static splash background image on which the player can point-and-click the item they want to interact with, a sidebar for quest text, decisions and dice-based skill checks, and often an image of the primary character speaking in the scene. And I do mean speaking! There is a huge amount of voice acting in the game, and at least in the base English version I was hard pressed to find much deviation between the voice acting and the text lines. The extent and quality of the voice acting actually brought out one of my few annoyances with the game: I’m personally a fairly fast reader, and this meant at times I would be done reading a block of text before the voice over for the same piece was, leading me to either have to stop and wait while it caught up or click forward and in doing so skip some of the wonderful work that was done here.  Whether or not that’s a concern for anyone else however, is going to be entirely down to personal taste.

The place where there is animation, however, is combat. There’s a bit of a stereotype that no action movie is complete without a car chase, and Aether & Iron seems to have taken that to the extreme. You don’t dodge around behind crates and try to sneak between pillars here - no, not even close. If there’s combat, it's in cars as you race down city streets, shooting at your target in between (or through, if you’re unscrupulous) innocent bystanders. Action is turn-based as the combatants speed along, with each vehicle having a customizable loadout of weapons, armor and special equipment. Bystanders, road splits and merges, falling debris and construction works all create hazards that keep the challenge fresh. Certain quests will also require in-vehicle action, doing things like trying to disable a train running alongside the road while simultaneously trying to ward off the local authorities.

Did I mention customization? Aether & Iron lets players choose from a variety of vehicle, from light sedans that slide around the road like metallic piranhas to large transport trucks that can conceal flamethrowers, miniguns and all sorts of fantastical heavy weapons (and maybe an entire bank’s worth of ill-gotten loot). Each member of the player’s party drives their own vehicle in combat, with their skills and abilities determining what vehicles they can drive and influencing the options available each turn. Of course, you can also customize the paint job on your vehicles, and in my case I was soon burning up the streets in a fleet of vehicles sporting a flashy yellow-and-black combination that fell somewhere between ‘angry taxi’ and ‘overgrown hornet’.

Beyond the cars, each character in your crew can level up over time and put points into various skill trees that unlock bonuses in and out of car-combat. From bonuses on skill checks to automatic vehicle repairs and free counterattacks, you’ll never have enough points to have everything you want all the time. Well, not on a single character, at least. By carefully balancing out the skills of the people in your crew, you can cover most areas if that’s what you want. Or maybe it's better to go all in and get really good at one thing? You’ll have to play for yourself to decide.

Deciding. Now that’s an interesting part of the game for sure. While Aether & Iron casts you in the role of a smuggler, there’s nothing that says you have to be a certain kind of smuggler. You want to play it like a persuasive fast-talker who always seems to bend the deal their way? You can do that. You want to play hardball with threats backed up by a copious amount of lead? You can do that too. However you play it, you’ll have to live with your choices and their consequences. Killing someone now might ensure they can’t be a threat later, but might turn those that knew them against you. Showing mercy to an outmaneuvered foe on the other hand might keep your body count down and your profile off the authorities radar, but can leave you open to later betrayal. Either way, you’re going to have to deal with the results down the line, so think hard before you pull the trigger - but not too long!  Beyond the moral choices, there’s another element as well. While many scenes give you the option to interact with a variety of objects, observations and people, you never know when something might trigger another activity, forever preventing you from learning what was behind Door #2.

Overall, this is a clear story with choices that feel like they matter. Top-notch voice acting and eye-catching visuals are coupled here with enough character and vehicle customization to make each playthrough different, and I’m looking forward to having a chance to replay the game to try a different route. The main story scenes might not have as many flashing lights and sudden jump-scares as some 3D over-the-shoulder detective games, but the gorgeous tableau art keeps you immersed in a consistent style in a way that running a character around to poke into every broom closet and washroom stall never could. An extremely solid narrative RPG and well worth your time!

Summary

This is a clear story with choices that feel like they matter - Aether & Iron is already quietly stealing away with my time like a mysterious stranger in a trench coat!  Top-notch voice acting and eye-catching visuals are coupled here with enough character and vehicle customization to make each playthrough different. A very solid narrative RPG that will take every minute you can give it, and maybe a few more!



Score: 9.5 / 10



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Become a Pawnbroker in New Simulation Game Available Now!

On March 11 | Pawnbroker Simulator will debut on PC. This pawnshop management simulator combines realistic mechanics with relaxing gameplay. Players can test their skills in trading, bargaining, and business management. Pawnbroker Simulator will later arrive on PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.


Pawnbroker Simulator is being developed by the independent Turkish studio Next Sky Games. The publisher of the game on PC and consoles is Ultimate Games S.A.

Become the King of Pawnshops!

Pawnbroker Simulator is a pawnshop management game where players examine and evaluate used items, then buy and sell them. The game offers opportunities to manage and expand your pawnshop business. It features two main modes: campaign and sandbox.

Next Sky Games has created realistic pawnshop mechanics for Pawnbroker Simulator. Players will find an advanced bargaining system and over 200 unique items available for trade.

Each pawnshop customer is different, so players must use various negotiation strategies to maximize profit while maintaining a good reputation. The gameplay has a relaxing tone and includes humorous elements.

Players are also responsible for the pawnshop’s interior design, securing the premises, and properly displaying and storing goods.


Pawnbroker Simulator – Key Features:

  • become the king of pawnshops;
  • evaluate and buy used items;
  • secure your business;
  • run and expand your pawnshop;
  • maintain your business reputation.

The release date of Pawnbroker Simulator on PC (Steam) has been set for March 11, 2026. The game will later also appear on PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.
Article by: Susan N.
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