• No Sleep for Kaname Date-From AI: THE SOMNIUM FILES - PS5 Review

    Hello everyone and welcome back to another Somnium Files title! Today we’ll be taking a look at No Sleep for Kaname Date – From AI: THE SOMNIUM FILES! A sort of filler game in the series set between the first and second games chronologically.

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    I am addicted to survival/crafting games and The Last Caretaker falls right into that category. You are a robot known as the last caretaker and you are tasked with 'saving the future of the human race.'

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  • Nioh 3 - PS5 Review

    Now for the reason you're here. After a solid almost 70 hours between the demo and the rest of the adventure, Nioh 3 is easily already on my short list for game of the year. It also, for the record didn't feel like that much time… where have my past two weeks gone?!

  • Starsand Island - PC Preview

    I was fifteen minutes into Starsand Island when I turned to my partner and said “I hope you didn’t make plans for us this weekend because I’m already obsessed.”

Dinosaur Polo Club Launches Free Mini Motorways Update!

February 17th, 2026 | Mini Motorways, the award-winning minimalist strategy traffic management sim with over nine million players from developer Dinosaur Polo Club, introduces South Africa’s finest mountain-hemmed coastline to the Nintendo Switch, PC, Mac, and iOS devices in the free Tabletop Traffic update launching today at 12:30 pm PT.


Kick off 2026 with a peaceful journey through the panoramic landscapes of South Africa’s Cape Town! Guide commuters through a brand new map, filled with the gorgeous tunnels and bridges of South Africa’s second-largest city.

See for yourself what Cape Town has to offer, from the rugged peaks of Lion’s Head and Table Mountain to the southern Atlantic.

 Explore Cape Town and all preexisting maps in four full game modes: Classic, Endless, Expert, and the recently added Creative Mode

Puzzle-minded players can tackle new Daily and Weekly Challenges, city planners looking for their zen while exploring the coast can dive into Endless Mode, and those looking for more aesthetic authority can customize their coziness in Creative Mode.

The Tabletop Traffic Update is only the beginning! Mini Motorways will grow throughout the year, as seen in this consistent content roadmap:
  • June: A new map and additions to Creative Mode
  • September: a BIG community surprise ahead, stay tuned!
  • December: Yet another new map to close out 2026!
 “We’re excited to bring another year of updates to Mini Motorways!” said Aditia Hasib, Community Operations Manager, Dinosaur Polo Club. “Fun fact: One of our team members coincidentally had their honeymoon in Cape Town while we were working on this update! The team has worked hard to capture the beauty of Cape Town’s coastlines and mountains - we can’t wait to see what you think!”
“The Tabletop Traffic” update will be available in Mini Motorways for free today across all current platforms, including Apple Arcade, Nintendo Switch, and PC and Mac via Steam.

For more information, please visit the Dinosaur Polo Club website, follow the studio on Twitter, Facebook, and Instagram, or search for #MiniMotorways on social media.



About Dinosaur Polo Club

Dinosaur Polo Club is an independent game development studio based in beautiful Wellington, New Zealand. Founded in 2013 by brothers Peter and Robert Curry, the studio first made waves with their award-winning and BAFTA-nominated debut Mini Metro. Created in collaboration with Disasterpeace and Jamie Churchman, Mini Metro explores relaxed and minimalist subway design. The second game developed by Dinosaur Polo Club introduces a brand new type of city management with colorful road-building and resource management found in Mini Motorways. Combined, Mini Metro and Mini Motorways make up two parts of an expanding Mini Collection. 

With an inclusive and supportive culture that believes in giving back to its creative community, the studio has grown and is now home to nearly 30 dinos as it works on new titles with relatable simplicity.
Article by: Susan N.
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Ship's Cat - PS5 Review


Ship's Cat by developer and publisher Caddy ComputingPS5 review written by Richard with a copy provided by the publisher.
 
Estimated reading time: 4 minutes

Today we have a treat for all you folks. We get to talk about Ship’s Cat, a game about playing as a cat on a ship trying to get rid of the rodent infestation. This one is a bit of an experience, so buckle up and let’s get exploring.

The basic premise of Ship’s Cat is exactly what it says on the tin: you’re a cat on a ship. You’ve been brought on board to take care of the rodents, and for some reason all the crewmates treat you like a moderately functional human who can understand them and can freely open doors and interact with things. Luckily you actually can. You can bap the mice on the head, pick them up and throw them in the pool, listen to some vacationers talk about some really funny stuff, put out fires (literally and figuratively), do some golf, try on hats, get distracted by lasers, all great cat things! 

Alright, I have to admit that the game gets…silly, I suppose is the best way to describe it. If you’re anticipating a chill, relaxed game with not much going on, you’d be somewhat right for only the first half the game at best. There have only been three times in my life where I had to pause a game to just think for five minutes about what just happened, and one of those times was the ending sequence for Ship’s Cat. I won’t spoil it if you’re interested in discovering it, but hoh boy I was not expecting that.

In terms of gameplay, I’m going to have to say it’s a combination of slapping and throwing mice, trying to maneuver your cat to face the right way to jump up or down a ledge, and trying really hard not to hit a glitch. Good lord the amount of times I tried jumping on a shelf only to end up outside the ship and falling into the void below. Or getting stuck in the environment. Or using a special attack on the mice and being slingshot outside bounds, or dying and reloading only to have my cat constantly drift in one direction even if it’s through walls. Yeah, there’s a lot of issues that need some fixing here.

So, the main idea is that you explore the ship, taking out mice and dealing with problems as they occur. Some of this is hitting buttons, some is finding the path you need to take to proceed to the next area. All of it has something to do with the mice and their boss. Then it gets weird. Very weird. And suddenly you have special moves. And so do the mice. Most of the time though a good whack or two will solve your problems, unless your problems are figuring out what you’re supposed to do in areas where you aren’t given much direction. Pro tip, usually fighting isn’t actually the answer.

I’m really torn with Ship’s Cat, because on the one hand, it’s cooky and I loved it. On the other hand, it’s so full of glitches I can’t rightly call it a well put together game. The only saving grace is that the autosave makes plenty of backups when you need them. Unfortunately, loading a save may have the unfortunate side effect of making you drift in one direction constantly and through walls. Even while trying to open a door. Good news is, if you close the game and boot it back up it’ll be back to working normally. Also be wary of how you jump up to things, because sometimes you get pushed through the walls and then need to reload then as well.

On a more positive note, the game is weirdly fun despite all this, and the dialogue between passengers in the background can be pretty funny. Between a lady explaining what she uses her extra long nails for, and a guy in the kitchen inappropriately trying to cook eggs, it had some really hilarious dialogue. Just be prepared for everything voiced to be AI voicechat style, although I honestly found this to be more amusing than having actual real voices, since it's "ye olde" robotic voice that's clearly fake, and not any of the newer "sounds human" fake. Really this is something you play for the laughs, not something you're serious about, which we really need to see more of.

Overall, I have to say I really liked Ship's Cat, despite being riddled with issues. If we ignore the clipping through walls and objects, the occasional weird drift while trying to open a door after dying, and some weird attack animations slingshotting you into the nether, Ship's Cat is really enjoyable, and for a good price. Honestly, for a one man dev I think this is a really fun project and I gotta hand it to them for making such an entertaining piece. It might not be perfect, but it's fun to laugh about in a good way. Definitely take a look into this if you're interested in a short but weird and funny romp through a ship and some mutant mice.


Score: 7 / 10
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NIS America, Inc. Partners with Happinet to Publish Brigandine: Abyss

NIS America, Inc. Partners with Happinet to Publish Brigandine: Abyss; the New Strategy RPG is Coming to Nintendo Switch 2, PlayStation 5, Xbox Series X/S, and Steam This Year.


We are excited to share that they have partnered with Happinet to publish Brigandine: Abyss, a new strategy RPG coming to Nintendo Switch 2, PlayStation 5, Xbox Series X/S, and Steam.

Brigandine: Abyss is a brand-new entry in the storied franchise, featuring a completely unique world that even unfamiliar players can dive right into. Hundreds of years ago, the Abyssloa Empire was stopped by the power of the arcane Brigandine. Now, a new Abyssloa Empire rises from the ashes, ready to conquer the world. Confront the dark as you manage resources, rally your monsters, and stand against the empire in one of six different story campaigns.

For a more classic Brigandine experience, turn to Mission Mode, which lets you take the role of one of 24 different factions, each with their own win conditions! Whether you want to challenge your tactical acumen or take it easy, you'll find hundreds of hours of fun in Brigandine: Abyss!

Whether you choose to play through the story or Mission Mode, gameplay will take place over two phases. Organize your troops and resources during the Organization phase, then take to the field during the Attack Phase! Brigandine: Abyss maintains the series’ unique hexagonal-grid-based strategy gameplay and gives players plenty to think about. You’ll need to consider your skills, elemental attributes, and the development of your armies if you hope to find success on the battlefield!
 

Features:

  • Confront the Dark: The Abyssloa Empire rises again, and it's up to you to stop them. Choose from one of six different story campaigns to find out the truth—or keep it hidden.
  • Victory Is in the Details: Spreading your influence won't be easy. Manage your resources, maneuver your troops, and bind your fates with monsters to make sure you can stand up to anyone. Then, take to the field and reap the rewards!
  • Fight for Your Faction: In Mission Mode, play as one of 24 different factions, each with their own unique win condition. Play one or play them all in this endlessly replayable strategy RPG!
Article by: Susan N.
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Get Ready for Chickenauts Entering into Early Access on March 5th!

February 13th, 2026 - Warsaw Poland | Untold Tales, Sneaky Box and Kautki Cave have announced that Chickenauts - the indie roguelite shooter - is launching on Steam Early Access on Thursday, March 5th, 2026.


Chickenauts is a companion-based, action roguelike where you will blast your way through a massive, randomized alien mothership with an assortment of lethal, mutated chicken companions at your side.

Bringing A Mother Clucking A-Bomb to a Knife Fight

While teaching alien scum a lesson or two, you’ll free, arm, and mutate various chicken companions, equally hell-bent on revenge and destruction. Each chicken companion is inspired by pop-cultural icons and brings very different traits and abilities.

With multiple, stacking mutations to pick from along the way, you will create overpowered, game-breaking chickens of mass destruction on each run. 

Egg-citingly and Unpredictable Runs

Every run brings something different. Fast and varied runs deliver short but intense sessions made up of compact, randomized rooms that take under a minute to clear.

You’ll face multiple chicken abomination enemy types and bosses, ensuring no encounter is the same. Rooms, enemy spawns, plus all mutations, upgrades, and loot drops are all randomized, so each run is unpredictable and encourages experimentation.

But failure doesn’t mean total defeat. Collected eggs, weapons, and unlocked companions all carry over when you go again.



Game Features

  • Short but intense rounds. Each room takes under a minute to clear.
  • A collection of pop culture-inspired companions with different abilities
  • Mutate companions with randomized, stacking abilities on each run.
  • Multiple enemies and boss types
  • Randomized rooms, enemy spawns, mutations, upgrades, and loot drops
  • Make progress with each run.

Article by: Susan N.
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No Sleep for Kaname Date-From AI: THE SOMNIUM FILES - PS5 Review

No Sleep for Kaname Date-From AI: THE SOMNIUM FILES by developer and publisher Spike Chunsoft Co. Ltd.PS5 review written by Richard with a copy provided by the publisher.

 
Estimated reading time: 6 minutes

Hello everyone and welcome back to another Somnium Files title! Today we’ll be taking a look at No Sleep for Kaname Date – From AI: THE SOMNIUM FILES! A sort of filler game in the series set between the first and second games chronologically. In this instalment Date gets to experience the wonders of escape games in addition to his detective and mental deep dive work!

If you’ve read the review for No Sleep on the Switch, the takeaway from the PS5 version is basically just a smoother running experience, and that’s about it. Less lag or slowdown in some scenes, and faster loading times. For those who haven’t read the Switch review, come join me as we take a look at this nifty spin-off type game that’s broaching into escape game!

It's important to note right off the bat that if you don’t know what happened in the first game in the series, you’re probably going to be pretty confused. You can get away without having played Nirvana Initiative, although some things may still confuse you. That being the case, I’m going to assume you have a bit of knowledge about the series, but may be a little rusty.

No Sleep for Kaname Date starts out with Iris, the local internet idol extraordinaire, being kidnapped and waking up in a spaceship! She is told by an alien that she must use her “third eye” to escape the confines of the ship. She’s allowed one helper she can call, so who else but Date and his sentient AI fake eyeball companion Aiba! Basically this means Iris will need to “play an escape game” to get out while Date can give running commentary or suggestions. The viewpoint will rotate between Date’s investigation and Iris’s escape attempts, having a mix of investigations, escape rooms, and mental diving into the Somnium.

Let’s take things one at a time. Since this game starts in an escape room, we’ll begin there. If you’ve played any of the Zero Escape games, you’ll have a decent idea how this works, but basically the escape sequences work in the same way that real life escape rooms do. You have a bunch of puzzles and objects and your goal is to use what you have available to escape the room you’re stuck in. You can interact with points of interest, pick up and use or combine items, and rotate and examine items to figure out what to do.

Good news for those that are having a tough time, if you set the game to anything other than hard for the escape sequences you will get plenty of hints. Unfortunately this also means that if you don’t need those hints but are checking something or seeing if there are other places to inspect, it feels like you’re being treated like you have no idea what you’re doing. It isn’t too bad for the most part, but can get pretty annoying. Thankfully there’s not usually a time limit in the escape games, so most of the time you’re free to think or reexamine at your leisure.

Good news for you puzzle fans, pretty much all of the answers to the puzzles or riddles are quite reasonable. There were only two I recall being a bit troubling, one was because I discovered an alternate way to solve the puzzle that didn’t give the actual answer but still was AN answer, and the other was a bit of suspect wording, but I managed to get through them, so it isn’t unsolvable. Each escape segment is themed, and as you progress through the game you will actually get multiple characters to swap between during the escape segments. You need to find ways to pass items back and forth, or solve puzzles to make something another character can interact with work. It’s actually pretty neat.

While outside the escape game, you will be either investigating the disappearance of Iris, or the appearance of a mysterious pod that may have been related to the incident or it could be completely unrelated. Either way, it’s up to you to investigate! Go places, talk to people, examine things, and sometimes get into a quick-time event. It’s detective Date’s time to shine! An interesting thing about No Sleep for Kaname Date is that there are a ton of hidden alternate endings. Like, there are at least three in the first investigation sequence you do alone, and most of them are pretty funny.

Once you’ve completed your prodding at possible leads, you can head back to ABYSS, where Kaname Date can delve into the subconscious mind of a suspect, and hope to gain insight from their dream realm, or somnium as it were. In the somnium you control Aiba as she investigates the mental world. Things are usually weird here, and you basically play a guessing or association game where you can interact or examine items, and sometimes do weird things with them. Sometimes those weird things are actually what you’re supposed to do too. In the somnium you have a time limit, and actions and walking decrease your time. After 6 minutes are up, you’re forcibly ejected and have to restart either from a checkpoint or from the beginning.

A neat thing about the somniums is that they have a lot of really funny and weird interactions. Also, there are giant eyeballs you can collect that give points towards bonus content you can unlock in-game. If you collect them all you also get some concept art. Once you’ve completed a somnium once you can return to it with infinite time so you can explore at your leisure. The giant eyeballs are still here and can be collected, but the clear bonus for more than a second remaining won’t be available if you go infinite time. There are multiple difficulties for the somniums, mostly adjusting how much time gets used on actions.

I have to say I was rather a fan of No Sleep for Kaname Date. It’s certainly shorter than other titles, and the plot is very “filler episode” like, but I thought it was pretty interesting, and I found the escape additions a fun time. The graphics and soundtrack should be just what you expect from previous games, with decent 3D models for characters and interesting environments coupled with a suitable soundtrack and solid voice acting. I also like how each game has it’s own dance number.

While No Sleep for Kaname Date – From AI the Somnium Files probably isn’t winning too many awards, it’s definitely a nice filler between main title entries. The puzzles are good, the escape rooms are well put together, and the somniums are pretty entertaining. The story is also really interesting once you really get into it, but might take awhile to really take hold for some people. It is a little on the shorter side, but I certainly enjoyed my time with it. The PS5 port does wonders for some choppy load times and lag I experienced on the switch, so if you’re considering playing this title after one of the previous two, you won’t go wrong with the PS5 port here.


Score: 8.5 / 10
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Goblin Sushi is Available in Early Access on PC, iOS, and Android!

Zurich, Switzerland - February 9, 2026 | Metaroot and Old Cake Factory are pleased to announce that, following a successful demo with almost 100,000 players, Goblin Sushi launched into Early Access on Steam (PC), iOS and Android​​​. 


Open your own sushi restaurant and feed your fellow goblins the finest and most expensive sushi any goblin can find in the cave!

The following new features have been added since the demo:
  • Cursed Upgrades with Devil Goblin
  • Shop Goblin (where you can buy upgrades)
  • Metaprogression Perks
  • Leaderboard
  • Proteinshake -> new Mixer recipe
  • Restaurant star rating
  • New bossbaby
  • Glossar update
  • Difficulty levels
  • Many new upgrades!!!

About Goblin Sushi

A goblin as a sushi chef? Why not! But hurry up rent is due in minutes! Upgrade the restaurant, the menu and your ingredients to feed your fellow goblins the best and most expensive sushi any goblin can find in the cave!


Links

Article by: Susan N.
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Team Vultures and Firesquid Games Release Demo of Turn-Based Survival Horror Game!

February 12, 2026 | Independent developer Team Vultures and publisher Firesquid Games are proud to announce that their tactical turn-based survival horror Vultures - Scavengers of Death, releases its demo on Steam today at 9am PT. As an operative of the VULTURES mercenary unit, you will scavenge the infested metropolis for materials and information that could cure the infection plaguing the world.


The game puts you in the shoes of two agents, each with their own combat styles and customize their load out before entering a mission. Once inside, choose your tactics carefully. You may not want to engage in every battle, sneaking can be a viable option but when you do engage, you must rely on your tactical training in turn-based combat. Aim for vital spots or disable opponents to slow them down. Use any method to get out alive with the target.

Content of the Demo

The demo will give access to the very first mission of the game which takes place in a Police Station. The playable character is Leopoldo, 3 different weapons will be available in this mission (combat knife, pistol, shotgun). The average Playtime when you are new to the game is roughly ~45 minutes to play the whole mission.

Leopoldo is on a mission to investigate the last location where Thiago Schultz, a scientist who worked for Eugenesys Corporation, sought refuge one day before the incident (outbreak). He must investigate the station for any records or evidence Thiago may have left behind. This could be the first lead toward understanding what really happened…

Scavenge a Ruined City

The city is full of information left behind after the infection. Piece together a path to the cure by extracting relics, notes and items from various locations, each with their own obstacles. Survive along the way by scavenging for any tools that can aid you, keys to unlock your way and new weapons to expand your skills.


Classic Survival Horror

Inspired by some of the most foundational Survival Horror franchises like Resident Evil; Vultures embraces a retro PS1 aesthetic and mechanics that lead to a tense, horror filled exploration. Isolated as a single agent in the dark halls of the city, every choice could lead to a successful mission or death.

Salento Valley - Ground Zero

A once bustling metropolis, Salento Valley now lies as a desolate battleground in the wake of a bio-hazard disaster. As a VULTURES operative, you will face increasingly challenging odds as you make your way through the city's ruins. Horrifying mutants and abominations lay in wait for fresh blood like you.

About Vultures Team

Mateo and Giovanni are a pair of friends and colleagues who have been creating games and software together for over 9 years. They stand out for crafting experimental mechanics and embracing a retro and unconventional artistic style. Occasionally, their games incorporate touches of social and political critique, often questioning consumer society and rampant capitalism.

About Firesquid

Firesquid is a developer-focused publisher helping teams realize their vision. We form deep and trust-based relationships with our partners. Firesquid aims to create a catalog of strategy titles that modernize and revisit the genre while delighting our players the world over.


Article by: Susan N.
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New Roguelike Deckbuilder Puts You on the Road with a Startup Rock Band

Austin, Texas – February 9, 2026 | From the developer behind the cult-favorite Rising Star series comes a louder, faster, and more chaotic take on band management. Shady O'Grady's™ Overnight Sensation is a roguelike deckbuilder that puts players on the road with a startup rock band, chasing fame one gig at a time.


Alongside the announcement, the developer has released a brand-new demo, a fresh gameplay trailer, and confirmed participation in Steam Next Fest, running February 23rd to March 2nd.

ROCK ’N’ ROLL, NO FILLER

Designed for players who want their rock fix without committing to a multi-hundred-hour career, Overnight Sensation distills the band sim fantasy into punchy, replayable runs.

Players tour across the U.S., playing gigs, building decks, and facing off against rival bands in high-stakes Battle of the Bands encounters. Victory means bigger venues and louder crowds. Defeat? Just another night on the road.

Each run is fully randomized, encouraging experimentation, fast progression, and just one more gig.

KEY FEATURES

  • Roguelike deckbuilding gameplay centered around live gigs
  • Multiple card types, collectibles, and consumables to manipulate performances on the fly
  • Venue bosses to defeat in order to reach larger stages and audiences
  • Procedurally generated runs for high replayability
  • A massive soundtrack spanning 18 sub-genres of rock and metal
  • More attitude than a wild rock band on tour

A NEW TAKE ON A BELOVED SERIES

Shady O'Grady's™ Overnight Sensation is a spinoff of the established Rising Star franchise. While Rising Star 2 is widely regarded as one of the most in-depth and realistic band simulators available, Overnight Sensation takes a different direction, favoring quick progression, condensed tours, and tactical decision-making over long-term career simulation.

Useful Information & Links



ABOUT GILLIGAMES

Gilligames is a studio behind six published games across multiple genres, including the critically acclaimed Shady O'Grady's™ Rising Star 2, Shady O'Grady's™ Rising Star, Space HoRSE, Stranded Without A Phone, Word Wager, and Shrouded Aspect. Its newest project, Shady O'Grady's™ Overnight Sensation, is a roguelike deckbuilder, offering fast-paced, tour-focused band simulation with the rock-and-metal attitude fans expect.
Article by: Susan N.
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Check Out Corner Kitchen Fast Food Simulator on Consoles!

Corner Kitchen Fast Food Simulator is coming to PlayStation 5 and Xbox Series X|S. This relaxing simulator lets players run and grow a fast-food restaurant. The game launches on PlayStation 5 on February 10 and on Xbox Series X|S on February 26.


Corner Kitchen Fast Food Simulator was developed by independent studio Purple Heads Games. The game first launched on PC in 2025 and currently holds 86% positive user reviews on Steam. The console versions are prepared and published by Ultimate Games S.A.

Become the King of Fast Food

Corner Kitchen Fast Food Simulator is a relaxing fast food restaurant management simulator. Players start with a small venue and can expand it into a large, thriving business.

Gameplay blends hands-on action with strategic planning. Players purchase equipment, prepare meals, serve customers, develop the business, and manage the restaurant’s reputation. The game offers a high degree of freedom in designing, decorating, and furnishing the restaurant.

Running the restaurant also involves hiring and managing staff. Available employees include delivery drivers, cleaners, cashiers, cooks, and head chefs.

As players progress, they can expand their operation by enlarging the restaurant, opening additional floors, or installing more cash registers to improve customer service. Players also choose which upgrades to implement to streamline business operations. The game allows players to experiment with the restaurant’s menu offerings.


Corner Kitchen Fast Food Simulator – Key Features

  • Become the king of fast food
  • Design, decorate, and customize your restaurant
  • Fulfill customer orders
  • Hire and manage staff
  • Take care of your restaurant’s reputation

Corner Kitchen Fast Food Simulator launches on PlayStation 5 on February 10, 2026, and on Xbox Series X|S on February 26, 2026.
Article by: Susan N.

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Face the First Guardian in the Demo of Echoes of Mystralia!

February 16th, 2026 | The demo lets you experience the opening hours of the game, starting in the first biome, the Ash Forest. Face the first guardian, Therakan, and discover the beginning of Maz’s journey.


The demo also grants access to a limited version of the Lotus, allowing you to unlock permanent skills, as well as the Azimuth’s altar, where memories can be unlocked.

To test your mastery. Face 4 challenges, including elite encounters and a watcher fight, alongside multiple narrative events that deepen the world and its story.

Play The Demo Now!

Endless Build Possibilities

Unlock 4 powerful base spells through the Azimuth and experiment with 50 unique memories that let you spellcraft and transform your magic, already opening the door to millions of possible combinations.

Your build evolves further with 15 relics that significantly alter your playstyle.

Test Your Skills

To test your mastery, you will face 4 challenges, including elite encounters and a watcher fight, alongside multiple narrative events that deepen the world and its story.


Got Questions? We’ve Got Answers!

You can ask your questions directly on our Discord or, if you're more of an email person, just write to us at community@borealysgames.com and our team will gladly help you.
Article by: Susan N.
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Command History in Galactic Starfish Inc's Upcoming Grand Strategy Game!

Michigan, February, 2026 | Galactic Starfish, Inc. is excited to officially announce the development of Strategeist, a deep and ambitious grand strategy game coming soon to Steam. Playtesters are needed to test the current stage of Strategeist’s development. Gamers interested in playtesting are urged to join the Official Strategeist Discord Server for instructions on how to participate.


In Strategeist, players step into the shoes of a “Strategeist,” a guiding spirit of statecraft, and take command of one of over 1,000 historical nations on a dynamically simulated 3D globe. From the dawn of the Mongol invasions in 1206 through centuries of war, diplomacy, and societal change, players will strive to forge their own path to greatness through tactical warfare, resource management, economic growth, and political maneuvering.

Key Features of Strategeist

  • Massive Historical Sandbox - Select from hundreds of playable nations and forge your legacy across centuries of simulated world history.
  • Deep Strategic Systems - Influence diplomacy, build economies, advance technology, and balance internal institutions to secure your nation’s prestige.
  • 3D Spherical World Map - Navigate a richly detailed globe with thousands of territories, each with unique strategic considerations.
  • Moddable by Design - Extensive support for JSON and Lua scripting gives players the freedom to create and customize their own experiences.

Added features like advanced diplomacy, espionage, naval engagements, and policy management offer players a robust suite of tools to outmaneuver rivals and overcome dynamic global challenges.

Strategist is currently available for wishlisting on Steam. No release date has been announced yet, but players can add it to their wishlists now to receive updates and notifications. Strategist is currently looking for play testers, as well.


About Strategeist

Take on the mantle of a Strategeist and grab the levers of power to shepherd your country through good times - and bad. Your goal is to establish a powerful nation that stands proud and strong amongst the chaos of the world. However, you are not alone; other Strategeists also vie for dominion over the world and there are many among them who would happily see you fail.

Every nation has its own unique geographical situation, historical problems, and political context. How will YOU thread the needle?
Article by: Susan N.
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Exciting Upcoming 2D Action Roguelike is Looking for Playtesters!

United States, February 2026 | Sporelite Games is excited to announce that Shroomwood, an upcoming top-down 2D action roguelike, is now recruiting playtesters ahead of its Early Access launch on Steam this year. Players who join the playtest will help shape the future of this fast-paced, procedurally generated game and have direct input on its development.


Shroomwood casts you as Shroomie, a courageous little mushroom warrior exploring an ever-changing magical forest teeming with strange, corrupted creatures. Each run through Shroomwood’s vibrant biomes offers fresh challenges with randomized layouts, unique weapons, powerful modifiers, and unpredictable enemies.

As part of the playtesting initiative, participants will have early access to core gameplay systems, including:
  • A dynamic top-down roguelike experience with bullet hell style combat
  • Multiple weapon types and modifiers to discover and experiment with
  • Procedurally generated forests that transform every run
  • Encounters with varied enemies and bosses across unique biomes
  • Persistent upgrades and evolving combat strategies

Playtesters will also gain early access to demo builds and be invited into the Official Shroomwood Discord, where you can discuss experiences with developers, share suggestions, and influence upcoming updates.


How To Join

Interested players can request access to the playtest via the Shroomwood Steam page. Upon approval, testers will see Shroomwood added to their library for download. Playtesters can also join the Shroomwood Discord server for access.

About Shroomwood

Shroomwood is a vibrant action roguelike developed by Sporelite Games and published by Zemore Indie Games. Designed with community feedback in mind, Shroomwood blends fast-paced combat with exploration, procedural generation, and richly customizable playstyles. The game is slated for Early Access on Steam in 2026.
Article by: Susan N.
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ANTHEM#9 - PC Review

ANTHEM#9 by developer koeda and publisher SHUEISHA GAMESPC(Steam) review written by Richard with a copy provided by the publisher.

 
Estimated reading time: 6 minutes 

Well folks, if I was able to tell my past self I’d be reviewing a gem matching game, I’d certainly have a weird look on my face. Here we are though, and boy was I pleasantly surprised, and hopefully you will be too.

ANTHEM#9 is weird title that’s a combination of roguelike and “match 3”, except the 3 isn’t always 3. If you think that’s kinda weird, it’s because it is. It’s a bit awkward to describe, but I’ll do my best here for you. Basically you have a sort of tree of “choices” you progress down to get to the end. Each “choice” can be one of a few things, such as: a battle, skill alteration, a shop, healing, or an event. Most of the options are battles of some kind, but each time you progress forward to the next branching choice, you can select above, on, or below your current row if a choice is available.

So then, battles are up next! These uniquely styled encounters are definitely a fresh take on combat. The basic rundown is that you will have two different lists of skill sets, each skill with it’s own “combination”. You will get a new spread of gems each turn and swap your currently available skill set, and you have to select them in orders that fill out the combinations for the skills. Skills can be used repeatedly if you have the necessary gems, and overlap is allowed. For example, of the three gem colours you use, one skill has green, red, red, and another is red, red. If you put green, red, red into the order, both of those skills will activate. The game also helps you out a little and the gem on the skill card will flash for the next one in the combo if it has been started.

This here is where the roguelite part really kicks in. You start with some really basic skills at the beginning. As you win battles and visit the shop or skill altering nodes in your mission progress, you can replace your current skills with ones you find or buy, or change the combination required to activate them. Skills can also be upgraded twice, either with the same skill or a specialized material specifically for upgrading. It becomes an interesting strategy when you need to balance between powerful skills with long and annoying combos or easy to make combos with underwhelming power or abilities.

Now, what is a battle if your opponent can’t attack you? Well, you can actually make that happen! At the beginning of a turn, you’re told what the enemy is going to do. Skills that do damage also attack enemy stamina, which is what they need to use their own skills. Since you make all your moves first, if you build up enough stamina damage you can cancel a skill. Key note here, you can cancel one skill per stamina gauge you empty, so if an enemy has four attacks lined up, to fully cancel them you need to do four stamina bars worth of damage, which can be a bit difficult.

Enemies can use more than just basic skills, so what if a powerful or annoying skill is at the end of a chain? Well, you actually have action points you can use during battle. Action points serve two functions here, one being to change the order of the enemy’s attacks, the other is to activate the player character’s unique ability. When shuffling an enemy’s turn order you can move the whole order up or down one spot, the turn order wrapping for the skills on the ends. This can create an interesting strategic point where you have to weigh whether you want to spend potentially critical action points on shifting turn order or using a character unique skill.

The unique mechanics behind the different player characters are all pretty interesting too. Not only do they have their own unique ability, but they have their own skills different from the others as well as their own unique mechanic. For example, the first character you have access to has the ability to transform gems from one colour to another and her skills are able to inflict poison on enemies. Another character has gems that come in pairs and can split them and gain buffs that increase damage. Each character feels completely separate from each other giving a nice fresh feeling when trying out the different characters.

Another interesting aspect of the battling is the use of blessings. Every turn you can select a blessing from your deck. Blessing have different effects and can be either permanent or one time uses. After a fight you get offered a blessing, and I didn’t catch on at first, but the blessing you choose gets added to your deck, not used. Yes, before you ask, you can run out of blessings to pull from during combat, and yes you can skip using one if you want to save them. Honestly there were some times I was saved by a good blessing at the right time, like the one that does stamina damage helping cancel a big attack.

Each character also has their own “campaign” missions, although the term campaign is used really loosely here. The story is basically the characters are all special agents and you’re fighting inside people’s psyches for world peace or something. Don’t expect much in the way of real story here, you’re coming for the gameplay not story time.

Now I feel obligated to tell you this looks and feels a bit like a mobile game. It kind of feels like it could be one as well. Not in a bad sense mind you, just that it’s very minimal in its presentation. ANTHEM#9 certainly isn’t lacking in graphics or background music, but I could totally see this running on my phone fine, and my phone is definitely “aged”, as it were. Despite my initial hesitation about a gem matching title, I have to say I was happily surprised by not only the depth of gameplay offered, but by how fun and addictive it was. Seeing a massive combo count and completely canceling an enemy’s moves while seeing their health bar plummet? Totally satisfying. Fair warning though, the game isn’t exactly super easy. Sometimes this is by design, sometimes this is because you’re given only green gems AND ONLY ONE SKILL TAKES GREEN GEMS WHY DO I HAVE SO MANY? *ahem*. On a positive note, if you get your face rubbed in the dirt, you can actually just retry the battle, so you won’t “lose” a bunch of progress or anything, but it certainly makes you feel bad. 

Overall ANTHEM#9 is a fun and quirky title that’s pretty addicting. With a good balance of strategy and luck, it’s very rewarding to see your planning pay off in big combos and big damage. The game is entertaining and rewarding and contains some surprisingly in-depth strategizing over skill selection, blessings, and when to use your action points to turn the battle in your favour. I do highly suggest you check this title out.


Score: 8 / 10
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