Chalgyr's Game RoomChalgyr's Game Room
  • Home
  • About us
    • Staff
    • Cookie Policy (US)
    • Privacy Statement (US)
  • Articles
    • Interviews
    • GamingThoughts
    • Game Of The Year(s)
      • Games of the Year 2021
      • Games of the Year 2020
      • Games of the Year 2019
      • Games of the Decade
      • Games of the Year 2018
      • Games of the Year 2017
      • Games of the Year 2016
      • Games of the Year 2015
      • Games of the Year 2014
    • Jaggy’s Corner
    • Memorable Music
  • Review Database
    • Hardware & Software
    • Retro Reflections
    • Beeps and Beers
  • News
    • News Archives
Search Chalgyr's Game Room
DreamController.com – Affiliate

DreamController Summer Sale
Code SUMMER20

  • Full article feed
  • Contact us
  • Cookie Policy (US)
  • Privacy Statement (US)
© 2022 Chalgyr's Game Room All Rights Reserved.
Reading: RPG Maker VX Ace – PC Review
Share
Notification Show More
Latest News
New KOF XV Trailer of DLC Team Awakened Orochi Plus KOF ’98 UM FE Update!
July 1, 2022
Redout 2 Review
July 1, 2022
Announcing Dragon’s Dogma 2 by CAPCOM and Koch Media!
June 30, 2022
Captain of Industry Preview
June 30, 2022
Mothergunship: Forge is Available for Purchase on Steam VR and Quest 2!
June 29, 2022
Aa
Chalgyr's Game RoomChalgyr's Game Room
Aa
Search Chalgyr's Game Room
  • Home
  • About us
    • Staff
    • Cookie Policy (US)
    • Privacy Statement (US)
  • Articles
    • Interviews
    • GamingThoughts
    • Game Of The Year(s)
    • Jaggy’s Corner
    • Memorable Music
  • Review Database
    • Hardware & Software
    • Retro Reflections
    • Beeps and Beers
  • News
    • News Archives
Follow US
  • Full article feed
  • Contact us
  • Cookie Policy (US)
  • Privacy Statement (US)
© Chalgyr's Game Room 2009-2022. All rights reserved.
PCReviewReviews and Previews

RPG Maker VX Ace – PC Review

Robert
Robert June 3, 2014
Share
10 Min Read
SHARE

Ever since the good old days of Warcraft: Orcs & Humans I have been a stickler for building maps and scenarios, small custom campaigns that told a short story of my own choosing. When the far more powerful editor came out with Warcraft II: Tides of Darkness I got heavily into map making and branched off into the Doom/Quake side of things for quite some time. Building small maps and scenarios to play with friends from school. Then, in the late 90’s Blizzard released StarCraft, a futuristic counterpart to their Warcraft line of RTS games. The Editor was incredibly powerful, adding triggers and flags, allowing would-be campaign makers to create their own custom campaigns, units, and sounds, the whole shebang. It was great. I spent days, weeks, even months developing homebrew campaigns and have been in love with the idea of making my own game ever since. Only, there were really no good tools that were readily available that could walk you through the process of making a game.

Enter the RPG Maker line of software. I have always been interested in the RPG Maker applications though I never had the opportunity to go through use one, so when the opportunity presented itself I jumped all over it and I’ll start off by saying this: I love it.

Before I get into the nitty-gritty of the review I just want to say that having a complete engine and scripting application, packaged into an easy-to-understand interface opens an infinite number of possibilities and it delivers on every single one of them. I have spent years dreaming about writing up a small episodic style of RPG games built around a completely unique universe (one that I have been adding to over the years in hopes of compiling all of the data and writing a book); with RPG Maker VX Ace … that dream is within reach. Knowing that, I ran into this review headlong with crazy ideas and an incredibly complex story. My previous experience with modding and campaign making set red flags off in my little dream world as soon as I started to get comfortable with the software. Having a plan is crucial, as is being organized, when using a tool such as RPG Maker VX Ace and if you just hop in with wild dreams of being the next big indie breakout, you will quit before you even start. So, I stepped back and decided to really sit down and start small and here is my experience …

Upon first launching RPG Maker VX Ace you get a blank canvas with a little sprite floating in the middle of some water as well as some links to some help articles (which I strongly recommend you review and keep handy). Once you start reading the very well-written tutorials and you get the hang of the interface, you will be up and running in no time. For me, after walking through the tutorial on creating an opening village area, I am now quite comfortable with the tools and different capabilities of the software and can churn out an unplanned and random map in about 30 minutes or so. When I  sit down to do a planned environment, say the Manor house exterior for the aforementioned book that I would like to write, it took me closer to 2 hours to complete, but I had to have it be perfect.

“Drawing” on the canvas though, is simple; it is the Events that really liven up the maps, adding animations and other aspects such as random battles or dialog pieces. Numerous times I found myself heading back to the tutorials and various help forums for instructions, as it can become quite daunting, keeping track of every single event that you add in. Some maps can have dozens of events, while others will have only a few. Where I found myself having the most trouble was in the Database itself. There is no real downside to the way the database is put together as it is easily navigated. There are separate tabs for the important pieces, such as Actors, Skills, Classes, Items, etc. and each one is very easy to move through. The biggest difficulty is the shear size and scope of the Database as it handles every single aspect of the characters that will be in the game, from class assignments and skill progression to items, what they do, and who can use them. It is very easy to become overwhelmed and even possibly duplicate work, though it is not a black mark against the software since that is a part of game development as a whole and RPG Maker VX Ace makes it very easy to maneuver.

One of the coolest features of the software is not what it comes with, it is what you can do with it. Developers familiar with Ruby scripting will be able to quickly customize nearly every facet of the engine and those more capable than I have created hundreds of custom scripts that are easy to load (or unload) into the engine. If you don’t like the pseudo-first person style of combat that is included within the engine and would rather have something akin to traditional Final Fantasy style combat, there is a number of easily added scripts that you can download. If you want a more Secret of Mana / Legend of Zelda: A Link to the Past style of combat? There is a script for that. The “modding” community around RPG Maker is massive and the amount of resources that are freely available is staggering. Adding new sprites and Actors, environments, environmental effects, or simply want to import new graphic tilesets, you can and it is very easy to do so.


Once you have created your demo level (or game), RPG Maker VX Ace can very easily package the game into a running executable for you to test, though, size and speed of the packaging of a playable game can vary since one small map took mere minutes where a slightly larger map took nearly fifteen minutes to get into; though I am not sure if that is more of an issue of my own machine’s potentially failing hard drive (which I believe it is) or if it is just the time it takes the software to compile the level.

All in all? RPG Maker VX Ace is an amazing engine. It gives indie developers and those of us who have always wanted to get into developing a game, a very easy tool to work with. Some engines (Unity, Unreal Developers Kit, etc.) can be very difficult to work with and can take a significant amount of time to learn before being able to get into developing the game. With RPG Maker VX Ace that is not the case, as all of the tool is so easy to simply drop in and use that nearly anyone with a dream can just jump right in and create their own nostalgic RPG game. I certainly loved it and would strongly recommend anyone remotely interested in game development give it a try; it is well worth the low cost of the software.

http://2.bp.blogspot.com/-MA0lf-cSyaM/U43-0mgvmNI/AAAAAAAAP_E/gNvr-nfQqQ8/s1600/9-25.png

Review by Robert

We score our games on a scale up to 10. You can read more about what we look for in a game in our Game Library page. Want to know more about the people writing our reviews? Go ahead and meet the team. Agree? Disagree? We want to hear your opinions either way – so feel free to leave a comment below and thanks for stopping by! 

TAGGED: Degica, Enterbrain, PC Review, RPG Maker VX Ace
Robert June 3, 2014
Share this Article
Facebook TwitterEmail
Share
Posted by Robert
Follow:
Hardware Specialist—Currently a reviewer for Chalgyr's Game Room covering all platforms
Previous Article Hyperdimension Neptunia PP: Producing Perfection – PS Vita Review
Next Article Puzzles and Dragons – iPhone Review

Stay Connected

Facebook Like
Twitter Follow
Instagram Follow
Youtube Subscribe
Member of
Ad imageAd image

DreamController.com – Affiliate

DreamController Summer Sale
Code SUMMER20

AllKeyShop.com (UK) – Affiliate

You can also check out

Redout 2 Review

8 Min Read

Captain of Industry Preview

10 Min Read

Disgaea 6 Complete Review

15 Min Read

Metal Max Xeno: Reborn Review

18 Min Read
//

We at CGR are a team from various backgrounds that have come together to bring you what you want to know most about a game. Is it worth it? Or not?

JenEricDesigns – Coffee that ships to the US and Canada

JenEricDesigns Coffee website
Light, Medium and Dark Roast Coffee available.

Renaissance Press

Renaissance Press
Diverse Canadian Voices - Printed, Ebook and Audiobooks available.

Contact us

We try to stay up to date with all gaming news but as you know that can be really hard to do.

So if you think that we could be interested in your title reach out to us at Nick@chalgyr.com!

Chalgyr's Game RoomChalgyr's Game Room
Follow US

© Chalgyr's Game Room 2009-2022. All rights reserved.

Manage Cookie Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage vendors Read more about these purposes
Preferences
{title} {title} {title}
Welcome Back!

Sign in to your account

Lost your password?