Under Night In-Birth is a 2D fighting game coming to us from French Bread and Aksys Games. With a heavy Type-Moon vibe to it, a nice selection of characters, and a solid combat system in place, if nothing else it's certainly a solid entry into the fighting game genre. There are plenty of different modes to try out and the combat is fluid making it easily accessible to newcomers or those that aren't particularly good at fighting games.
The basic premise of Under Night In-Birth is basically a supernatural power is flowing out from another world, along with creatures that may bite people, either killing them, sending them into comas, or gifting them with some form of supernatural powers. In Exe:Late[st], there is a rising number of these people with supernatural abilities, and some are forming up into groups, a few notably more shady than others. While the in-depth storyline may be a little convoluted, there is a large section of backstory skits available in a "chronicle" mode, if you're interested in the characters motivations and history. That being said, you're probably going to be more interested in gameplay than story.
As far as gameplay goes, you've got your standard 2D fighter fare: three move types and a large swathe of combination moves. You've got your fast and light, the mid speed medium damage, and the slow heavy move. Different combinations of directional input and one or multiple of the attack types will give you different moves. Each character has their own fighting style and combos, so it's suggested to play around with them until you settle in to a style you enjoy. While the combo moves aren't necessarily overly complicated, I found the input to be exceptionally sensitive, basically requiring me to be incredibly accurate with button timing, although Exe:Late[st] is incredibly lenient when it comes to the direction inputs.
Chances are you'd probably play for the competitive multiplayer or the couch PvP, but there are Arcade, Survival, and Time Attack modes available for solo play. You're also given an "ID" card that you can customize by buying stuff for it with in-game currency which you can earn through the different modes. Under Night has some nice visuals and a solid soundtrack, so if you aren't very good (like me), at least you can enjoy the scenery.
The default arcade mode isn't that difficult either, and it can be set to easier or more difficult options. The training options are also quite extensive, providing tips not only for players new to the genre, but also players who've played an Under Night game before. One of the more unique aspects for exe:late[st] as opposed to other fighters I've seen is the "guard gauge" that is shared between both players. The more a player takes it over, the more damage that they will do.
Overall, Under Night In-Birth Exe:Late[st] doesn't really break any moulds, apart from that bracketed subtitle, but that isn't necessarily a bad thing. Simple enough to get into, with a complicated combo system for the veterans, and you can generally keep people happy, which is what has been done here. With a decent character selection and a plethora of options, if you're looking for a fighting game to play, you probably won't be disappointed.
Game Information
Platform:Sony PlayStation 4
Developer(s):
French Bread
Ecole Software
Publisher(s):
Arc System Works, Sega, Aksys Games
Genre(s):
Arcade
Fighter
Mode(s):
Single Player
Multiplayer
Other Platform(s):
Sony PlayStation 3
Sony PlayStation Vita
Source:
Provided by Publisher
Article by Richard
0 comments:
Post a Comment