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Dume Arts Announces Free Alpha Demo for Crumbling World



NOVEMBER 21ST 2019, MALIBU - Crumbling World developer Dume Arts is delighted to announce that a brand new free alpha demo for the game is now available, giving players their very first chance to dive into a rich fantasy location and explore some early levels.

Players can gain instant free access to the alpha via the game's website. A brand new trailer is also available, setting the scene for this dark fantasy action-RPG, due to release next year for PC and Mac.

Set in a sinister, slowly decomposing land. In a world where humanity has been driven to corruption, aligning with dark forces for survival, the players' task will be to traverse gorgeous diorama-like levels in an attempt to bring back the age of light - before the world crumbles away entirely beneath their feet.

In this early alpha demo, players will experience a number of the procedurally-generated opening stages of the game and take control of Mathos, the Knight - one of the five classes which will be available when the game launches in 2020.

This early alpha demo has been crafted to provide a taste of the world and the intense real-time combat that players will utilize on their journey to restore light to the land.

An updated beta demo will also be available in early 2020, showcasing the addition of the "crumbling" mechanic whereby the corrupted world will begin to decompose beneath the character's feet. Players will need to plan carefully because backtracking will not always be an option once the Crumbling World has vanished.

Crumbling World will launch on Steam in 2020 with a full story mode, 7 playable characters across 5 different classes and 25 procedurally-generated stages.


About Crumbling World

Crumbling World is a dark fantasy action-RPG set in a sinister, slowly decomposing land. Across five unique regions, make haste through 25 seamless diorama-like levels as the world rapidly falls away beneath your feet.

In this procedurally generated world, no two playthroughs will ever be the same. As you progress, the ground will crumble underneath you; pushing forward is your only option.

From your first faltering steps in The Fields to a dark descent into The Dungeons, take back control of your world and bring peace to the land at last - if you’re up to the quest.

Choose a combat class to suit you and fight off an onslaught of corrupted enemies while leveling up and upgrading your abilities in a quest to save the world. Your build will determine your success, so pay close attention to your selections. The wrong decision could be the difference between saving the world or perishing along with it.

  • Choose between 7 characters, spanning 5 different classes
  • Do battle with over 40 types of unique enemies and bosses.
  • Explore 5 crumbling procedurally-generated regions.
  • Three difficulty levels - pick which suits you best, or battle through all three to prove your worth.
  • Engage in hack & slash inspired real-time combat.
  • Fully customize your character build with flexible skills and upgrades.



Article by Susan N.
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Stay Cool, Kobayashi-san!: A River City Ransom Story - Switch Review


Stay Cool Kobayashi San! - A River City Ransom is the latest in the River City Ransom series that has been going on for a long time now. Taking control of one of the “big boys on campus”, this is the story of Kobayashi and the time traveler that apparently needs his help to keep things in check from those invading from the future.

Just for a little bit of a preface, River City Ransom is a long ongoing series with plenty of entries so there is an assumption that you know what is going on as even the introduction dives right into it. As a bit of a primer, this is really what you need to know is that a lot of characters already know each other, have fought together, have fought against one another, and in certain cases are wary of one another. Thankfully for a bit of context every character has a description but if you want to know more, you’ll want to either play through the series from the beginning or find a wiki to give you the entire lowdown.


That’s pretty much it from a story perspective as the rest of the adventure is basically laying smackdown after smackdown to minions, almost mid-bosses and bosses as you make your way to the top of the food chain for whoever is causing current events. For gameplay though, there's nothing better than a deceptive brawler and beat 'em up. Seeming very basic at the beginning, it isn’t until a good twenty or thirty minutes in, and a few bosses, that things start to shine as you realize while you only have one attack button, it does a lot of things depending on what you’ve hit before it and how you’re moving around the screen.

The controls overall are fairly simple. You move up, down, left or right on pathways that interconnect in a 2/3D environment. From there, you can attack with kicks and punches with one button, jump, use spirit for a special attack or even charge that up, and then use items if there is enough of the meter filled up. Where combos come into play is when you’re holding an actual direction. Press up and you’ll upper cut your enemy as the last blow of your combo. Double tapping to move faster and then jumping to attack you can fly kick your enemy. It isn’t until you start pressing more than the default button that these new moves are added to your repertoire because you now know that they exist.


The environments that you’ll be fighting in pretty much all follow the same formula. The backdrop will change but you’ll have doors to go through or moving to the left or the right of the screen will allow you to continue on. What took a little bit of time to understand is that it doesn’t matter where you go, you’ll eventually find what you’re looking for. By exploring and taking out minions you’ll come across the mid-boss type of shadows that have taken over regular human bodies. Take a few of them out and the bosses will show up. Kick them to the curb and it’s a rinse and repeat on your way to the top.

While Stay Cool Kobayashi San! isn't the most in-depth brawler out there, it does provide a good dose of fun for fans of the series and fans of the style alike. Been needing a good beat 'em up? This could definitely scratch that itch!

Game Information

Platform:
Nintendo Switch
Developer(s):
Arc System Works
Publisher(s):
Arc System Works
Genre(s):
Action, Brawler, Beat 'Em Up
Mode(s):
Single Player, Coop
Other Platform(s):
N/A

Source:
Provided by Publisher





Article by Pierre-Yves
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Samurai Shodown Heads to the Nintendo Switch!


Osaka, Japan, November 21, 2019 – SNK CORPORATION (Corporate HQ: Suita-city, Osaka, Japan, Company President & CEO: Koichi Toyama) is proud to announce that the critically acclaimed SAMURAI SHODOWN, nominated for Best Fighting Game at THE GAME AWARDS 2019 is now making its way to the Nintendo Switch™ system in Q1 2020!

The battle cuts its way into the Nintendo Switch line-up!


From its creation in 1993, the Samurai Shodown series has redefined weapon-based fighting games. 11 years after its most recent release comes a brand new addition on the Nintendo Switch! Experience the fighting game that took the world by storm!


Peerless warriors duke it out in 1700's Japan!

13 returning characters are joined by 3 completely new to the series. This latest installment takes place one year before the events of the original Samurai Shodown game, where tensions are still hot in the land of the rising sun!


A game that threads the line between suspense and thrills!

Classic Samurai Shodown concepts like the Rage Gauge, Lightning Blade, and Super Special Moves make their return! Feel your heart race as you're moments from death, only to turn the tables in one fell swoop! A true fighting game experience is waiting for you on the Nintendo Switch!


Play anywhere, anytime, with the Nintendo Switch

It's easier than ever to battle a friend using the Nintendo Switch's Table Top mode. Simply pass them a Joy-Con and have at it! Additionally, you can fight anywhere in the world using Handheld mode!


Thrilling new DLC characters join the fight!

Fan favorites like Rimururu, Kubikiri Basara, Kazuki Kazama, and Wan Fu make their return! Also, Hisame Shizumaru from Samurai Shodown III is included as a free character!


Samurai Shodown! 2 pre-order bonus for the Nintendo Switch!

Samurai Shodown! 2, a fighting game developed for SNK's own handheld system (the Neo Geo Pocket) will now be available for the first time ever on a new platform, and only on the Nintendo Switch! These chibi fighters really pack a punch!


Head over to the Official Website: https://www.snk-corp.co.jp/us/games/samuraishodown_switch/



Article by Susan N.
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River City Girls - Switch Review


A new challenger wishes to fight you...

Continue?

No       Yes

------

Welcome all to the exciting world of beat em' ups. A genre I tend to shy away from, but a little birdie told me to give this brawling adventure a go! So, make sure that school uniform is on tight because these two daring heroines from River City aren't messing around.

River City Girls is a spin-off to a classic series known as Kunio-kun, which was originally released back on the NES in 1986. The game is a collaboration between Arc System Works and Wayforward, the same company that helped bring us games like the Shantae series, DuckTales: remastered and many tv/movie adaptations. Together they were able to give us this pixelated kick ass game on PC and home consoles.

Diving into the story we meet our two classic side characters, Misako and Kyoko, wasting away in detention when suddenly Kyoko gets a text message with a picture of hers and Misako's boyfriend, Kunio-kun and Riki. Furious the girls bust through school and different parts of the city to find their beloved partners. But it won't be easy as the entire populous is out to fight back and stand in their way.


Gameplay

Think Scott Prilgrim meets Double Dragon. That's the vibe I got from the trailer, but boy, oh boy is playing the game a different experience.

At the start of the game you get to choose between our two lovely ladies (I personally decided to kick butt with Misako). When the game begins you are given a basic tutorial on how to use the controls and practice your basic combo moves on teenagers that have nothing better to do than to get in your way. Along the way you will gain EXP by bashing adolescents against the walls to level up. As you level your stats will increase and/or you'll be given a new move. Some moves can only be unlocked at the local dojo, which is located somewhere in the city.

The game gives you is tons of usable items. See a trash can in the corner? Pick it up and take out the trash. Chains? Make sure to whip em' good. Bats and balls? Better score a home run. The game will even allow you to grab enemies and use them to smack down other baddies. Don't tell me that your aren't itching to try it?

To keep track of everything you have access to your cellphone, which holds your character stats, settings, maps and recruits. Speaking of recruits, you have the option to persuade your enemy to join your side. If they are the last man (or woman) standing there's a chance that they'll beg for their life. Accepting their help will allow you to use their ability, but they are still vulnerable to attacks and will run away if they take too much damage.

One of the most anticipated parts of the game would have to be the boss battles. At first I thought they were pretty standard, with having to block some of their moves and dodge a couple of powerful blows, but the deeper you get into the story the more unique each fight gets. You could be thrown into an unexpected bullet hell mayhem or dodging a riff of music notes from a crazed guitar hero styled villain. It's mind blowing and exciting not knowing what's gonna be thrown at you next.



Sight Seeing

The city is huge and can take time to hustle your way through. Luckily there are bus stops placed throughout the areas which will work as your fast travel. Shopping is also available and can be very beneficial. Good thing you mug everyone you fight because most store owners wouldn't give you the time of day if you have no money. Depending on what the store has to sell most of your purchases will heal your character, but don't overlook these items as  just HP guzzlers. Each time you buy a new item for the first time it will not only heal you, but increase your stats... permenantly.

Remember how I mentioned the dojo earlier? Whelp, if you have the cash the dojo master can teach you some new moves. Depending on your current level only certain moves are available to learn. It's highly recommend that you save up your allowance since these are the moves that'll give you extra hits for your combo's, powerful one-shot moves to knock back angry mobsters and a super special secret move that'll blow the pants off of any jobless hobo who tries to shank you.


2 is better then 1

I had the joy of playing this game with my good pal Solaris, who came along for the ride and boy, is it a game changer. For starters I had less GAME OVER'S playing with a friend. I kept K.O.-ing near the start of the game and losing a good chunk of change in the process, but with a bit of grinding I managed to push through on my own. Having a second player definitely helps smooth things over, not to mention that if either of us fell unconscious your teammate gets to beat your dead corpse back to life. I know what you're thinking, she's joking right? I assure you I'm not. The game allows you a small window of opportunity to raise from the dead as long as your girlfriend takes the time to slap your soul back into your body. Metal, right?

Another difference I noticed is that Misako and Kyoko have completely different move sets. While I tend to control Misako in my solo playthrough, head-butting my way through waves of hoodlums, Kyoko will dab, I repeat DAB! Her enemies eyes out. Total opposites, yet completely unique fighting skills which adds flavour to the gameplay. This is a great way to make any gamer excited to replay the game a second time knowing that they'll experience a new way of fighting.

Good music to help drive the fighting spirit

If there was ever a soundtrack that keeps me going after a GAME OVER... It's this one. Megan McDuffee was the composer for this beat 'em up. An award-winning artist that specializes in orchestral and electronic music. She mainly focuses on horror, sci-if, cyberpunk and anything with a retro 80's vibe. Alongside the talents of NateWantsToBattle and Christina Vee, together they rocked it. Not only does it embody the 18-bit era, it throws in some mad guitar and vocal performances.

*Incoming message from Solaris*

"It took me a week and a half to get the soundtrack to stop repeating in my brain."



Fresh performances from familiar faces

The voice acting is also on par with the rest of this game, but what really surprises me is the fact that half the cast are famous YouTubers. Dan Avidan, Arin Hanson and Ross O'Donovan from Game Grumps, Nathan Sharp from NateWantsToBattle, Anna Brisbin (Brizzy Voices) and Sean McLoughlin (Jacksepticeye). It's a nice change to see our generation dipping their toes into something they've always loved. Whether it be music, acting or gaming.

A Visual Delight

Let's talk about the looks of this game... *insert satisfying clap here* Not only does it give us a classic arcade style from the good old days, it throws in a few modern upgrades. The sprites movements are smooth and fluid, giving you no delay on the graphics. Boss' have their own animated cutscene anytime they are revealed and the avatar portraits at the top of the screen like to have a full on animated conversation out of their picture boxes, talking and pointing down at the screen below. They even went as far as simulating a manga for different parts of the story. Throwing you into a book with narration to follow the visual gag. It's these small little details that they thought of that stick out the most to me. Plus... The opening is a great song to head-bang, too.

*Incoming message from Saloris*

"This song won't get out of my brain!"

You've heard it from him...


Conclusion

There ain't much about this game that I don't like. Other than the fight button being the same as the location button (which is the one that allows you to jump from one area to the other). It can be really frustrating when I'm giving some punk a knuckle sandwich to the face and then suddenly finding myself back on Main Street because I was too close to the area divider. Overall, River City Girls was a great surprise from the visuals, to the soundtrack and engaging gameplay. I would highly recommend this game to any and all my friends so they can enjoy this pixelated masterpiece. I'm giving this game a score of 9.5 out of 10.

------

Finish him?

No       Yes

GAME OVER...

Game Information

Platform:
Nintendo Switch
Developer(s):
Wayforward
Publisher(s):
Wayforward
Genre(s):
Action, Brawler, Beat 'Em Up
Mode(s):
Single Player, Coop
Other Platform(s):
Sony PlayStation 4, Microsoft Xbox One, PC

Source:
Purchased




Article by Natasha
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New ARC World Tour Announced for 2020!



Rolling Hills Estates, California – November 18, 2019 –  Arc System Works America, Inc. is proud to announce the next installment of its global tournament series, ARC WORLD TOUR 2020 (AWT 2020), will start in spring 2020 with new games, events, and $100k in prize money on the line.

Featuring BlazBlue Cross Tag Battle Version 2.0 and Granblue Fantasy: Versus, the tour runs from early spring until fall with events in North America, Europe, and Asia with the tour finals scheduled for the end of the year.

The tour will be comprised of main events, community-held Daredevil Events, and several online tournaments. Fifteen pre-qualified and one last chance qualifier spots per game will be up for grabs.

ARC SYSTEM WORKS AMERICA is committed to global eSports through the promotion and support of fighting game events where all players and communities can share the excitement of competition.

© ARC SYSTEM WORKS
© Cygames, Inc. Developed by ARC SYSTEM WORKS
©ATLUS. ©SEGA. All rights reserved.
© FRENCH-BREAD
©2019 Rooster Teeth Productions, LLC.
©Team ARCANA
©2015 Marvelous Inc.
© SUBTLE STYLE


About Arc System Works

Arc System Works is a developer and fighting game specialist from Japan—best known for the Guilty Gear series of games and, more recently, the BlazBlue —that have garnered international critical acclaim for their innovative fighting systems and spectacular 2D and 3D artwork.

Arc System Works Official Website: http://arcsystemworks.com



Article by Susan N.
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Tokyo Dark: Remembrance - Switch Review


Do you like gritty crime noir stories? A taste of the supernatural? Point and click adventures? Well then, now that Tokyo Dark has graced the Switch with it’s presence, you can have all this too, and on the go!

Tokyo Dark is an adventure mystery sort of visual novel style game, where you play as Ayami Itō, a detective working in the Tokyo police department. After her partner disappears, she delves into the dark underbelly of Tokyo to bring him back, and it isn’t the “criminal” kind of dark, either. You guide detective Itō through the dark and supernatural, the creepy businessmen, and the cat-atonically wonderful cat café’s, all in search of answers.


Gameplay is both rather simple yet sort of complicated at the same time. While the core mechanics are pretty much point and click, the SPIN system gives a nice twist on the experience. As you guide Itō around Tokyo, little boxes pop up that you can use to interact to with your environment. These boxes allow you choices, usually “look” or “investigate”, and are how you interact with both objects and people, with up to four choices that you push in a cardinal direction to choose. The vast majority of choices will affect one of your SPIN stats, which are Sanity, Professionalism, Investigation, and Neurosis. If those don’t give you an indicator as to how this game is gonna go, not too much more will. Different options will be given to you when investigating or making choices based on where your stats fall upon the gauge, which can be checked by accessing your menu if you need to check them.

What Tokyo Dark has that really sets it apart though is that all your choices and decisions feel like they really matter. With every action affecting your stats both negatively and positively, you really need to think about what you want to do. Even just examining things over and over again, or walking back and forth between the same areas too much can increase your neurosis, making you susceptible to larger hits to your sanity when something spooky happens. Compounding this, the game autosaves after basically everything, meaning unless you want to restart from the very beginning, your choices really do matter. With the option of simply loading a save file to try a different option, at least during your first playthrough, it gives a much greater weight to the choices you make, giving a feeling of truly “owning” your in-game decisions. With everything you do being permanent after it happens, you really start to evaluate your choices.


Like the original PC release, there are little cat statue things to collect, although it took me way too long to figure out it was the ‘X’ button that collected them. Admittedly it felt a little off not being able to at least tap the cats, but at least it makes the really hidden ones a bit easier to collect. The music is creepy when it needs to be, and lighthearted when it should be. When you’re exploring the creepy areas, the music gives you a sense of dread or worry, and the artstyle is really nice and vivid. The animations are pretty well done, and they even have a few fully animated cutscenes as well.

Overall, I really loved Tokyo Dark Remembrance. The feel of having your choices permanent with the constant autosave really gives weight to your choices, and the story and characters are really interesting. The artstyle is well done and the backgrounds are really well done. The story was engaging and with more than ten possible endings, there’s a lot of replayability value. Tokyo Dark is a game I almost instantly got hooked on, and with good reason too. I had a great time delving into the depths of Tokyo, and I hope you do too.

Game Information

Platform:
Nintendo Switch
Developer(s):
Cherrymochi
Publisher(s):
Unties
Genre(s):
Point and Click, Visual Novel
Mode(s):
Single Player
Other Platform(s):
PC

Source:
Provided by Publisher




Article by Richard
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ALTDEUS: Beyond Chronos Launches in 2020



TOKYO – Nov. 18, 2019 – ALTDEUS: Beyond Chronos, the sci-fi, anime-style VR adventure game with a dark narrative shrouded in secrecy from Japanese VR studio MyDearest Inc., will come to select VR platforms in Q4 2020.

Previously announced as PROJECT MEGALiTH, developer MyDearest Inc. nails the final name down as ALTDEUS: Beyond Chronos. As the next entry in the universe of TOKYO CHRONOS, the VR murder mystery critically acclaimed and beloved by the public in Japan, ALTDEUS expands upon the original’s success with another twisting tale that branches out into multiple, unexpected paths.

Director Haruki Kashiwakura returns to weave yet another intricate tale of intrigue after his work on TOKYO CHRONOS became the only Japanese VR title recognized as part of Oculus Essentials. Character designer LAM (Persona 5, Fate/Grand Order) completes the experience by bringing his signature stunning pops of color and bold design choices to the twisted anime world of ALTDEUS.

“TOKYO CHRONOS marks my first leap into VR and with the release of ALTDEUS, I want to showcase a new side of my work,” said LAM. “It is my most ambitious project to date, and I think my work with MyDearest will continue to breath vibrant new life into the VR scene.”

To learn more, visit the ALTDEUS: Beyond Chronos Facebook or check out the official website.



About MyDearest Inc.

MyDearest Inc. is one of the leading VR game developers in Japan with a passion for unconventional storytelling. Their desire to share intricate narratives and gripping VR experiences has taken their journey to the West with the release of their mystery adventure game TOKYO CHRONOS in 2019. After a successful Kickstarter campaign for TOKYO CHRONOS and accolades from Oculus, MyDearest Inc. sets their sights on global releases again with titles like ALTDEUS: Beyond Chronos.


Article by Susan N.
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Mononoke Slashdown - Switch Review


Mononoke Slashdown is one of those titles that comes by once in a while that strips all of the unnecessary fluff and gets right into the action without sacrificing what it's all for. With Yo-Kai running amok in Feudal Japan, you'll be taking control of the Shinobi Kagemaru as he heads towards the source of the problem while saving who he can along the way.

Mononoke Slashdown is a lot like Muramasa The Demon's Blade would be if you removed the metroidvania aspects and went straight for non stop button mashing action. Each and every stage is a literal two screen spans of distance with a main and secondary goal to achieve victory. Defeat all of your enemies, keep townspeople alive, or defeat just a certain enemy type as the rest will infinitely spawn. Taking no more than two to four minutes a piece, your fingers will be flying across your controller to stay alive.


The action is for the most part well crafted with Kagemaru able to slash with his sword, throw Kunai and learn new abilities to tackle the Yo-kai. With stages being very short and to the point, there’s no downtime once you decide to get started which is where the button mashing comes in as you’ll be moving and jumping and attacking simultaneously and honestly? If you stop? You’re pretty much toast but that’s what adds to the thrill as when it’s game time, nothing else matters.

In between stages you can double check the bonus objectives, re-do older stages for the bonus objectives that you may have missed or for extra cash in order to buy new blades, armor, kunai or scrolls and treasures. Swords are a given and increase attack power just as armor increases your defense. Kunai don’t get more powerful as they get more interesting as larger ones will cause knockback while others come with explosive capabilities. Scrolls unlock abilities that are either permanently on for special abilities, or that have to be equipped such as allowing you to do 4-5-6 hit combos instead of the default three.


Divided into chapters, each chapter will have its own visuals as well as its own theme for enemies though some are repeated throughout the chapters in various volumes. This is where things disconnected for me to a fairly heavy amount as certain enemies are just simply stated, a pain in the ass. Riflemen which you don’t see offscreen shoot and knock you back constantly while ghosts can charge you and do the same. Add the two of them together and it doesn’t take long for things to become rather unfair as the rest of your foes catch up and leave you no room for living. This happens every now and then but holy hell is it aggravating.

Keeping things moving along and in line with the short and sweet feel of it all, before getting into each stage there’s a page of text describing what is going on and what Kagemaru is up to. Helping townspeople, hunting leader Yo-Kai or just moving forward into his adventure and his sense of dread, each of these pages is a quick read and then you’re back into the action. It was a bit refreshing to have this style of gameplay be available so quickly but without having to sacrifice the “why” of it all.

So overall, Mononoke Slashdown is some quick and easy fun that will keep you busy for a few hours. With a decent story to string together all of the action, Kagemaru’s adventure is a lot of fun and I would like to see a few more short and sweet adventures like this one!

Game Information

Platform:
Nintendo Switch
Developer(s):
FK Digital
Publisher(s):
Arc System Works
Genre(s):
Action
Mode(s):
Single Player
Other Platform(s):
N/A

Source:
Provided by Publisher




Article by Pierre-Yves
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Dusk Diver - PS4 Review


Dusk Diver is an interesting beat ‘em up style game. It’s a little campy, way over the top, perhaps a little short, but ultimately something I loved playing. Dusk Diver has a lot of drive going for it, and while it is held back by a few technical issues, some transliteration, and a feeling of being not quite “whole”, Dusk Diver is sure to provide lots of beat ‘em up fun with the energetic main character Yumo and her supernatural assistants.

The story starts with high schooler Yang Yumo who’s about to graduate and isn’t sure what to do with her future. She goes to Ximending, which I believe is a rather famous shopping district in Taiwan, when her and her friend Yusha (or Yusa) end up in the world of phantoms, Youshanding. After being helped by a gangster looking guy, Yumo ends up absorbing his powers, turning him into a cute little lion spirit. Now that the local guardian deity’s powers are being held by Yumo, and her now flaming hair (literally), it is up to Yumo to prevent the phantoms from breaking through the dimensional cracks and invading Ximending.

Unfortunately, you don’t really learn too much more about the plot. Yeah, there’s a story line spread over a bunch of missions, but it feels…ended, and not complete. While all the characters seem to have some intricate backstory, it comes to a halt before ever really resolving anything, or truly getting to know them apart from some fairly surface level points. Even the main overarching plot feels like it ended just as it was getting going. It still is “wrapped up” decently enough, I suppose, but ultimately the game feels like you’re only getting half the story. I suppose it’s reasonable that the game price is about half of what you’d expect from a new game, but while the game does feel “finished”, it doesn’t feel complete. Ultimately my biggest gripe with the game is that I wanted more. More story, more character development, more explanation as to what exactly is going on in the in-game world. It set itself up wonderfully for a sequel though, so here’s hoping it comes out as a sort of instalment style deal.


The main plotline aside, all the individual characters are pretty standard tropes. You’ve got the tough guy who actually likes sweets, the handsome thin teenager who’s a little bit ditzy, the sexy “older sister” character who you don’t really want to mess with, and a token mascot/sealed character. The thing is, all these characters are so over the top that it actually works. The game isn’t really about taking itself seriously, it’s about beating up some phantoms and running errands for the local townspeople, because yes, that’s what you’ll be doing half the time. Gameplay is roughly divided equally between combat missions in Youshanding and running errands for people in Ximending. While running errands, you normally just go to different places around the shopping district and talk to people or beat up some phantoms or do a little mini-mission. The developers were quite benevolent here, as side quests aren’t shown on the map initially, but after starting one your goal will be displayed as long as you check on your sidequest progress, which is quite handy before you figure out the layout of the town.

While wandering around town helping out the populace, you may find glowing rocks (dragon vein stones) hidden in some really weird or really obvious places. These rocks are needed to open up story missions, so if you don’t have enough, you’ve got to replay stages for more dragon vein stones or help people out a little. The stones aren’t consumed, more used as a counter, and if you’re anything like me, your inventory will exceed the required number to open up the next story mission by a large amount. The last mission requires less than 60 stones, and I held about 100 by the time I got there, so there are plenty of stones to go around.

Missions in Youshanding are of the combat variety, where you’ll probably want to be getting into. Combat is both standard beat ‘em up whith light and heavy attacks mixed into combos, but is also rather unique in the sense that your partner guardians can be summoned during battle. While there are the standard summons as “big attacks” and “small attacks”, if you perform a “combo summon” at the end, or middle, of a combo, the move that the summon will perform is different. This is pretty interesting, because my playstyle actually drastically changed depending on which guardian I was using, as they all have a different focus.


Combat is bolstered not with the standard leveling system, but rather you earn skill points every time you complete a stage for the first time, or find a dragon vein stone for example. These points can be used to upgrade Yumo’s and the guardian’s stats, or increase Yumo’s combo counter. In this case, I guess that means watching fighting movies, because Yumo learned all her skills from TV. In addition you’ve got a, and I’m pretty sure I’m quoting here “anime girl mode” where you do a lot more damage and can release a finisher, which is really helpful for the tougher enemies and bosses.

For a game that came from a developer I had never heard of before, the art style and music isn’t that bad. The music isn’t anything to write home about particularly, but it didn’t drive me insane either, and the art style is pretty, if nothing else. The character models actually felt rather well put together, even more than some bigger name titles that I’ve seen. The game isn’t without its setbacks however, as it normally takes a little while to load textures properly, as most of the time I was left with a blurry polygon for a while until the textures rendered. The text is also…liberal, let’s say, in the translation quality. It isn’t exactly “Google Translate”, but it certainly isn’t “localized” either. A couple of text boxes even displayed source code instead of the desired text, although it was still legible and I found it kind of funny.

The games has its upsides, as missions are short so you can play it sort of as an “episodic” style game, especially if you pick up the Switch version, and most stages end right when you start wanting them to. The stages are also varied in nature, ranging from standard “beat down the enemies”, to warp labyrinths, toa platforming section. Screw the rotating Mario Sunshine bricks, by the way. Unfortunately the game also had a penchant of crashing on me about five or so times. While normally that would be rather condemning for me, the fact is the developers threw in an autosave that activates so often it actually didn’t bother me, as the crashes only happened upon entering a stage or completing one, after the autosave finishes. Sort of net neutral I suppose.


The load times are a little long, and there isn’t anything that really indicates you’ve made a choice when selecting a stage or saving, other than stuff in the background stops moving for five seconds. And why the heck isn’t the cursor location remembered in menus? If I’m looking through the artwork and halfway down the list in an album, when I leave the album I want to be halfway down the list, not back at the top again. Perhaps a petty gripe, but it still bothered me. Of special note is that the gacha items in the game aren’t actually “random”, or rather, once an item is removed from the pool, it stays removed, which me and my bad luck rejoiced.

Dusk Diver was a lot of fun to play. While it does feel incomplete from a story perspective (heck, there’s even an extra inventory tab that looks like it’s for crafting materials, not that I ever picked anything up that went in there), it doesn’t feel “unfinished” as a game. There’s glitches and some wonky translations, but the characters were funny and the gameplay certainly had a solid foundation. Ultimately I finished the game thinking “I want more” rather than “it’s finally over”, and that’s pretty telling right there. I really hope to see a sequel in the future, where I can take Yumo and her flaming hair out into the world once more.

Game Information

Platform:
Sony PlayStation 4
Developer(s):
JFI Games
Publisher(s):
Pqube
Genre(s):
Action, Brawler, Beat 'Em Up
Mode(s):
Single Player
Other Platform(s):
Nintendo Switch, PC

Source:
Provided by Publisher




Article by Richard
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Two Worlds II DLC Shattered Embrace Announced for December


Karlsruhe - November, 15th 2019 - TopWare Interactive and Reality Pump Studios are excited to announce the continuation of their award-winning Two Worlds II saga with the final single-player part, "Shattered Embrace", set for release on Friday, December 6th, 2019.

Furthermore, you can explore all details of the new RPG Adventure on the newly launched website https://www.shatteredembrace.com

Picking up immediately after the events of "Call of the Tenebrae", you and your companions are stunned when the mythical, long lost Elves suddenly resurface on a remote island! But surprise quickly turns to alarm as the Elves reemergence brings a secret from the past with sinister echoes of the Tenebrae Order’s ancient evil! Now, with evil bearing down on the land and the unity of the races broken, the Shattered Embrace may spell doom for all of Antaloor!

With Dar Pha’s troubled mind assaulted by buried memories of her Elven heritage and an elite strike force of Adramelech’s zealots bearing down on you, you and your friends race to the Elven Kingdom of Arveran, only to find that the truce between Elves, Humans, and Orcs has been shattered. In the kingdom of the Elves, seeds of distrust and prejudice planted long ago have borne bitter fruit and evil now wears many unexpected faces…

Explore the Elven kingdom with its majestic capital Shadinar on a vast, tropical island, where sunny, seemingly tranquil beaches are guarded by advanced machines and Elven magic. Pair with the Captain of the Royal guard and play detective in the biggest settlement in Two Worlds history as you investigate a dark plot and a brutal murder that threatens both the Kingdom and the royal family! Travel to lush forests and the steppes to hunt wild beasts outside the city walls for sport and ingredients, but don’t forget to equip yourself for your adventures and pick up side-quests in the bustling merchant port-town of Freehaven. Then, prepare yourself to enter a forbidden dimension, where a blood-red sun casts its sickly light on Hell itself and an ancient, slumbering God begins to stir!

Shattered Embrace will be available as DLC for Two Worlds II, as a Standalone Version, it is also part of the Two Worlds II Season Pass and Collectors Retail Version of Two worlds II + Season Pass. Two Worlds II Season Pass holders will automatically receive this new DLC.

For more information visit us on Facebook, Twitter or visit the official game Website.


About TopWare Interactive 

Founded in 1988, TopWare Interactive has brought originality and fresh ideas to the interactive entertainment industry for over 30 years. TopWare’s continued success with console, mobile, and casual games has resulted in millions of copies sold across many genres, including RPGs, real-time strategy, and action-adventure games. TopWare Interactive’s most popular series includes the world-famous Two Worlds™ titles, the Earth™ series and Battle vs Chess.

About Reality Pump Studios

Reality Pump Studios are a division of TopWare Interactive. Originally founded 1994 as an affiliate of TopWare, the Studio developed and released the highly acclaimed and award-winning titles of the Earth 21xx and Two Worlds series.


Article by Susan N.
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The Fisherman – Fishing Planet - PS4 Review


I enjoy fishing now and then, it's something me and my father can do and both enjoy. As a gamer, I do like a good fishing game now and then but often games never seem to get it right. The Fisherman is called the ultimate fishing simulator but can it hold up to that name when so many other games have tried and failed at making fishing fun in a video game?

The first thing to note about The Fisherman is it's the retail version of a free to play game Fishing Planet, hence the name. I was a bit skeptical of this at first but found out pretty fast you do not have to spend a penny in this game. At least not after you've bought it. Getting started, when I first booted up the game and loaded up the game's tutorial I was a bit overwhelmed as there was just so much to learn and so much fishing equipment that you can buy that I didn't know where to start. So I just picked the only fishing spot open at the time in Texas which acts as your home lake as it costs nothing to fish there while any other lakes or rivers you have to pay for the trip.

Starting off, I had a rod and reel that doesn't mean you simpy cast out into the water if you really wan to catch something. So I put on some bread on the line as bait and threw out the line and easily caught a bluegill. Next, the game taught me how to buy new gear and set up a rod and reel this is where things get a bit more complicated. There are different kinds of rods and reels you can buy and if you don't know much about fishing this can make things hard. I had to ask my dad what a few things were before I could get the hang of it and even then rods can only hold some much weight from your bait or lures. If you try to use a rod that is overweight the game will warn you that it may break the rod so I tried anyway and it did indeed break the rod forcing me to buy a new one.


Now after trying to learn all that I can, I found myself casting my line out and again and depending on the reel and how much line you put on it, it will determine how far it will go. Casting is as easy as pressing R2 and then a bar shows up indicating how far it will go once you press to release. Reeling in is also easy but depending on the bait you use you may not want to reel right away. Using a bobber you just set how many inches you want the line to go down into the water and let it sit until you get a bite. Then there are sinkers you also wait until you get a bite with these by watching the end of your rod. Lures are a bit more tricky. The game will teach you different techniques to attract fish. There's the stop and go, slow straight, straight, and some others. One strange thing about this game was you do not use one of the analog sticks to move the rod, you use the L2 to pull up and that's it, this takes a little getting used to but after a while, you'll get the hang of things.

After playing the game for a few hours, I was finally getting the hang of things and unlocking more lakes and earning money by catching fish and doing challenges. I started to catch bigger fish like 20lbs Northern Pike and man they can put up a fight! You will be setting the drag and reeling and pulling up like crazy with the R2 and L2 buttons and fighting bigger fish can take some time I swear some of them lasted me 20-30 minutes. That brings me to another aspect of the game. It's a simulator and so you sometimes will be waiting 5-10 minutes to get a bite if going after larger fish. You can pick what time you want to fish and there is a scale that tells you when the fish bite more.

One in-game day is from 5 am to 5 am the next day so a full 24 hours and the time in-game moves slow but is not real-time, but if you wanted to fish from 5 to 5 it would be a few hours most likely. The Fisherman is also an online game every lake you can join a public room where you can fish and chat with others. For the most part, the community of players seems very friendly with most willing to help new players out. Or you can make a private room where you can fish by yourself or make a friends only room where you and others you know can play. You can also enter tournaments where you fish aginst others.


You can also rent kayaks or boats on some lakes and once you earn enough money you can buy one of your own. A few odd things are you have to start the engine on the boat you rent and it's one of those engines on small boats where you have to pull the string. You have to do this in-game by looking back at it and holding R2 and letting go in the green area. It seems odd to add this little mini-game type thing when it would be easier and faster to have made it a simple button press.

There are two types of currencies in the game, credits are the main currency you get by catching fish and get daily login bonuses. And then there are “Baitcoins” These are a bit harder to get as you only get them by doing cretin things in the game and by catching “unique” fish. I was unable to catch any unique fish myself but it seemed they were bigger than normal fish. The baitcoins were used in the free game as a premium currency but in this version, it seems to be used to let you buy things early before you level up and unlock the gear to buy with credits. Though I do wish for the full retail game they would have done away with baitcoin.


The Fisherman – Fishing Planet is by far one of the best fishing sims out there with all the gear, lakes, and fish in the game you can spend a lot of time relaxing by this game. The game is also one of the better-looking fishing games out there. The fish look great but the character models are not that good. The water effects are excellent though from ripples in the water from fish jumping or bugs landing in the water it just looks amazing. The day to night cycle could use some work though, when I was fishing at night it was dark right up until 4 am and then boom it was light but it was still considered night time and then at 5 it was bright out. One other pet peeve of mine is the sky the clouds don't move! I know this is a tiny thing but still something I would have liked.

Overall the game is relaxing I ended up falling asleep from the sounds of nature coming from the game twice. I had fun with this game after getting used to it and will defiantly come back to play more when I need a break from all the violent games out there. A downside to this game is it requires an internet connection. The Fisherman is one of the best fishing sims on the market today but may not be for casual fisherman looking for an arcade fishing game.

Game Information

Platform:
Sony PlayStation 4
Developer(s):
Fishing Planet LLC
Publisher(s):
Bigben Interactive,
Genre(s):
Sports, Simulation
Mode(s):
Single Player, Online Competitive
Other Platform(s):
Microsoft Xbox One, PC

Source:
Provided by Publisher



Article by Jim S.
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Planet Coaster Console Edition Launches in Summer of 2020


Cambridge, UK – 5 November 2019. Frontier Developments plc (AIM: FDEV) today revealed Planet Coaster, the ultimate coaster park simulation game will come to consoles in Summer 2020. Following great success on PC, Planet Coaster will join the Xbox One all-in-one games and entertainment system and PlayStation®4 computer entertainment system for fans and newcomers alike.

Planet Coaster: Console Edition brings all of the depth, strategy, and customization found in the beloved PC game, allowing new players the chance to dream big and build bigger on their journey to simulation stardom while benefiting from the ongoing development since its original launch.

The living, breathing world of Planet Coaster combines physics-driven realism, piece by piece construction and advanced simulation to offer control over every aspect of a park. The challenging yet rewarding sim tasks players to be the boss as they create the park of their dreams, full of thrills, chills, and spills.

Players can build jaw-dropping, white knuckle rollercoasters that challenge the law of physics and stomachs alike, place an empire of food, gift, and merchandise shops, add exhilarating rides and hire a crack team of theme park staff to help deliver the ultimate experience for visitors in this sophisticated management simulation.

Planet Coaster: Console Edition comes to the Xbox One all-in-one games and entertainment system and PlayStation®4 computer entertainment system, Summer 2020.

Follow Planet Coaster on Facebook, Twitter, Instagram, and YouTube. Visit the Planet Coaster website at https://www.planetcoaster.com/. For media assets, visit Frontier.co.uk/Media.



About Planet Coaster

Create. Manage. Share. Be inspired and inspire others as you create, manage and share the world’s greatest coaster parks with friends and content creators around the world. Surprise, delight and thrill your guests as you build your coaster park empire, and let your imagination run wild with the future of coaster park simulation games.

About Frontier

Frontier is a leading independent creator of self-published videogame franchises founded in 1994 by David Braben, co-author of the iconic Elite game. Based in Cambridge, Frontier uses its proprietary 'COBRA' game development technology to create innovative games, currently focusing on videogame consoles and personal computers.


Article by Susan N.
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Super Monkey Ball: Banana Blitz HD - XB1 Review


Super Monkey Ball: Banana Blitz HD may not be the best game from the series to get the remaster treatment, but the additional modes and fluid visuals make this a worthy bargain acquisition for fans of the series or even just those who like some high speed antics.

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The Bungie Foundation Raised Over a Million for iPads for Kids and Children's Miracle Network



Bungie Foundation is proud to confirm the success of its first Game2give charity event with over 1.6 million dollars raised to support Bungie Foundation’s iPads for Kids Program and Children’s Miracle Network benefitting kids in hospitals across the United States and Canada. Destiny fans proved once again their commitment and generosity through 40,000 individual contributions and the support of 5.5K streamers across 104 countries.

“At Bungie, our purpose is to create worlds that inspire friendship, and we are so very grateful for our community to embrace this so strongly. We see this play out each and every day as lifelong friendships are forged, Guardians support their fellow Guardians both inside and outside of our game, and when our community rallies together for incredible causes such as supporting kids in hospitals." declared Christine Edwards, Sr. Manager, Bungie Foundation.

For more information about Bungie Foundation, please visit bungiefoundation.org


About The Bungie Foundation

The Bungie Foundation is the nonprofit charity organization of video game publisher and developer, Bungie. We are passionate about giving back to our community not only through our hospital-based iPads for Kids program, but also by partnering with humanitarian aid organizations in times of natural disaster and crisis.


About Bungie

Bungie is an independent, employee-owned game development studio dedicated to creating hopeful worlds that inspire passionate player communities and lifelong friendships. For almost three decades, that purpose has led to the creation of some of the most celebrated video game franchises, including Marathon, Myth, Halo, and Destiny. Today, Bungie is focused on developing the future of the Destiny universe and new worlds to come. Check out our social media pages here: Website, Twitter, and Twitch.



Article by Susan N.
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The Jackbox Party Pack 6 - PS4 Review


JackBox Games are back again with their sixth entry into the series. With a sequel to one of my family's favorites with Trivia Murder 2 and brand new games alike, there's more fun to add to those slow party nights where everyone is already on their phones anyway!

Starting with the sequel to one of my favorites, Trivia Murder 2 brings you back to the murder house and doesn't even let you out when you die. Answering trivia right will only keep you safe for so long as this is basically a game of SAW and even if you do win? You may still not even make it out as the ghosts are always allowed to steal your life and grab victory for themselves.

This second entry isn't just more of the same though. While there's still crazy trivia the murder games have switched up and now there are even more things to worry about. Getting the murderer's mother's wig for example saves you from some scrutiny, but once you win, you have to prove that you are really her or die even after winning the game.

Next up is Role Models which was a bit of a weird one. As a group you get to pick a category for the overall subject and once that's done you get to assign personalities or roles to the others over the course of a few rounds. Where things get a bit fun isn't what every other player thinks if you, but what you and they think of you as a whole.


Points in this game are calculated by how many of you voted on the same choices over the course of the rounds. So one person could easily be taking the majority vote for a science fiction personality of Darth Vader, while in other cases if you were the only one to think so you would have no points. It's a neat little game.

Moving down the line, Joke Boat. The joke of the boat is that this is far from a five star cruise liner and even calling yourself a fourth rate comedian is generous. Dad jokes aplenty on this literally sinking ship, you'll be coming together pieces of text in hoping that something actually comes out funnier than you think it will be for the popular vote. It's fun, but it's no t-shirt TKO.

Dictionarium was perhaps the shining entry of JackBox 6. This is literally a game where you can write up a bunch of nonsense and it's added to a dictionary as fact! It's a lot of fun and you can work off of others in order to make your own brands of nonsense for both a word, its definition and it's synonym. It also doesn't take very long to go through a game so the nonsense can easily keep rolling for a while as it doesn't feel like any effort is needed.


Finally, there’s Push the Button which unlike a lot of other entries in the JackBox set, requires a minimum of four players. This for us basically eliminated it for our quiet family nights and was meant more for actual game nights with friends as you’re really going to need the extra people to hide as the alien(s). It kind of made me miss my father for the first time in a long while a fair amount as getting together on Sunday nights is what we did. The sad and mopey stuff aside, once you get this baby loaded you’re in for some fun as it’s basically a much quicker and digital version of Battlestar Galactica Board Game where you’re hiding as a Cylon. If even one alien remains, the humans lose. If the human eject all of the aliens? They win. There’s no grey zone so you’ll want to bring your A-Game!

So overall, JackBox Games Party Pack 6 is a great addition to the series with plenty of new additions to suit multiple moods to a night amongst family and / or friends. From Murder Trivia making a return to new cheesy things like Joke Boat, and it stands alone just as easily as it stands alongside the other five party boxes.

Game Information

Platform:
Sony PlayStation 4
Developer(s):
Jackbox Games, Inc.
Publisher(s):
Jackbox Games, Inc.
Genre(s):
Party Games
Mode(s):
Multiplayer 3+ People
Other Platform(s):
Microsoft Xbox One, Nintendo Switch, PC

Source:
Provided by Publisher



Article by Pierre-Yves
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