What makes a game stand out against its peers? Honestly? Often it's because if how it resonates with the person more than how it may compare in a by the numbers game.
Continuing on our two week gush fest to celebrate Chalgyr's Game Room's 10th anniversary, here is perhaps one of our more anticipated categories with our team's RPGs!
Mass Effect 2
Not a traditional RPG in any sense, but like the Dragon Age games, Mass Effect made player choice actually matter. A shooter with a ton of RPG elements from dialog, skill trees and exploration, this was the series at its highest. I could have put a Dragon Age game or two in here as well - I adore both series (well, at least until Andromeda came out a couple of years ago), but Mass Effect 2 was not only a high point in the series, but for RPGs in general.Dragon Age: Inquisition
To put it bluntly - I spent over 140 hours with this game on my first playthrough. The emphasis on choice mentioned about Bioware games in my Mass Effect 2 section holds true here, just with prettier graphics and a far less restrictive world. There were flaws, to be sure. The characters were somewhat shallow compared to other Dragon Age and Mass Effect games, but as someone who loves high fantasy, this title - like Skyrim - made me feel like I was exploring a huge, living, breathing world, and it became my choice for Game of the Year in 2014.Persona 4 Golden
Sure, this is technically a remake of an older game, but the updates were more than just superficial and introduced numerous people to a franchise that was somewhat niched still at the time. Since then, the Persona franchise has become incredibly popular, and the best game on the PlayStation Vita had a lot to do with that.Dragon Quest XI
This was a tough one but after a few weeks of thought, as much as I loved the overall adventure of the alchemist Firis, Gust's Atelier Firis couldn't compare to Square's Dragon Quest XI. Keeping all of what makes a Dragon Quest so special, this was one for the books with modern enhancements, a post-game that actually answers a fairly huge what if, AND, it felt more than just grinding for a final dungeon. It had a story just as good as the main adventure. With Dragon Quest XI S now out for the Nintendo Switch, I can't wait to go back through the whole adventure but in sprite mode!Atelier Firis
My runner up to my RPG of the Decade is Atelier Firis. Before Ryza that came out this year and set the bar for the series, Firis was the bar. Open world-ish adventure with plenty of Alchemy, there was finally a time limit system that made sense as it was the journey of two sisters over the course of a year to see if Firis really could become an alchemist and prove everyone wrong. Everything about this adventure was just amazing and it really is a JRPG worth everyone's time.Pillars of Eternity 2
There is a long, LONG list for what I would consider an RPG of the Decade but taking #3 over the likes of Ni No Kuni 1-2, Torment: Tides of Nemeria, Shin Megami Tensei IV or Tales of Xillia 2, is Obsidian's sequel to Pillars of Eternity. DAMN. Pillars of Eternity was good, but the sequel? Better in every regard. Taking up from the end of the first, you now get to explore the high seas as a captain of your own ship as well as play D&D in a video game the way you want to. Configuring my Rogue as an Assassin wielding a two-handed greatsword for backstabs? It doesn't get any better than that. Combine that with excellent writing, incredible side quests and consequences that bite you HOURS down the line? I can't wait to see what they come out with next in this series.The Witcher 3: Wild Hunt
When I initial reviewed The Witcher 3: Wild Hunt it was chalk-full of bugs, some of which were game-breaking as they prevented me from breaking out of combat (with an enemy that spawned beneath the world box), and I was harsh on it. Fortunately a short patch later I was able to start anew and things have been smooth sailing since. When I look back at many of the RPGs that I have played over the years, few have felt as real and believable as The Witcher 3: Wild Hunt. From quest designs that border on genius to a massive open world spanning many locations referenced to within the Witcher franchise. It is, dare I say, perfect. From engaging combat to a believable fantasy world, to the stunning performance of its actors. Every piece simply fell into place with Wild Hunt, and we are all richer for it.
Mass Effect 2
Few franchises will hold up to the test of time as well as the Mass Effect trilogy does. While the first was clunky all around, it introduced us to a futuristic setting full of mystery, majesty, and Mass Relays, and though the third entry in the Mass Effect franchise has its share of controversy, it still gracefully closed the door on the most beloved characters in the galaxy. Mass Effect 2 has, and likely will always be, referenced as one of the greatest RPGs of all time, with spectacular action, meaningful choices, and an end-game sequence that is downright chilling. With some of the most memorable moments in gaming, Mass Effect 2 is the pinnacle of Bioware's signature style. A shame it went all downhill from there.
Persona 4: The Golden
For all of my love of JRPGs and almost all things anime it might surprise you to hear I didn't actually play Persona 4 until about 2016-2017 when I finally got my grubby little fingers on a PlayStation Vita (seriously misunderstood and undermarketed system, shame on Sony…). Once I did though, Persona 4: The Golden was the first game I installed on it (followed quickly by Tales of Hearts R) and it being my Persona title, well … I was blown away. From gorgeous characters and touching moments, the high-school-daily-life-simulator-meets-dark-RPG is easily one of the best JRPGs of the past 20 years and without a doubt the single best title available for the PlayStation Vita. Strong choices, near-infinite replayability, and a wonderful story have cemented it as an instant classic.
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