What makes a game stand out against its peers? Honestly? Often it's because if how it resonates with the person more than how it may compare in a by the numbers game.
Continuing on our two week gush fest to celebrate Chalgyr's Game Room's 10th anniversary, here are what we each thought reigned supreme from turned based to real time tactics!
Fire Emblem: Awakening
I enjoy all kinds of strategy games, though the turn-based with RPG elements definitely tend to hook me in more successfully. I had been playing Fire Emblem for years. It had a very niche following that appreciated the hardcore difficulty, anime-style visuals and interesting characters. However, something happened with Fire Emblem: Awakening. It was made more accessible and it was given a bit more fanfare by Nintendo than in the past. What followed was a game that catered to multiple audiences, providing what is still to this day arguably my favorite 3DS title.Sid Meier's Civilization V
The second Civ ate up oodles of my time years ago when I was first introduced to it. For some reason, the next couple of games never quite tickled my brain in quite the same way. Then came the fifth installment, and I happily sunk tons of hours into the series again. For me, the magic had been recaptured.Halo Wars
Proof that strategy games (and RTS games no less!) could not only be made and played on a console - but that they could be incredibly well done as well. Until this time, just about everyone said that a proper RTS required a keyboard and mouse, but Ensemble Studios proved otherwise with Halo WarsDisgaea 4
I said it in my Switch Review, didn't I? Disgaea 4 is my strategy game if the decade. Refined turned squad-based tactics on a square grid with some of the craziest things you'll ever see dood. Making fun of vampires, werewolves humans and exploding penguins in a political coup, this remains at the top of my favorite Nippon Ichi Software titles!
Valkyria Chronicles 4
Sega, thank you. Valkyria Chronicles was one of my favorite PS3 titles and remained one of my favorite squad-based tactics title. Moving one unit at a time from a static map, you zoom into the action where everything is real-time and everyone is shooting at you as you. Only refined through the versions, Valkyria Chronicles 4 was stellar in its storytelling. It was stellar in its combat. And it was stellar for bringing the series back to today and bringing it back in force!
The Banner Saga
Stoic Studio, I have to thank you for an amazing summer of gaming last year when I restarted the first Banner Saga and played right through into the conclusion. Epic storytelling. Amazing combat. Wonderful characters and I don't know how many tears I shed as people I loved died and there was nothing I could do about it. Thank you so much for this amazing trilogy.
Stellaris
I am honestly not sure where to begin with Stellaris… It comes from a 4x/Grand Strategy development studio with one of the most incredible pedigrees on the planet; with titles like Europa Universalis, Hearts of Iron, Crusader Kings, and Majesty under its belt, veritable juggernaut Paradox Interactive entered the hard science fiction strategy game foray in 2016 with Stellaris and it took the genre by storm. From the gorgeous graphics to the deep political mechanics, everything about Stellaris is as close to flawless as a game can get. Though it has historically dominated the genre, Paradox outshone even its own brightest lights when it shipped Stellaris, cementing it as THE strategy game developer to beat.
Set on a galactic scale, Stellaris is about establishing superiority over your enemies and allies through subversion or military might; hundreds of systems, each with their own unique planets and orbital bodies are ripe for the taking, and with one of a few dozen customizable races, the choice is up to you on how to take it all for yourself. Add to it the slew of immense expansion packs (both free and paid), and you will rarely come close to playing the same game twice. Add to the expansive title and its official DLC the fact that Paradox is extraordinarily Mod-friendly and you will easily find yourself putting thousands of hours into your galactic domination. Few titles have the staying power that a Paradox title has, and Stellaris is the strongest of them all.
Total War: Shogun 2
The Total War franchise is long and storied with some utterly spectacular releases and some spectacularly terrible releases. None though, stand the test of time as well as Total War: Shogun 2. Honestly, by way of pure, traditional, 4x games, Shogun 2 is without peer. Meticulously balanced, extraordinarily detailed, stunningly approachable, and possessing some of the most storied moments in my personal gaming experiences, Shogun 2 is perfect.
Set in feudal Japan during the Sengoku Period (Ashikaga Shogunate, Ōnin War), you take control one of a dozen or so warring clans in a vie for the rule of Japan. Shrewd political tactics, trade dealings, and a mind for military strategy are key factors for victory in Shogun 2 and given the incredible balance between units and political or trade actions in the game, a combination of all three facets of gameplay are necessary not just for victory, but survival. Nearly ten years on and the title has an immense following and dedicated modding community that breathes new life into the game with every new day. Total War: Shogun 2 is the highlight of a storied franchise where the passage of time holds no sway.
Distant Worlds: Universe
So few 4x, Grand Strategy, etc. games have a level of depth while maintaining simplicity the way that Distant Worlds: Universe has managed. Eschewing hyper realistic graphics and fanciful art for a more utilitarian design language, the approach to player-accessible information is stunningly simple yet incredibly deep. Like Stellaris, DW:U sits in a realm that's not truly turn-based while maintaining the deep universe-planning gameplay of more traditional Grand Strategy and 4X titles. To be frank, the format works and works quite well. By focusing on the more simplistic art style there is something of a timeless quality to it; in 5 years, in 10 years, in 30 years, Distant Worlds: Universe will still look and feel nostalgically great while maintaining the deep sophistication and complexity that it is known for, all the while staying true to its approachable and accessible nature.
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