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Surviving the Aftermath - PC Preview

Surviving the Aftermath by developer IceFlake Studios and publisher Paradox InteractivePC (Steam) preview written by Susan N. with a copy provided by the publisher.

Estimated reading time: 5 minutes


In late 2019, Paradox Interactive released another colony management game in the "Surviving" series titled Surviving the Aftermath. But make no mistake, it's not the same as Surviving Mars, which was more futuristic and cute. Surviving the Aftermath is gritty and meant to be tough because the world has been savaged and wrecked by pollution, raiders, and mother nature. The objective in this colony management game is to make sure you people survive in the harsh environment. Like Surviving Mars, players choose their difficulty level at the beginning and the level of challenge is determined by the players' decisions at this stage.

Beginning the game, I started off easy, choosing the best-case scenario for each section until I received a low percentage. I do this to get a sense of a game before taking on a more challenging map, which I ultimately did for a second playthrough. On the easiest difficulty map, my worst issues were nuclear waste patches poisoning my colonists and I had an abundance of resources which forced me to grab other survivors when they appeared at my gate. After surviving a heatwave, I had a decent handle on the game, leading me to play on a higher difficulty.

On the second playthrough where I added a bit of challenge, I was hit with a heatwave (which I was almost unprepared for) and a meteor strike that took out a number of my tents. And while both events weren't too challenging to deal with, I still feel like my decisions weren't enough.

I found that my games left me with some minor issues that would benefit the game like a way to upgrade buildings easily - which is a feature that many management games have. However, the biggest issue with the title is that the colonists don't move supplies! For example, as players accepts new colonists, they are given a specialist who can explore the surrounding area on the world map. These specialists can attack the bandits, retrieve supplies from abandoned structures, and can initiate trade deals with neighboring townships. That is all well and good but each specialist can only move so far per turn; a restriction that isn't a problem, but it is aggravating to manually deliver those supplies home. When they do arrive, supplies are not picked up by idling colonists to place in warehouses or stockpiles, they are left at the gate!

If players want to progress in Surviving the Aftermath, they will need to acquire research on the World Map. This forces the idea that players have to send out their specialists to find the research needed. Although, there are times where players can gain some research by fulfilling colonist's desires to experiment. Sometimes, colonists will end up injured or infected, where other times granting the expeditions earns the player supplies, research, or a happiness boost. My minor issue with the research is that when a specialist finds a building that has some, it takes several turns of moving them back onto the building to collect more than one batch.

From what I've gathered from the roadmap and friends owning the game before I had access to it, the tech tree was overhauled. It is now split into five categories: Food, Production, Colony, Security, and Exploration. Each category has its uses like being able to generate power through solar panels or wind turbines. Under Food, players can research the ability to farm basic crops, which is quite handy to have. In the Colony tech tree, players are able to research larger lodging for their colonists, which is particularly useful when groups of survivors show up at your gate in search of shelter. Regardless, each category has a number of upgrades that help the colony's survival, complete with a cost and the time it'll take to finish the research. Unlike other colony management games that have extensive tech trees, Surviving the Aftermath has a decent amount of research items without feeling overwhelming to the player. Although, I can see how easier modes would make it extremely easy to burn through each tree, especially since the costs don't increase drastically. I imagine this might be because finding the resources to use the new buildings or abilities are harder to find.

Before I realized there was an option to turn on auto-saving (as in, that isn't enabled right away), my game crashed once. I hadn't saved in several days and lost the buildings and research that I had completed before the crash. When I reloaded the game, a different set of circumstances were presented to me, meaning that Surviving the Aftermath has a lot of replayability.

Even though players are able to switch between the colony and the world map, I feel like there isn't quite enough to keep players invested for extended periods of time. While it does have an interesting premise, and a fairly extensive roadmap, Surviving the Aftermath still needs some love. Though, I'm excited to see the additions, because I feel as though it has a ton of potential and could be a solid colony management game!


Score: N/A




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Darksburg - PC Preview

Darksburg by developer and publisher Shiro GamesPC (Steam) preview written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 5 minutes


Having just launched onto Steam through Early Access, ShiroGames’ DarksBurg is a top-down team based four player coop / versus that sees a group of adventurer’s needing to band together in order to survive the undead hordes chasing after them. With several levels already available and four different characters to fight the hordes with, there’s already plenty of gameplay available either on your own with three other players or AI controlled substitutes if players aren’t available.

Now upfront, while Darksburg is a lot of fun to play, and while it doesn’t introduce anything new per say, it doesn’t need to. Blending elements from both the four player first person shooter survivors like Left 4 Dead and Warhammer Vermintide and the top down controls and abilities of a MOBAs like DotA and League of Legends, Darksburg is something new in this regard it handles very, very well.

Starting up for the first time you’ll have your choice of characters, as long as others haven’t already locked in, which each have three normal abilities and a fourth ultimate one that takes a good deal of time in order to charge up to be used. Possible character choices are ranged, healer, tank and something somewhere in the middle as your cleric wields a giant crucifix as she basically nails her enemies into the ground. Once you’ve chosen your character and are ready to go, that character will earn experience in order to level up in your account as experience is only granted at the end of a stage regardless of if you’ve succeeded or failed at the objectives.

As you level up your characters, there are benchmarks in which you unlock perks and slots in order to give yourself a bigger edge within each mission. Perks range from anything like gaining temporary health by biting enemies as the Wolfman Varag, or have increased damage and speed if you’re injured because your health has dropped too low. While I would personally say that sticking with one character is a good idea, I know that it isn’t always possible so you should always have a back up!

Now before actually going into a session, you have several choices. The first is pure survival where you and three others go through stages with a list of objectives that you need to complete in order to survive. The second is about the same thing, but, another four players can join up in order to control the special characters from the undead horde against the four heroes. Finally, you can choose whether the game is open to the public, open to your friends, or by invite only.

Once you’ve jumped into the gameplay, you and three others have to charge through the hordes on the way to the exit. Normal enemies while not overly powerful can still get in the way and give you enough of a hard time once a horde charges in. Standard zombies will only claw at you but it won’t take long before spearmen, suicide bombers and special units come into your path. Exploding units if you can maneuver them well enough can only be an advantage for you but the special units? Those you’ll want to take out and fast as they can do some serious damage.

As heroes, other than making it to the end your goal, the in between goals are often simple enough in premise but a bit harder to complete in actuality. The main reason is that often your goals will require you to pick something up and slowly move it to where it needs to be. While you’re carrying a cannon ball or a bale of hay you are to the mercy of the undead and the availability of your teammates. Not exactly being the easiest, AI controlled characters don’t make it easy as they’ll either be following you, or another player character and only ever hitting the closest monsters. Sadly, they don’t get their hands dirty so you’ll at least want one or two actual extra sets of hands.

Finally in terms of neat features, you can buy items, buffs, or possible end level bonuses at the beginning of every stage. Well, you can after your very first run because you’ll need some gold for it. Items range from healing salves and bandages over to a bag of bombs, while buffs can increase your movement speed or make it impossible to be slowed down by running through mud for example. Finally in the level buffs, you’ll need to get a hold of candy which can only as far as my brother and I could see by capturing a chicken if you can see it. Capture the chicken, get candy when the level finishes but only anyone who’s touched the chicken can get candy. Don’t touch it, you’re out of luck and then you don’t get to buy level bonuses like 50% extra gold at the end of a stage as long as you make it there. It doesn’t count if you and your team fail.

So overall, even if it’s fairly early in its launch, Darksburg was a lot of fun and it shows a fair amount of promise. The characters are fun to use, the environments have their own challenges and that’s even before the undead hordes, and if you want to take to being a special undead unit to mess with the heroes instead of being messed with? Go for it! The only thing is, right now there are only five stages with a six coming and if Darksburg wants to keep being in the game for the long run, it’s going to need more content to keep players coming back.

 

Score: N/A



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