Jaggy's Corner - March 7th, 2020


Welcome Back
to Jaggy's Corner where I discuss various video gaming topics like seasons and episodes!

Today, I'm going to talk a bit about two games that I play a fair amount of. The first is Destiny 2's new seasons launching on March 10th. The other is Guild Wars 2's latest episode release which comes out soon (I hope).

Destiny 2

So! Season of the Worthy launches THIS TUESDAY and I can't be more excited. Some of you may not know this but Season of the Dawn is the first season that I've done everything to get the seal and the title of Saviour. Plus, my pin is already ordered! It's the first of its kind! I WILL HAVE A THING FOR DESTINY. Because I'm still looking for Cayde with a Chicken in Canada... I WILL HAVE HIM ONE DAY. And let it be known that this is the only shooter I play, so this is an achievement for me.

Anyways, with this season comes a bunch of new activities, balance changes, and a much-awaited returning event. That event is Trials of Osiris, which is a PVP mode that many Destiny fans have been waiting for. I'm excited to give this mode a shot (pun not intended), but I won't do that until the second week of it. The reason for that has to do with the most recent TWAB where Bungie stated that they wouldn't be able to disable the artifact boost for the first week but will be able to for the second week and onwards. Since I'm terrible at PVP events, I want to make sure that I only enter modes that are fair for everyone. Having a huge artifact boost in the first week will drastically imbalance some of the teams, and we already have to deal with a ton of cheaters as it is...

In Season of the Worthy, we get to save the last city, get access to new events, and some awesome looking armor. Along with Season of the Worthy are some nerfs to different exotic armors, some of which are surprising while others are not. Here is the TWAB which outlines the Season roadmap, changes, and more! But, for those of you that just want the list of changes to exotic gear, I copied it below:

  • Hunter

    • Assassin's Cowl

      • The invisibility and healing effect now triggers on powered melee (both against combatants and Guardians) and finishers.

      • The duration of the invisibility granted by this Exotic increases based on the tier of the enemy defeated.

      • Arc Staff kills no longer activates this perk.

    • FROST-EE5

      • Changed the ability regeneration so that it no longer stacks multiplicatively with other class ability energy-generating perks.

    • Khepri's Sting

      • All smoke bombs deal 150% damage while wearing this Exotic.

    • Orpheus Rig

      • The maximum amount of Super you can regain from this Exotic with a single use of Shadowshot is 50%.

    • Young Ahamkara's Spine

      • Increases the explosion radius for Tripmines by 14%.

  • Titan

    • Ashen Wake

      • Killing an enemy with a Fusion Grenade while wearing this Exotic now refunds grenade energy. The amount of grenade energy refunded scales based on the tier of enemy killed.

    • Anteus Wards

      • The shield created during a slide no longer allows chip damage through.

    • Doomfang Pauldrons

      • Fixed a bug where Doomfang Pauldrons would sometimes grant Super energy from melee kills while in your Super.

    • Dunemarchers

      • Increase the radius of the static charge to 20 meters, up from 12.

    • Mk. 44 Stand Asides

      • Reduced the delay from the start of sprinting until the overshield comes in to 0.5 seconds, down from 1.25.

    • One-Eyed Mask

      • The target marking from this Exotic has been replaced with target highlighting, eliminating the ability to detect targets through walls.

      • No longer provides a damage bonus when defeating your marked target.

      • Restored the previous overshield granted by defeating your marked target, which now has a duration of 6 seconds, down from 8.

    • Severance Enclosure

      • The explosion now triggers on powered melee (both against combatants and Guardians) and finishers.

      • The radius and damage of the explosion created by this Exotic increases based on the tier of the enemy defeated.

  • Warlock

    • Apotheosis Veil

      • This Exotic is now guaranteed to drop with a minimum +16 to Intellect.

    • Contraverse Hold

      • Reduced the damage reduction granted by this Exotic to 20%, down from 40%.

    • Sanguine Alchemy

      • Sanguine Alchemy has received a complete redesign. Its new perk, Blood Magic, allows the wearer to pause the countdown timer of any Rift they are standing in by getting weapon kills, extending the Rift's duration.

    • Ophidian Aspects

      • Now increases the lunge range of all Warlock melee attacks, even if the ability is on cooldown.

    • Verity's Brow

      • The buff provided by this Exotic now increases your grenade damage by 10% per stack.

      • The buff to allies' grenade recharge rates now kicks in when you cast your grenade.

      • This Exotic now provides a buff text notification indicating how many allies are currently benefiting from your increased grenade recharge.

More details about Season of the Worthy can be found right here.

Overall, I'm excited to see what this season brings. Some of those changes will affect a bunch of players but I'm more of a PvE'er. And perhaps one day I will be better at this game, but right now my hunter is still a scrub. *cackles*

Also, check out this SICK trailer:

https://www.youtube.com/embed/p7Z1ufrNUns


Guild Wars 2

Guild Wars 2 has had its ups and downs in the last year or so, but that hasn't stopped the content from coming out. In fact, in the last week, the game devs made some changes to WvW and PvP builds. Players have enjoyed these changes from what I've gathered. Then, a new trailer released a few days ago, and we can't help but notice how much faster this episode is releasing. Personally, I'm hyped because of the content we will receive once it launches! (I expect that will be in a week or two because that is how long players have between a trailer announcement and release) Below I've listed some of the exciting additions along with the story episode:

  • Five new greatsword, sword, rifle, pistol, and staff variants

  • Eye of the North upgradable hub with strike mission

  • Four story missions from Season 1 which are available to play for the first time since the Scarlet War

  • New Stone Summit and Runic Armor

  • Play as Ryland in Darkrime Delves

  • And the latest story episode!

All of these things are super exciting but only one of them is the most surprising. For the first time ever, I'll be able to experience Season 1 episodes! It may not be the whole storyline, but I started my GW2 journey in Season 2. I missed out on the glory days and have been told about how interesting the Scarlet War content was. Along with the next bit of story (which I'm truly excited about because of how the last episode ended...), that is something I look forward to.

https://www.youtube.com/embed/FDqMNlISdi4


Since both of my regular games are getting more content very soon, I'm going to be a busy bee! However, I'd love to know what you guys are excited about? Do you play either game? Is there something coming out soon that you want to discuss? Hit me up on Twitter!

Until next time peeps!



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