Rogue Company is a third-person shooter game that intrigued me from the trailer. I found myself being thoroughly impressed by this title even though it isn’t complete. Assuming that Rogue Company receives additional modes and content, this game will be a worthy contender in the FPS genre.
There are a couple things to note before continuing:
- My playthrough of Rogue Company for the purposes of this preview occurred during the Beta when many features haven’t yet been added
- I played Rogue Company with Jet and his impressions of the game are included in this preview.
- Most of the screenshots are taken from a recording of our gameplay since Epic doesn’t yet have a screenshot feature!
Rogue Company is an upcoming free to play game developed by First Watch Games and published by Hi-Rez Studios. So let’s dive into some of the details.
Rogue Company Gameplay
As with any game, players begin with a simple tutorial where we get to experience Ronin. She is a character that runs around with a Katana and a handy explosive dagger that can attach to walls and detonate upon movement. I have a small problem with this character only because traditionally Ronin are not permitted to carry a Katana. It is a weapon used exclusively by Samurai.
Anyways, Ronin is one of the characters shown in the trailer for Rogue Company, and this is the primary reason I took a chance on this title.
A neat feature of the game is the opening video at the beginning of a match. Not only do the other players get to see who is on their team, but players can figure out what kind of match will unfold. Each character has different abilities that are unique and useful. For example, one of them applies fire damage over time, another applies poison damage, and another sets up barbed wire traps.
Jet’s Thoughts On Gameplay:
I found that the game is well optimized, the gameplay is smooth, and gunplay is extremely well done. The gunplay felt good and using different characters changes the loadout you use. Each character is diverse with their abilities and weapons so, players aren’t forced into one weapon type.
The game mode is exactly what you expect of it. In comparison to other FPS’s, Rogue Company will definitely hold its own. There is a lot of potential for customization based on how the game is setup.
One of my issues with Rogue Company is character loadouts are set in stone right now. You cannot change what primary and secondary weapons each character has, even though it seems like this will be a feature. It’s as though players have to guess what the match is going to be like before going in. Thankfully, each character has a close range and long-range weapon for their primary.
Another gripe about Rogue Company is something that every competitive game should have, in my opinion. Let players have Push to Talk voice comms on by default, not Open Mics!
Graphics and UI
One of the first things I noticed about the graphics is how smooth it is. Upon joining a match, I could tell that the movement and graphics were quite clean. There was no lag of any kind even running the game on a low-end system. It didn’t matter if I was swapping weapons or getting into a fistfight with another player. In fact, the graphics were so polished that I almost forgot that Rogue Company is in its early access stage!
I received the founder’s edition of Rogue Company which gave me access to in-game currency. The only problem with it at this stage is that there is NOTHING to buy. I know that this feature will be released as time progresses, but at this point, there is no customization because there is nothing available! So while I have the founder’s version of the game, all I have to show for it is a neat spray paint and a couple of skins.
My Final Thoughts
Overall, I think Rogue Company has the potential to be another shooter that I would play more frequently. It has multiple diverse characters, a couple of neat features, clean gameplay, and decent variety in maps. I can only HOPE that there will be a single-player mode for the game, although I suspect there won’t be.
It seems to me that there will be cross-platform because There are indicators like a PC icon next to your name. Also, there are two separate friends lists: Epic friends and Rogue Company players. Plus, various websites have shown that this title will release on the Xbox One, PlayStation 4, and Nintendo Switch.
For the time being, Rogue Company has a solid foundation, but until it has more content, I’ll say that I like it so far. Only time will tell if I decide to stick with it.
Jet’s Final Thoughts
Rogue Company has a lot of potential. It is more stable than most games in the genre. It looks spectacular even in the small details. The background is not blocky like some other AAA titles are. For example, you can see the textures on the wall. Also, the fire looks really nice and not cheesy like in Valorant. Overall, I would say, be ready for the community that comes with it. There will be a lot of salt. (Previewers note: UGH! Don’t tell me that.)