Sherlock Holmes Chapter One Available Now on PC and Consoles!


11 November 2021 - Kyiv, Ukraine + Dublin, Ireland
| Frogwares has announced the release times for Sherlock Holmes Chapter One along with a launch trailer.

Sherlock Holmes Chapter One is a third-person, open-world, story-driven detective thriller. The story is a creative re-imagining of Sherlock’s first steps on his journey to becoming the famed, flawed, and destructive genius the world has come to know. Set on the Mediterranean island of Cordona, this is where Sherlock spent his childhood. He now returns as a young adult to find the true answers to his mother’s mysterious death all those years ago that orphaned him and got him sent to London. The game is built around a system of “no hand holding” detective work, meaning players will need to use all the tools at their disposal to piece together the clues and solve the various mysteries that the island is hiding.

RELEASE TIMES

The game is set to go live globally on PC, PS5, and Xbox X / S on Tuesday, November 16th at 0:00 am BST. This means that for players in regions such as North and South America, the game will be available on Monday, November 15th.

United Kingdom: 0:00am BST | Tues, Nov 16th

West + Central Europe: 1:00am CET | Tues Nov 16th

Moscow: 3:00am MSK | Tues Nov 16th

Japan: 9:00am JST | Tues Nov 16th

Sydney: 11:00am AEDT | Tues Nov 16th

San Francisco: 4:00pm PST | Mon Nov 15th

New York: 7:00pm EST | Mon Nov 15th

*Reviews and streams for the game are set to appear on Monday, Nov 15th starting at 6:00 pm CET / 9:00 am PST / 12:00 pm EST

Sherlock Holmes Chapter One releases on PC (Steam, Epic, GOG), PS5, Xbox Series X/S on November 15th/16th, and later for PS4 and Xbox One. All pre-orders come with a free copy of Sherlock Holmes Crimes & Punishments and additional in-game content.


Below is a behind-the-scenes video detailing more about the cinematics and the making of the story in Sherlock Holmes Chapter One.

The main story in SHCO presents events and ideas that could paint a picture of how a young Sherlock became such a flawed and destructive genius in his later years. Thus much of the narrative puts some very harrowing concepts - trauma, loss, and mental health - front and center. In order to portray these moments with the right feel and emphasis, the cinematic team was set out to use a variety of film and photography techniques.

The team has also come out with a statement reminding fans of what to expect when the game comes out

As we near the release SHCO, we’re seeing a lot of comments excited for the game which is such an amazing feeling. But we also see a fair amount of comments comparing some of our stuff too much bigger and more expensive titles. We totally understand the demand for technically-flawless games. However, when a team of our caliber creates a game, we need to prioritize what matters most - an emotional experience that is hopefully bigger than the sum of its technical parts.

It’s with this mindset and understanding that allowed us to make the game with no crunch. And why we’re able to publish it all on our own after 20 years of being forced to always sign away part of our creations. It’s also why we priced the game at 45 USD and not 70 USD.

This is still our biggest project yet in terms of size, gameplay time, new systems, open-world design, and story. And we’re extremely proud of what we’ve made. We hope you'll enjoy it too.

Wael Amr, CEO, Frogwares



Article by: Susan N.

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