Destiny
2: The Witch Queen by developer and publisher Bungie—PC (Steam) review written by Susan N.
with a purchased copy.Estimated reading time: 11 minutes
Introduction
Destiny 2 is a multiplayer first-person
shooter that was originally released in 2017. At launch, it was on a high with 92 million
units sold within the first week, generating a ton of revenue. Bungie release a
couple of DLCs which were met with mixed reviews by fans. The DLC Curse of
Osiris was arguably the worst expansion released while Forsaken revitalized the
game for Bungie. Yet, with each expansion following the Forsaken (Shadowkeep
and Beyond Light), the bar continually elevated. Many of us hoped that the
Witch Queen expansion would change everything.
The reason is that the Witch Queen had to
deliver an unforgettable experience since Destiny 2 had a storied past. Fans
left the game due to an undesired direction, sunsetting of weapons, difficult
partnerships, and most importantly, the removal of content. Storywise, Destiny
2 was difficult to wrap one's head around. And I personally had no concept of
the lore or the prominent characters within the universe, which left me feeling
behind. Up until the Witch Queen, the story was littered throughout lore books,
cutscenes, and activities. These things had to be earned in order to fully
understand the universe. Once Beyond Light hit, new players floundered like
fish out of water. There was simply too little content to hook players. Thus,
the Witch Queen had giant shoes to fill.
Story (Regular and
Legendary)
One of the first beneficial features of
the Witch Queen expansion is the story itself. Players now have the ability to
progress through the campaign on normal or legendary difficulty. Prior to this
expansion, players experienced the story at one difficulty level which upset
players who wanted a challenge. Players who chose the legendary campaign were
experienced enough to handle the difficulty level or they were preparing for
the raid race. Players did this because the legendary version would reward them
with a full set of gear at 1520 light level allowing them to easily reach
contest mode’s cap at 1530. Even though the story itself didn’t change, players
faced more enemies (based on the fireteam size - also a new feature) and
beefier opponents. Overall, having beat the campaign on legendary difficulty, I
am a fan of this new direction. I’ll leave the story beats for players to
experience themselves.
After playing a ton of Destiny 2 and
participating in the day one raid race, I have a lot to talk about in terms of
the greatest features and elements. For example, the Witch Queen had a
brilliant setup from the previous season. In fact, the story built up over the
course of a couple of years. Our great reveal occurred during the Season of the
Splicer when we finally realized what was right under our noses. What I mean
is, My Name is Byf released a video that not only shows how Savathun would
become the big bad in the Witch Queen, but it showcases why many of us didn’t
see her coming. In other words, Bungie’s brilliant storytelling has finally
come to fruition.
The Throne World
One of my favorite features of the Witch
Queen are the different puzzles in the Throne World. Many of the puzzles
require a deepsight resonance that reveals new platforms or objects. Sometimes
this causes the Witch Queen logo to appear in the area. Eventually, a portal to
a new location will materialize. There are other puzzles that are found within
specific missions. It gives players more context into Savathun’s thoughts.
While these puzzles don’t take long to figure out, I hate that Destiny assumes
we are stuck. The game would give us a hint without any sort of prompt. That
said, Bungie fixed this issue after the community complained, so yay! (I like
to figure things out on my own, just as an FYI.)
The Throne World brings a new public event
and Guardians are introduced to light-wielding opponents - a new type of foe.
These creatures are more intelligent than the average opponent. Plus,
Lightbearers can use titan shields, throw solar blades, and dodge out of the
way of your attacks.
The Throne World also has cleverly
disguised lore. Players get to hunt for little collectible moths which will
give players more lore entries and a triumph.
Another favorite aspect of the Throne
World that I enjoy is its breathtaking landscape. Despite the fact that the
Hive live here and is at war with the Scorn, the world doesn’t look like a
normal Hive location. Personally, I found the beauty in the Florescent Canals.
The area feels regal with its tall white buildings and archways attached by
bridges that span over surprisingly clean rivers. In fact, the Hive aesthetic
that we are accustomed to is only present in the depths of the Throne World.
But there is plenty more to look at in the Throne World that players can
explore.
Void 3.0 and Weapon
Crafting
Ever since the Beyond Light DLC, players
received a new subclass known as Stasis. Not only did Guardians wield darkness
for the first time, but the subclass separated its abilities into aspects and
fragments. As a result, players have a new level of character customization.
Once the Witch Queen launched, players received an updated version of the void
subclass that would break up its abilities into fragments and aspects as well.
I quite like the new direction of the subclasses because the changes pair nicely
with the weapon crafting in terms of player autonomy.
So let’s talk about weapon crafting then.
While I never played Destiny 1 and therefore was not familiar with the fact
that weapon crafting used to exist, I found this introduction adds to our
ability to customize our Guardians. Not only are we able to add mods to our
armor to create character builds, but now we can craft weapons instead of
endlessly grinding for god rolls. To boost this concept, Destiny 2 introduced a
new weapon called the Glaive which can be customized and leveled to a players’
liking. This weapon serves multiple functions in combat as it has a melee
attack, ranged attack, and shielding ability all in one! To sweeten the deal,
there are exotic weapons that are specific to your class allowing for its
viability in gameplay. While I haven’t unlocked the full potential of weapon
crafting, this is clearly a feature that I enjoy.
There is a bit of a drawback. Players
found that resonant weapons that give you the materials used to craft and customize
weapons take up too much space. This is partly due to the material caps that
Bungie has continually been criticized for. Players who have a ton of god rolls
or armor sets now have to make tough decisions about their gear. Also, weapons
not in the crafting list can drop as resonant weapons. Thus, the gear/inventory
economy is still a large point of contention in the community. Give us more
space or boost the cap. We beg you. I refuse to dismantle some of my favorite
weapons that aren’t in the game anymore. (Also Bungie, please let us see how
many of these materials are on our character. Players don’t want to waste their
time only to learn that they are short on materials!)
Gambit
I can’t talk about the Witch Queen
expansion without talking about the changes to Gambit. Before readers bring out
their pitchforks, know that I actually enjoy the mode. In fact, I’ve always
liked it more than crucible because there is a PvE and PvP component in Gambit.
Right before the Witch Queen launched, Bungie released an official ‘This Week
at Bungie’, colloquially known as the ‘TWAB’, which detailed
a number of changes. In short, Bungie focused on adding a freelance
mode (similar to crucible), ammo economy, Primeval changes, invasions, and
rewards. This included adding different respawn locations, shield resistances
to non-matching damage types, augmented blocker health and abilities, heavy
ammo for all players, and a health gated primeval.
For the most part, I feel that the
changes to Gambit are fantastic. It now places the emphasis on the PvE
components of the mode as opposed to the PvP elements. One cracked invader used
to destroy entire teams with ease in the old version of Gambit. Since Witch
Queen dropped, invaders now have to consider whether they want to get destroyed
by an entire team loaded with heavy ammo or not. And as a person who is not
fantastic at PvP, I appreciate having a chance at taking an invader out. I
mean, I can still miss the shot!
That said, while I like most of the
changes, there is a two-fold point of contention. First, even with the health
gating of the Primeval, there were teams that managed to kill theirs as though
health gating didn’t exist. This is frustrating because it seemed like the
changes were on the right track. However, my main gripe with the rework of
Gambit was regarding the matches where the opposing teams were down in players.
After banking and draining motes, we were up 70 - 0. Players joined the match
and not only did they catch up, but they managed to win. I’m all for fairness,
but not only did they get to their Primeval, they were able to obliterate it.
While I don’t know what kind of change needs to happen, I know that removing
heavy ammo from the mode (like Twitter like to spout), would not be the
solution. Unfortunately, the competitive community wanted Gambit to continue to
be easy mode even though Destiny 2 isn’t a competitive esport. (It’s not. Stop
pretending that it is and get over it. I said what I said.) In short, Gambit
still needs work. Huge swaths of the community have abandoned the mode when it
isn’t as bad as people make it out to be. I hope that in the future, players
will learn to be more adaptable to changes especially when many of those are massive
improvements to the game as a whole.
Vow of the Disciple (the
Raid)
The new raid, Vow of the Disciple,
released two weeks after the Witch Queen expansion. While the raid was much
more accessible for players in terms of gear requirements, the raid itself was
quite challenging. First, it was plagued with several error codes that kicked
players out of the raid. Secondly, contest mode made the encounters harder
because it required coordination and skill. Finally, if players didn’t get
stuck on Caretaker, they were destroyed in the final fight. Overall, it was fun
and it was brutal.
Anyways, Vow of the Disciple marks the
second time I’ve participated in a Day One raid, and for the second time, I’ve
not successfully cleared it. Even with the extension for the exclusive emblem,
exhaustion took over. But, don’t just take my word for it, the numbers don’t lie. If it wasn’t for that
extension, there would be a lot fewer clears. And due to the difficulty of the
raid, players who wanted more challenging gameplay found this raid to be
representative of a higher difficulty. Basically, Vow of the Disciple hammered
home the idea that Destiny 2 is now on a whole new level. Knowing that I quite
enjoy the new raid overall. It forced players to be more cooperative and
skilled instead of being carried through end-game content. (Although, that is
still possible.)
Final Thoughts
Overall, I have just as much high praise
for the Witch Queen as everyone else. Not only did the pre-order sales smash
the numbers out of the park, but Bungie delivered on an unforgettable
experience with weapon customization, gameplay difficulty, a spectacular story,
interesting challenges, subclass and Gambit changes, and plenty of spicy lore
to feast upon. Also, the Witch Queen has had one of the smoothest launches to
date which adds to the appeal - despite some of the curious issues that plagued
the raid race. Overall, I feel as though new and former Destiny 2 players would
enjoy the Witch Queen expansion and should jump back into the fray. We may very
well need every Guardian we can get. Trust me.
Summary and Rating
The Witch Queen is the best expansion
I’ve experienced in Destiny 2. And even though I began my adventures in the revival
of the franchise in Forsaken, I concur with the rest of the community in that
this one tops everything Bungie has done by far. The story is spectacular, the
customization capabilities elevate the enjoyment, and the difficulty of the
content is in line with the community’s skill progression.
Fans of the first-person shooter genre
should give the Witch Queen a try. You won’t be disappointed.
Score: 9
/ 10