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Launching for the Nintendo Switch on September 15th 'fault - StP - Lightkravte'


https://chalgyr.com/2022/08/news-faultstplightkravte-release/

Wed, 31 Aug 2022 18:00:00 +0000


TOKYO — August 22, 2022
fault - StP - LIGHTKRAVTE, the latest entry in the cinematic sci-fi-meets-fantasy visual novel series with more than 500,000 copies sold from developer ALICE IN DISSONANCE and publisher Phoenixx, brings its thrilling prologue to Nintendo Switch on Thursday, Sept. 15.

Born on a fairly successful fruit farm, Khaji refuses to follow in his family's footsteps and dreams of becoming an accomplished artist against his father's wishes. But the Kingdom of Rughzenheide asks each young adult to choose their future professional paths for life, and it turns out Khaji struggles with his chosen career: his heart is there, but his artistic talents are lacking.

Khaji’s trials and tribulations lead him to meet interesting characters, and he becomes embroiled in a world of magic. Shocking revelations lead him to question everything he knew about the world around him. His story intersects with characters introduced in fault - milestone one and fault - milestone two side: above, such as a young Ritona before she became Royal Guardian.

Those unfamiliar with the fault series can dive right in with fault - StP - LIGHTKRAVTE, as the game features a standalone story that newcomers can enjoy. Use the dictionary to learn the ins and outs of referenced events and terminologies of magical science introduced throughout the plot. Meanwhile, the story features plenty of easter eggs for long-time fans, and a new perspective on beloved characters, all setting up for the highly anticipated fault - milestone two side: below, currently in development.

“We were heartened by the response to fault - StP - LIGHTKRAVTE after its PC release earlier this year from both our longtime fans and newcomers,” said Munisix, Director, ALICE IN DISSONANCE. “I know Switch fans are still catching up on the series, and Sept. 18 is the perfect time to get started if you haven’t already!”

fault - StP - LIGHTKRAVTE will be available on Nintendo Switch for $17.99, with support for English, Japanese, and Simplified Chinese language text. Previously released games fault - milestone one and fault - milestone two side: above are also available on the Nintendo eShop.

About ALICE IN DISSONANCE

Established by creative director Munisix, ALICE IN DISSONANCE created the acclaimed cinematic visual novel series fault, selling more than 500,000 copies worldwide to date across four titles. Under the visual art direction of illustrator Hare Konatsu, ALICE IN DISSONANCE focuses on highly immersive visual novels inspired by the shōnen manga genre of Japanese storytelling, utilizing a distinctive cinematic camera work style to bring a movie-like experience to their games.

For more information on ALICE IN DISSONANCE, visit the official fault website, follow ALICE IN DISSONANCE on Twitter, join the official ALICE IN DISSONANCE Discord server, and visit the official ALICE IN DISSONANCE Patreon.

About Phoenixx

Established in 2019 by industry veterans, Phoenixx aims to support innovative and creative developers from Japan and around the world. Its mission is to inspire and nurture the human spirit – one creator, one game, and one community at a time.

To learn more, visit the Phoenixx official website, Phoenixx Facebook page, and follow @Phoenixx_inc on Twitter.


 

Article by: Susan N.



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Heidelberg 1693 Trailer Shows the 2D Gory Action Game is Coming to Consoles


Paris, France - August 19, 2022
– Red Art Games is happy to announce the upcoming release of Heidelberg 1693 on Nintendo Switch, PS5, Xbox Series X|S, PS4, and Xbox One. Set in the Sturmfront - The Mutant War universe, Heidelberg 1693 is a gory 2D Action game developed by Andrade Games and ported to consoles by Red Art Games.

Red Art Games will bring Heidelberg 1693’s twisted version of late 17th century Germany to consoles worldwide on November 18. On Nintendo Switch, PS5, Xbox Series X|S, PS4, and Xbox One, Heidelberg 1693 will cost $14.99 digitally.

Physical PEGI-rated PS5 and PS4 versions will be priced at €24.99 while physical Nintendo Switch versions will be priced at €29.99, all available from November 18. The boxed copies will be limited to 2.900, 999, and 999 copies respectively. The physical versions of Heidelberg 1693 are now up for preorder on the Red Art Games official online store.

In order to allow PS5 players to get the complete Sturmfront universe experience, Red Art Games will also release the brand new PS5 version of Sturmfront - The Mutant War: Übel Edition on November 18. Featuring new DualSense trigger effects, this new-gen edition will also get a limited physical release. 999 physical PS5 copies of Sturmfront - The Mutant War: Übel Edition can now be preordered on the Red Art Games official online store for €19.99.

Heidelberg 1693 is a challenging 2D Action platformer set in a zombie-infested version of 17th century Germany in which the player takes control of one of French King Louis XIV’s famous musketeers. The game adds a layer of tactical combat to the genre by introducing the weapon of choice of musketeers: the musket. Players will be able to fire one powerful - and very effective- musket shot at a time. The weapon must be used wisely because of its long reset time though. Heidelberg 1693 tells its somber story - featuring real locations and historical figures - across multiple paths and endings. On PS5 and Xbox Series X|S, Heidelberg 1693’s framerate will run at 120 fps (on compatible screens). On PS5, the game will also make use of the DualSense controller’s features.

Members of the press, bloggers, and content creators will have the opportunity to play an early version of Heidelberg 1693 during Gamescom 2022 at Red Art Games’ booth located in the Business Area (Hall 3.2, Booth B-052).

For more information on Heidelberg 1693, visit:

     Trailer

     Game details

About Heidelberg 1693

The year is 1693. War engulfs Europe as France, led by the illustrious King Louis XIV, battles the Grand Alliance. Also known as the Sun King for his luxurious tastes and extravagant appearances, Louis XIV is driven by the belief that the sun - his sun - should shine upon all peoples of the world. While his enemies are way too many to be counted, one stands out as the most dangerous of all.

That enemy is none other than his own bastard son. Poisoned and left for dead, he emerges from the smoke and ashes of Germany’s battlefields and makes himself known as the “Moon King”. With nothing but hatred in his heart, he turns to diabolical and forbidden sciences in order to build an army the likes of which the world has not seen since the days of Satan’s rebellion.

Now the dead rise from their mass graves, seeking vengeance upon the King that asked for their heads while he basked in glory. Can you - the Sun King’s bravest musketeer - stop the approaching and never-ending royal eclipse?

Heidelberg 1693 is a challenging 2D Action platformer set in a zombie-infested version of 17th century Germany in which the player takes control of one of French King Louis XIV’s famous musketeers. The game adds a layer of tactical combat to the genre by introducing the weapon of choice of musketeers: the musket. Players will be able to fire one powerful - and very effective- musket shot at a time. The weapon must be used wisely because of its long reset time though. Heidelberg 1693 tells its somber story - featuring real locations and historical figures - across multiple paths and endings.

On PS5 and Xbox Series X|S, Heidelberg 1693’s framerate will run at 120 fps (on compatible screens). On PS5, the game will also make use of the DualSense controller’s features.

Features:

     Classic 2D action platformer

     Story set in a 17th-century uchronia

     Unique musket mechanic adds a layer of strategy to the action

     Featuring authentic locations and historical figures

     Beautifully animated sprites

     Animated cutscenes inspired by silent era films

     Multiple endings

     Play at 120 fps on PS5 and Xbox Series X|S

     DualSense trigger effects supported on PS5

About Red Art Games:

Red Art Games is a France-based publishing company creating physical versions of video games that were only available digitally initially. Produced in limited quantities, its physical games are released on Nintendo Switch, Sony PlayStation 5, and PlayStation 4. Last year, Red Art Games entered the world of digital publishing with its first releases: Sturmfront - The Mutant War: Übel Edition and Arietta of Spirits which came out on Nintendo Switch, PlayStation 4, Xbox One, and Microsoft Store! Since then, Red Art Games has released half a dozen titles on Nintendo Switch, PlayStation 5, PlayStation 4, and Xbox as well as physically on Nintendo Switch, PS5, and PS4, with many more to come!

Visit www.redartgames.com / Twitter: @REDARTGAMES

About Andrade Games:

Andrade Games is a German indie developer. Heidelberg 1693 is the studio’s third game. Visit www.andrade-games.com / Twitter: @Andrade-Games

Article by: Susan N.



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Prinny Presents NIS Classics Volume 3: La Pucelle: Ragnarok Review

Prinny Presents NIS Classics Vol 3: La Pucelle: Ragnarok by developer Nippon Ichi Software and publisher NIS America Inc.PC (Steam) review written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 15 minutes 



Having originally released for the PS2, La Pucelle Tactics would remain one of my favorite SRPGs within Nippon Ichi Software's universe for a long time to come. Having eventually released an upgraded version titled La Pucelle: Ragnarok for the PSP, it was sadly never released outside of Japan until now through the Prinny Presents NIS Classics Vol 3 collection.

Note: Please be aware that this review contains some spoilers either in the text or in the screenshots taken during gameplay.

Before the Netherworld(s) of Disgaea with the insanity of becoming an Overlord, overthrowing an Overlord, being a delinquent or taking out a Corrupternment dood, we had a follow-up of sorts to Rhapsody: A Musical Adventure. Getting started at the beginning of this adventure, La Pucelle is a branch of the Church of the Holy Maiden that trains Demon Hunters on the downlow and keeps the regular population safe from the supernatural. Having recently graduated, our protagonists Prier and her brother Culotte under the wing of Sister Alouette start off with a hunt for zombies in a nearby sewer though things may not exactly be what they seem.

Set in the same world of the Marl Kingdom, La Pucelle instead of following along the themes of love and friendship instead went towards some darker humor tones that lends itself well to the world of the more supernatural. This naming convention however is honestly still one of the best especially for a French person as while half of the names have a religious base like Prier (Prayer), Croix (Cross), you have others that are food based like Father Salad, Eclair and Captain Homard (Lobster) of the Escargot (Snail). Hilarious naming conventions aside, La Pucelle is still a solid SRPG adventure that will often challenge you.

Still remaining fairly unique in its approach even this many years later, La Pucelle has a style of its own that I do wish NIS / NISA would revisit at some point. Starting off with town-like explorations not unlike Rhapsody: A Musical Adventure, once you leave town and head towards the dungeons things get interesting. Doing away with the JRPG exploration, La Pucelle’s dungeons are all maps that can be challenged, or run through, on your way to find whatever it is that you are looking for. An item? A boss? A cure for someone? Each of these can be hidden within the maze-like structure that will be set before you.

Now the reason I use the term maze-like, is that each map acts as a stage that NIS / NISA have used ever since with the Makai universe (Disgaea 1-7, Makai Kingdom, Phantom Brave, etc.,). Unlike the rest of the titles that have come after however, these maps can have multiple passages forward. Only adding to this is that you often don’t actually have to complete a stage in order to move forwards. If you have a character reach an exit point, you can simply move on without having to complete the current objective which is normally to defeat all enemies. For those that want to move fast, this is an option, however, if you don’t complete the stage, you’ll have to keep up this process every single time you want to move through.

If you do go ahead and complete the objectives, the map will be deemed cleared and you can simply move through the nodes in the dungeon menu map. The main reason you would want to do this would be to make it easier on yourself especially if you’re planning on not getting a “bad” chapter ending, more on that later. The second reason is that until you move back to the world map, your characters won’t replenish their Skill Points making certain combats a bit tougher if you can’t use ranged abilities, magic, or heal up when things start to get a bit dicey. The final reason that you would want to do this is that some dungeons have dead ends forcing you to have to double back through the last zone to find another way forwards.

Outside of the ease of dungeon exploration, the other reason that you would want to make sure to clear a whole dungeon would be for the more obvious element of an SRPG. Experience grinding. La Pucelle does not hold its punches and if you don’t use EVERYTHING in front of you at times and perhaps level up a little bit? You’ll lose. Starting off with a few human characters, Prier, Culotte and Alouette, you’ll either need to seriously grind exp, or, recruit monsters over to your side. Unlike a lot of other entries, monsters in La Pucelle are just as useful as human characters being able to equip all weapons and be upgraded in a similar fashion.

Moving into “twist #1”, all characters can only really improve on their Atk, Def, Hit, Res, “insert” HP, and SP through their equipment in battle. Without any gear? These cannot be leveled up otherwise. Whether physical based weapons, magical based staves to use magic or more defensive gear like shields, glasses and shoes, each of these will contain a stat modifier. Starting low, it doesn't take very long for better gear to not only provide the ability to upgrade your Atk, but also your Def and / or your Res. Also possible is double Int or Hit. What all of these upgrades do is provide better combat skills to your characters such as the ability to jump higher, attack or defend better, or the ability to purify dark energy from further away.

“Twist #2” is a double header. Before we had to deal with Geo blocks or cubes or squares, there were currents of Dark Energy. These currents of energy start from a select point known as Dark Portals and then move forwards until they hit something. What these currents actually do however is potentially spawn new enemies through the portals if left alone for too long, so while you want to take these out, you’ll want to be creative about them first. Having mentioned that these currents move forwards until they hit something? These currents can be blended together and even turned to face new directions by placing a character on the flow and then turning them to face another direction. The longer the current, the more potential destructive force can be applied and don't forget to use your enemies to help you out!

Red currents represent fire, green represents wind, and blue ice. Having default RGB colors however, once you start meshing currents together you can get yellow for lightning, turquoise for healing, purple for darkness and a form of gray for holy. To remove these currents from play, you’ll need to purify them with a human character as this is the only real area that monsters differ. Each current has its own hit points and depending on the character doing the purification, it could take one or two characters to pull this off. Once you’ve pulled it off though, get ready as this can change the entire course of battle.

Once a current has been purified, it will start to deal damage to any enemy that happens to be standing in its path. Your own characters do not receive damage but can be healed with the above mentioned turquoise color. What will happen to your characters however is that they can get an extension to their turn if they are in the path. If they had moved? They can move again. If they have attacked, they can attack again. If they did both? They can do both again. There’s no downside to trying to make these currents work for you while on your turn as once the enemy moves, they can disrupt whatever you were trying to do as the current will stop if it’s being faced head on.

Finally in regards to the currents, purifying them is how you’ll be leveling up your gear. New gear is always nice to acquire as you can get better upgrades for your attributes, but in the meantime? Upgrading them will also help you keep your edge against your enemies as the stages become tougher to complete. Furthermore, because it’s only your human characters that can purify, you’ll most likely be finding yourself getting them the newest gear, protagonists for the win, and then giving the previously upgraded gear to your monster friends to keep them more up to date. It works out well enough and there’s no real downsides short of the amount of time it can sometimes take to get it just right for maximum efficiency.

Now with all of the talks of dungeons, maps and stages, there’s still a JRPG quality to La Pucelle which can change the outcome of the story. If for example you were to simply move straight through and defeat a boss, you may get a normal chapter ending but you could also just as easily get a bad chapter ending. There’s often a bit more going on than what you can see and it’s up to you to control your characters to move around town, talk to people and put together bits of information to get a better understanding of the current events.

Furthermore, re-exploring certain stages could lead you to find something that you missed before such as an event square that could lead you to something new, weather information or a quest. Quests have their own rewards and in some cases, you could avoid a good part of a chapter by simply cashing in on a reward and buying what you need instead of having to fight for it. It’s a neat approach and that’s what makes La Pucelle different from the rest of the stage based SPRGs as there are sometimes more than one way to do things whether for good or for bad.

Otherwise, La Pucelle is just as good as I remember, and La Pucelle: Ragnarok with its extras have made it even better. If I had perhaps one “complaint” it would be similar to that of the other Prinny Presents NIS Classics Volumes in that the sprites have not been upgraded to match the rest of the presentation. Otherwise though? That’s it and this remains a solid SRPG experience.

As a final note, for the Prinny Presents NIS Classics Vol 3 collection on the PC through Steam, I did notice an issue at times that I want to mention as someone else may encounter it. While my Desktop is pretty shiny in its specs, still being fairly new, my laptop is now getting pretty old and showing its age. While playing on my laptop, everything was smooth, responsive and enjoyable until I plugged it into another display. When plugged into another display, there was a noticeable lag in the graphics and in the animations making the input speeds feel “heavy” to get anything done. If you do encounter this? That would be more aging hardware and system specs, not the actual Volume 3 content which I was happy to find out.

Summary

Overall Prinny Presents NIS Classics Vol 3: La Pucelle: Ragnarok is still as solid as it’s ever been. With plenty of replayability in getting different chapter endings, the combat and the exploration is only ever made better by the ridiculousness of the humor and the naming conventions of religious items and french foods!

Score: 8.25 / 10

As a whole for Prinny Presents NIS Classics Volume 3: La Pucelle: Ragnarok / Rhapsody: A Musical Adventure package, both of these old school Nippon Ichi Software and NIS America Inc. titles are worth it. Whether as a revisit for those that got to experience them at the time, or as a first time adventure for those that didn’t, the package is solid and it’s an easy recommendation alongside the other two volumes.

          Package score: 8 / 10


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Announcing Release Date and Trailer for Asymmetrical Horror Title 'Monstrum 2'


Dundee, UK - August 18, 2022
- Something dark stirs in the depths. Junkfish are ready to unleash their bone-chilling survival horror title, Monstrum 2, out of early access and into full release onto Steam on September 6th. Alongside this launch, they will be offering an exclusive discount of 10% off the full retail price of $14.99, running from the 6th until the 12th September 2022.

Get ready to play as friend or foe in this spine-tingling player-versus-player survival horror game, where players are put to the test: can you survive as a prisoner with other inmates in the harrowing Sea Fort of Sparrowlock? Or can you successfully terrorize and hunt down all your prey?

Monstrum 2 Features:

Can you and other inmates escape Sparrowlock? - Work together with three other prisoners as you come face-to-face with unique gameplay challenges and cross paths with an unwelcome visitor, alone together with limited resources.

Or will you join the hunt? - Play a variety of different monsters, each with distinctive playstyles. Will you stalk and ambush your prey as The Bhagra? Or would you rather thrash and terrorize your victims through raw strength and speed as The Brute? Perhaps haunting your kill through telekinetic means as The Malacosm could make for a thrilling hunt! The choice is ultimately yours

Bear witness to thrilling, first-person horror - Devise an escape plan and tackle puzzles as you flee for your life, evading the predator that has sought you out! Run, duck, hide or rise to the challenge when necessary, using items such as the fire extinguisher to halt their movement to get out of dicey situations!

Endure the terror together or jeopardize your safety - Strength truly is in numbers! Cooperate with friends or other players as you overcome the obstacles that lie in your wake - outwit the monster and coordinate your escape from the Monstrum!

"We are thrilled to finally be moving Monstrum 2 out of Early Access and into full release,” says Adam Dart, Director of Team Junkfish.

“The game has been one of the most ambitious titles we’ve tackled and Early Access has allowed us to experiment with the community to see what works and what doesn’t. We are truly grateful for all of the support we have received from the community and we are very much looking forward to this new phase of the game."

​For more information about Monstrum 2 please visit the store page on Steam here and be sure to grab the game at a 10% discount during its first week of launch! Follow Junkfish on Twitter @TeamJunkfish for the latest updates.



About Junkfish

Junkfish is a BAFTA-nominated indie studio primarily based in Dundee, Scotland and have since expanded into Singapore. Their hit title, Monstrum, which was released back in January 2015, was critically acclaimed where it had won the hearts of many horror fans as well as influencers and streamers worldwide. It also received nominations from TIGA for the ‘Best Debut Game’ award and from the Scottish BAFTAs for ‘Best Game’. The studio’s main passion is creating unique, innovative and high-quality games for a broad audience with Monstrum 2 being their latest focus for that.

@TeamJunkfish

www.teamjunkfish.com


Article by: Susan N.


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Prinny Presents NIS Classics Volume 3: Rhapsody: A Musical Adventure Review

Prinny Presents NIS Classics Vol 3: Rhapsody: A Musical Adventure by developer Nippon Ichi Software and publisher NIS America Inc.PC (Steam) review written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 6 minutes 



Following up on Nippon Ichi Software and NIS America Inc.'s Prinny Presents NIS Classics Vol 1 and Vol 2, Vol 3 is finally upon us! Taking two much older titles than the ones we’ve seen so far, Rhapsody: A Musical Adventure and La Pucelle: Ragnarok (PSP revamp of Tactics from the PS2), these two SRPGs were both a delight to revisit in a modern day environment.

Note: Please be aware that this review contains some spoilers either in the text or in the screenshots taken during gameplay.

Starting off with the PS1 classic Rhapsody: A Musical Adventure, while it did see a Nintendo DS port a decade later after its initial release, more than a decade after that Rhapsody is making another entrance from stage right but in its original 4:3 format. Starring a small town girl known as Cornet, this adventure is the story of love. Love for the prince that she dreams of one day being with, love of friends and frenemies, and finally? Love of family.

While the story of Rhapsody: A Musical Adventure is never very deep, each of these forms of love is what makes Rhapsody a heartwarming story. It's cute and it's entertaining which is a good thing as there are some of the gameplay mechanics that did not age as well over the decades. Having originally found an almost sweet spot in its playstyle, Rhapsody is an SRPG but with JRPG elements when it comes to exploring the world and finding out clues of where to go next. Town interfaces are small but have people to talk to and depending on actions completed they can potentially offer you new leads on what to do next.

This part works great and it allows for a more natural flow and reason to revisit locations as you progress through the adventure. One of the parts of Rhapsody that hasn't aged as well however are the dungeons that you'll be exploring in order to process through this adventure. Forgetting just how complicated it could be at times unless you have a stellar memory, I quickly found myself with a pad and paper to start drawing my way through as without it? It could take you some time to figure it out. It could also easily break your gameplay experience by your party being severely over-leveled as you try to figure your way through these dungeons.

The dungeons themselves are built in bland small cube-like rooms with passages potentially opening up to the north, east, south or west sides. There's no mini map. There's no map in your menu. There's nothing but remembering what passageways you've taken and which floor you are currently exploring. Because of this, and the at times crazy amount of random encounters, it's really easy to lose your sense of direction as you could forget which way you were going. I highly recommend making sure you have a pad of paper, a pen and / or pencil nearby because for some of these dungeons? You'll be venturing in a few times over the course of the adventure and no one wants to get lost a second or third time.

So it's a good thing that the story is cute enough to want to know the end of and that the dialog is fairly entertaining especially in the banter with Cornet's enemies and frenemies. Another good point for older gamers is that some of the one liners from the original localization are totally from the 90s making for a double nostalgia trip! If that's not enough for you however then there's also a decent combat system to keep you going which meshes in a turned based JRPG with the grid like combat of an SRPG.

The combat overall is fun. Using unit speeds as a basis for turn order, battle will play out in turns with the fastest characters going first and the slowest going last. Each character on the field can either move, move and attack, attack and move (which is something new titles could remember to implement) or simply attack. Standard attacks tend to only target one square in front of the character but special attacks such as magical blasts can cover a wider range. They do less damage than their single target variants, but two of those, especially if you’ve overleveled, should be enough to clear the field and get your experience points for more levels! Again, overleveling could break the more strategic nature that you’re supposed to experience.

Aside from the normal and magical attacks, there’s another neat combat feature to Rhapsody: A Musical Adventure which ties into the musical adventure. Cornet uses a musical horn as her combat weapon but it’s also with this horn that she can command puppets to help her in battle. So it only makes sense that while going into battle with her puppets that she’s able to also use it to inspire them to do more damage which is always a welcome bonus. Not stopping there however, using Cornet’s horn will also fill up a musical gauge to perform large scale attacks such as dropping massive flans or pancakes on the enemies which can easily remove a boss’ minions!

Outside of battle the musical theme often continues with actual songs making you think you were playing a Disney Movie. Cornet sings, sometimes even in a duet and as une pièce de resistance, even Marjoly (main antagonist) gets their own musical number! These are all overall fun to watch and to listen to as they each have a good production value and fit the overall themes of love, friendship, and in the case of Marjoly? Lack of all the above as some people simply get no respect! It’s tough being the boss some days…

Otherwise, while it can feel a bit dated in a few areas, I’m really happy that Nippon Ichi Software and NISA brought Rhapsody: A Musical Adventure back. I was also happy that NIS and NISA decided to bring the PS1 version of the experience to the Prinny Presents NIS Classics Vol 3 as the DS version did away with the SRPG elements for a more traditional JRPG combat experience. Also? Trying to find a PS1 copy is damn near impossible unless you REALLY want to spend a small fortune and the Nintendo DS version just didn’t have the same magic to it. 

Summary

So overall, Prinny Presents NIS Classics Vol 3: Rhapsody: A Musical Adventure, while perhaps a little dated from today’s standards, is worth picking up. If you’ve never had the chance to play it, with a charming story, decent combat system and some fun musical numbers, the adventure should net you a solid twelve to sixteen hours and should leave you with a smile on your face as the credits come to a close.

Score: 7.5 / 10


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Ghostbusters: Spirits Unleashed Preorders are Haunting PC and Consoles Right Now!


Lakewood, Colorado — Aug. 18, 2022 —
Ghostbusters: Spirits Unleashed, a 4v1 hunt or haunt action-packed asymmetrical multiplayer is available for pre-order, August 18, 2022, 8 a.m. PT. The latest game from IllFonic, Inc. will be playable Tuesday, October 18, 2022, on PC via Epic Games Store, PlayStation 4|5, Xbox Series X|S, and Xbox One.

Form a team with up to three other Ghostbusters to track down Ghosts haunting a number of locales. Sniff out paranormal activity with the P.K.E. Meter and charge it to unleash a short-range pulse disabling Ghost movement. Unveil hidden rifts acting as the Ghost’s spawn points and teleportation portals, and destroy them. Use the powerful Particle Throwers to capture the Ghost, deploy a trap, and wrangle them into it before they escape!

Meanwhile, the Ghost works alone, roaming around stages like the Museum, an abandoned Prison, and other spooky locations, including a new one to be revealed at Gamescom. Frighten civilians to scare them away. Possess objects to raise the overall Global Haunt percentage, to regain ghost power, or just cause mass hysteria. Use slime to temporarily stun Ghostbusters. Move the rifts to keep them guessing, summon minions to make an escape, and show the Ghostbusters they should be afraid of this Ghost!

Explore the Firehouse, a familiar home base filled with new and recognizable characters alike, before departing on a mission with any combo of friends, random matchmaking, and/or AI bots online or offline in solo mode. Personalize your Ghostbuster’s equipment at the workbench and test out the changes with some target practice in the neighboring alley. Visit Ray’s Occult Books to enter the spectral realm and customize the Ghost’s loadout, skin, and various otherworldly options.

“The reaction from fans of Ghostbusters has blown us away,” said Charles Brungardt, CEO, IllFonic. “Putting a date on and opening up preorders for Ghostbusters: Spirits Unleashed feels like an out of body experience, and we cannot wait for everyone to feel the same sensation on Tuesday October 18th.”

Pre-orders for Ghostbusters: Spirits Unleashed starts Thursday, August 18 on Epic Games Store for PC, PlayStation 5|4, Xbox One, and Xbox X|S. An Internet connection is required for cloud save and online play. Multiplayer functions also require a PlayStation®Plus subscription and/or an Xbox Live Gold subscription.

For more information, please visit the Ghostbusters: Spirits Unleashed official website and follow IllFonic on Twitter, Instagram, and Facebook.

Ghostbusters TM & © 2022 Columbia Pictures Industries, Inc. All Rights Reserved. Game software excluding Columbia Pictures Industries, Inc. elements: ©2022 IllFonic, LLC. All Rights Reserved. Developed by IllFonic, LLC.

© 2022 IllFonic, Inc. ILLFONIC is a trademark of IllFonic, Inc. All rights reserved.

About IllFonic

Founded in 2007, IllFonic is an independent video game developer with studios in Lakewood, Colorado; Tacoma, Washington; and Austin, Texas. Our staff is composed of video game, music, and technology veterans redefining how games are made and marketed. Current and past titles and collaborations include Ghostbusters: Spirits Unleashed, Arcadegeddon, Predator: Hunting Grounds, Friday the 13th: The Game, Dead Alliance, Star Citizen, Evolve, Armored Warfare, and Nexuiz.

For more information visit www.illfonic.com

About Sony Pictures Consumer Products

Sony Pictures Consumer Products (SPCP) is the licensing and merchandising division of Sony Pictures’ Motion Picture Group and Sony Pictures Television for Sony Pictures Entertainment (SPE), a subsidiary of Tokyo-based Sony Group Corporation. SPE's global operations encompass motion picture production, acquisition, and distribution; television production, acquisition, and distribution; television networks; digital content creation and distribution; operation of studio facilities; and development of new entertainment products, services, and technologies. Sony Pictures Television operates dozens of wholly-owned or joint-venture production companies around the world. SPE’s Motion Picture Group production organizations include Columbia Pictures, Screen Gems, TriStar Pictures, 3000 Pictures, Sony Pictures Animation, Stage 6 Films, AFFIRM Films, Sony Pictures International Productions, and Sony Pictures Classics. For additional information, visit http://www.sonypictures.com/corp/divisions.html


Article by: Susan N.



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