Raiden III x MIKADO MANIAX by developer Moss and publisher
NIS America—Microsoft Xbox Series X review written by Nick with a copy provided by the
publisher.
Estimated reading time: 5 minutes
Raiden III x MIKADO MANIAX is a bit of an eyeful when you
see the title, but it’s also a shooter packed with content, and is my favorite
entry in the long running series. That being said, it’s unlikely to convert
non-fans to the shoot-‘em-up genre, while veteran blasters will feel right at
home here, even if Raiden III x MIKADO MANIAX doesn’t really add much new to
the genre.
At first pass, there aren’t a lot of surprises to be had
here. We have a vertical scrolling that mostly pushes from the bottom up
towards the top continuously. I say ‘mostly’ because the devs do a really nice
job with the background environments. There’s tons of movement, and even as you’re
still working your strip of vertical space as you play, there is sometimes a
bit of horizontal swerve to your trajectory. In one of the later stages, they make
you feel as if you are flying up and down depth-wise as well. It’s just a neat
trick of the background, but it looks cool.
Generally speaking, that is one of the greatest strengths of
Raiden III x MIKADO MANIAX – the visuals are often quite excellent. I could
argue that at times, there’s almost too much going on – especially on higher
levels of difficulty. Your weapons take up a big part of the screen, you have
constantly shifting background environments and plenty of ships with return
fire… it adds up. It can lead to some frustrating moments as at their core shooters
like this are about learning patterns and figuring out how to best move around in
them, but if you lose sight of the oncoming projectiles, it can feel just a
bit unfair at times. In these instances I usually found myself relying on my
screen-clearing bombs to try and get out of trouble.
While there’s not much of a story to be had here (a common
theme for this genre and a few others like 1-on-1 fighting games), you are
basically the last hope against an alien race looking to take over the world.
Nothing earth-shatteringly new here. Additionally, the sound is a bit of a
mixed bag. I don’t dislike the soundtrack necessarily. It’s appropriately
pulse-pounding and generally matches the action, but it’s never particularly
memorable either. The varied sound effects fare a bit better though you are
performing a lot of repetitive shooting, but there’s enough myriad sounds mixed
into the design that it didn’t get annoying either.
The primary aspect however, is the shooting gameplay.
Without that, everything else would fall apart and by and large Raiden III x
MIKADO MANIAX delivers the goods. Flying is responsive, the three different
primary weapons all serve a different kind of purpose and overall it’s a title
that’s fun to play through multiple times. There’s a lot going on, as I
mentioned before. Not just visually, not just with the bullets flying all over
the place, but in terms of the power-ups and various pick-ups you find along
the way. There’s little glowing orbs of bonus points to be sucked up, and the
way weapon upgrades work is both interesting and at times kind of annoying. You’ll
shoot something down that drops a primary or secondary power-up, and these
power-ups cycle through different stages every few seconds. Grab it at the wrong
stage, and it will change your weapon type. Grab it at the right time, and it
powers up your existing weapon.
The three primary types are pretty distinctive, with a gun
that shoots out a wide spray of low-powered projectiles but covers the majority
of the screen, allowing you to focus more on evasion than aiming. There’s a
sort of wrapping, homing laser that leans into enemies in the direction you’re
moving, given you good coverage – but not as much as the machine gun. Lastly
you have a very focused, high-power laser that shoots straight out from the
front of your ship. This makes you focus a bit more at what you’re targeting
at, which can get you shot if you’re not paying close enough attention to what’s
going on right around your ship – but the reward is fast damage, and they can
all be effective in creating plenty of carnage.
While everything about the classic gameplay hits that nostalgic
arcade vibe I expect from the genre, I have to say there’s a solid number of
options in here to help add some replay value to the overall package. You have
a Score Attack mode and a Boss Rush mode that attempt to mix things up a bit.
There’s a lot of ability to tweak your difficulty, from bullet-less ‘practice’
mode where you can learn the levels and enemy patters more safely to some
seriously intense higher difficulties where the bullet spray is fast and
plentiful. There’s some co-op in there as well as a really strange Double Play.
It’s an interesting enough idea, but I just could not wrap my head around it
and the control scheme, as you are piloting two ships at the same time. Just something
about trying to guide two ships at the same time through that with two different
sets of controls on the same controller? It was a bit odd for me.
All in all, Raiden III x MIKADO MANIAX is a very good
offering for shmup fans. The presentation is solid, the gameplay is sharp and
enjoyable and there’s a lot of ways to customize your gameplay experience. This
version has added some levels to the original, giving you plenty of options to
try out, and the core experience is just solidly done. It’s not the best in the
genre, necessarily – but fans of the genre will enjoy what Raiden III x MIKADO
MANIAX has to offer.
Score: 7 / 10
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