• Metal Slug Tactics - PC Review

    The Metal Slug series has been around for a long time, and despite its age, the titles tend to stand the test of time. They have a fun, colorful visual style that ages gracefully...

  • Eden Crafters - PC Preview

    In this open-world game you are challenged with turning a hostile planet into a habitable haven for all of human kind. You have the ability and equipment to temper the climate, and to create a breathable atmosphere!

  • Dungeon Inn - PC (Steam) Review

    Dungeon Inn is a cozy strategy management game that has an amusing story. The premise? Sara and her crew end up trifling with a scary dragon who catches them red-handed stealing from him.

  • Enigma of Fear - PC Review

    What is your greatest fear? Is it death? Feeling pain? Being forgotten? Or maybe it's something a little more mundane, like spiders or snakes? Well, maybe it's time to take a dive into Enigma of Fear...

  • Astroneer: Glitchwalkers DLC - PC Review

    Glitchwalkers is the first DLC to launch for the game Astroneer, an exploration, survival, crafting game set in space. It originally released in 2016 and has vastly improved gameplay from...

  • 9 R.I.P. - Switch Review

    Hey! Have you ever heard the ghost story about the "Bansh-Otome Ghost"? They say she roams web forums for victims. If you stay up too late...

  • Natsu-Mon: 20th Century Summer Kid

    Going into Natsu-Mon I wasn't sure what to expect. I watched the trailer and knew it was about a ten-year-old boy on summer vacation and from what I saw it looked like a mix of Harvest Moon and Animal Crossing...

  • 8-Bit Adventures 2 - PS4/5 Review

    8-Bit Adventures 2: The Adventures of Squishy, is finally here on consoles! Who's Squishy you ask? Squishy is your robot and totally the main protagonist.

  • Sea Power: Naval Combat in the Missile Age - PC Preview

    Placing you in command of either NATO or Warsaw Pact nations, Sea Power is an incredibly detailed simulation of modern naval combat and will test you every step of the way.

  • Game of the Year 2024

    Dear Readers, Each year at this time we present our games of the year lists in five categories. Enjoy and feel free to peruse previous years in the static link at the top of the page.

Ultima: Exodus - Retro Reflections

Ultima: Exodus by developers Origin Systems and Newtopia Planning and publisher FCI —Nintendo Entertainment System.

Estimated reading time: 5 minutes


There are two times of the year that tend to get me reflecting on games of old. One is near the end of spring, around my birthday and the other is near Christmas. The connection here should be obvious, as when I was a kid – most of the video games I played were gifted to me during one of those two yearly occasions.

In prior articles, I’ve touched on some of these gifts. Unabashed link-fest coming up, but I still have some strong memories and emotions tied to when I received my Nintendo Entertainment System (and Joust – I’ll have to reminisce on that one soon) from my Uncle Ken for Christmas. That same year my parents got me Elevator Action and Dragon Power as gifts, and my Grandpa Joe and Grandma Bev got me Double Dribble. A few years later, my Grandma Barb picked up Tecmo Basketball for Christmas. Before that my parents had gotten me into gaming with a TI99/4a, and years later my Uncle Ken again came through with the win, giving me a Sega Genesis for my birthday (and a ton of games such as Columns, Altered Beast, Sonic the Hedgehog and an EA golfing game). 

Okay, that was a lot of nostalgia. But when I think of Ultima: Exodus, I get hit pretty hard with nostalgia as well. This wasn’t year one of me having my NES – it was a couple after I received it. This title got released on over a dozen platforms, with some variance in the naming such as Exodus: Ultima III and Ultima III: Exodus, but as it was the first release on the Nintendo Entertainment System, they simply went with the title Ultima: Exodus.

I had never heard of this game, and I’m not entirely sure what inspired my parents to pick it up. I vaguely recall my dad saying that he thought the cover of the box looked interesting and he was well aware that I was a big fan of the fantasy genre. This however, was also my true introduction to the roleplaying genre. Dragon Warrior wouldn’t be too far behind – I wound up borrowing that from a friend a few months after discovering my love for grinding through oodles of turn-based battles. This was well before I was introduced to Dungeons & Dragons or played my first Final Fantasy.

Now, in retrospect, Ultima: Exodus is a pretty flawed but still fun game. I’ve played it in somewhat recent years, and sure – any game release in 1989 is going to struggle when held up to today’s standards more than three decades later. I’m not talking about the graphics and sound (it is surprising how quickly the music tickled the back of my brain, but I logged dozens and dozens of hours with this game back in the day, so that music’s apparently been burned into my brain by now.

But even comparing this game to some of its contemporaries from around the same time, such as the first Dragon Warrior and Final Fantasy titles, Ultima: Exodus just had a lot of rough edges. Several things were poorly explained (somewhat common for the time), leading to a lot of wandering about and happening on to the next steps in the journey. The number scaling was off too, as experience for leveling was far easier to come by than the gold needed to purchase leveling. Those two things feel out of sorts with one another, despite being tied to the same progression system.

Also, the way the world handled levels was a little oddly inconsistent as the overworld scaled with your level but the dungeons were more set to level ranges, leading to an uneven experience if you grind a lot early on. Combat had a sort of weird hit / miss frame thing that was more about timing than the more traditional behind the scenes dice rolling. 

However, there was a flexibility to Ultima: Exodus that felt somewhat ahead of its time as well. Character creation was incredibly flexible compared to similar titles. You had greater control over the way you could interact with characters, with commands to attack, attempt to steal or even bribe NPCs. You could even pick a fight with the king (though you’d lose – he’s indestructible). I did a lot of saving back then – but there were a lot of things that you could try – and screw up. Reviving characters is expensive, which makes the game feel more punitive than most of the era.

It's also worth noting that when you discover the hidden land of Ambrosia, the game opened up in a new and unexpected way, including better character progression. That’s sort of the theme of Ultima: Exodus. It was a dense game with a lot of systems that often were not well explained, and there was precious little handholding done. It’s not one of the hardest NES games in the traditional sense, but a lot of hours and perseverance is needed to see it through to the finale.

In the end, however, for all its foibles, Ultima: Exodus is more than just the game it is – at least to me. It’s another set of memories tied to a Christmas gift from loved ones, and it also introduced me to one of my favorite video game genres ever. I think those things make Ultima: Exodus something far more special.

Article by: Nick

Share:

Watch the Debut Cinematic of Civilization VII from The Game Awards!

December 12th, 2025 | Sid Meier's Civilization VII Debuted the Epic Opening Cinematic at The Game Awards 2024


Live orchestra performs music by GRAMMY award-winning composer Christopher Tin; watch the full version of the trailer here

2K and Firaxis Games debuted today the in-game opening cinematic to Sid Meier's Civilization VII at The Game Awards 2024. During the show, in-person attendees were treated to an epic live orchestral performance accompanying the cinematic, featuring music specially composed by GRAMMY® award-winning composer Christopher Tin.

Voiced-over by Civilization VII-narrator Gwendoline Christie ("Game of Thrones," "Star Wars" franchise), the opening cinematic takes viewers on a journey through the Ages. As a lone farmer uncovers a buried and rusted saber, we see its history unfold. The saber passes from one generation to the next, across different cultures and regions of the world, illuminating a central theme of the game - that history is built in layers. The full uncut version of the opening cinematic is available to watch here.

In addition to the opening cinematic, the main theme for Civilization VII, "Live Gloriously," was also revealed. Composer Christopher Tin shares: "With 'Live Gloriously,' I wanted to capture universal themes of hope, heroism and mortality that have resonated across history. You'll hear words from The Iliad, Beowulf, Popol Vuh and Ramayana, delivering a beautiful sense of gravity and emotion that embodies the story of humanity."


Sid Meier's Civilization VII launches on February 11, 2025 for PlayStation 5, PlayStation 4, Xbox Series X|S, Nintendo Switch, PC via Steam and Epic Games Store, and Mac and Linux via Steam. Sid Meier's Civilization VII is currently rated E10+ by the ESRB. Firaxis Games is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
Article by: Susan N.
Share:

Tactical Adventures Unveils Ambitious Sequel 'Solasta II' in 2025!

PARIS (Dec. 12, 2024) | At The Game Awards, indie studio Tactical Adventures unveiled Solasta II, the ambitious sequel to their beloved tabletop-inspired RPG. Powered by Unreal Engine 5, Solasta II is set to launch in Early Access on PC in 2025, with a free playable demo due for release early next year. Tactical Adventures are excited to work with the community once again to refine and shape Solasta II into the ultimate TTRPG experience.


Decades after the events of Solasta: Crown of the Magister (2021), Solasta II transports players to the vibrant high-fantasy realm of Neokos—a land of breathtaking beauty teetering on the edge of ruin at the hands of Shadwyn, an all-powerful being brought to life by Amelia Tyler (Baldur’s Gate 3, Hades II). As her endless tide of corruption spreads across the continent, a band of valiant adventurers rises to the challenge. While navigating towering landscapes to contending with political factions vying for power and fighting fearsome foes, players must make wise decisions to end an ancient feud before it engulfs the lands in bloodshed and strife.

Mathieu Girard, Creative Director, shared, "Our team of 35 combines deep expertise with a passion for crafting immersive and challenging gaming experiences. With our first game, we started as a Kickstarter success story, building on the SRD 5.1 ruleset to create a tactical RPG that has resonated with over 1.5 million players. Now, with Solasta II, we’re taking all that even further – pushing the system with fresh takes on tactical depth, fun and accessibility. Players will explore Neokos, a new continent brimming with magic, colossal landscapes and discover unprecedented lore, while facing the growing force of Shadwyn, a charismatic villain driven by a relentless desire to reclaim her lost power.

This project is powered by ambition, respect for our players and a shared belief in the strength of what we’re building together. We can’t wait for everyone to get their hands on it and tell us what they think!"

Players will roll the dice with the D20 system, create their party and embark on a quest filled with strategy, magic and intrigue. With Solasta II, Tactical Adventures aims to deliver a truly immersive experience featuring deep tactical combat and a wealth of exciting features.


Key Features Include:

  • Complete Party Management and Customization - Create and develop your own party of four adventurers, all fully voiced and each fully customizable with unique skills and abilities.
  • 1-4 Player Online Co-op - Team up with others online to strategize and share tactical triumphs.
  • Turn-Based Tactical Combat - Master tactical combat, utilizing the full depth of the D&D 5E ruleset for immersive, strategic battles.
  • Unreal Engine 5 - Experience cutting-edge visuals and immersive environments.
  • Console Optimization - Designed for seamless play with console pads delivering an experience on par with mouse and keyboard.
 
Solasta II is in development for PC and available to wishlist now with Early Access coming in 2025. Fans can look forward to a playable demo soon and stay up to date with the latest news by signing up for the newsletter at www.solasta-game.com. They can also speak directly with Tactical Adventures through the official Discord.

Follow Solasta II on Twitter, Discord, YouTube, Twitch, Facebook, Instagram, and Steam here: https://www.solasta-game.com/hub/linkhub

About Tactical Adventures

Tactical Adventures is an independent development studio based in Paris, founded in 2018 with a commitment to bringing the tabletop RPG experience to life on screen. Led by industry veterans, the team focuses on crafting deeply narrative-driven games within the RPG genre. Their passion for immersive storytelling led to the creation of Solasta: Crown of the Magister, a project initially brought to life through a successful Kickstarter campaign. Tactical Adventures is currently working on Solasta II, the highly anticipated sequel set to debut in Early Access for PC in 2025.
Article by: Susan N.
Share:

Take a Look at PQube Asia's Showcase of Upcoming Games in 2025!

PQube (London, UK) - December 11th, 2024 | Today, PQube hosted a showcase of their upcoming games, including five brand new announcements! To those that missed the showcase, all the upcoming releases can be seen below, or on the stream VOD. 

 
The Showcase featured the following title announcements:
  • Class of Heroes 3 Remaster (Steam, Nintendo Switch, PS5) Coming 2025
  • Gal Guardians: Servants of the Dark (Steam, Nintendo Switch, PS4, PS5, Xbox) Digital Launch March 27th, 2025
  • Death Match Love Comedy! (Steam, Nintendo Switch, PS5, PS4, Xbox) Coming 2025
  • K-pop Idol Stories: Road to Debut (Steam, Nintendo Switch, PS5, Xbox) Coming 2025
  • Iwakura Aria (Steam, Nintendo Switch) Coming 2025

Each newly announced title will receive more information in the form of a press release in the coming weeks.


CLASS OF HEROES 3 REMASTER


Class is back in session! After a 15 year wait, Class of Heroes 3 Remaster, the revered school-themed dungeon RPG series, is finally here! Enroll in one of three distinct schools and join your fellow students on an epic dungeon crawling adventure.
 
  • Delve into dungeons!: Class of Heroes 3 Remaster takes 3D dungeon-crawling RPGs to a new level - with more characters and bigger dungeons than ever before!
  • Back to School: Choose from one of three distinct schools - each will change your uniform, difficulty and story!
  • Make new friends: The expanded relationship system lets you forge (or break!) bonds with the fellow students in your party. The stronger the bond, the greater the benefit!
  • Let’s party!: Team up with fellow students from a huge range of races and classes to build the best possible party of heroes to explore dungeons with.
  • Plunder the dungeons!: Take your party into colossal, labyrinthine dungeons - fight off enemies and plunder the loot to make yourself stronger on each run!
  • Build it your way: With hundreds of weapons, armour and items - along with even more combinations of races and classes. Customise your team to suit your playing style!
  • New and improved: As the third iteration in the series, every aspect of the original games has been enhanced and improved to make this the most enjoyable in the series yet!

Class of Heroes 3 Remaster is coming to Steam, Nintendo Switch, and PlayStation 5 next year.

Gal Guardians Servants of the Dark



Take control of the demon sisters Kirika and Masha as they attempt to revive their Demon Lord Maxim and rebuild their castle in this 2D action Metroidvania adventure!
 
Gal Guardians: Servants of the Dark takes the tight action players enjoyed in “Gal Guardians: Demon Purge” and vastly increases the exploration and collection elements, shifting genres completely to a full Metroidvania for an all-new experience.
 
Servants of the Dark moves the setting from a single demonic castle to the entirety of the demon world. Players will control two demon maids as they explore the underworld: Kirika and her younger sister Masha. They each have different attacks and abilities, requiring players to switch between the two as they explore each area, upgrade their weapons, defeat demonic bosses, and revive their master, the Demon Lord Maxim.
 
Additionally, Gal Guardians: Servants of the Dark features online 2-player co-op, allowing two players anywhere in the world to control the two sisters simultaneously.
 
Gal Guardians: Servants of the Dark is coming digitally to Steam, Nintendo Switch, PlayStation 4, PlayStation 5 and Xbox on March 27th, 2025.

Death Match Love Comedy


From the creators of “Raging Loop” comes a wild-ride of a visual novel, full of slapstick comedy, occult experiences, and romance!
 
First year Kei Yagi is about to receive a love confession from not one, but two classmates, when he suddenly explodes! Although this initial incident was an illusion, he discovers that due to a mysterious curse put upon him, the next time he receives a confession of love he will truly explode and die!
 
Map it all out: Multiple routes and endings can be navigated easily through the chart system which allows you to pick up from various points along any route you’ve travelled.
 
Confession Time: A special confession warning light appears when the time for love confessions looms near, helping you avoid destruction (or accept it to collect all the bad endings!).
 
The Popular Kid: With all sorts of strange happenings and encounters with curious characters, at least Kei isn’t alone in this rollercoaster ride. From girls fighting over him, to classmates fighting alongside him, Kei’s making some unforgettable high school memories.
 
Sister Universe: Loved “Raging Loop”? Then you’ll love this. At first glance it may seem like completely different work, but these visual novels are deeply connected sister works by scenario writer amphibian.
 
Enjoy your time in this hybrid, high school fantasy / romantic slapstick comedy visual novel, where you need to push away the affection thrown your way, lest you instantly explode all the while trying to break the strange curse put upon you.

Death Match Love Comedy! is coming to Steam, Nintendo Switch, PlayStation 4, PlayStation 5, and Xbox in 2025.

K-POP IDOL STORIES: ROAD TO DEBUT 



A love letter to the exciting world of K-Pop, K-pop Idol Stories: Road to Debut is a life simulation where you are the manager of multiple K-Pop talents. Manage their schedule, pick their music and choose their fashion to turn them into superstars!
 
Choose your trainees: As their manager, it's up to you to understand their stories, personalities, and strengths. Assemble a diverse and dynamic group of idols to create a perfect team!
 
Original K-Pop Soundtrack: What’s your K-pop group’s concept? Choose the soundtrack for their debut single, produced by a K-pop composer exclusively for this game.
 
Your Choices Matter: What kind of manager are you? Disciplined and straightforward, or caring and compassionate? The choice is yours.
 
Unlock and Plan their Schedules: Should you send your idols to rigorous dance practice, or let them unwind with a relaxing yoga class? Your choices impact the team’s growth and the story’s direction.
 
Moving Minigames: From hitting the pitch to memorising dance moves, be a true part of the training process. Aim for an S-rank to ensure your trainees achieve their ultimate potential.
 
Discover More: By selecting different places on the map and visiting different locations you can uncover snippets of other characters' lives and maybe even discover their secrets...
 
K-POP Idol Stories: Road to Debut is coming to Steam, Nintendo Switch, PlayStation 5, and Xbox in 2025.

IWAKURA ARIA 



Iwakura Aria is a brand-new original visual novel from MAGES. The Iwakura mansion holds a dark secret. Ichiko the new young maid joins looking for nothing but safety and security, but she would soon find herself entangled with the beautiful daughter of the Iwakura household. Unravel the secrets of the Iwakura mansion in this gripping suspense visual novel.

Heart Pounding Revelations: Play as Ichiko, housekeeper to the Iwakura mansion, and uncover the chilling machinations at play as you grow closer to Aria and her dark fate.

Change the Future: With nine different endings to unlock, the choices you make affect the outcome of the future and the life the protagonist is living 33 years after the events of the main game.

Unlock Secrets: Use the map to explore different rooms of the mansion to piece together key information needed to uncover characters' hidden secrets.

Ichiko’s Sketchbook: Carefully detailed drawings of what captivates her interest, these drawings can also reveal hidden clues to the twisted heart of the Iwakura mansion.

Renaissance Dream: The story comes to life through painterly illustrations and cut-out frames which piece together multiple images into one scene, by illustrator Hyakunen and graphic designer Fumi Nakada.

Gripping Connections: The bonds between the women of the mansion pull together the story, from friendship to love, these strong emotions underpin the suspense which builds with each chapter.

Iwakura Aria is coming to Steam and Nintendo Switch next year.


More information on these titles will be available in the coming weeks.

Stay Tuned for more PQube Asia Titles Coming Soon!
Article by: Susan N.
Share:

Jump into New Metroidvania Title 'Gal Guardians: Servants of the Dark' in 2025!

Chiba, Japan, December 11, 2024 | INTI CREATES has announced that “Gal Guardians: Servants of the Dark”, the new 2D action Metroidvania in the Gal Guardians series, will release digitally to all platforms on March 27th, 2025. This announcement comes alongside a new full length trailer for the
game and details on gameplay.



Gal Guardians: Servants of the Dark

"Gal Guardians: Servants of the Dark" is the newest title in the Gal Guardians series of gothic-inspired 2D action-adventure games.

"Servants of the Dark" greatly expands the setting from a single castle to the entirety of the Demon Realm, and further evolves the gameplay into a true Metroidvania adventure. It also stars two new characters with different playstyles, Kirika and Masha, who players can switch between in order to
fully explore the vast areas and take down enemies and bosses.

You must search far and wide for the means to revive Kirika and Masha's master, the Demon Lord Maxim, and restore him to power. In this upside-down world, you'll fight alongside demons and against demons, as well as Demon Hunters from the Human Realm. Get ready for an unforgettable adventure!

Adventure through the vast Demon Realm to revive your allies!

The critically acclaimed action of "Gal Guardians: Demon Purge" comes to a fully-realized Metroidvania! Countless combos and possibilities await as you explore the Demon Realm with two upgradable characters.

Search for hidden passages, trap doors, and solve puzzles throughout the Demon Realm to collect the scattered bones of the Demon Lord Maxim. The sub-weapons and abilities you've unlocked for the heroines Kirika and Masha will open up new routes and strategies, so you'll need to try every tool
at your disposal!

In addition, each of Maxim's vassals you find and revive will help strengthen your home base, the Demon Lord's castle. As you rebuild, it will provide bonus support features to assist you. As the colorful cast of vassals fills out, you'll see their personalities shine in fully voiced cut scenes that
play throughout the game.


Swap between the sisters in Demonic action gameplay!


Sister maid heroines, Kirika and Masha, bring their own unique gameplay styles. Older sister Kirika attacks from a distance with demonic guns while her younger sister Masha covers close ranges with her whip. They can spend demonic energy to attack with different sub-weapons as well, but it is crucial
to switch between the two as the situation changes.

Should one of the sisters be defeated, you can bring her back to life by returning to her location and using "Sister Rescue" to revive her. Also, two player co-op play is available both local and online*! With each player controlling a sister, your options will open up greatly!
*Online co-op to be added in an update post-launch

Mountains of items to collect!

Enemies and treasure chests will earn you consumable items, sub-weapons, and passive enhancements called "Demon Relics" as random drops. You'll use these items to unlock new special abilities for the sisters and access new areas of the map. Sub-weapons can be combined and crafted to customize
their power, making use of items you wouldn't otherwise need.

Choose the play "Style" that's right for you!

Servants of the Dark inherits the "Style" system of its predecessor, allowing you choose between "Casual," "Veteran," and "Legend." You can switch Styles at any time, and all of the game's content is available no matter what you choose.


About INTI CREATES

Founded in 1996, INTI CREATES is an independent game developer located in Chiba, Japan. They have long been known for their work on Capcom’s Mega Man series, developing Mega Man 9, 10, and the Mega Man Zero and ZX series. In 2014, they launched their flagship series with Azure Striker Gunvolt on the Nintendo 3DS, and have only continued to release more renowned action games since then, such as Gal*Gun Double Peace, Blaster Master Zero, Bloodstained: Curse of the Moon, and Dragon Marked for Death.
    Article by: Susan N.




    Share:

    Game of the Year 2024 - Runner Up


    We're coming close to the game titles you've all been waiting for. But what would a Game of the Year list be if there weren't runners up? These are titles that were so close to taking the top spot for each of us, but didn't quite make it. We don't know about you, but we are excited to hear what some of you have for runners up this year!

    Nick:

    Tekken 8

    Simply put, this one scratched my fighting game itch in a way nothing has since Soulcalibur VI (which was my GotY back in 2018)


    Valerie: 

    Mika and The Witch's Mountain 

    I had been looking forward to Mika and The Witch’s Mountain ever since I saw the trailer and announcement on my Steam pages. The cuteness of the characters, the story of how she has to work to get back to the top of the mountain to continue her schooling, and everything else. I have to play this through again as I am an achievement monger, plus I am sure to find something in the areas I didn’t find my way into!


    Susan:

    Riven

    The runner up for game of the year is another that should surprise absolutely no one. Nostalgia is a key factor in this, but the brilliance of the development team makes Riven top tier. While Myst kicked off the puzzle game genre in a big way, Riven kicked us to the curb in terms of difficulty. Like with the previous game, you are dropped into an unknown world by Atrus to save his wife Catherine. As with before, this game doesn't hold your hand. I wildly laughed at streamers trying the game for the first time and saying, "I have NO IDEA what I'm supposed to do." That's the point! Anyways, with Riven, the developers tried to preserve the experience and made a choice to keep the original music in the game as well as the video recordings. The only drawback was how disjointed the live acting was in comparison to the rest of the polished game. I completely understand why they chose this method of preservation, but it did feel jarring for a bit. Nonetheless, while I played the original version of Riven, the updated version is breathtaking and awe-inspiring. There are some subtle changes they made to certain puzzles to make the game a little more forgiving for the newer players, but that doesn't make the puzzles easier per se. And I found that while I remembered and recognized so much of the game, I also realized the challenge presented by a 3D game where the original was a 2D game. Honestly, anything Cyan Worlds does makes my heart sing.



    Richard:

    BAKERU

    This was a game I got really absorbed in. Despite being a game that feels more geared towards a younger audience, BAKERU was an incredibly entertaining action-adventure game that I felt was really, REALLY fun. Couple this with the interesting fun facts you can collect and the sheer variety of stage differences, and BAKERU turned out to be a very fun game.


    P.Y.:

    Ys X: Nordics

    Nihon Falcom's Ys series has always been one to look forward to for me. Having finally gotten the recognition that it deserves, main line console releases over handhelds, Ys X continues to bring us amazing excerpts of Adol's memoirs. Taking place right after his original journey in Ys I&II, X once again shifts the gameplay to fit the narrative. Two characters, solid gameplay and great storytelling is topped off with sailing and naval combat for the first time. Adol. Doesn't. Ship. Wreck. Yet. Because that's the start of Ys IV: Memories of Celceta which chronologically takes place after Ys X: Nordics.
     

    Share:

    Solve Puzzles In Upcoming City Puzzler 'River Towns' by Stray Fawn Studio and Metaroot

    Zurich, Switzerland - December 10, 2024 | Stray Fawn Studio and Metaroot have revealed the cozy city puzzler River Towns developed by Frogsong Studios. As part of the reveal, a Kickstarter and a demo were launched. 


    Solve puzzles by placing buildings and creating vibrant cities in River Towns. Each district has its own style and shapes, making every level a new challenge. Help to restore and rebuild our River Towns.

    In River Towns, you place differently shaped buildings and make them fit into a limited area. Combine unique districts into a vibrant living city and help restore our River Towns. Each of the three districts has its own set of shapes which are shuffled randomly. This makes every game you play a new and unique puzzle to solve. The different district's unique and vibrant architecture combines into beautiful little towns along the river. As the town grows, more townspeople move in and bring life back into this old and broken world.

    Links



    About Frogsong Studios

    Frogsong Studios, is a small indie studio based in Malmö, Sweden. Since 2014 they have been developing and self-published their own games while making bread through consultant work. They have worked as consultants on various game titles like Goat Simulator, Satisfactory, Little Nightmares 1 & 2, The Stretchers, Stickfight: The Game and more.

    About Stray Fawn Studio

    Stray Fawn Studio is a twelve person indie game studio based in Zurich, Switzerland. The company focuses on developing their own projects which are often situated in the simulation and strategy genre. In 2023 Stray Fawn expanded into indie game publishing and is now supporting other developers on their journey.

    About Metaroot

    Metaroot is a small publisher and marketing agency based in Zurich, Switzerland. Metaroot has published the nature simulation city builder "Of Life and Land".

    Article by: Susan N.

    Share:

    Experience a 3D Beat'em Up Game Like Never Before!

    Montpellier, France – December 10, 2024 | Indie Developer Exalted Studio and independent publisher Dear Villagers are proud to announce that Big Helmet Heroes, the zany 3D beat'em up that combines charismatic heroes with unique powers, exhilarating action and beautifully detailed animations, is set to launch on consoles and PC in Q1 2025.



    Playable solo or with a friend, whether outdoors or at home, the game offers 29 unique characters to discover and rescue across whimsical levels inspired by childhood fantasies (Knights, Pirates, Mummies, and even Metal Unicorns!), Big Helmet Heroes brings a fresh twist to the 3D beat'em up genre. The game's meticulous production features numerous characters, each with their own personality and superpowers, as you face off against Goblins using swords, axes, clubs, crossbows, electric fly swatters, and even laser guns!

    Big Helmet Heroes offers an engaging yet accessible challenge for all audiences. Battle through waves of mischievous villains—including bosses—and, from time to time, even against your partner with an unfortunate push into a precipice! Exalted Studio has poured its heart into this chivalrous adventure to rescue the Princess (who may not be as helpless as she seems...).

    The game has been showcased and playable at international events like Paris Games Week (France), Indie X (Portugal) or WePlay (China). For those who couldn’t attend them and are eager to try it out, a playable demo is available on Steam and Xbox Series. Get ready to dive into a fantastical adventure full of humor, action, and surprises!


    KEY FEATURES

    • 🎨Cutting-edge Animation: Immerse yourself in a game that pushes the boundaries of animation. Our state-of-the-art visuals breathe life into each hero and environment, making every battle spectacularly vivid.
    • ⚔️Dynamic Combat Styles: Harness the power of 4 distinct combat styles. use your surroundings to your advantage by wielding whimsical and funny weapons.
    • 🎮Co-op Gameplay: Experience the joy of cooperative gameplay in local co-op mode. Tackle enemies together, strategize your next moves, or just enjoy the chaos of battling side by side with your friend.
    • 🏰Expansive, Imaginative Worlds: Explore levels that push the boundaries of creativity, each more surprising and visually stunning than the last. The vibrant backdrops and intricate designs set the stage for unforgettable adventures.
    • 🔥 Unique Hero Powers: Unique Hero Powers: Each hero comes with their own special abilities that can demolish obstacles and enemies alike. These superpowers are not only unique but also visually explosive, adding an extra layer of excitement to your gameplay.

    MEET OUR HEROES

    The Warrior, skilled with both sword and shield balances attack and defence masterfully, a true asset on the battlefield. Strategic use of the shield complements the swordsmanship.

    Meet the Brute, a formidable presence with a massive two-handed weapon. The slower pace is offset by powerful strikes that can decisively shift the course of the battle.

    The Rogue, a master of stealth and speed, wields twin daggers to silently take down enemies. Rapid, stealthy attacks inflict a deadly force before the foes are even aware of the danger.

    The Monk, in tune with nature, combines aerial agility with fluid movements. Wielding a deceivably simple staff to create a dance of destruction is as effective as it is beautiful.

    Key Information and Links:



    About Exalted Studio

    Nestled in the sunny South of France, our cozy studio is home to a passionate team of creators. At Exalted Studio, we blend skill with imagination to craft games that delight and inspire players worldwide. We're not just a studio; we're a small crew of about a dozen people, a family that loves to laugh, dream, and create together. Join us on this playful journey to make the world a bit more fun, one game at a time!

    About Dear Villagers

    Based in the South of France, in sunny Montpellier, we are a boutique publishing label composed of a team of twenty people. Open-minded and versatile, Dear Villagers offers handcrafted marketing and production guidance. Our mission: We tell memorable stories through memorable games. We love pixels, but we believe in people.
    Article by: Susan N.
    Share:

    Memorable Music in Gaming #58


    This week, we’re all about appreciating tunes that showcase fantastic non-lexical vocables, such as whistling and other vocalizations.

    Wild ARMs | PS1 | Into the Wilderness

    Oh yeah, this one is iconic. It immediately transports you to the back of a galloping horse, riding into the next burg to stir up some good ol’ trouble of the six-shooter variety—Silverado (1985) style.

    Wild ARMs - Into the Wilderness

     

    Deadly Premonition | PC | Life is Beautiful

    Deadly Premonition is the closest we’ve gotten to a Twin Peaks video game. Sure, several titles are inspired by the surreal mindscape of David Lynch, but this one feels the closest.

    The oddly charming and catchy whistling, paired with the rarely-heard-in-games kazoo, is the perfect choice for the off-kilter, unintentionally comedic world of Deadly Premonition. Love it.

    Deadly Premonition OST: Life is Beautiful

     

    Nameless Song | PC | Dark Souls

    Video games are art—end of discussion. We often talk about gameplay and the emotional connection between the player and the game, but music plays a major role in this dynamic, too.

    Nameless Song is a prime example of what art in video game music sounds like. The ethereal vocals, the slow strings, the haunting atmosphere—sublime!

    Nameless Song

     

    Assassin’s Creed | PC | Ezio's Family

    To me, this theme, composed by Jesper Kyd, ranks alongside the main themes of Lawrence of Arabia and Ben-Hur—composed by Maurice Jarre and Miklós Rózsa, respectively—in capturing the quintessential “epic world-building” quality.

    Can’t you envision centuries-old Italy coming into view?

    Assassin's Creed 2 OST / Jesper Kyd - Ezio's Family (Track 03)

     

    Eternal Darkness | GameCube | The Chosen

    This one is unsettling and cryptic—in the best way. I can picture it being used in an edgy, philosophical ‘90s anime.

    For a game that plays you as much as you play it, this song perfectly sets the tone for that back-and-forth dynamic.

    Eternal Darkness - Sanity's Requiem (The Chosen)

     


     

    Article by: Hamza


    Share:

    Path of Fury Episode 1: Tetsuo's Tower Coming Out 2025 on VR Platforms!

    December 6, 2024 | Independent developer Leonard Menchiari, Director of Trek to Yomi, The Eternal Castle [REMASTERED] and publisher Abonico Game Works are proud to announce their upcoming game Path of Fury: Episode I - Tetsuo’s Tower, an on-rails Virtual Reality action game inspired in the Chinese Kung-Fu movies from the 80s like the Wong Kar Wai series or The Raid Redemption and games like Time Crisis and the 90’s First of the North Star arcade cabinet. The reveal trailer for Path of Fury: Episode I - Tetsuo’s Tower has been one of the few selected to be part of the recent Upload VR Showcase Winter 2024, the title is planned to be released by early 2025 at a price of 9.99 USD | EUR and will support Quest 2, Pro and 3 devices.


    In Path of Fury: Episode I – Tetsuo’s Tower, you’re thrust into a relentless gauntlet, armed with nothing but your fists and raw willpower. Tetsuo’s fortress rises above you, each floor crawling with enemies that are ready to end you. Your only option? Punch your way through every last one of them.

    Precision and speed are everything. Each enemy has a weakness—you’ll have to find it and strike before they swarm. As the floors stack higher, so do the odds. The action doesn’t let up, and neither can you. This is pure, high-stakes combat where every punch counts, and hesitation could be fatal.

    Path of Fury doesn’t just test your skill—it tests your endurance.

    The question is: how far can you go?


    The trailer for Path of Fury: Episode I showcases a high-level collaborative effort, with Mike Galeck taking a central role as art director. This project featured the talents of Akihiko Serikawa, a Japanese actor known for productions like The Bus Stop (2024) and The Japon (2019), who brought charisma and depth to the characters. Also involved was Ramón Álvarez, a renowned stunt specialist with credits in films such as Gladiator 2 (2024) and No Time to Die (2021), whose expertise added dynamic action and realism to the scenes. Finally, Nacho Serapio, a martial arts expert and action film director known for projects like Bullets and Katanas (2023), contributed his choreographic skills and direction to the combat sequences. Together, these professionals crafted a trailer that combines immersive storytelling and high-impact visual action.

    Mike Galeck, is a filmmaker and CGI specialist, boasts over 15 years of experience in creating visual content for film, television, and video games. Renowned for his expertise in art direction, post-production, and visual effects, he has worked with international brands such as PlayStation, Duracell, and Henkel, developing award-winning commercials. In recent years, Galeck has shifted his focus to the gaming industry, contributing as Art Director and Videographer to standout virtual reality titles like Path of Fury and OVRDARK.

    Useful Links:

    About Leonard Menchiari


    Leonard Menchiari, is a game developer who started his career in 2010 in the audiovisual production field with short films like Half Life’s Singularity Collapse, he worked with Valve in 2011-2012. He directed the real world events based crowd-control tactical game RIOT Civil Unrest in 2016, then the platformer adventure The Eternal Castle [REMASTERED] in 2019, and the cinematic Samurai combat-centered adventure Trek to Yomi in 2022.

    About Abonico Game Works 


    ABONICO GAME WORKS is a new independent game publisher founded by the marketing and business consultant Jesús Fabre in 2024, with a particular focus in small to medium-sized, arcade and retro-inspired games. We are committed to delivering the old good fun experiences to PC, consoles, and VR platforms. We have a team of experienced senior professionals that really care about the games we publish.
    Article by: Susan N.


    Share:

    Asmodev Fully Releases Priest Simulator: Vampire Show on PC with Her Ghost DLC!

    December 5th, 2024 | Priest Simulator: Vampire Show, a highly rated action game with sandbox shooter elements, is leaving Early Access on PC. Priest Simulator: Vampire Show is a unique blend of genres with the addition of a lot of crazy absurdity. As the publisher points out, it’s a little South Park, a little mockumentary, a little Postal, and a little No More Heroes. The Early Access end date is set for December 5 this year. That’s also when the paid add-on, Her Ghost DLC, will be released.


    The game was developed by Polish studio Asmodev, which already has smaller titles to its credit, including Booze Masters: Freezing Moonshine and Priest Simulator: Heavy Duty. The publisher of the title is Ultimate Games S.A. During Early Access, the game received very positive reviews from players. Currently on the Steam platform Priest Simulator: Vampire Show has up to 96 percent positive reviews.

    Priest Simulator: Vampire Show is a single-player frenetic action game with a first-person perspective that combines various labels (including shooter, hack’n’slash, mockumentary, simulator, racing, renovator, and sandbox).

    “This is a unique and independent game with a large dose of uncompromising. Priest Simulator: Vampire Show provides a crazy and bizarre adventure in grotesque-absurd realities. If one already compares this title to other games, the Postal series and games from Grasshopper Manufacture, including, for example, the No More Heroes series or Lollipop Chainsaw, come to mind” says COO of Ultimate Games S.A., Rafal Jelonek.

    In Priest Simulator: Vampire Show, the player takes on the role of the vampire Orlok, who becomes a priest in the village of San de Ville. The player then has to take care of his faithful and fight evil. The player’s duties also include performing exorcisms, renovating the church, and many other exciting activities.

    “We’ve had a lot of fun working on Priest for many years. It’s a shame that it’s over. We would love to develop this project for years because we adhere to the approach that games should be perfect. But you can shoot and there are no typos. It’s impossible to fall under the map,” – says one of the game's developers, Mim.

    As part of Early Access, the game has been developing since October 2022. During that time – in addition to numerous improvements and bug fixes – the title was fully soundtracked, and the developers added a total of dozens of new cutscenes. The list of new features also includes, among others, races, story flashbacks, new quests, locations, and mechanics, as well as a new ending. The final version of the game offers a full soundtrack with English and Polish dubbing.

    The end of Early Access was combined with the release of a paid add-on – Her Ghost DLC. The expansion contains not only a brand new storyline but also new exorcisms.



    Priest Simulator: Vampire Show Features:

    • fight against evil;
    • absurd-grotesque plot;
    • mockumentary formula;
    • exorcism and shooting;
    • exciting side activities;
    • original soundtrack (black metal band Gruzja);
    • more than 10 hours of fun.

    The game’s full release date is set for December 5, 2024, and a paid add-on, Her Ghost DLC, will also be released on the same day.
    Article by: Susan N.
    Share:

    Game of the Year 2024 - Most Memorable


    There are so many games that release on a yearly basis, but few games will be the most memorable in our minds. This year the team had a number of fun titles that have been more memorable than others, and that's saying something! Check out our list of memorable games of 2024 below.

    Nick:

    Persona 3 Reload

    This series has a way of tugging on my heartstrings and this upgraded version of the classic (complete with some new DLC content) was hard to put down and even more difficult for me not to think about after.


    Valerie:

    V Rising 1.0 

    V Rising has been my most memorable because it has improved so much on its journey to the 1.0 release this year. I finally was able to take on a boss solo that literally beat me to a pulp in the early access stage. The music, the graphics, the characters, the fun with building my castle, the perils of the sunlight. It all just keeps me coming back for more. It’s even better when I’m in a coop game because I can catch up fast to everyone if they had started a game long before I joined them. Everyone’s idea of a castle is different and most enjoyable to wander their halls peeking into rooms as I go along. 


    Susan:

    Satisfactory 1.0

    Several years ago I joined an open beta for a little 3D factory game titled Satisfactory. Man, has this game changed and progressed so much since I first played it. Satisfactory 1.0 is everything we dreamed of, and more. There are tons of project parts to assemble, lots of automation to figure out, and cool creatures that you can find in the world of Message 2(A - B)b. We love the doggos and we love Jet Manta. Also, DON'T GO KILLING STEVE. HE IS INNOCENT OKAY?! *ahem* 
     
    Anyways, I've sunk a lot of time into this game over the years. Having to deal with the challenges of setting up logistics is one thing, but having to set up the system so that your factory looks good is a whole other ball game that I still can't say that I've mastered. With each big update, Coffee Stain Studio has given us new parts to work on, new items to customize our factories, and they even upgraded from Unreal Engine 4 to Unreal Engine 5 in a few short months (at least from the time that the public knew about the change). All the hard work that has been put into the game, and the transparency that the developers have had with respect to their fanbase has been integral to the success of the game. Once 1.0 launched, and we finally received the story for the game, we've laughed countless times at ADA's dialogue and reactions. Honestly, Satisfactory is brilliant and I can't stop playing it. This game will always be the most memorable game for me.


    Richard:

    Metro Quester 

    This game was an absolutely amazing nostalgia trip. A very retro aesthetic in a grainy old-school television type view, where your goal is to explore a post-apocalyptic scenario. It was a wonderful throwback to old-school gaming, and it'll stick in my mind for quite a while to come.


    P.Y.:

    Helldivers 2 

    Democracy is most memorable? Not a guilty pleasure? That's right! And the reason is simple. Helldivers 2 was definitely a guilty pleasure but I found it more memorable because I had the chance to merge friends, console and PC, or play with friends of friends and simply enjoy the ensuring chaos of being swarmed all of the time only to have your "friend" atmospherically drop something on your head. So obviously you had to drop on their head while respawning. Right? RIGHT?


    Share:

    Enigma of Fear - PC Review

    Enigma of Fear by developer Dumativa and Cellbit and publisher Dumativa and Nuuvem Inc.PC(Steam) review written by Richard with a copy provided by the publisher.
     
    Estimated reading time: 6.5 minutes
    What is your greatest fear? Is it death? Feeling pain? Being forgotten? Or maybe it's something a little more mundane, like spiders or snakes? Well, maybe it's time to take a dive into Enigma of Fear, and find out what the greatest fear really means?

    Enigma of Fear is a really amazing title by Dumativa/Cellbit that's a really cool combination of what feels like Silent Hill and Resident Evil in the style of Yomawari. A nice package that combines some old-school qualities with modern amenities, wrapped in an aesthetically and brain teasing package. A sort of 2.5D-esque art style, good visuals, a solid soundtrack, and some puzzles that I thoroughly enjoyed, I have a lot of praise for the team behind Enigma of Fear.


    In the game, you will take control of Mia, a paranormal detective who has come to the site of a great paranormal disturbance in order to find her father. Accompanied by her two friends Agatha and Samuel, as well as her trusty dog companion Lupi, Mia will have to brave the dangers of the Perimeter, a place that "doesn't exist" and is rife with paranormal disturbances and dangers. Can you fight against the blood zombies and specters, solve the mysteries of the Perimeter, and discover the clues and research notes left behind by the team that was researching the Perimeter? Only you can find the truth.

    The main premise behind Enigma of Fear is controlling Mia, a 2D character sprite style in a 3D environment where you fight enemies, explore various locations, and solve puzzles. And man, what a journey Enigma of Fear was! With a gun with limited ammo and your trusty crowbar that you totally don't need to steal from the first area you explore, your arsenal of protective gear is limited. Couple this with a combat sense that rewards a stealthier approach, enemies that will chase you pretty hot on your heels, and how aiming the gun can be a little awkward, and you have an in-game scenario that makes you treat combat as something to take care with. Fair warning, you move in an eight directional format, so aiming at things slightly off one of those directional lines will usually result in you missing. You definitely need to make sure enemies are in appropriate spots before you attack them. While the combat may feel a little janky, I honestly thought this actually worked well with the style of game. Direct confrontation should not be your goal here, so it rather works out.

    As you explore the Perimeter you will find various tools to help you get around and solve the puzzles and problems you will encounter. One tool that you start with is a UV toggle on your flashlight. This can be used to reveal hidden messages or interact with different mechanics in order to activate mechanisms. Different areas of the Perimeter all have their own themes and overarching mechanics, and require items from other areas of the Perimeter to fully complete. This is a neat interaction because you can choose wherever you'd like to start, but still need to visit other areas to progress all the way through.


    In addition to the main exploration and puzzle solving, there is a sort of bonus puzzle solving section where you can engage in some rather lateral problem solving for some cursed objects you can find around the Perimeter. These puzzles require thinking outside the box, and range from fairly straightforward to "good god how do you expect someone to solve that". Out of all these puzzles there were only about four I'd say that were particularly rough, one of which I literally had to guess half of, but they were all really unique and I found them quite enjoyable. Thankfully these are more so bonus puzzles, so if you aren't good at them or are having a tough time, they aren't necessary to complete the game.

    You aren't alone though! Your trusty doggo will travel through the Perimeter with you, and he isn't just for show! You can switch to Lupi in order to get through small spaces, hit switches and buttons, follow scents, or bark in order to trigger certain effects! While the dog companion aspect is a little underused, it is really nice to have a companion with you!

    Let's talk a bit about the aesthetics. I found that the art style was rather endearing and it grew on me quite a lot over the course of the game. You have a sort of 2D pixel art for character models dropped on a 3D stage, with 2D artboxes popping up during conversations. At first the specific art style of the pop-up character boxes felt a little weird to me, probably just because I'm used to a different style, but after a short while I realized it was actually really fitting for the game style, having a sort of "dark graphic novel" type feel to it. The musical score was also really good. It was all really ambience evoking and fitting for the spooky nature of the Perimeter. Special props to the song from the culmination of the Graveyard, as I really liked it. It also deals with a trope I'm particularly fond of as well, but I won't reveal as it gives away some spoilers. The voice acting was also mostly decent. I realize the original language isn't English, so I understand if sometimes it can be a bit of a struggle to get voices in other languages, but I feel like the team did a really good job here.


    As a sort of round up of some miscellaneous points, I would like to point out a few things of note. First up, at the time of writing this, the loading times can be a bit...lengthy. Nothing too egregious, but noticeably longer than what you would normally expect. Considering on release it took me literally five full minutes to even boot the game though, I'd say there have been a lot of improvements in this regard. The load times have been dispersed over transitions instead of front heavy now. Also, there are a lot of updates and bug fixes that the developers have put out. Even right now, I just got a notification saying that Enigma of Fear has received a patch for me to install, so props to the devs for taking such a hard effort at improving their game based on feedback. The only other issue I ran into was that occasionally it could be hard to see something you needed to interact with, but an interactive prompt appears if you're close enough to something, so for the most part it just involves a little more walking around the different areas.

    I also really enjoyed how Enigma of Fear provides a help/healing situation. Certain areas have a radio you can use to contact your two friends, as well as a mat for your dog to sit on. You can talk to your friends to get clues about your objectives for the area you are in, and these will change depending on where you contact them from. You can also "discuss" your problems with your dog as a sort of sounding board. He can't really tell you anything, but what Mia says while thinking aloud may help you figure out what to do. You can also hug your dog to restore any sanity damage you've taken! Or just because you want to. No physical healing though, you'll need a medkit for that. 


    Overall, I have to say I was immensely pleased with my experience in Enigma of Fear. The storyline was engaging, the mysteries were interesting, the music was fitting, the artstyle worked well with the theme and the puzzles were brain teasing. While the load times may be a little harsh for some players, and the combat controls can be a little janky at times, don't let these small details distract you from what an amazing time Enigma of Fear can be. I highly recommend you give it a shot.
     

    Score: 9.5 / 10


    Share:

    Random posts

    Our Streamers

    Susan "Jagtress" N.


    S.M. Carrière

    Louis aka Esefine

    Aldren



    Affiliates

    JenEricDesigns – Coffee that ships to the US and Canada

    JenEricDesigns – Coffee that ships to the US and Canada
    Light, Medium and Dark Roast Coffee available.

    Blog Archive

    Labels