WWE 2K24 by developer Visual Concepts and publisher 2KGames—Microsoft Xbox Series X review written by Nick with a copy provided by the publisher.
Estimated reading time: 5 minutes
Last year was a return to form for the long-running WWE 2K
series, and I’m happy to say that WWE 2K24 puts on another great performance.
A few years ago, the 2K series had a sort of midlife crisis,
with a couple of lackluster releases that had fans wondering where things had
gone wrong. Thankfully though, last year the studio managed to right the ship
and deliver an entertaining, hard-hitting experience that I thoroughly enjoyed.
For starters, the sheer amount of content here is
incredible. The modes include both online and single-player, scripted stories
and lots of freedom to create your own WWE landscape. From the more structured
standpoint, the Showcase mode is better than ever. Generally these follow a
person through the highs and lows of their career, but here wrestling fans get
a trip down memory lane with some of the biggest names and matches in history.
Here you wind up with a series of objectives to complete in each match. Sure,
you can roll out and just try to win, but the idea is to authentically recreate
how the match went, with highlights and specific moves that can sometimes
frustrate due to those requirements, but often thrill as well.
As great and nostalgic as the Showcase mode was, I spent a
ton of time in the MyRise mode. This is 2K’s heavily story-based mode (similar
to what we see in NBA 2K games), where you can take a male and female wrestler
of your creation through branching stories that lean into fictional ‘what if
WWE universes. While the scenarios are made up and deviate from the reality of
where the WWE is at now, the narrative still leans in heavily to the
established characters and histories that have occurred and makes the whole
experience more immersive. There’s some decent replay value to be had here too,
as you can make choices along the way that veer the story one way or the other.
It was also fun seeing past MyRise characters pop up (again, similar to NBA 2K)
that again just sort of added some familiar texture to the tale.
MyFaction is another matter altogether. It’s the microtransaction
part of the game (the 2K games tend to lean into these), and the format is the
familiar combination of ‘fantasy card collection’ and objectives-based gameplay
that serves as a play, collect, improve gameplay loop. This is never really my
favorite mode, but there’s some fun to be had there as you build up and collect
better versions of wrestlers here. I am not one to spend actual money on the
virtual packs of cards, but I know this mode has its fans.
MyGM feels a lot like last season structurally, but some of
the quality-of-life updates are appreciated and this feeling of trying to build
your own roster to create a better brand than your competitors is entertaining.
There’s still a decent amount of administrative grind to be had here, but
improvements to how contracts are handled and roster tweaking is certainly
welcomed.
Universe Mode returns as well (lacking the My naming
convention), and man – this is fun. It’s such a massive sandbox of options as
you create all sorts of insane scenarios using both real and created / imported
wrestlers, both past and present. This is a mode that’s incredibly easy to lose
hours of your life into, though it perhaps has seen the least amount of change
from last year’s release. There’s some new cutscenes and I enjoyed the new ‘Special
Referee’ sub-mode (which shows up in some other places as well), but there’s
still a lot to do here.
So outside of all of these modes, how does the game play?
Pretty well overall. I mean, the presentation is pretty top-notch with
authentic voicing and commentary and generally excellent visuals (though
clothing and long hair can get a bit floppy and weird at times). Most of the core
gameplay is the same as last year (which is a good thing given how much better
it was than the prior couple of years), with strikes and slams feeling
authentic and appropriately weighty. There’s loads of accessibility options that
let you rapidly press buttons or hold on, choose mashing versus timing-based
mini-games to break out of pins or escape submission attempts.
That’s not to say there’s nothing new sprinkled into the gameplay itself. There’s the aforementioned Guest Referee that may favor one player versus the other (until they tip their hand too many times and get yanked from the match), a new mini-game where you are trading strikes with your opponent that feels like something you’d see out of an actual match and the ability to store up three finishes for a sort of ‘super attack’ that launches all of the finishers back-to-back to try and close down the match. There’s even a new type of match, which is really just an alternate version of a submission or out of the ring game, but the coffin match that characters like Kane and the Undertaker made famous has been introduced.
There were a few unfortunate crashes, a couple of times where servers were unavailable (which kicked me mid-game to boot), some glitchy fine detail visuals and a handful of frustrating match objectives that sometimes took the shine off of WWE 2K24. These however, were few and far between and certainly the overall package is an impressive one that fight and wrestling fans should enjoy for many hours of play.
Score: 8.5 / 10
0 comments:
Post a Comment