This new creation from the Swing Swing Submarine studio, published by ARTE, promises players a nostalgic, fantastic and surrealistic experience. Inspired by puzzle games such as Myst, The Witness and Fez, and taking influences from 90s fantasy cinema, Looking for Fael offers a unique universe with its own rules.
The player will have to find Fael, a friend who has left him a disturbing phone message explaining that he has lost his way in his own flat. The player quickly ventures into a surreal maze of flats. The only way to navigate through this labyrinth is to understand its logic. That means getting lost in turn: exploring, examining, experimenting, and trying to discover the true nature of these places.
To open all the doors and corridors, and access certain rooms, players will have to work their brains out and solve numerous mysteries, using the GameLeaf, an intriguing retro portable console to help them complete the levels. Each game is a piece of the puzzle that brings players closer to the truth about Fael's disappearance.
Experimentation is at the heart of the experience, and players will need to be very attentive and interact with the setting, as every detail is important, from photo frames to seemingly uninteresting furniture, everything can be a clue to solve a puzzle. The world of the flat is full of surprises, and players will have to think outside the box to progress. As they solve Fael's mysterious disappearance, players will also have to question the very nature of reality.
The player will have to find Fael, a friend who has left him a disturbing phone message explaining that he has lost his way in his own flat. The player quickly ventures into a surreal maze of flats. The only way to navigate through this labyrinth is to understand its logic. That means getting lost in turn: exploring, examining, experimenting, and trying to discover the true nature of these places.
To open all the doors and corridors, and access certain rooms, players will have to work their brains out and solve numerous mysteries, using the GameLeaf, an intriguing retro portable console to help them complete the levels. Each game is a piece of the puzzle that brings players closer to the truth about Fael's disappearance.
Experimentation is at the heart of the experience, and players will need to be very attentive and interact with the setting, as every detail is important, from photo frames to seemingly uninteresting furniture, everything can be a clue to solve a puzzle. The world of the flat is full of surprises, and players will have to think outside the box to progress. As they solve Fael's mysterious disappearance, players will also have to question the very nature of reality.
About ARTE
Founded in 1992, ARTE is a European public cultural television channel and digital network focusing on creation and innovation. Over the past ten years, ARTE has co-produced a number of interactive games such as Type:Rider, Homo Machina, Vectronom, Inua, How to Say Goodbye and To Hell with the Ugly. More information on the official website and the Twitter page of Arte Interactif
About Swing Swing Submarine
Swing Swing Submarine is a French independent development studio based in Angoulême and founded in 2009. Behind games such as Blocks That Matter and Seasons After Fall, the studio is celebrating its fifteenth anniversary this year. SSS creates games for PC and consoles, mainly narrative, puzzle and exploration games, with an artisanal approach to design.
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