BAKERU by
developer
Good-Feel Co. and
publisher
Spike Chunsoft—Nintendo Switch
review written by
Richard with a
copy provided by the publisher.
Estimated reading time: 6 minutes
Are you ready for a wacky and weirdly informative/educational trip through
Japan to dispel a not-so-vague evil? Well, you're in luck because today
we're taking a look at BAKERU!
BAKERU tells the tale of a young Tanuki Bakeru, or transforming
raccoon-spirit, who ventures across Japan working to stop Oracle Saitama
from taking over Japan with his Festival Troops. Along the way, Bakeru will
meet allies, explore various locales, get into some fights, and improve his
powers of transformation! If you're observant, you may also collect
interesting trivia and souvenirs from the locations you visit.
As Bakeru you will travel across Japan in a 3D action adventure style.
Gameplay is split into multiple stages, where each stage has the goal of
either getting to the end and hitting an "end goal", or defeating a specific
enemy to clear the stage. In the case of the "end goals", these are
protected, and you must find and destroy at least three festival lanterns in
order to break the protective barrier. These are either sitting around
somewhere in the stage, protected by enemies, or need coaxing out of the
ground with a power attack. There are usually more than three protective
festival lanterns per stage, so no need to worry too much if you miss one.
Bakeru has a number of options available at his disposal in order to
traverse Japan and defeat the Festival Troops. You can whack enemies with
either of the shoulder buttons on the Switch, left button hits left, right
hits right, or you can hit both at once for a stronger hit. You can also
charge your hits for a power attack. Each individual charge does a different
type of attack, while both together charged are an area of effect slam,
which will also pull hidden festival lanterns out of the ground. You have a
block and dodge, as well as a "perfect" form of both, where activating it
just before a hit stuns an enemy or allows you to chain into attacks
respectively. You will also acquire different powers of transformation as
you progress through the game, such as the ability to shrink to get into
small spaces, or a strong hitting form that doesn't last too long.
As you explore around each stage, there are collectables to find in the form
of trivia, souvenirs, and friendly tanuki. The tanuki get unlocked later in
the game, but the trivia and souvenirs are available from the beginning.
Trivia can be earned by talking to a little yellow-coated character, and
usually provides you with a piece of trivia related to the area. Sometimes
this trivia is about the specific location you're visiting, or maybe it's
about something related to a local specialty. The souvenirs come in sets of
three and consist of a pennant for the area, and two locale related items.
The tanuki on the other hand disguise themselves as objects in the stage,
just with a raccoon stamp or tail on them, and shake occasionally. Whack
them a few times and they'll join your roaming band as you travel Japan.
Is the game getting too tough for you? Enemies packing a wallop? Not enough
health? Want to deal more damage or run faster? Well, lucky you! Throughout
each stage there will be a vendor station where you can buy health
replenishments, permanent health increase, stage long power and speed
increases, as well as consumable items. Obviously these cost cash, but
you'll be earning quite a bit throughout your journey. Speaking of cash, it
also acts as your "lives" in a stage. Every time you die, whether by falling
off an edge into a bottomless pit or losing all your health, you forcibly
pay one hundred bucks and come back at the last checkpoint you poked. Death
is pretty cheap in BAKERU, both literally and figuratively.
BAKERU is pretty clearly targeting a bit of a younger audience here, both in
tone and gameplay. The narrative, gameplay, characters, and even
presentation definitely give off a sort of "let's get kids more into this"
type of feeling. The game certainly isn't that difficult, especially if you
pick up the power/speed upgrades at the start of a level, some of the trivia
adults or older players would look at and think"...uh, doesn't everybody
know that?", and all the characters have a cartoon-y and friendly feel to
them like a Saturday morning cartoon. Now I'd like to be very clear here
when I say none of this is a bad thing. Yeah, I'd personally prefer a bit
more of a challenge, but that's personal preference rather than developer
fault. I certainly really enjoyed playing through the game, even if I didn't
have much trouble with any of the stages.
Another piece of good news is that the stage design and music were always
in-sync and really gave the stages that extra oomph that you don't always
see, which was really nice. Stages are all places in Japan, tailored to
something related to that area, such as beach fronts, long skybridges, an
"underworld"-esque theme, or rife with orange trees (mikan!). If the goal
was "Saturday morning cartoon vibe", the developers certainly nailed it,
especially with the wide variety of stage types.
There's a lot to praise about BAKERU: the combat is smooth and not clunky at
all, the stages are varied and fun, there are different stage types like
races and shooting sections to freshen things up, and the collectables and
trivia are really great to keep you invested in exploring the surprisingly
lengthy stages. There is extremely little I can really say that's a
complaint, other than that I feel like world map movement can feel a little
slow. Eventually you get a method to free travel on the world map, while you
start going between connected nodes for the first while, and while there is
a speed boost to your travel method, it does feel a little slow still.
Either way it's rather small potatoes compared to the experience as a whole.
All that being the case, while BAKERU was a wonderful experience, it also
doesn't really push the envelope or revolutionize anything that hasn't been
done already. Once again, no slight to the title, I really did enjoy it
immensely, but by the time I got to the end, I was about ready to conclude
my time with BAKERU. It certainly held me all the way to the end, but I
doubt I'll be replaying it anytime soon. It's a bit of an area where you're
trying to make it accessible to as many as possible, meaning you're a little
limited by what you can put in and try. It hits every checkmark on the list
to make a good game, but doesn't quite push past that.
BAKERU is at it's heart a very Japan themed action adventure/platformer
style title that presents itself well both mechanically and aesthetically.
Filled with colourful characters, vibrant and unique stages, really
interesting trivia facts, and smooth combat, BAKERU is an absolute gem to
play through. Although maybe geared for a younger audience, it's still
all-ages fun!
Score: 9 / 10
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