October 14th, 2024 | Can you be a leader of men? This is the quintessential question that Burden of Command is asking.
Burden of Command is an emotionally authentic tactical leadership RPG. You’re a company Captain in the historical Cottonbalers. Fighting psychology as much as bullets, you must build respect, trust, and battlefield experience to bring your brothers safely home. It's an interactive "Band of Brothers"!
Features:
- Master the Psychology of the Battlefield - Demoralize the enemy, inspire your men. Build trust and respect to overcome their natural fear of death. All based on painstaking study of real combat psychology.
- Realistic WWII tactical leadership - learn to suppress the enemy, flank them, and finish them. Good tactics earn you trust, and respect, and an enemy surrender. Bad tactics earn death for your men.
- Life and death decisions - get a soldier killed, lose them forever (permadeath). Your choices, their consequences.
- A leadership RPG - guide your men through personal crises and combat stress. How you treat them affects their Mindsets. Mindsets change how they speak and think, and how they perform on the battlefield. Lead well, and forge a brotherhood willing to follow you to hell and back.
- The Burden of Command - Lead your unit through a narrative-driven campaign of 18 turn-based, tactical battles. When will you risk their lives for the mission, or withdraw to preserve them?
- Face the same decisions they did - Painstakingly recreated historical battlefields and forces from period accounts, satellite imagery, period maps, and aerial reconnaissance. Military historian Professor John McManus, official chronicler of the Cottonbalers regiment we follow, playtests and advises us.
Facebook – www.facebook.com/burdenofcommand/
Twitter – www.twitter.com/BurdenOfCommand
YouTube – Official channel of Burden of Command
Industry Recognition
“...Aiming to be an Interactive Band of Brothers”
- Forbes
“Burden of Command is a tactical RPG that aims to capture the personal experiences of war [...] there's a strong commitment to historical authenticity”
- PC Gamer
“…designed to show players the complexity of leading people into battle […] it might offer a level of realism rarely seen in such games."
- Stars and Stripes
“Burden of Command is in a class by itself. I know of no other game that brings history to life with more accuracy and immediacy. Highest recommendation!”
- Dr. John C. McManus, Curator’s Distinguished Professor of US Military History
“The sweet spot for games with narrative is the place where writing meets design. Burden of Command plants its flag right at the heart of this sweet spot.”
- Alexis Kennedy (Dragon Age, Stellaris, Fallen London, Sunless Sea, Cultist Simulator)
“It's like Band of Brothers and XCom had a baby.”
- Task & Purpose
“But I’ve never come across a game that sounds quite like Burden of Command before.”
- PC PowerPlay
“I am incredibly excited for games like Burden of Command. [...] This looks to be the type of game that focuses more on the feeling it leaves you with than anything else, and that has me excited…”
- Destructoid
“I simply cannot wait for this. It’s going to be a masterpiece.”
- Dark World Gaming
“Burden of Command says it all in the name – it’s the first World War 2 game I’ve ever experienced where the emotional struggle comes from the top and bleeds right down into the trenches.”
- Chris Avellone (Torment, KOTOR 2, Fallout 2/New Vegas, Divinity)
Green Tree Games LLC
We're a small indie driven by our passion for the drama that is history. We bring to bear an unusual combination of military, classical art, psychology, and AI experience. That being said, most of us are doing this in our free time working from locations across the globe. We'll need your help getting this right.
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