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Chalgyr's Game Room Reaches 15 Years
Celebrating 15 years of our team celebrating gaming with you!
It’s hard to believe I’m writing that above statement fifteen years to the day after I put this post out into the world:
Let’s get this first post out of the way, shall we?
Inspiring stuff, right? I mean, probably not in reality. It was just my
effort to get a Blogger (now Blogspot) blog post written before I lost interest (or more likely, lost my nerve to 'put myself out there'). Now, normally we don't post Sunday content, but hey - the date landed where it landed.
November 10th, 2009 is when I planted that particular flag in the digital world to… well, I’d like to say great fanfare. However, seriously I think my wife was the only one who saw that post at the time. Maybe her aunt. Probably my dad. Tree falling in a forest when no one is there to see it kind of stuff, right?
Then came my first real post – a review for Soulcalibur IVon PlayStation 3.
Again, it was just me writing for an audience of basically me. I decided I just wanted to write my thoughts around games like no one was reading them – because they weren’t. Except a funny thing started to happen. My little blog started to get comments and joined several other similarly themed gaming blogs in a sort of circle of sites where we read each other’s content, supported one another, asked each other questions and frankly – we just helped one another get better.
We started writing guest posts for one another, doing podcasts with one another and in my case, writing reviews for other sites who seemed to value my written words. I learned how to work with PR companies in the background, saw my reviews start to show up on Metacritic through other sites and most importantly – started to meet a lot of others who shared my passion for video gaming and writing about it. This was what benefited CGR the most.
There was a lot of ‘me’ and “I’ in those first few paragraphs, but Chalgyr’s Game Room only started with me – it grew with others who started to join the team. It was a somewhat slow trickle early on, but as more people began to write regularly for the site, a surprising thing started to happen. Not only were we getting more content out, but we were getting more readers as a result. We were also getting more people asking to participate. What had begun as a solo passion project became a site that has seen dozens of people come and go now over the last decade and a half as we have written previews, reviews, random thoughts about gaming and more.
Video gaming has always been at the forefront of things, but we’ve examined so much more than that. The team discussed game music, Games of the Year, board games, music creation software, discussed tabletop roleplaying, gaming hardware and so much more. Our third most popular article ever was one written about Magic: The Gathering back in 2014.
Still, video game reviews have been what became the site’s focus. So much so that when you view our review catalog here, if you scroll down to the bottom of the page past the hundreds of linked reviews, you see we have three more buckets of reviews at the bottom of the page. That’s a lot of words over fifteen years. Quiz time: which review of ours has the most hits ever? TheElder Scrolls V: Skyrim – PC Review. This article went live on April 20, 2012 and has over 33.4 thousand views.
What has helped make Chalgyr’s Game Room such a special
place for me is how I just created a safe space to chat about what I enjoy
about gaming and found a lot of others who were already friends or became
friends who wanted to do the exact same thing. I don’t over-edit things and try
to create a ‘CGR voice’ – because everyone writing here has their own. I don’t
want to temper it down; I wanted to see it amplified. Sure, we all have our
various typos that get cleaned up, but we’ve never been interested in pushing
agendas. We love gaming, we just want to share those experiences with others
who also love gaming. We don’t always view things the same way – but that’s
fine. It’s expected even.
I want to take a moment to appreciate many of the cool things we've gotten to do on this site. Partnerships with big players in the industry allowed us to write about things (often times getting our hands on the game or product early), and providing us with opportunities we wouldn't have had otherwise. No money is being made by us if you click off to these sites, but when I first spun up that first blog post a decade and a half ago, I never imagined I'd be interacting with the companies that we have associated with since. Whether it was Wizards of the Coast and Hasbro sending us per-release Dungeons & Dragons tabletop supplies, Turtle Beach allowing us to review their headsets, Asmodee working with us on some table top game reviews, or big name publishers such as Microsoft, Koei Tecmo and Capcom to literally hundreds of smaller studies and indie developers that have brought their passions to digital life. It's been fantastic to be part of that journey.
Chronicles of Tal-Dun: The Remainder:
We've had our reviews mentioned in accolade videos and images, had developers acknowledge our feedback in implementation of game improvements and graced numerous Steam pages over the years (as seen above).
It's not all flowers on these reviews, however. We've had more than our fair share of low scores given out over the years. We of course tend to lean towards games we think we'll enjoy, but since we like talking about gaming in general? We're willing to talk about some of the ones that didn't work for us as well. Heck, most of the time when we do our Games of the Year, we have multiple categories including our Biggest Disappointments. I don't want to dwell on these lower scores, because we generally want to celebrate having fun with gaming. We know a lot of work goes into these titles. But we have had our share of lower scores, such as PlataGo (which scored a 2 with our reviewer).
Chalgyr's Game Room is about the discourse. Sure, the majority of our articles are reviews, but it would be remiss of me not to bring up our Retro Reviews, Memorable Music, Jaggy's Corner, Gaming Thoughts, loads of News posts and so much more. We're a diverse team that love to talk about numerous aspects of a wide variety of games.
I’ve been asked before why the name Chalgyr’s Game Room (CGR). It was a bit of a whim (keep in mind, I was writing for an audience of me at the time). But some of my best memories involve the camaraderie and competition of gaming over the decades, whether it was my friends as kids, or as a father who played games with his wife and children. So, I wanted to make a digital ‘game room’ where we could get together and share laughs, memories and more. This is why you see the couch in so many of our images - that throwback to the idea of couch co-op and just sitting around with friends with controllers in-hand. I guess it only makes sense that CGR hit its stride when more people began to participate, to fill that digital game room with their thoughts and feelings.
The amazing thing? The site’s just getting stronger. Here’s a look at our page views over the last fifteen years. The last two years have been particularly strong for us. With over 3.6 million unique lifetime views and over 6 thousand comments? It’s clear we’ve found an audience. I made our site’s tagline “Where it’s all about the games” – here I can say “It’s all about the team”, past and current.
Over 5,600 posts later, Chalgyr’s Game Room is going stronger than ever. Our best day ever? March 31, 2024 – so earlier this year with 171,709 views. I couldn’t have done it without a fantastic team, and we couldn’t have done it without our amazing readers. Here’s to a great end of this year for all of you, and to many more years of news, reviews and other gaming thoughts to come.
Article by: Nick
Broken Sword - Shadow of the Templar: Reforged Released on Nintendo Switch
“I am so excited to be able to bring Broken Sword - Shadow of the Templars: Reforged to Nintendo Switch,” says Charles Cecil, founder and CEO of Revolution Software. “The game looks so beautiful on the console, and can then be docked to play in stunning high resolution on TVs.”
- Step out onto the streets of Paris as American tourist George Stobbart finds himself embroiled in a mysterious journey of intrigue and jeopardy.
- Enjoy a globe-spanning adventure, exploring exotic locations, solving ancient mysteries, and thwarting a dark conspiracy to reveal the secret truths of the Knights Templar.
- Voyage through the game’s iconic locations illustrated in beautiful high definition on Nintendo Switch for the first time.
- Listen to enhanced audio as Revolution delivers the finest, most stunning version of George and Nico’s original adventure to date.
- Switch between the original 1996 version of the game and the new reforged visuals at the click of a button.
- Play the game the way that you want to - choose between a ‘traditional mode’ for people who enjoy adventures the way they used to be, and a ‘story mode’ for those who want subtle hints to ensure they never get frustrated.
About Revolution Software:
Metal Slug Tactics - PC Review
Metal Slug Tactics by developer Leikir Studio and publishers Dotemu and Gamera Games—PC Review written by Nick with a copy provided by the publisher.
Estimated reading time: 5 minutes
The Metal Slug series has been around for a long time, and despite its age, the titles tend to stand the test of time. They have a fun, colorful visual style that ages gracefully, and the core run and gun mechanics were so well done that most of the time? Signs of age are easy to overlook. Now the series takes its signature visuals and style to a turn-based tactics game, and in many ways Metal Slug Tactics feels like something from the past the past and not a game just released this month. However, Metal Slug Tactics does so many core things well enough that it’s still a good deal of fun today and will appeal to fans of the series and strategy games alike.
Metal Slug Tactics is ambitious. Taking the core of a long-running franchise and changing it to a completely new genre is often unsuccessful. Right off of the bat, the presentation drips Metal Slug style. Great use of color, the familiar but unique character design and rocking soundtrack all come together beautifully. The graphics won’t win any awards for pushing technical boundaries, but they’re an enjoyable pixel style that feels true to the series. For a series built around pulse-pounding sound and action, it’s surprising how well that feeling carries over to a turn-based tactics game here.
That feeling of ‘action’ in a turn-based game is assisted by more than just the graphics and audio, but also the gameplay. How? There’s some interesting concepts baked in here that don’t reinvent the tactics wheel, so to speak, but give Metal Slug Tactics a bit of a unique feel. For one, it’s got a rogue-lite structure to repeated runs and lots of randomized elements. This feels like a genre that’s been showing up in a lot of spaces, especially card battlers and action games, so while at first blush I found it a little off-putting, the elements felt rather at home here. You earn experience and level up your characters, but it’s not a proper RPG. These are temporary improvements; incredibly important to your success but bound to the particular run you are on. Metal Slug Tactics also scratches that “Just one more run!” itch, due to this rogue-lite structure that almost guarantees failure… and the urge to do it better the next time around.
There is also this idea of more movement means higher chance of avoiding attacks. In a lot of turn-based tactics game, I tend to be conservative with my movement. Not here. The more movement the better, actually. Another cool mechanic that makes the game feel like bullets are flying everywhere (again, similar to the core series which has a heavy emphasis on shots being fired from all directions) is the Sync Attack system. It’s a mechanic that sees a target that puts a heavy focus on lining up a single target in front of multiple characters. That means if you get a shot in from a character to the left, and then you get a follow-up shot from the right, the first character will get a second attack. This means you can pile up loads of damage fast – but at the cost of taking out your opponents in a more balanced approach that has its own risks. There is also a timer aspect to the stages that create a sense of pressure, especially during boss fights where I often felt like I had to press the action instead of stalling to look for openings.
That being said, there is clearly thought required here. Leveraging the environment to cut down damage and using movement to improve your dodging ability gives Metal Slug Tactics an almost puzzle-like feel sometimes. There’s also a strong element of resource management as you have to weigh ammo consumption into your attacks.
There is quite the learning curve here, it should be noted. While most of the ideas here are ones I’ve seen in one form or another in prior games, the way they’re rolled together here and given their own unique flavors does make Metal Slug Tactics a bit slow to pick up. Add the aforementioned rogue-lite approach that will almost certainly see you get beaten up once you plug through the tutorial, and the potential for frustration is real. Also at higher levels of difficulty? Metal Slug Tactics can be pretty unforgiving.
However, the more I played and the more I experienced the trial and error (lots of error, but that’s probably a ‘me thing’), the more the disparate systems started to come together and really reveal Metal Slug Tactics for what it is. The variety of characters, weapons, stages and systems gel to create a game that at times looks and sounds like the original Metal Slug games, but the ‘Tactics’ part of the name really shines through when it all comes together.
Metal Slug Tactics is a great twist on the venerable, bombastic action
series. It looks and sounds the part, even as it tickles the brain with clever
mechanics and an almost puzzle-like atmosphere. I’ll admit I had my doubts
about the rogue-lite approach at first, but it was undeniably easy to pick it
up for just ‘one more match’ – always a good sign. Even if you’re not familiar
with the run and gun Metal Slug series, as long as you like tactics games, you
should enjoy this entry. However, the Metal Slug DNA here just makes the
overall package that much more entertaining for longtime fans such as myself.
Score: 8 out of 10
Survival Adventure Game 'Mars Survivor' Out on Nintendo Switch!
Official Description:
- Mars is more than just a barren wasteland—it’s filled with hidden dangers, ancient mysteries, and alien creatures that make survival a fight for your life. The game challenges players to explore Mars’s vast, hazardous landscapes, unearth secret materials, and gather resources to build a shelter that will keep them safe from the planet’s harsh conditions.
- One of Mars Survivor’s standout features is its heart-pounding expeditions. Players will embark on treacherous journeys to gather vital intel and resources while fending off relentless alien threats. It’s not just about staying alive—it’s about fighting back. You’ll be pushed to defend your base and rescue fellow survivors, each bringing unique skills to help strengthen your chances of survival.
- From crafting tools and gear to scavenging oxygen and other essentials from wrecked rocket ships, Mars Survivor demands careful planning. You’ll need to strategize your way through fierce alien onslaughts and devise the perfect escape.
Chernobylite Coming to Nintendo Switch!
GAME FEATURES:
- Build and customize your home base to serve all your operations and expeditions. Expand and upgrade to suit your needs and those of your companions. Use workstations to craft powerful gadgets, traps, and weapons, or fine-tune your existing gear to gain an edge in your excursions.
- Recruit a diverse group of skilled companions to join you on your journey. Assign them to missions to gather resources, scout new areas, or eliminate threats. Manage your base to meet their needs and keep morale high, all while making tough story choices that will shape their loyalty to you.
- Survival in The Exclusion Zone is tough, as each day brings fresh challenges and diminishing supplies. Venture out on supply runs, use stealth to evade detection, or engage in intense combat when necessary. Navigate through perilous environments and face formidable enemies, all while ensuring you extract back to base to keep your scavenged loot.
- No playthrough is the same. Your choices and actions shape your story, but no decision will satisfy everyone. Choose carefully whom to trust, whether to prioritize resources for survival or research and when to face conflicts head-on or avoid them. Every decision carries weight and leads to different outcomes.
Memorable Music in Gaming #55
This week we’re celebrating some of the finest vocalists ever to lend their voices. We hope these 5 tracks make you appreciate the games and the music that much more.
Shin Megami Tensei: Persona 4 Soundtrack | PS2 | Pursuing My True Self
Confession: I haven’t played a lick of the Persona games. I do, however, know my way through each game’s killer soundtrack. I love it when games take their soundtrack seriously and make it such a major part of their identity.Shihoko Hirata has an amazing voice, and I’m so in love with the way she sings “obscurity” near the end.
Pursuing My True Self (FULL w/ lyrics)
Kentucky Route Zero | PC | Too Late to Love You
Ostensibly, the song is sung by Junebug in Act III. In reality, it is actually composer Ben Babbitt’s voice, digitally altered.Everything about this performance is a bona-fide work of art. The surreal vibes, atmospheric presentation, Junebug’s hypnotic movements. Pure class.
Kentucky Route Zero - Act III - Too Late to Love You (in-game version)
Gray Matter | PC | Never Going Back (Sam’s Theme)
Eugene Jarvis. Warren Spector. Ken Levine. Jane Jensen. There are some video game designers that I’m an eternal fan of. Gray Matter is a point and click game helmed by the latter - one of the best in the business.Sung by the real-world band, The Scarlet Furies, this theme is a modern great. The point and click genre is notable for producing excellent music, and Sam’s Theme is up there among the greats.
Never Going Back (Sam´s Theme)
Resident Evil 7 | PC | Go Tell Aunt Rhody
“Go Tell Aunt Rhody” is an actual folk song from the 18th Century which sings about the death… of a goose. The version that appears in the game is sung by Jordan Reyne, who has such a fantastic punk voice. The lyrics are altered too, including seamlessly replacing “the old, gray goose is dead” with “everybody’s dead”.You may disagree, but I find folk/traditional songs to be slightly off-kilter. Even nursery rhymes, especially after finding out what “Ring a Ring o' Roses” is all about actually. These songs have the tendency to make any piece of media that much more creepy.
Don’t believe me? Ever heard of “One, Two, Freddy’s coming for you!”
Go Tell Aunt Rhody (RE7 Official Soundtrack Full Version)
Persona 5 | PC | Beneath the Mask
If push comes to a shove, I’ll select this song as my top favorite from the Persona games. Sung beautifully by Lyn Inaizumi, there’s a lot of emotions and feelings on display here.I highly recommend listening to the instrumental and the percussion-less rain version as well. Preferably back to back.
Persona 5 OST- Beneath the Mask
Article by:
Hamza
Just Because Halloween is Over Doesn't Mean 'Don't Be Afraid 2' Won't Spook You!
Game Key Features
- A captivating mix of story, horror and puzzle elements
- Several terrifying escape rooms, each with different challenges and themes
- Gripping story that blurs the boundaries between dreams and reality
- Disturbing drawings, notes and documents that reveal the unpleasant truth
- Two unique endings
Absurd Couch Co-Op Gas Station Builder Servonauts Coming to PC and Nintendo Switch
GAME FEATURES
- Build a Station and Pipeline
- To fuel cars, you’ll need Astroil’s patent-pending pipe technology! These wobbly, physically-simulated pipes can bend and stretch to get fuel where you need it. They’re even partially lava-resistant (unlike the Servonauts)!
- Refine the Right Fuels
- When cars pull into your servo, they’ll request specific types of fuel. Build machines to refine and combine fuels to create advanced recipes! But be careful—pumping the wrong fuel can have explosive consequences.
- Up to Four-Player Co-op
- Play in single-player with in-game support, or grab your mates to jam it out as a duo, trio, or chaotic four-player quartet. Work with your team and optimize your logistics as you aim to collect all three gold stars.
- Steam supports local couch co-op and online play via Steam Remote Play, while the Switch supports local couch co-op.
Build Your Business in Cozy Management Game 'Dungeon Inn' Releasing November 14th!
Aldric Chang, CEO of Spiral Up Games, shares: "We are stoked to announce the official release date of Dungeon Inn. This game introduces a unique blend of cozy resource management and turn-based strategy while managing an inn amidst the rivalry of two guilds. We believe the game's charming art, playful tale and puzzle elements promises an engaging and delightful experience for players."
Main Features
- Turn-Based Inn Strategy Management: Using various tools at your disposal, deploy turn-based strategies to draw in adventurers, or slow them down to keep rival guilds apart. Perfect your timing to prevent clashes, boost profits, and watch your inn flourish!
- Master the Art of Covert Inn Operations: While clashes between guilds may be unavoidable, strategic intervention is key. Send in covert armored fighters to tip the scales in one guild's favor to reduce suspicion on your double-dealing.
- Strategize & Keep Guests Happy: Your response to events and requests will impact your inn's reputation and income—and could either quell or raise suspicions.
- Upgrade and Transform Your Inn: Invest your hard-earned coins in exciting new facilities, like training rooms and restaurants, that attract more guests and unlock new events.