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Flint Treasure of Oblivion Setting Sail for PC and Consoles on November 14th!

Paris, France – October 29, 2024 – Microids and Savage Level are thrilled are excited to unveil a new exclusive sneak peek of the upcoming tactical RPG, Flint: Treasure of Oblivion. The video offers over 4 minutes of commented gameplay, giving players a detailed look at the game’s mechanics, pirate-themed world, and role-playing depth.


In Flint: Treasure of Oblivion, players will explore immersive environments by interacting with local inhabitants to progress through the story and unlock additional quests. Throughout the exploration, players will have to collect cards with items linked to the story as well as Tactics. These cards allow Flint and his crew to level up, gain new weapons, and improve their dice rolls and attributes like defence, dexterity and health. Through this gameplay system, players will be able to use accessories, skills and attributes in combat phases.
 
Before setting out on adventures, players will need to assemble a diverse team by choosing from the pirates they have recruited in the various classes each with their own specific skills set including Surgeon, Freebooter or Helmsman. Different sailors can complement each other and combos can be performed by pairing two members of the same class, creating situations that can change the course of a fight.

Battles in Flint: Treasure of Oblivion emphasizes strategy. Players can take advantage of the environment by using verticality to fall on an opponent from a high point, or push a barrel to topple an enemy and take the advantage.

The game incorporates a strong tabletop role-playing dimension, with success in combat based in part on the results of dice rolls. These can be mitigated by the skills of team members and strategies adopted in combat, enhancing players' chances of success. This luck factor also applies to exploration phases, such as opening chests or certain narrative sequences
 



About Flint: Treasure of Oblivion


Get ready to embark alongside Captain Flint, his first mate Billy Bones, and his crew of sea wolves in search of a legendary treasure promising freedom and fortune. With its original narrative using traditional comic book expression, Flint: Treasure of Oblivion invites players to immerse themselves in a historically documented pirate adventure sprinkled with fantasy elements.

The game will be available on PC, PlayStation 5 and Xbox Series X|S on November 14, 2024. 
 

About Microids


Microids is a French video game publisher. Founded in 1985, Microids’ editorial strategy now focuses on 4 major areas: adventure games, racing games, retro gaming and games inspired by iconic titles. By collaborating with renowned studios and authors (Revolution Software, Sloclap, Oddworld Inhabitants, Pendulo Studios, Eden Studios, Go Nagai, Charles Cecil, Benoît Sokal, Paul Cuisset…), Microids has become a major player in international video games. Taking inspiration from legendary titles, Microids reaches a wide audience and creates original adventures which give gamers the chance to play as some of their most beloved characters.

Visit our website: http://www.microids.com/
Find Microids on LinkedInInstagram, Twitter, and Facebook
 

About Savage Level


Founded by two brothers Aurélien and Maxime Josse, seasoned veterans in the video game industry, Savage Level develops games that focus on immersing players in rich universes with profound but accessible gameplays while emphasizing on artistic direction deeply rooted in traditional arts.
Article by: Susan N.
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Memorable Music in Gaming #56 'All Hands on Deck!' Edition

Estimated reading time: 19 minutes

Hamza: Music is a constant in my life. My interest in other mediums come and go, but my deep interest in music remains. I don’t often finish a video game 100%, but I make it a point to go through its soundtrack at-least once. About half the songs on my Spotify playlist are tunes from video games; the numerous articles I’ve written for our Memorable Music in Gaming series is testament to that. 

To me memorable music is just that: memorable, within or without context. It makes you smile when you hear it elsewhere, i.e., the Fallout 3 theme in that ONE scene from the 2024 Fallout TV series. I know I’m talking about the same property in two different mediums… but wow, that moment was a kick in the head. The second Lucy unfurled the NCR flag and the theme kicked in, I got crazy goosebumps.

For this entry you’ll find a lot of love for RPG and RTS soundtracks from my colleagues, which is completely justifiable. They are, after all, crucial in maintaining the precise mood for the next 100+ hours you’ll be spending traveling in those fantastical, sprawling worlds. For my entry I’ll go a rather different route and talk about a genre I’m most familiar with: the humble point and click genre.


Most of the games that fall under this genre have an otherworldly, dreamlike quality to them. They stand out like intellectual conversations and good dreams. Who can forget the hypnotic soundtrack of the original 1993 Myst, especially the Main Theme and Selenitic Mystgate Theme? They’re at-once an open palm invitation to an unforgettable experience. The sleepy and ethereal Valadilene Theme from 2002’s Syberia is as pretty as the cursive, handwritten logo of the game. The very underrated 1996 Gene Machine also has a commendable soundtrack, including this catchy England Theme.

Discworld Noir. Gabriel Knight. Oxenfree. Monkey Island. Beneath a Steel Sky. They all carry with them excellent music, but if I had to cut this admittedly long preamble short and cut to the chase, I’d go with Broken Sword: Shadow of the Templars.

The original Broken Sword is my all-time favorite video game. This is about as flawless a video game can be, every aspect a fabulous diamond facet. Two pieces of dialogue - “I was being indifferent” and “What I say and what I know are two different things” - are part of my daily conversation.

Talking about the soundtrack, it is the ne plus ultra of the point and click genre. Calling an album 100% perfect is dubious, but there exist a few contenders: X-Ray Spec’s Germfree Adolescents, The Velvet Underground & Nico, and Barrington Pheloung’s Broken Sword soundtrack.

The main theme is a wonderful work of art. I swear I automatically start doing a mental flyby of all the major locations in the game, from Paris to Ireland to Spain to Syria to the UK. It is a wonderful start to a brilliant adventure. The diegetic Hotel Ubu theme makes this one-off location arguably the most memorable from the game. This is something Hitchcock would be proud of.

It would be most remiss of me if I didn’t mention all the tracks associated with Nico. Whenever you visit Rue Jarry - a major location where Nico lives - a short scherzo plays upon your arrival every time. When I played the game for the first time back in 2013, these 30 seconds had me convinced that this game and this soundtrack are the finest in the industry. When you enter Nico’s apartment, her theme is a literal breeze of fresh, autumn air. The sophisticated, dulcet tone captures Nico perfectly. Another major theme that plays is when you open the manuscript on her table, aptly named Conspiracy of the Neo-Templars. The hollow, foreboding sounding notes only add to the conspiratorial nature of the discovery.

I think you get the picture by now of how much I love this soundtrack. Every track is a winner, within or without context. Do yourself a favor and play this game NOW!


Nick: I could easily spend an hour or more just writing about several of my favorite gaming soundtracks. The old school Bioware Dungeons & Dragons games (especially Neverwinter Nights), the techno feel of the Mass Effect series, almost anything from The Elder Scrolls or Final Fantasy titles - but I have to narrow it down to just one. As such? I’m going to pull from that last series I mentioned, Final Fantasy X. 

More than two decades later, that’s my favorite Final Fantasy title for a variety of reasons. I think it has the best combination of story, characters, side content, combat, progression and of course, music. This is one of the only video games I have on vinyl record (and it looks and sounds amazing in this format): 

As hard as it was trying to pick a favorite soundtrack? It’s just as hard for me to settle on a favorite song from this one. Whether it is Otherworld’s hard rocking introduction to the game: https://www.youtube.com/watch?v=mWYwmM23Sqs (which is to this day in my rock music feeds) or the more soulful To Zanarkand piano piece, there’s dozens of songs that have an emotional impact on me as soon as I hear them.



Susan: This could really be its own article because I tend to be long winded but also because I love music. Music defines everything for me. So picking just one favorite gaming soundtrack isn’t the easiest decision to make, and yet there can really only be one. While one could argue that I love the Life is Strange soundtrack the most because I’ve often talked about the music used in the games, only one song truly gets to me. The one soundtrack that will always live rent free in my head is Final Fantasy VIII. 

Firstly, it should be noted that everything that Nobou Uematesu touches turns to gold. And looking at this brilliant soundtrack, there are multiple songs that I absolutely adore. Starting from the top is the famous Liberi Fatali which was used as a backdrop song to many TTRPG sessions. It’s perfect for combat music as it builds nicely and keeps a good enough tempo to feel like you’re in an epic showdown. Another song that I love is Balamb Garden which soothes your ears while you wander through the streets of Balamb. Later down the list is Find Your Way which keeps you on your guard while you adventure in areas that can spawn random encounters. It’s both a haunting and beautiful piece that can be used as a backdrop to several gaming situations. 

One of the songs that always gets to me is The Landing. There is something about the song that begins with a simple heartbeat. It adds a subtle baseline to the track while the brass instruments quietly crescendo. Finally, it builds to a quick paced song that lights a fire under your butt. Along those same lines, The Man with the Machine Gun can’t be missed. It’s a track that forces you to keep your eyes on the prize. Besides, who could resist the charm of this song? Also, in keeping with the urgency, I love Only a Plank Between One and Perdition.

Sorceress Edea’s Parade stands out in my mind because of Fithos Lusec Wecos Vinosec. This is partly because it took a while to get the name of the song down. It also lives rent free in my head because of a particularly brutal step chart in In the Groove. (I think I’ve only passed it once or twice. PAIN.) Needless to say, this track is incredibly memorable.

Many of the Chocobo songs are some of the most amusing tracks in history. Although, there is one absolutely GARBAGE version of the Chocobo song found in FF7 Remake that needs to be yeeted into the sun, but otherwise, most of the Chocobo songs can do no wrong. In specific, the playful sound of Odeka Ke Chocobo is great (albeit dated), and I love it. 

Finally, I can’t end my section without talking about Eyes on Me sung by Faye Wong. Combined with the beautiful dancing between Rinoa and Squall, this song really hits me hard. The memories associated with it are both endearing and painful. That said, Faye’s soft voice as she sings the perfectly apt lyrics are nothing short of breathtaking. It honestly makes me tear up when I hear it. But this song doesn’t hit me just because of Rinoa and Squall, it makes the entire soundtrack memorable because Final Fantasy 8 was the first game in the series that actually grabbed my attention. I’m not sure if it was because of the in-game events or the characters in particular, but Final Fantasy 8’s soundtrack is my favorite.



Richard: Picking a favorite or most memorable soundtrack? Man, sometimes that’s harder than a super hard bonus boss. When asked about some memorable pieces, I usually end up with a list of at least twenty different tracks. To me, music is a very important part of both my life, and my gaming experience. To someone who plays multiple instruments, a game’s soundtrack can absolutely ruin an experience if done poorly. On the other hand, if done well I find it can turn a mediocre game into a good game for me.

So what would be the most memorable? Is it something from my early years of gaming, such as Promised Pain from Xenosaga III? Maybe the Man-eating Music Box tune from Trapt? Do we also have any of the Boss Themes from Legend of Dragoon? Maybe some of the radio tracks from Cruisin’ USA, or the character themes from Vigilante 8? These are all good tracks, but are they the most memorable? Maybe, but there are others that are more memorable for me at least. 

It isn’t always the best songs that are the most memorable, but they do certainly make an impact. Tracks like Edge of Green from Radiant Historia certainly made a hell of an impact on me with just how much I felt the impact of the song. Other tracks will hit you in the feels, such as Moonlight from Iconoclasts. That was a track that when played gave me one hell of a gut punch. Or who could forget other classics such as the DK Rap or Gangplank Galleon? Both are classics that most people won’t forget very easily. Say what you want, I think these are more memorable to me in the Donkey Kong series than the Stickerbush Symphony is. 

Rather than that though, the songs that made the biggest impact on me probably boil down to three, if we exclude the Final Fantasy series that my colleagues have already sifted through. So, what is the most memorable for me? What had the biggest impact? Well, let’s start with the third place: Star Wolf’s theme from Starfox 64. This song was the boss theme of the first boss that ever gave me serious trouble in a game. No, I don’t mean the first encounter, the second “hidden” encounter where you have the revenge match? As a kid, that fight was nearly impossible for me, so this song has stuck around a lot because of that. Second up we have Atrocious Raid from Trails of Cold Steel. This was one of the hardest cold opens I’ve seen in a game in quite a while, and it opened with this track. It certainly pops into my head every so often.

So what’s the most memorable track for me? Well, that would belong to the first game I ever did 100% in. Or, maybe it would be 120%? Some of you probably instantly guessed the game, but the track I’d have to choose is the credit’s theme from Spyro the Dragon. Perhaps you may think this is a weird pick for me, given my penchant for boss and battle themes, but this is the track that’s most ingrained in my childhood memories. A track that plays after completing one of my favorite games, the one that kickstarted my 100% completion OCD, and the track that I felt really wrapped up the game at the end. Listening to this as you get a flyby through all the world’s you’ve visited while seeing the credits go by, a sense that you’ve finally finished your journey and are headed home, but still retaining that sense of adventure. The original Spyro trilogy had some great music, but this right here is my most memorable track, and remember: “No sheep were harmed during the making of this game. A few gnorcs, but no sheep.”



Pierre-Yves: Where to start? Nick, Susan and Richard all have solid pieces listed that easily fit the top 10 to top 20. I find as I get older, and the more I play, the more I like which makes lists like this that much harder. 

I would be doing a disservice if I myself didn't mention the Final Fantasy series. Battle on the Big Bridge (YouTube) from Final Fantasy V, The Opera (YouTube) and Dancing Mad (YouTube) from Final Fantasy VI, Final Fantasy VIII’s soundtrack *points to Susan's section*, definitely Otherworld from Final Fantasy X, and finally, Apocalypsis Noctis (YouTube) from Final Fantasy XV.

Where I really wanted to go is in two directions, or stops along a track if you will. The first is Xenoblade Chronicles X. Having originally released on the Wii U where it was almost doomed from the start because of the lack of console sales due to bad marketing, this was one JRPG that should not have been missed. The opening of Uncontrollable (YouTube) held so much emotion as we, the people of Earth, abandoned the planet in an attempt to not be wiped out by an alien race. 

Making it to another inhabitable planet, it wasn't all sunshine and rainbows. If humanity wanted to survive? It had to fight both the alien forces that followed and the often hostile wildlife. This is where Black Tar (YouTube) comes in. Two parts. Heavy guitar. Solid drums. Rap like lyrics and rhythm, it works. It works so well. And then it doubles down on a tone shift halfway through. And this is just the normal battle music!!

The last stop for me on this musical train is Trails of Cold Steel 4. Whether it be from the Trails series or the Ys series, the Falcom Sound Team are incredible and this was very apparent in the Cold Steel subseries and finale. 

Merging various styles, there are three tracks in Cold Steel IV that I have yet to stop listening to. Starting off with Synchronicity (YouTube), you have a Techno or EDM beat that opens up the last entry as you explore the Geofront under the independent city state of Crossbell. It's light, it's fun, it helps drop you back into the mix after the very heavy and tear-inducing conclusion of Cold Steel III.

To the Future (YouTube) continues this trend but adds in a bit more orchestra keeping with the upwards trend that not everything is lost, there's still hope in continuing the fight. I won't lie that because these two tracks were designed for continuous play, they have often been on repeat one after the other. 

But the title to take it all is the Cold Steel IV rendition of The Atrocious Raid (YouTube). Richard mentioned this above, yes, and while the cold open of Cold Steel and its more arranged version are often in my shuffle and my playlists, this last version’s rework just hit all of the notes and the feels. Like its original, once this track starts up, all of the emotions and dramatic tensions rise up making this not only the best part of Cold Steel IV, but of the series and my playlists. 

There is rarely a time where I'll think to myself, not now. There is always time for this track. 



Hayden: I see a lot of RPG love here, so I’m going to go with a different direction. While the genre has arguably fallen away from the limelight a bit, RTS games are what I cut my teeth on and there’s a few gems in there that I think will be instantly recognizable to many people. First and foremost, I give you Hell March (YouTube) by Frank Klepacki, from Command & Conquer Red Alert. The opening to this one with the hugely distinct sound of military drill makes it hard to confuse with anything else, and Red Alert really made a big impact at the time of its release. 

Marching on from there, there is the music that launched a behemoth of a franchise - the first Human track from Warcraft 2 (YouTube). While not a technical tour de force like some of the epic tracks underpinning the JRPGs, this is music that you’ll hear the themes from reflected in later Warcraft titles and expansions, culminating in the behemoth of World of Warcraft that reshaped the MMORPG world and still echoes through almost 30 years after release. 

Out of the RTS genre, I suppose it's time to build upwards with SimCity 3000! The energetic sound of Sim Broadway (YouTube) by Jerry Martin is iconic for builders, but really the whole soundtrack (YouTube) here is full of gems and little audio licks that will make players smile and reminisce. Finally, I would be remiss to skip over Baba Yetu (YouTube) by Christopher Tin. This one at least really stands up to the best of what the JRPGs and really anything else in gaming has in terms of scope and impact, and rightfully drives Civilization IV players forward through the ages.

While RPG’s have already gotten a lot of love in here, there’s two that I have to put forward as iconic. First, Dragonborn (YouTube) by Jeremy Soule is the sound that defines Skyrim for me. The sweeping, uplifting feel of this one really gives you a sense of scale and power to the setting that captures the feel of the Elder Scrolls series, and keeps being replicated on platform after platform. (Has it been ported to a smart fridge yet?  If not, expect it soon!) Also from Bethesda, the main theme from Fallout 4 (YouTube) will apparently always live rent-free in my head. Something about the way the first heavy chords hit always brings me back to the setting, the sun rising above scorched cities and twisted, barren forests. For all the shade that Bethesda gets for bugs and glitches in their games, I’ve frequently found their soundtracks to be rock solid, and that’s a huge boost for me as a player when I'm trying to get immersed into a game world.



Valerie: Atmosphere. That's what music in gaming, theatre, movies and even your own little worlds like home bring to my game playing and my life. Memorable music that leads me along like the carrot in front of the rabbit. It pulls at your heart strings, your tear ducts, heck even your muscles! That's what these tracks do for me on all counts. Like everyone else who's contributed to this article, I too, cannot, I just CAN'T choose just one! I can't even narrow it down to one series either as I have played quite the range!

To start off my contribution I'm currently listening to a mix of Halo game music tracks. There are quite a few good playlists around, but my two all time fave tracks are: Spirit of Fire and The Scorpion Theme. The track labeled Peril comes in third. The use of the full orchestra brings back memories of me during the years that I was learning to play a few instruments and my love of classical music. Those full orchestral sequences can garner a laugh if I am watching reruns of M.A.S.H where Charles Emmerson Winchester the third is nodding his head in time with the music and that ferocious face at the percussion sequence! Man, what game was I playing that that scene just bust giggles out of me that I lost the boss fight? I can't remember, but man oh man, *funny!*.

Another of the many game series in my list is The Legend of Zelda. I had come across a particular piece called Ballad of the Goddess where I could feel the power of that mighty goddess. There is also a track called Molgera Battle with its use of percussion and pipes that are really really catchy. A good seat bouncer I shall call it like Towards the Pantheon battle track (Youtube). I actually get up and dance to that tune.

Music composed by Chris Perkins in Pantheon: Rise of the Fallen can elicit awe and wonder as I start a new quest. It’s the feel of the ambience around me as I walk the forest trail. The track that I am referring to is called 'Terminus' (Soundcloud). Even right down to the beginning of the game where the menu pops up I have felt that sense of wonder. When I played Sands of Aura, the Main Menu Theme (Youtube) literally drew me in and ignited my imagination as I chose my character features and started the game.

With nods to my colleagues here, I am definitely an RPG player with playtime bursts into FPS (think Unreal Tournament), sandbox builder games like Satisfactory, Space Engineers, and the MMOs Guild Wars 1 & 2. Add in RTS of Starcraft II and I think I’m a pretty rounded gamer. I’m not fantastic at the games, but I really do enjoy playing them. As I play, the immersion with the music in each game coaxes me into finding that next treasure, that forgotten cave, or the village where one can rest until the next quest makes itself known. 

I just want to say, with nods to Susan N. above, that a couple of tracks that I play when I am gaming are from two games she also plays: Unreal & Age of Wonders: Planetfall. Back when I was investigating how much it would cost me to get electronic music equipment I was hooked because of my love of the Unreal tracks. When Susan N. did the review for Age of Wonders: Planetfall, bells rang again in the discovery that the same composer from Unreal did the soundtrack for AOWP!! You can hear the soundtrack teaser trailer here in her review. Thank you Michiel van den Bos!

So, when I say I can't choose just one favorite, you can see why above with all that variety and tracks to feast upon! I will say though, that Nobuo Uematsu is a favorite composer and I'll leave you in battle with the One Winged Angel (Youtube).






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Divine Dynamo Flamefrit Launching on November 14th!

Chiba, Japan, October 11, 2024 — INTI CREATES has revealed that their
new 2D action-adventure Divine Dynamo Flamefrit will launch this
November 14th on Steam, with Nintendo Switch, PlayStation 4, PlayStation
5, Xbox One, and Xbox Series S|X to follow on November 21st.


The retro-styled adventure began as a fictional game in Card-en-Ciel,
released last week on October 24th. Now players will be able to experience
the journey of Yuto Hino first-hand as he adventures through Hologard to
save his friends and the world. Anyone who pre-purchased Card-en-Ciel on
Steam will get access to the game on November 14th, a week before consoles.

About Divine Dynamo Flamefrit


Divine Dynamo Flamefrit is a 2D action homage to the games and anime of
the 90s. Players control hero Yuto Hino in top-down action stages, and climb
aboard the giant robot Flamefrit for first-person boss battles. You’ll need to
master both gameplay styles to restore peace to the fantasy realm of
Hologard!

Yuto won’t need to journey alone, however. As you make your way across
Hologard, you’ll meet your lost friends along the way. Each of them will offer
a new magical ability to assist your journey, and will even join boss battles in
their Divine Dynamos! 


About INTI CREATES


Founded in 1996, INTI CREATES is an independent game developer
located in Chiba, Japan. They have long been known for their work on
Capcom’s Mega Man series, developing Mega Man 9, 10, and the Mega Man
Zero and ZX series. In 2014, they launched their flagship series with Azure
Striker Gunvolt on the Nintendo 3DS, and have only continued to release
more renowned action games since then, such as Gal*Gun Double Peace,
Blaster Master Zero, Bloodstained: Curse of the Moon, and Dragon Marked
for Death. 

Article by: Susan N.
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Today is a Day to Remember Our Veterans and Talk About Important Charities

November 11th is a special day in North America as it is known as Veteran's Day in the United States, and it is known as Remembrance Day in Canada.

Instead of posting a press release about games coming out or games being delayed, we at Chalgyr felt that it would be a better idea to promote a charity or two in honor of today.


The most obvious of charities to take a look at is none other than Stackup.org. It started in 2015 to facilitate a strong community of friends, family, and brothers & sisters at arms through the love of video games. Captain Stephen Machuga posted the story of why he began Stackup and it is both terrifying that he was constantly fearful of his surroundings, but he found video games helped him readjust to everyday life. 

Stackup has been integral in helping veterans get back on their feet after their time in the service with four different initiatives: Supply Drop, Air Assaults, Phalanx, and StOP. Learn more about these four initiatives and how to support the cause on the website.



Invictus Games Foundation was founded by Prince Harry (yes, that one) after he returned from deployment to Afghanistan. His time in the service opened his eyes to the realities of conflict and disabilities. Thus, Invictus Games Foundation was created as a way to celebrate the unconquered human spirit. Offering recovery for the international wounded, injured, and sick people in service, Invictus Gaming provides a support network and activities in sports, esports, adventurous challenges, and more!

Get more information about Invictus Games Foundation here.


Another great non-profit charity to support is Military & Veteran Gamers whose mission it is to create a safe environment through gaming and mental health peer support programs. It was founded in 2019 and has sent over 100 care packages since inception. On November 11th, they partner with Never Play Alone and Pizza Hut to Provide Pizza for Patriots where veterans, service members, and volunteers get to eat! There are plenty of other programs they offer, so be sure to check out the website for more information


The Wounded Warrior Project is a livestreaming and gaming initiative designed to build a community of warriors and their families through Discord, gaming activities, and community work. They have over 6000 community members who've streamed video games and have raised $1.4 Million dollars since it began in 2003! This year, Wounded Warrior Project has earned the US Department of Labor HIRE Vets Gold Medallion Award and First Coast Worksite Wellness Council's Healthiest Companies Platinum Award. 



There is also a Wounded Warriors Canada program which is a national mental health service provider that began in 2006. They serve professionals in the Canadian Armed Forces, Veterans, Police Officers, Firefighters, Paramedics, Corrections Officers, and more! Wounded Warriors Canada offers training in Trauma Resiliency, Core Trauma Concepts, Peer Support Fundamentals, and Before Operational Stress. The registered charity has provided over 330,000 hours of clinical treatment per year and has invested about $50 million dollars to their programs. 


Beginning in 1941, the USO has been the nations leading organization to serve the US military and their families during their time in uniform. They offer around the clock hospitality to service members through a number of  specialized programs. The USO is also known for their tours which send celebrities to entertain and convey the nations support of service members. In fact, there are over 250 centers in countries on each content which are operated by thousands of staff and volunteers. Check out the USO here for more details about the organization. 


That's all of them for now. Be sure to check out the sites listed to support military veterans and their families whether they are gaming focused or not. And on behalf of Chalgyr's Game Room, have a good Veteran's Day/Remembrance Day. 

Article by: Susan N.

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Chalgyr's Game Room Reaches 15 Years

Celebrating 15 years of our team celebrating gaming with you!

It’s hard to believe I’m writing that above statement fifteen years to the day after I put this post out into the world:

Let’s get this first post out of the way, shall we?

Inspiring stuff, right? I mean, probably not in reality. It was just my effort to get a Blogger (now Blogspot) blog post written before I lost interest (or more likely, lost my nerve to 'put myself out there'). Now, normally we don't post Sunday content, but hey - the date landed where it landed.

November 10th, 2009 is when I planted that particular flag in the digital world to… well, I’d like to say great fanfare. However, seriously I think my wife was the only one who saw that post at the time. Maybe her aunt. Probably my dad. Tree falling in a forest when no one is there to see it kind of stuff, right?

Then came my first real post – a review for Soulcalibur IVon PlayStation 3.


Again, it was just me writing for an audience of basically me. I decided I just wanted to write my thoughts around games like no one was reading them – because they weren’t. Except a funny thing started to happen. My little blog started to get comments and joined several other similarly themed gaming blogs in a sort of circle of sites where we read each other’s content, supported one another, asked each other questions and frankly – we just helped one another get better.

We started writing guest posts for one another, doing podcasts with one another and in my case, writing reviews for other sites who seemed to value my written words. I learned how to work with PR companies in the background, saw my reviews start to show up on Metacritic through other sites and most importantly – started to meet a lot of others who shared my passion for video gaming and writing about it. This was what benefited CGR the most.

There was a lot of ‘me’ and “I’ in those first few paragraphs, but Chalgyr’s Game Room only started with me – it grew with others who started to join the team. It was a somewhat slow trickle early on, but as more people began to write regularly for the site, a surprising thing started to happen. Not only were we getting more content out, but we were getting more readers as a result. We were also getting more people asking to participate. What had begun as a solo passion project became a site that has seen dozens of people come and go now over the last decade and a half as we have written previews, reviews, random thoughts about gaming and more.

Video gaming has always been at the forefront of things, but we’ve examined so much more than that. The team discussed game music, Games of the Year, board games, music creation software, discussed tabletop roleplaying, gaming hardware and so much more. Our third most popular article ever was one written about Magic: The Gathering back in 2014.

Still, video game reviews have been what became the site’s focus. So much so that when you view our review catalog here, if you scroll down to the bottom of the page past the hundreds of linked reviews, you see we have three more buckets of reviews at the bottom of the page. That’s a lot of words over fifteen years. Quiz time: which review of ours has the most hits ever? TheElder Scrolls V: Skyrim – PC Review. This article went live on April 20, 2012 and has over 33.4 thousand views. 

What has helped make Chalgyr’s Game Room such a special place for me is how I just created a safe space to chat about what I enjoy about gaming and found a lot of others who were already friends or became friends who wanted to do the exact same thing. I don’t over-edit things and try to create a ‘CGR voice’ – because everyone writing here has their own. I don’t want to temper it down; I wanted to see it amplified. Sure, we all have our various typos that get cleaned up, but we’ve never been interested in pushing agendas. We love gaming, we just want to share those experiences with others who also love gaming. We don’t always view things the same way – but that’s fine. It’s expected even.

I want to take a moment to appreciate many of the cool things we've gotten to do on this site. Partnerships with big players in the industry allowed us to write about things (often times getting our hands on the game or product early), and providing us with opportunities we wouldn't have had otherwise. No money is being made by us if you click off to these sites, but when I first spun up that first blog post a decade and a half ago, I never imagined I'd be interacting with the companies that we have associated with since. Whether it was Wizards of the Coast and Hasbro sending us per-release Dungeons & Dragons tabletop supplies, Turtle Beach allowing us to review their headsets, Asmodee working with us on some table top game reviews, or big name publishers such as Microsoft, Koei Tecmo and Capcom to literally hundreds of smaller studies and indie developers that have brought their passions to digital life. It's been fantastic to be part of that journey.

Dex:
Agarest: Generations of War Zero:

Chronicles of Tal-Dun: The Remainder:

We've had our reviews mentioned in accolade videos and images, had developers acknowledge our feedback in implementation of game improvements and graced numerous Steam pages over the years (as seen above). 


It's not all flowers on these reviews, however.  We've had more than our fair share of low scores given out over the years. We of course tend to lean towards games we think we'll enjoy, but since we like talking about gaming in general? We're willing to talk about some of the ones that didn't work for us as well. Heck, most of the time when we do our Games of the Year, we have multiple categories including our Biggest Disappointments. I don't want to dwell on these lower scores, because we generally want to celebrate having fun with gaming. We know a lot of work goes into these titles. But we have had our share of lower scores, such as PlataGo (which scored a 2 with our reviewer). 

Chalgyr's Game Room is about the discourse. Sure, the majority of our articles are reviews, but it would be remiss of me not to bring up our Retro Reviews, Memorable Music, Jaggy's Corner, Gaming Thoughts, loads of News posts and so much more. We're a diverse team that love to talk about numerous aspects of a wide variety of games.

I’ve been asked before why the name Chalgyr’s Game Room (CGR). It was a bit of a whim (keep in mind, I was writing for an audience of me at the time). But some of my best memories involve the camaraderie and competition of gaming over the decades, whether it was my friends as kids, or as a father who played games with his wife and children. So, I wanted to make a digital ‘game room’ where we could get together and share laughs, memories and more. This is why you see the couch in so many of our images - that throwback to the idea of couch co-op and just sitting around with friends with controllers in-hand. I guess it only makes sense that CGR hit its stride when more people began to participate, to fill that digital game room with their thoughts and feelings.

The amazing thing? The site’s just getting stronger. Here’s a look at our page views over the last fifteen years. The last two years have been particularly strong for us. With over 3.6 million unique lifetime views and over 6 thousand comments? It’s clear we’ve found an audience. I made our site’s tagline “Where it’s all about the games” – here I can say “It’s all about the team”, past and current. 

Over 5,600 posts later, Chalgyr’s Game Room is going stronger than ever. Our best day ever? March 31, 2024 – so earlier this year with 171,709 views. I couldn’t have done it without a fantastic team, and we couldn’t have done it without our amazing readers. Here’s to a great end of this year for all of you, and to many more years of news, reviews and other gaming thoughts to come.


 

Article by: Nick

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Broken Sword - Shadow of the Templar: Reforged Released on Nintendo Switch

York, UK - 31st October 2024 - Revolution Software is excited to confirm that the forthcoming release of long-celebrated adventure epic Broken Sword - Shadow of the Templars: Reforged on Nintendo Switch has now been confirmed for November 7th.


Broken Sword - Shadow of the Templars: Reforged made its debut on PC, PlayStation, and Xbox just x weeks ago and has already amassed praise from critics and gamers alike, with the game currently sitting with an enviable score of 84/100 on Metacritic.

Now Nintendo Switch owners will be able to join the party on November 7th, meaning fans will soon be able to take on George and Nico’s adventure of the streets of Paris in the Fall while, well, on the streets of Paris in the Fall!

As reviews to date attest, Broken Sword - Shadow of the Templars: Reforged represents a substantial enhancement of one of the most popular adventures of all time. The game stands as a completely revitalised and ‘reforged’ version of George and Nico’s original globe-trotting adventure, taking players from the atmospheric avenues of the French capital to the mystery-laden mountains of Syria, the sun-soaked coastline of Spain and a whole host of stunning locations in between.

Broken Sword - Shadow of the Templars: Reforged features backgrounds that have been repainted from the line art originally drawn by Don Bluth layout artists, as well as 30,000 redrawn and reanimated character sprites. The audio has also been enhanced to bring new levels of fidelity to the speech and the legendary soundtrack composed by the late great Barrington Pheloung.

Redefining adventure gameplay for the modern era, a new ‘story mode’ dynamically balances narrative and gameplay progression to offer a stunning gameplay experience for a whole new generation of adventure fans to enjoy.

“I am so excited to be able to bring Broken Sword - Shadow of the Templars: Reforged to Nintendo Switch,” says Charles Cecil, founder and CEO of Revolution Software. “The game looks so beautiful on the console, and can then be docked to play in stunning high resolution on TVs.”



Known for combining scripts laced with sharp wit and logical but challenging puzzles, Broken Sword is a celebrated franchise within the adventure genre, having first released on PC and PlayStation back in 1996. The original release became an instant classic, having sold half a million copies on PlayStation alone, and was voted one of the best PlayStation games ever by Official PlayStation Magazine readers. A re-released Director’s Cut of the original game went on to enjoy similar success 15 years later, amassing over 5 million downloads.

Broken Sword remains one of the genre’s most acclaimed series, featuring in top adventure game lists to this day.

In Broken Sword - Shadow of the Templars: Reforged, you can:

  • Step out onto the streets of Paris as American tourist George Stobbart finds himself embroiled in a mysterious journey of intrigue and jeopardy.
  • Enjoy a globe-spanning adventure, exploring exotic locations, solving ancient mysteries, and thwarting a dark conspiracy to reveal the secret truths of the Knights Templar.
  • Voyage through the game’s iconic locations illustrated in beautiful high definition on Nintendo Switch for the first time.
  • Listen to enhanced audio as Revolution delivers the finest, most stunning version of George and Nico’s original adventure to date.
  • Switch between the original 1996 version of the game and the new reforged visuals at the click of a button.
  • Play the game the way that you want to - choose between a ‘traditional mode’ for people who enjoy adventures the way they used to be, and a ‘story mode’ for those who want subtle hints to ensure they never get frustrated.

Broken Sword - Shadow of the Templars: Reforged launches digitally on Nintendo Switch on November 7th for €29.99/$29.99/£24.99. The game is also available on PlayStation 5, Xbox One, and Series X|S, and PC (Windows, macOS, and Linux) today for the same price.


About Revolution Software:


Founded in 1990, Revolution is a world-leading developer/publisher of narrative-driven adventure video games with titles such as the Broken Sword series, Beneath a Steel Sky and numerous major licences. The company is a pioneer of digital self-publishing.

Having achieved sales of over $100 million and been played by over 10 million players, Revolution’s Broken Sword series is one of the world's best-loved adventure series. In 2011, Broken Sword: Director’s Cut went to #1 on the Apple App Store in every major European territory and achieved 5 million downloads, with ‘Broken Sword’ becoming one of the world’s top 10 most tweeted keywords. The game still has a Metacritic rating of 91% (iPhone). Broken Sword 5: The Serpent’s Curse, which was successfully crowdfunded in 2012, built on this rich heritage.

Article by: Susan N.

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Metal Slug Tactics - PC Review

Metal Slug Tactics by developer Leikir Studio and publishers Dotemu and Gamera GamesPC Review written by Nick with a copy provided by the publisher.

Estimated reading time: 5 minutes


The Metal Slug series has been around for a long time, and despite its age, the titles tend to stand the test of time. They have a fun, colorful visual style that ages gracefully, and the core run and gun mechanics were so well done that most of the time? Signs of age are easy to overlook. Now the series takes its signature visuals and style to a turn-based tactics game, and in many ways Metal Slug Tactics feels like something from the past the past and not a game just released this month. However, Metal Slug Tactics does so many core things well enough that it’s still a good deal of fun today and will appeal to fans of the series and strategy games alike.

Metal Slug Tactics is ambitious. Taking the core of a long-running franchise and changing it to a completely new genre is often unsuccessful. Right off of the bat, the presentation drips Metal Slug style. Great use of color, the familiar but unique character design and rocking soundtrack all come together beautifully. The graphics won’t win any awards for pushing technical boundaries, but they’re an enjoyable pixel style that feels true to the series. For a series built around pulse-pounding sound and action, it’s surprising how well that feeling carries over to a turn-based tactics game here. 

That feeling of ‘action’ in a turn-based game is assisted by more than just the graphics and audio, but also the gameplay. How? There’s some interesting concepts baked in here that don’t reinvent the tactics wheel, so to speak, but give Metal Slug Tactics a bit of a unique feel. For one, it’s got a rogue-lite structure to repeated runs and lots of randomized elements. This feels like a genre that’s been showing up in a lot of spaces, especially card battlers and action games, so while at first blush I found it a little off-putting, the elements felt rather at home here. You earn experience and level up your characters, but it’s not a proper RPG. These are temporary improvements; incredibly important to your success but bound to the particular run you are on. Metal Slug Tactics also scratches that “Just one more run!” itch, due to this rogue-lite structure that almost guarantees failure… and the urge to do it better the next time around.

There is also this idea of more movement means higher chance of avoiding attacks. In a lot of turn-based tactics game, I tend to be conservative with my movement. Not here. The more movement the better, actually. Another cool mechanic that makes the game feel like bullets are flying everywhere (again, similar to the core series which has a heavy emphasis on shots being fired from all directions) is the Sync Attack system. It’s a mechanic that sees a target that puts a heavy focus on lining up a single target in front of multiple characters. That means if you get a shot in from a character to the left, and then you get a follow-up shot from the right, the first character will get a second attack. This means you can pile up loads of damage fast – but at the cost of taking out your opponents in a more balanced approach that has its own risks. There is also a timer aspect to the stages that create a sense of pressure, especially during boss fights where I often felt like I had to press the action instead of stalling to look for openings.

That being said, there is clearly thought required here. Leveraging the environment to cut down damage and using movement to improve your dodging ability gives Metal Slug Tactics an almost puzzle-like feel sometimes. There’s also a strong element of resource management as you have to weigh ammo consumption into your attacks.

There is quite the learning curve here, it should be noted. While most of the ideas here are ones I’ve seen in one form or another in prior games, the way they’re rolled together here and given their own unique flavors does make Metal Slug Tactics a bit slow to pick up. Add the aforementioned rogue-lite approach that will almost certainly see you get beaten up once you plug through the tutorial, and the potential for frustration is real. Also at higher levels of difficulty? Metal Slug Tactics can be pretty unforgiving.

However, the more I played and the more I experienced the trial and error (lots of error, but that’s probably a ‘me thing’), the more the disparate systems started to come together and really reveal Metal Slug Tactics for what it is. The variety of characters, weapons, stages and systems gel to create a game that at times looks and sounds like the original Metal Slug games, but the ‘Tactics’ part of the name really shines through when it all comes together. 

Metal Slug Tactics is a great twist on the venerable, bombastic action series. It looks and sounds the part, even as it tickles the brain with clever mechanics and an almost puzzle-like atmosphere. I’ll admit I had my doubts about the rogue-lite approach at first, but it was undeniably easy to pick it up for just ‘one more match’ – always a good sign. Even if you’re not familiar with the run and gun Metal Slug series, as long as you like tactics games, you should enjoy this entry. However, the Metal Slug DNA here just makes the overall package that much more entertaining for longtime fans such as myself.

Score: 8 out of 10

 

 

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Survival Adventure Game 'Mars Survivor' Out on Nintendo Switch!

Warsaw, Poland - October 31 | Mars Survivor by Estoty, Published by QubicGames, Launches on Nintendo Switch, November 1.


Official Description:

Prepare for the ultimate challenge as Mars Survivor, the latest survival-adventure game from renowned developer Estoty and published by QubicGames, makes its debut on Nintendo Switch on November 1.

After a catastrophic asteroid impact leaves your rocket ship in ruins, you find yourself stranded on the unforgiving red planet. Your mission? Survive, explore, and find a way back home.

A New Survival Frontier
  • Mars is more than just a barren wasteland—it’s filled with hidden dangers, ancient mysteries, and alien creatures that make survival a fight for your life. The game challenges players to explore Mars’s vast, hazardous landscapes, unearth secret materials, and gather resources to build a shelter that will keep them safe from the planet’s harsh conditions.

Face the Unknown
  • One of Mars Survivor’s standout features is its heart-pounding expeditions. Players will embark on treacherous journeys to gather vital intel and resources while fending off relentless alien threats. It’s not just about staying alive—it’s about fighting back. You’ll be pushed to defend your base and rescue fellow survivors, each bringing unique skills to help strengthen your chances of survival.

Strategize, Build, Defend
  • From crafting tools and gear to scavenging oxygen and other essentials from wrecked rocket ships, Mars Survivor demands careful planning. You’ll need to strategize your way through fierce alien onslaughts and devise the perfect escape.



Developer: Estoty
Publisher: QubicGames
Article by: Susan N.

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Chernobylite Coming to Nintendo Switch!

30 October 2024 | The Farm 51 and Untold Tales have announced that Chernobylite will be coming to Nintendo Switch! 


Originally released in 2021, the game went on to garner substantial success on PC, PlayStation, and Xbox and will now soon be making its way to the Nintendo eShop.

Chernobylite is a science fiction survival horror RPG set in the wastelands of Chornobyl's Exclusion Zone. Play as Igor, a physicist and former employee of the infamous Chornobyl Power Plant, who returns to Pripyat to investigate the mysterious disappearance of his fiancée, 30 years after the catastrophic nuclear disaster. Face hostile military forces, other scavengers, mutated creatures, and the harsh irradiated environment. Experience a journey of survival, conspiracy, horror, and obsession, where your choices shape the unfolding story. 

The game will be available in two forms. The Chernobylite Complete Edition comes with the full base game + all content updates to date, including extra story missions, new locations, additional weapons, unique game modes and more. 

The Chernobylite Premium Edition comes with all the above plus digital downloads of the official Chernobylite Soundtrack and Artbook along with two cosmetic weapons and hideout

DLCs - The Seasoned Scavenger and Irradiated Hideout DLC.

Chernobylite is being ported to the Switch by PixelAnt Games, a co-development studio who have contributed to titles such as The Texas Chain Saw Massacre, Forza Motorsport, Still Wakes the Deep, Nightingale, and Mortal Kombat 1, among others.




GAME FEATURES:


BASE BUILDING & CRAFTING

  • Build and customize your home base to serve all your operations and expeditions. Expand and upgrade to suit your needs and those of your companions. Use workstations to craft powerful gadgets, traps, and weapons, or fine-tune your existing gear to gain an edge in your excursions.
 

RESOURCE & TEAM MANAGEMENT

  • Recruit a diverse group of skilled companions to join you on your journey. Assign them to missions to gather resources, scout new areas, or eliminate threats. Manage your base to meet their needs and keep morale high, all while making tough story choices that will shape their loyalty to you.
 

STEALTH, SURVIVAL & COMBAT

  • Survival in The Exclusion Zone is tough, as each day brings fresh challenges and diminishing supplies. Venture out on supply runs, use stealth to evade detection, or engage in intense combat when necessary. Navigate through perilous environments and face formidable enemies, all while ensuring you extract back to base to keep your scavenged loot.


NON-LINEAR STORYTELLING & CHOICES

  • No playthrough is the same. Your choices and actions shape your story, but no decision will satisfy everyone. Choose carefully whom to trust, whether to prioritize resources for survival or research and when to face conflicts head-on or avoid them. Every decision carries weight and leads to different outcomes.

Article by: Susan N.
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