March 13, 2025 | Independent developer Leonard Menchiari, Director of Trek to Yomi, and publisher Abonico Game Works announce that Path of Fury: Episode I - Tetsuo’s Tower is out today on the Meta Quest Store at a price of 9.99 USD. Supported by the Quest 2, Pro and 3 devices thanks to the Spanish studio Nox Noctis, this on-rails Virtual Reality action game is inspired in the Chinese Kung-Fu movies from the 80s like the Wong Kar Wai series or The Raid Redemption and games like Time Crisis and the 90’s First of the North Star arcade cabinet.
EARLY PRESS RECEPTION
"An incredible experience for Kung-Fu enthusiasts that'll make them feel like an action hero. It’s still an immediate purchase to experience the gritty environments and beautiful noir lighting that looks like a film from the '80s. With Path of Fury, it should be talked about as one of the more fun fitness experiences that the Meta Quest has to offer."
9/10 - Mark O’Callaghan (CBR)
"‘Path of Fury: Episode I – Tetsuo’s Tower’ is a tonne of fun and makes me a believer in fitness through virtual reality. Strong visuals are backed by a fast-paced rhythm-and-arcade style of gameplay, not to mention a story that’ll peruse you through thugs and police alike. This is easily one of my favourite VR games, even with its rocky caveat."
8,2/10 - Genghis Husameddin (XboxEra)
"Everything about Path of Fury feels exactly like an ’80s kung-fu thriller. And it’s brought to life extremely well, as every room feels completely different from one another. If you’re looking for a way to get up and moving, all while having a great time exploring a massive tower filled with enemies, I would suggest checking this one out. Genuinely, if you’re hoping to find a way to get your muscles aching, I haven’t found a better way than this."
Recommended - Shaun Cichacki (VICE)
In Path of Fury: Episode I – Tetsuo’s Tower, you’re thrust into a relentless gauntlet, armed with nothing but your fists and raw willpower. Tetsuo’s fortress rises above you, each floor crawling with enemies that are ready to end you. Your only option? Punch your way through every last one of them.
Precision and speed are everything. Each enemy has a weakness—you’ll have to find it and strike before they swarm. As the floors stack higher, so do the odds. The action doesn’t let up, and neither can you. This is pure, high-stakes combat where every punch counts, and hesitation could be fatal.
Path of Fury doesn’t just test your skill—it tests your endurance.
The question is: how far can you go?
"I think VR is at its best when it combines exercise with beautiful, immersive environments, so I tried to create something that could merge those things together. Through this, I was able to craft a linear experience with a strong backstory that despite being very straightforward, still felt different each time. That was the goal at least, but I feel like I got pretty close to what I was aiming for." - Leonard Menchiari (Game Director)
GAME FEATURES
- Experience the essence of Kung Fu. The goal is to deliver the most powerful strikes and achieve quicker knockouts with the least effort possible, players will feel the progression after playing more and more sessions.
- Linear experience but feels different each time. With a strong backstory, the game is designed to be very straightforward and to still surprise the player with new details and progression elements each time they play.
- Essential training tool component. Patience pays off. Every enemy has a weakness that can be exploited, so the more you practice, the faster you’ll beat them.
- The combat is in the sweet spot between authenticity and accessibility, designed with everyone in mind, with a focus on striking, while rewarding resistance precision and speed instead, just like in Kung-Fu.
The Lore Behind Path of Fury - Meet Tetsuo
Tetsuo is the man governing this quarter. Here, the outskirts are where he gets the money, mainly from the nightclubs, where he sells the products he bakes to feed the city. The streets outside the tower are pure chaos: gangs fighting for territory, thugs scraping by, and a police force too corrupt or powerless to restore order. Under the tower is where people live, underground, where Yakuza members keep peace and order among the addicts and gang members. Inside the tower is where the products are made, so that the higher floors can enjoy their parties and have fun while at the very top Tetsuo's men train all day and night to become the most powerful martial artists in the world, placed there to protect him from anyone who wants to tear his empire down. Here is where Tetsuo resides, watching over the world he's built, safe from anything that could get in his way. Until now, perhaps.
About Leonard Menchiari
Leonard Menchiari, is a game developer who started his career in 2010 in the audiovisual production field with short films like Half Life’s Singularity Collapse, he worked with Valve in 2011-2012. He directed the real world events based crowd-control tactical game RIOT Civil Unrest in 2016, then the platformer adventure The Eternal Castle [REMASTERED] in 2019, and the cinematic Samurai combat-centered adventure Trek to Yomi in 2022.
About Abonico Game Works
ABONICO GAME WORKS is a new independent game publisher founded by the marketing and business consultant Jesús Fabre in 2024, with a particular focus in small to medium-sized, arcade and retro-inspired games. We are committed to delivering the old good fun experiences to PC, consoles, and VR platforms. We have a team of experienced senior professionals that really care about the games we publish.
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