Challenge Your Skills in Color Road on the Nintendo Switch!
Dinosaur Polo Club Welcomes Amie Wolken as CEO!
WELLINGTON, New Zealand – April 10, 2024 – Dinosaur Polo Club, the award-winning team behind Mini Motorways and Mini Metro, the best-selling minimalist strategy traffic management sims with nearly 12 million combined players, welcomes Amie Wolken as CEO following the handover from former CEO Chantelle Cole, who now serves as Programme Director for the NZ Game Development Sector Rebate (GDSR) at NZ On Air.
Amie Wolken steps into Dinosaur Polo Club’s CEO role after more than four years at Wētā Workshop’s Game Studio, where she most recently served as Studio Director. Prior to her work as Studio Director, Amie was the lead game programmer for Tales of the Shire and developed augmented reality experiences, including The Makeup Mirror at Wētā Workshop Unleashed and Dr. Grordbort’s Boosters for the Magic Leap 1 AR device.
In 2015, Amie co-founded GEO AR Games, best known for Magical Park - an augmented reality product created to encourage children to actively engage with the outdoors using mobile devices. Now as CEO of Dinosaur Polo Club, Amie joins the studio helming Mini Motorways and Mini Metro, where she will fit right in with the team’s distinctive game style and people-first culture. Be on the lookout for upcoming updates and news from these titles and more as the Mini series expands!
“I’m incredibly excited to be welcomed as the newest Dino,” said Wolken. “Expanding on the success that this talented team has had with their Mini games is a huge opportunity! Dinosaur Polo Club is the coolest little studio in the coolest little capital in the world, and I can’t wait to discover what we do next.”
“We’re so thrilled to have Amie join our evolving team as we look ahead to what the next few years hold for our studio and our games,” said Robert Curry, Co-Founder of Dinosaur Polo Club. “She’s worked on incredible projects with talented people from all over the country, and we know she’s going to lead Dinosaur Polo Club to bright places.”
For more information on Amie and the titles Dinosaur Polo Club has created, please visit the Dinosaur Polo Club website, follow @MiniMetroGame on X as well as the studio on X, Facebook, and Instagram, or search for #MiniMotorways and #MiniMetro on social media.
About Dinosaur Polo Club
Dinosaur Polo Club is an independent game development studio based in beautiful Wellington, New Zealand. Founded in 2013 by brothers Peter and Robert Curry, the studio first made waves with their award-winning and BAFTA-nominated debut Mini Metro. Created in collaboration with Disasterpeace and Jamie Churchman, Mini Metro explores relaxed and minimalist subway design. The second game developed by Dinosaur Polo Club introduces a brand new type of city management with colorful road-building and resource management found in Mini Motorways. Combined, Mini Metro and Mini Motorways make up two parts of an expanding Mini-series with more to come.
With an inclusive and supportive culture that believes in giving back to its creative community, the studio has grown and is now home to nearly 30 dinos as it works on new titles with relatable simplicity.
Experience Ancient China in Pathless Woods on Steam!
The developers at Aniya Games said: “In a market flooded with many similar games in this genre, Pathless Woods' distinguishes itself with its unique ancient China theme. It combines elements of construction, exploration, and survival in a beautifully crafted world. There's a wealth of content to explore and engage with, and we're genuinely looking forward to seeing the creative endeavors our players will undertake in this world!”
Main Features
ABOUT ANIYA GAMES STUDIO
Eiyuden Chronicles: Hundred Heroes - PS5 Review
Eiyuden Chronicles: Hundred Heroes by developer Rabbit & Bear Studios and publisher 505 Games—Sony PlayStation 5 review written by Pierre-Yves with a copy provided by the publisher.
Estimated Reading Time: 10 minutes.
“With
our appreciation to all JRPG fans”
- Eiyuden Chronicles: Hundred Heroes
I don't think there were better words to lead into this adventure. I have waited a long, long time for what is essentially the spiritual successor to the Suikoden series by no other than those that made those original incredible journeys possible.
I also want to thank Rabbit & Bear Studios for their work, especially the late Yoshitaka Murayama who passed away in early February. Their work will forever mean the world to me. It was hard to not tear up starting off this adventure and knowing they wouldn't get to hear just how much I, and I'm certain hundreds (ok thousands, but it's Hundred Heroes) of others, loved their latest work and are extremely grateful for it's experience. Thank you for all of these incredible adventures.
Now that I’ve managed to wipe away a few more tears, between writing this and going through the epilogue and the credits, what do you need to know before getting started? Not much actually. While I strongly recommend playing the prequel Eiyuden Chronicles: Rising, because it’s fun, it's not necessary to fully understand everything going on in Hundred Heroes. What is worth mentioning is that if you do, you'll get a better understanding of certain characters and get a few small bonuses for importing your save data.
Otherwise? This is a complete love letter to JRPGs of old and new. It was hard to not keep smiling throughout and it has a feeling of coming home. Other than a few good adventures in the last few years like Chained Echoes and Rise of the Third Power? “They don’t make them like they used to”. Likable and detestable characters? Check. Mini games? Check. Fishing? Check. Larger dungeon maps with save points right before things are about to get real? Check. Castle Town to rebuild from the ground up? Better Believe it!
Hundred Heroes has everything a classic Suikoden would have had and then some. Where Hundred Heroes really shines though is in how it takes that classic JRPG feeling from the PS1 era and makes it feel at home all the way over in 2024. It's smooth. It has quality of life features that are unlocked as time goes by. Not everything is just given to you, you'll have to explore and go out of your way for some of these.
Starting off with the story, while conceptually nothing new, it is well told through the variety of characters that join up with our main protagonists. The “Evil” empire comes to lay claim to the land and a band of meddling heroes rise up to fight them. It gives you focus, it gives you directions, and with a hundred heroes to uncover? Plenty of different perspectives and motivations!If you've played through Rising, then some of the names will ring a bell. For returning potential recruits, it's nice to see how far they've come or what they’ve been up to in between. For returning bad guys, it just makes you want to show them just what the forces of good are made of. And by that I mean a good old fashioned butt kicking. Our main protagonists however, are solely from Hundred Heroes. Nowa, Seign and Marisa. CJ, Isha and Garoo from Rising are present among so many others, but only one has a bit of a front row seat. The others are yours to discover.
Of our three protagonists, you'll mainly be in control of Nowa and his journey. From the first day on the job as a member of a local watch to leader of an entire resistance turned alliance against the forces of the empire, it's a wild ride with ups, downs, laughs and tears. It's not to say that Seign and Marisa do not get their own limelight and specific scenarios that are theirs and theirs alone, but unlike Suikoden 3 where there's an even split of the three protagonists and their chapters, plus the castle building interludes with its own side protagonist, this is Nowa’s show.
For the show itself, there's a set curtain rise and fall. Everything in-between depends on how much effort you put in. At a few strategic points, you'll be told to go explore and recruit more allies. Whether you recruit one or six, it doesn't matter. It's really up to you. Obviously you'll want to recruit them all, or you should want to recruit them all, but if you want to play on hard mode and limit your options, that's a choice as well.
What's neat about those you can recruit is how they are going to be useful to you. Can they participate in battle? Are they more of a support role? Or are they simply there for base operations? Each character has their strong points and what I truly appreciated was that just because you recruited someone in the opening hours doesn't mean they become useless in the final ones. I had a party member from start to finish just because of how seriously hard they can kick the enemies. And I literally mean kick!
To get from curtain to curtain, you'll need to cross roads, forests, towns, cities, mountains, caves and enemy encampments. Each of these have their secrets so it's always worth looking absolutely everywhere as you're never quite sure what you can find. New equipment is nice, but speed shoes or an ally that boosts your movement speed by double? That will really help you get moving. Best part? And what a lot of other developers can learn from, faster movement speed does not mean more battles. It just means more ground covered between battles. THANK YOU!
As for battles, there are a few varieties. Normal battles, the ones you'll spend most of your time with, play out in an initiative turned based affair. Split between a front and a back row of three participants, enemies included, those with the fastest speed will go first unless an action dictates otherwise. From there, characters fall into three classes, short, medium or long range attacks. Short range should be the front, long in the back, medium wherever they are best deemed for action.
In terms of actions, characters can simply attack, defend, shield up or dodge, use skills or magic. Skills and magic come from the combination of permanent and optional runes that can be equipped for all sorts of various functions. Armor piercing attacks, wide spread fire or darkness attacks, healing winds and water, stacking up your own armor or HP valudes. Runes can basically do it all, the only limit is how many a character can equip and the level of the rune that can be equipped.
If this wasn’t already enough, and there is a long list of possibilities as the adventure moves forward, there are also gimmicks that can appear. What’s a gimmick? Gimmicks can be anything from a treasure chest with an item that can be opened to a game of whack a mole against a boss. It could be hitting a level to let the water out of a room and use a harpoon that was just hidden under the waves. Or? It can be a set of icicles that form above your heads giving you the opportunity to defend yourself before they drop for a decent amount of damage.
Once you win? Experience points! Oh, so glorious experience points. Again making me smile, Hundred Heroes uses the classic 1k exp limit from Suikoden. Every level requires 1k exp to be accumulated. The higher the level? The less you get. The lower the level, the faster that they can be caught up as long as they survive the fight. I always enjoyed this system and was happy to see it back as it makes it very easy to keep track of numbers, especially when there are so many characters to choose from.
If this wasn’t enough, you’ll also have to go through war scenarios. United under important characters in the story, each squad or legion will again have its own strengths and weaknesses. Each legion also has its own abilities that can be used in order to turn the tides in your favor. Increasing strength, boosting defense, provoking enemy legions to turn towards a specific one instead of their initial target. While very limited in use, these are worth saving for when you think the moment is right. Sometimes? That moment is right out of the gate!
Finally, there are duels which I was also very happy to see return. Duels are… dicey. Each character has a health bar and three actions. Attack, Counter, Break. Attack is basically throwing caution to the wind and going for it. Counter is to try to take as little damage as possible when you know an attack is coming. Breaks, unlike the other 2, are only available once a gauge has been built up and ready for use. It’s also possible to screw this one up so just make sure that it’s the right time to use it.
Outside
of all of these exploration and story plot elements, there are all, and I mean
alllllllllll the distractions that you could want. And then some as I finished
Hundred Heroes and still haven’t unlocked them all. Card games, its own spin on
Beyblade known as Beigoma, fishing and more. Seriously, not only is there a ton
of mainline and side quest content, there are all of these options on top
making you wonder, just what else can you find once you explore further into
the world?
Some of these are completely off the beaten path. Others are literally where you’ve already walked before, you just need to walk there again. And some are quite literally at your front door. You never know where things will come from which is what makes this really neat. Walking, running, moving twice as fast or teleporting, exploring the world isn’t just a one time thing and plenty opens up as you move forward in the adventure.
So it’s a bit here that I have one of my biggest issues. I CAN’T FIND THE DAMNED WHEEL-EYE BREAM TO GET THE FISHERMAN TO JOIN. I don’t know if this fish is luck based, or if I’ve just seriously not found its fishing location yet, BUT WHERE IS IT!? Because of that, I have at the time of this writing, three or five people to recruit that need that one fish to be given to this one person so that I can set up this one node in my castle town. I have everything else after that, but without this one key random fish? I can’t move that forward.
Short
of these small blocks in progress, which can also affect the exploration of
certain areas, everything else is damned near solid. Do I wish the speed of
battle was a bit faster? Yes. Do I wish that the auto-dialog could be toggled
on and off as needed instead of through a menu? Yes. And, do I wish that item
transfers would be batch instead of one by one, again, yes, but, these are all
very small things that you can just accept and move on.
So on a final note, I hope you’re ready for just how much love and care has been put into Eiyuden Chronicles: Hundred Heroes. The music as the kids nowadays call it slaps. Battle musics, epic scores, exploration softness, it has it all. To top all of that off, every, single, character has a voice. I did not expect this going in, but everyone, regardless of how big of a role they play, has a voice and it just makes the adventure that much more awesome to experience and have the emotions carry over.
Eiyuden
Chronicles: Hundred Heroes is truly a love letter to JRPG fans. Whether you’re
just getting to experience this style of adventure now, or you’ve been around
long enough like some of us who could happily call this Suikoden VI, this is
for you. Awesome story telling, great dialog, amazing music and plenty of
gameplay options, there is no reason not to dive into Rabbit & Bear
Studios' excellently penned love letter.
Score: 8.5 / 10
Botany Manor - PC Review
Botany Manor by developer Balloon Studios and publisher Whitethorn Games—PC (Steam) review written by Valerie with a copy provided by the publisher.
Estimated reading time: 4 minutes
Yay! A puzzle game fell into my lap recently and I'm here to say I did finish to 'The End' and roll credits!
In Botany Manor, you are Arabella Greene of a long line of Greenes and a retired botanist. In this puzzler game you play in first person view. No you don't have an actual hand in view to pick up and inspect items, just the key commands and click of the mouse.
I am impressed by the puzzles which gave me a feel like I was in a derivative of a Myst game (another all time fave series of mine). Even though the puzzles were fast to get through, I still had an enjoyable time reading and learning about the plants in England.
You start the game in the conservatory where you are given a book to record
your research. You seek out the seeds, clues, and locations where they are
from which gets entered into the book. With that seed you plant it in a pot
and figure out how to make it blossom! As you complete the page about that
particular plant, you go on to the next one. The book you record your research
and clues in is divided into chapters. A great way to introduce more brain
teasing puzzles to solve and progress you along. At the very beginning of the
book is a maps section which is a big help in solving the puzzles.
The setting of the game is in a Victorian English Manor, quite the sprawling
building of rooms with peaceful outdoor areas. The gardens, conservatory and
orchard net some nice surprises as you progress through a book that you fill
out with your research/clues on the various plants. There are not one, but two
ponds here where one is enclosed in cement, while the other is in a natural
setting.
Life back in the 1800s was a lot of hard work and peaceful times. Botany Manor
brought back memories of my anticipation of receiving a letter in the mail.
Something I still experience with a couple of friends who feel the same way. I
loved the use of these letters to impart clues and the story of Arabella with
her passion for botany. Throughout the game you realize Arabella had the drive
and did all that hard work only to hit a barrier that a lot of women faced
during that time period.
The music was so relaxing that I must admit to 'resting' and taking in the views a lot. Many screenshots have been taken too! With the music was an abundance of sound from running water to birds singing that brought out some olfactory memories of a manor I had visited years ago, and the smells associated with that time.
I absolutely loved that section with the camera and flash powder! Awesome as
that's my trade and I adore any photographic paraphernalia! I remember at a
museum here in my town where they had a similar setup and the story of how the
flash powder caused the photographer to sneeze and knock his setup over.
I loved the artwork both in the game and of the game design. The artist that I
also embody as I paint in watercolor from time to time was a joy to see around
the manor. I long for my own painting room, alas, not to be had for a while,
but I can dream as I played the game. Throughout the game I experienced that
calm that comes with an organized life of a scientist appealed greatly to me
throughout my progress through the game.
A few times I went overboard in picking things up and placing them in other spots, but that made me feel right at home! Part of gardening to me is creating an asthetically pleasing and peaceful area to sit and enjoy. One can ponder one's own life and what is to come next.
All in all, if you want to relax and enjoy a few mental challenges for a
couple of hours, go get this game. Balloon Studios put out an awesome game and
Whitethorn Games gave us all the means to buy a copy to play. My only little
wish is that there were more puzzles as I am a puzzle hound! Great story
suitable to the times, and the location and scenes were soothing to my ragged
and haywire senses the day this dropped in my lap. I forgot all about my
problems each time I opened the game to continue on after my regular daily
tasks.
Score: 9.5 / 10
CUPID PARASITE: SWEET AND SPICY DARLING Preorders Go Live On APRIL 25
LOS ANGELES, CA., April 18, 2024 – Are you ready for dessert? Preorders for the otome visual novel Cupid Parasite: Sweet and Spicy Darling go live on April 25! Along with the preorder start date announcement, fans can also head to the official website and check out new dialogue screenshots in the Gallery and the new System and Sound pages. The dialogue screenshots are a peak into the minds of each love interest from the game.
LEARN ABOUT THE SYSTEMS AND SOUNDS OF CUPID PARASITE: SWEET AND SPICY DARLING WITH THE LATEST WEBSITE UPDATES
Fans can check out the latest website update to learn about the Modes and Basic Systems of Cupid Parasite: Sweet and Spicy Darling, including the After Drama, New Parasite, and Bonus Episode modes.
Alongside the System update, fans can also check out the credits for the music of Cupid Parasite: Sweet and Spicy Darling with the latest Sound update.
Story
While working for a major marriage agency named Cupid Corporation, Cupid the goddess of love herself, strived to become the top bridal advisor. She was assigned five hopeless clients known as the Parasite 5!
Even after guiding them through mock dates, matchmaking seminars, and the reality show "Parasite House," all five abruptly canceled their memberships!
Yet their departures brought all their personal challenges to the surface. As she confronted these issues with them, they overcame many unexpected obstacles...
And she fell in love with "him."
This is the continued love story of the goddess of love, Cupid, experiencing love firsthand. It's the tale of when she becomes a goddess "only" for him.
Marriage wasn't the end goal, but the start of a new chapter. Whether they began dating or got married, the only thing awaiting them is a series of unexpected challenges!
A mysterious new creature has appeared in Los York! Could it be a divine message or evidence of an unknown civilization?
A love story so sweet, it'll make your heart melt! The whirlwind of feelings taking the world by storm is far from over!
An endearing, joyful, and chaotic tale that's richer and more exhilarating than ever! This romance featuring a former goddess is so sweet and spicy, it'll make your teeth ache and set your soul ablaze!
And in Merenice Levin's route, her days as Cupid are far from over! A romantic and comedic story in the world of matchmaking is set to unfold!
Key Features
-
Sweeter and Spicier! – Return to Los York with the original cast of
Cupid Parasite, plus an all new-character Merenice Levin. Rendezvous with
seven of the sweetest and spiciest bachelors in up to 3 game modes and
unlock over 80 CGs, including some that may be too hot to handle!
-
All Different Flavors to Choose From – Pick from three different
modes that can satiate anyone with a sweet tooth. Select “After Drama”
mode to follow-up with the original Parasite 6 and pick up from where you
last left off. Go with “New Parasite” mode for a chance to experience
Merenice Levin's perspective of the events that take place after the
common route of Cupid Parasite. You can also explore routes you unlocked
in “Bonus Episode” mode for six bonus episodes with their own unlockable
CGs!
-
In Sweetness and In Spiciness?! – You must choose the flavor of the
next course. Will you go with the sweet? Or will you go with the spicy?
When prompted with the choice during gameplay, select between sweet or
spicy to impact the ending of your selected route. Manage to balance the
flavors for a chance at something really appetizing.
- Rich, Decadent Visuals and Savory Scenarios – The original scenario writer and illustrator of Cupid Parasite return! Ririka Yoshimura (scenario writer) and Yuuya (illustrator) join forces once again to bring fans a delectable addition to the Cupid Parasite universe.
Product Information
Title: Cupid Parasite: Sweet and Spicy DarlingConsole: Nintendo Switch™
Release Date: May 28, 2024
Release format: Physical, Digital
Developer: IDEA FACTORY/DESIGN FACTORY
Publisher: IDEA FACTORY INTERNATIONAL
Genre: Visual Novel
Player(s): 1
Voiceover option(s): Japanese
Language Format (Subtitles): English
ESRB: T
Article by: Susan N.
Future Games Show Summer Showcase Returns on Saturday, June 8 2024
World premieres, exclusive gameplay reveals, developer deep dives and more from across the gaming landscape
Hot on the heels of the Future Games Show Spring Showcase
in March, which reached 8.5 million live viewers, the Summer Showcase
will return on Saturday, June 8. Featuring more than 40 exciting
upcoming games on PS5, Xbox, Switch and PC, the broadcast will be the
most ambitious showcase yet on YouTube, Twitch, Facebook, X, TikTok and GamesRadar.
The Future Games Show
is a multiformat games event with a mission to help viewers discover
something new. The Spring Showcase in March, debuted nine world
premieres including city-builder-with-a-twist Worshippers of Cthulhu,
the genre-defying Blue Prince, and anticipated sequel Knights in Tight
Spaces, plus many more. The Summer Showcase promises more updates on
blockbuster games and deeper dives into some of the most anticipated
titles.
The Future Games Show has accumulated over 120 million
views in 2023 across all shows and platforms, featuring over 550 amazing
games since the event’s inception in 2020. The Summer Showcase is
expected to be the biggest, most varied show yet. Expect the return of
the post-show Expansion Pack, demo drops in the Ones to Play section,
new entries into the Ones to Watch yearbook, and more surprises,
exciting hosts and special guests.
The Summer Showcase will be the second of three shows taking place in 2024, with an additional show planned for August 22, 2024.
Daniel Dawkins, Content Director - Games, Video and Digital Events said:
“The Future Games Show Summer Showcase is a highlight
of the digital showcase season, and a fantastic way to see new games.
Our recent Spring Showcase reached 8.5 million live viewers , with
amazing feedback from our rapidly growing network of over 200 notable
co-streamers from across the globe.
“Every show’s multi-format games line-up is painstakingly
hand-curated, with a growing reputation for celebrating innovation, and
titles that defy genres. A city builder for worshippers of Cthulhu?
We’ve got your back. From fresh updates on AAA blockbusters, to debuts
of daring indies, we showcase them all on the Future Games Show.”
Developers and publishers who wish to showcase their upcoming projects can submit their games for consideration now through to Friday, April 26 2024 by filling out this form. The show also invites streamers to apply to become partners of the show by filling out this form.
Look out for more exciting announcements about the Future Games Show Spring Showcase in the coming weeks via GamesRadar, X, Facebook, TikTok or visit futuregamesshow.com.
About Future
Connectors. Creators. Experience Makers.
Future is a global multi-platform media company and
leading digital publisher, with scalable brands and diversified revenue
streams. It connects over 300 million people worldwide with their
passions, through expert content, world-class events and cutting-edge
proprietary technology. Every year Future attracts millions of consumers
to its brands’ websites, magazines, events and social spaces. Its
factual production company Barcroft Studios specialises in producing
amazing content, enjoyed and shared by millions of people worldwide.
Its market-leading portfolio of over 220 brands spans technology, games, TV and entertainment, women’s lifestyle, music, creative and photography, hobbies, home interest and B2B sectors. Brands include Techradar, Gamesradar+, Country Life, woman&home, Marie Claire UK, Classic Rock, Guitar Player, FourFourTwo, TV Times, Homebuilding & Renovating, Decanter, Digital Camera, Guitarist, How It Works, Total Film, What Hi-Fi? and Music Week. In print Future’s brands have a combined global circulation of over 3 million.
Unleash Your Inner Flame: Eagerly Anticipated Action-RPG 'Gestalt: Steam & Cinder' Launches May 21st
LONDON, UK – April 10, 2024 – Embark on a gripping mission to reforge humanity's future in Gestalt: Steam & Cinder, an eagerly anticipated, stunningly handcrafted action-RPG, launching May 21st on Steam.
Developed by Metamorphosis Games and executive produced by gaming personalities Jesse Cox and Dodger, Gestalt: Steam & Cinder
invites players to unleash their inner flame as Aletheia, an elite
mercenary of the Steam City of Canaan, in an all-new adventure inspired
by classic Metroidvanias and action-RPGs.
A seemingly routine job catapults Aletheia into a whirlwind journey to uncover long-buried secrets lying at the heart of Canaan and fight for mankind’s survival as the Steam City teeters on the brink of war.
Take up arms as Canaan's top
Soldner, wielding long-lost tech to engage monsters and machines in
deadly combat. Enter a world of rust and ruin to challenge powerful
rivals, smash through hordes of Clockwork automata, and work with allies
new and old to uncover powerful lore. Upgrade your abilities, take on
side jobs to earn extra scrap, and delve into a history lost to time on a
journey to hunt ancient enigmas threatening the very foundation of
Canaan.
Watch the new Release Date Announcement trailer, revealed first at The Triple-i Initiative
Features:
- Unleash Your Inner Flame – Discover the long-buried past of Canaan and uncover secrets lost to time on a thrilling, unpredictable journey.
- Become a Soldner – Join Aletheia on a heroic quest filled with challenging encounters. Combine close-quarters melee with lethal ranged gun combat to unleash staggering combos in epic feats of skill.
- Unlock Powerful Skills – Discover and upgrade new abilities and skills to become an unstoppable force against enemies both new and long-forgotten, trading scrap for new accessories to customise your character build.
- A Beautiful, Handcrafted World – Meet a vibrant cast of characters and journey through a world of stunning pixel art and spectacular handcrafted animations.
"Gestalt: Steam & Cinder is a heartfelt ode to classic Metroidvanias and action-RPGs, featuring enthralling combo-driven combat, a beautifully handcrafted world, and a story filled with incredible twists and turns," said Jesse Cox, Executive Producer. "After years of anticipation, I can’t wait for players to finally discover Aletheia’s adventure for themselves when Gestalt: Steam & Cinder launches on Steam next month."
"Working with Metamorphosis Games on the production of Gestalt: Steam & Cinder
has been an incredible experience," added Dodger, Executive Producer.
"From the very beginning, the team has been committed to creating an
exciting action-RPG that keeps players captivated with an engaging story
and stunning pixel art. I’m thrilled for the game to be shared with
the world on May 21st."
Gestalt: Steam & Cinder can be added to your Steam Wishlist now. For the latest info, follow @GestaltGame and visit fireshinegames.co.uk. For more on The Triple-i Initiative, visit iii-initiative.com, @iii_initiative, and check out the Triple-i Initiative Steam Sales page.
About Metamorphosis Games
Metamorphosis Games aims to rekindle the feeling of late nights curled up with corded controllers and chunky pixels in the soft glow of a CRT. The team’s first title is Gestalt: Steam & Cinder, an epic narrative driven 2D action-adventure inspired by 16 and 32-bit classics.
About Fireshine Games
Fireshine Games is a global publisher of digital and physical videogames based in London, England. Originally established in 2014 under the name Sold Out, Fireshine Games works with studio giants such as Team 17, Rebellion and Frontier Developments as well as introducing new indie dev studios to the world like Pugstorm, Stonewheat & Sons, Spiral Circus, ColePowered Games and many more - publishing for physical and digital distribution. Fireshine is also part of the EG7 group of companies. For more information on Fireshine Games and its upcoming titles, visit the official website at fireshinegames.co.uk.
Article by: Susan N.
Open World Star Systems to Explore, & modules to customize your ship in Underspace Early Access Launch
The spiritual successor to Freelancer with a Lovecraftian, sandbox space RPG twist.
[Boston, MA USA / Apr 10, 2024] - Developer Pastaspace Interactive,
a solo dev infamously known as Trainwiz in the Starfield and Skyrim
modding community for his Thomas the Tank Engine mods that convert ships and dragons – and publisher Camlann Games are thrilled to announce the Early Access launch of their first title Underspace.
Featured in GamingBolt’s “15 Big Games Launching in April 2024”
roundup, Underspace is inspired by classic games such as Freelancer.
It’s an open-world space RPG where every star system is crafted by hand
and every sector has something to discover. It’s a truly open-world
experience with no fast travel. Players accelerate their journeys by use
of station-to-station lanelines, three-tiered engine thrust for local
travel and jumpgates for interstellar travel.
The game follows the tragic tale of Kardoz, a disgraced noble stripped
of his wealth and power now eking out a living as a starchaser. In a
galaxy rife with plundering pirates, crazy cultists, sudden storms, and
cosmic monsters that just normally don’t belong in space. Starchasing
is a dangerous career where the risks are great but the rewards are even
greater.
Features:
- Play Your Way: Choose from a variety of
roles to tell your own story. From mercenary to miner, courier to
pirate, scrapper to starchaser. Professions and ways to make coin are
diverse and numerous
- Truly Open World: Traverse 110+ handcrafted star systems, in a seamless, natural space exploration experience
- Lovecraftian Cosmic Horrors: Face off
against world-eating serpents, possessed battleships, and living
minefields. 35+ unique bosses stand in your way to untold riches and
glory
- Dynamic Dogfighting: Rip through enemy
formations and give ‘em hell. Combat is manual and skill-based; speed
and aggression are emphasized and rewarded. Dodge and weave through
enemy fire while claiming kills of your own. Combat is fast with a huge
variety of weaponry and ship mods to both outgun and outsmart your
opponents
- Your Ship, Your Character, Your Choice:
Fly, paint, and customize 60+ different ships. Outfit your build with
500+ pieces of ship equipment. Level up your character the way you want
with a deep skill tree. Unleash your own brand of peace or mayhem on the
galaxy in true sandbox fashion
- Every Star A Story: 40+ different factions
to meet, all with their own alliances, goals, cultures, and
preferences. Pursue the main quest or discover hidden stories and
questionable motives in 45+ unique sidequests
- Early Access Roadmap:
- Mod Support
- Planned PvP and Co-op
- Planetary exploration and EVA
- More to be announced!
Quick Facts & Links:
Early Access Release Date: April 10, 2024Platforms: PC on Steam & GOG
Game Modes: Single Player, Multiplayer PvP & Co-op (WIP - one of first EA milestones)
Steam Page: https://store.steampowered.com/app/1111930/Underspace/
Twitter: https://twitter.com/UnderspaceRPG
Discord: https://discord.com/invite/ThW2B28JTp
About Pastaspace Interactive
Pastaspace Interactive is a small but mighty team headed by veteran game developer Kevin Brock, humorously known for his viral Skyrim mod that replaces dragons with Thomas the Tank Engine. Brock has been working steadily on Underspace for the past 6 years, including launching a successful Kickstarter campaign which raised 127% of its goal on July 19, 2020. Brock’s vision of Underspace has been inspired by classics like Freelancer.
About Camlann Games
Camlann Games is a newly formed video game publisher from Boston, MA, US with a focus on meaningful, fun and highly replayable games. With industry veterans at its core, Camlann Games intends to back passionate developers, vibrant worlds and the most unforgettable stories ever told in indie PC games.
Article by: Susan N.